#UserShotData

shot_image = "./img/AllStarShot.png"


//delay_rect = (1,574,32,606)  //starry orb
//delay_rect = (0,606,32,638)  //star
//delay_rect = (32,574,64,606) //hollow star
//delay_rect = (32,606,64,638)  //orb
delay_rect = (0,208,31,239) //ZUN delay

//Laser pellets test
ShotData{ id=2001 rect=(0,34,15,49) render=ADD delay_color= (128,128,128) } //Gray
ShotData{ id=2002 rect=(16,34,31,49) render=ADD delay_color= (255,64,64) } //Dark Red
ShotData{ id=2003 rect=(32,34,47,49) render=ADD delay_color= (255,64,64) } //Red
ShotData{ id=2004 rect=(48,34,63,49) render=ADD delay_color= (255,64,255) } //Purple
ShotData{ id=2005 rect=(64,34,79,49) render=ADD delay_color= (255,64,255) } //Magenta
ShotData{ id=2006 rect=(80,34,95,49) render=ADD delay_color= (64,64,255) } //Dark Blue
ShotData{ id=2007 rect=(96,34,111,49) render=ADD delay_color= (64,64,255) } //Blue
ShotData{ id=2008 rect=(112,34,127,49) render=ADD delay_color= (64,255,255) } //Dark Aqua
ShotData{ id=2009 rect=(128,34,143,49) render=ADD delay_color= (64,255,255) } //Aqua
ShotData{ id=2010 rect=(144,34,159,49) render=ADD delay_color= (64,255,64) } //Dark Green
ShotData{ id=2011 rect=(160,34,175,49) render=ADD delay_color= (64,255,64) } //Green
ShotData{ id=2012 rect=(176,34,191,49) render=ADD delay_color= (192,255,64) } //Yellow-Green
ShotData{ id=2013 rect=(192,34,207,49) render=ADD delay_color= (255,255,64) } //Gold
ShotData{ id=2014 rect=(208,34,223,49) render=ADD delay_color= (255,255,64) } //Yellow
ShotData{ id=2015 rect=(224,34,239,49) render=ADD delay_color= (255,128,64) } //Orange
ShotData{ id=2016 rect=(240,34,255,49) render=ADD delay_color= (255,255,255) } //White


//Laser tip (DDC and TD)
ShotData{ id=1243 rect=(0,320,31,351) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (128,128,128) } // Gray
ShotData{ id=1244 rect=(32,320,63,351) render=ADD_ARGB  fixed_angle=true angular_velocity = 2 delay_color= (255,64,64) } // Red
ShotData{ id=1245 rect=(64,320,95,351) render=ADD_ARGB  fixed_angle=true angular_velocity = -2 delay_color=  (255,64,255)} // Purple
ShotData{ id=1246 rect=(96,320,127,351) render=ADD_ARGB  fixed_angle=true angular_velocity = 2 delay_color= (64,64,255)} // Blue
ShotData{ id=1247 rect=(128,320,159,351) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (64,255,255) } // Aqua
ShotData{ id=1248 rect=(160,320,191,351) render=ADD_ARGB  fixed_angle=true angular_velocity = 2 delay_color= (64,255,64) } // Green
ShotData{ id=1249 rect=(192,320,223,351) render=ADD_ARGB  fixed_angle=true angular_velocity = -2 delay_color= (255,255,64) } // Yellow
ShotData{ id=1250 rect=(224,320,255,351) render=ADD_ARGB  fixed_angle=true angular_velocity = 2 delay_color= (255,128,64) } // Orange

///Glow bullets (ZUN delay clouds)
ShotData{ id=701 rect=(0,208,31,239) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (128,128,128) } // Gray
ShotData{ id=702 rect=(32,208,63,239) render=ADD_ARGB fixed_angle=true angular_velocity = 2 delay_color= (255,64,64) } // Red
ShotData{ id=703 rect=(64,208,95,239) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (255,64,255) } // Blue
ShotData{ id=704 rect=(96,208,127,239) render=ADD_ARGB fixed_angle=true angular_velocity = 4 delay_color= (64,64,255) } // Purple
ShotData{ id=705 rect=(128,208,159,239) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (64,255,255) } // Aqua
ShotData{ id=706 rect=(160,208,191,239) render=ADD_ARGB fixed_angle=true angular_velocity = 2 delay_color= (64,255,64) } // Green
ShotData{ id=707 rect=(192,208,223,239) render=ADD_ARGB fixed_angle=true angular_velocity = -2 delay_color= (255,255,64) } // Yellow
ShotData{ id=708 rect=(224,208,255,239) render=ADD_ARGB fixed_angle=true angular_velocity = 2 delay_color= (255,128,64) } // Orange

//Straight lasers
ShotData{ id=1001 rect=(0,1,16,16) render=ADD delay_color= (128,128,128)} //Gray
ShotData{ id=1002 rect=(16,1,32,16) render=ADD delay_color= (255,64,64) } //Dark Red
ShotData{ id=1003 rect=(32,1,48,16) render=ADD delay_color= (255,64,64) } //Red
ShotData{ id=1004 rect=(48,1,64,16) render=ADD delay_color= (255,64,255) } //Purple
ShotData{ id=1005 rect=(64,1,80,16) render=ADD delay_color= (255,64,255) } //Magenta
ShotData{ id=1006 rect=(80,1,96,16) render=ADD delay_color= (64,64,255) } //Dark Blue
ShotData{ id=1007 rect=(96,1,112,16) render=ADD delay_color= (64,64,255) } //Blue
ShotData{ id=1008 rect=(112,1,128,16) render=ADD delay_color= (64,255,255) } //Dark Aqua
ShotData{ id=1009 rect=(128,1,144,16) render=ADD delay_color= (64,255,255) } //Aqua
ShotData{ id=1010 rect=(144,1,160,16) render=ADD delay_color= (64,255,64) } //Dark Green
ShotData{ id=1011 rect=(160,1,176,16) render=ADD delay_color= (64,255,64) } //Green
ShotData{ id=1012 rect=(176,1,192,16) render=ADD delay_color= (192,255,64) } //Yellow-Green
ShotData{ id=1013 rect=(192,1,208,16) render=ADD delay_color= (255,255,64) } //Gold
ShotData{ id=1014 rect=(208,1,224,16) render=ADD delay_color= (255,255,64) } //Yellow
ShotData{ id=1015 rect=(224,1,240,16) render=ADD delay_color= (255,128,64) } //Orange
ShotData{ id=1016 rect=(240,1,256,16) render=ADD delay_color= (255,255,255) } //White

// Fireballs

//Gray
ShotData{ id=8545 render=ALPHA  delay_color= (255,255,255)
	AnimationData{ 
		animation_data=(4,0,365,32,406)
		animation_data=(4,32,365,64,406)
		animation_data=(4,64,365,96,406)
		animation_data=(4,96,365,128,406)
	}
	collision = 5;
}

//Red
ShotData{ id=8546 render=ALPHA  delay_color= (127,32,32)
	AnimationData{ 
		animation_data=(4,129,366,159,405)
		animation_data=(4,161,366,191,405)
		animation_data=(4,193,366,223,405)
		animation_data=(4,225,366,255,405)
	}
	collision = 5;
}

//Purple
ShotData{ id=8547 render=ALPHA  delay_color= (127,32,127)
	AnimationData{ 
		animation_data=(4,0,407,32,447)
		animation_data=(4,32,407,64,447)
		animation_data=(4,64,407,96,447)
		animation_data=(4,96,407,128,447)
	}
	collision = 5;
}

ShotData{ id=8548 render=ALPHA  delay_color= (127,0,127)
	AnimationData{ 
		animation_data=(4,0,407,32,447)
		animation_data=(4,32,407,64,447)
		animation_data=(4,64,407,96,447)
		animation_data=(4,96,407,128,447)
	}
	collision = 5;
}

//Blue
ShotData{ id=8549 render=ALPHA  delay_color= (64,64,255)
	AnimationData{
		animation_data=(4,128,407,160,447)
		animation_data=(4,160,407,192,447)
		animation_data=(4,192,407,224,447)
		animation_data=(4,224,407,256,447)
	}
	collision = 5;
}

//Aqua
ShotData{ id=8550 render=ALPHA  delay_color= (64,255,255) 
	AnimationData{ 
		animation_data=(4,0,448,32,488)
		animation_data=(4,32,448,64,488)
		animation_data=(4,64,448,96,488)
		animation_data=(4,96,448,128,488)
	}
	collision = 5;
}

//Green
ShotData{ id=8551 render=ALPHA  delay_color= (64,255,64)
	AnimationData{ 
		animation_data=(4,128,448,160,488)
		animation_data=(4,160,448,192,488)
		animation_data=(4,192,448,224,488)
		animation_data=(4,224,448,256,488)
	}
	collision = 5;
}

//Yellow
ShotData{ id=8552 render=ALPHA  delay_color= (127,127,32)
	AnimationData{ 
		animation_data=(4,0,489,32,529)
		animation_data=(4,32,489,64,529)
		animation_data=(4,64,489,96,529)
		animation_data=(4,96,489,128,529)
	}
	collision = 5;
}

//Orange
ShotData{ id=8553 render=ALPHA  delay_color= (255,128,64) 
	AnimationData{
		animation_data=(4,128,489,160,529)
		animation_data=(4,160,489,192,529)
		animation_data=(4,192,489,224,529)
		animation_data=(4,224,489,256,529)
	}
	collision = 5;
}

// Tsukumo Music Notes

//Gray
ShotData{ id=739 render=ALPHA fixed_angle=true delay_color= (255,255,255)
	AnimationData{ 
		animation_data=(8,256,256,288,302)
		animation_data=(8,288,256,320,302)
		animation_data=(8,320,256,352,302)
		animation_data=(8,288,256,320,302)
	}
	collision = 5;
}

//Red
ShotData{ id=740 render=ALPHA fixed_angle=true delay_color= (255,64,64)
	AnimationData{ 
		animation_data=(8,352,256,384,302)
		animation_data=(8,384,256,416,302)
		animation_data=(8,416,256,448,302)
		animation_data=(8,384,256,416,302)
	}
	collision = 5;
}

//Purple
ShotData{ id=741 render=ALPHA fixed_angle=true delay_color= (255,64,255)
	AnimationData{ 
		animation_data=(8,256,302,288,348)
		animation_data=(8,288,302,320,348)
		animation_data=(8,320,302,352,348)
		animation_data=(8,288,302,320,348)
	}
	collision = 5;
}

//Blue
ShotData{ id=742 render=ALPHA fixed_angle=true delay_color= (64,64,255)
	AnimationData{ 
		animation_data=(8,352,302,384,348)
		animation_data=(8,384,302,416,348)
		animation_data=(8,416,302,448,348)
		animation_data=(8,384,302,416,348)
	}
	collision = 5;
}

//Aqua
ShotData{ id=743 render=ALPHA fixed_angle=true delay_color= (64,255,255)
	AnimationData{ 
		animation_data=(8,256,348,288,394)
		animation_data=(8,288,348,320,394)
		animation_data=(8,320,348,352,394)
		animation_data=(8,288,348,320,394)
	}
	collision = 5;
}

//Green
ShotData{ id=744 render=ALPHA fixed_angle=true delay_color= (64,255,64)
	AnimationData{ 
		animation_data=(8,352,348,384,394)
		animation_data=(8,384,348,416,394)
		animation_data=(8,416,348,448,394)
		animation_data=(8,384,348,416,394)
	}
	collision = 5;
}

//Yellow
ShotData{ id=745 render=ALPHA fixed_angle=true delay_color= (255,255,64)
	AnimationData{ 
		animation_data=(8,256,395,288,441)
		animation_data=(8,288,395,320,441)
		animation_data=(8,320,395,352,441)
		animation_data=(8,288,395,320,441)
	}
	collision = 5;
}

//Orange
ShotData{ id=746 render=ALPHA fixed_angle=true delay_color= (255,128,64)
	AnimationData{ 
		animation_data=(8,352,395,384,441)
		animation_data=(8,384,395,416,441)
		animation_data=(8,416,395,448,441)
		animation_data=(8,384,395,416,441)
	}
	collision = 5;
}


//Tsukumo Music Rests
ShotData{ id=747 rect=(448,256,479,287) render=ALPHA collision=4 delay_color= (255,255,255) } // Gray
ShotData{ id=748 rect=(480,256,511,287) render=ALPHA collision=4 delay_color= (255,64,64) } // Red
ShotData{ id=749 rect=(448,288,479,319) render=ALPHA collision=4 delay_color= (255,64,255) } // Purple
ShotData{ id=750 rect=(480,288,511,319) render=ALPHA collision=4 delay_color= (64,64,255) } // Blue
ShotData{ id=751 rect=(448,320,479,351) render=ALPHA collision=4 delay_color= (64,255,255) } // Aqua
ShotData{ id=752 rect=(480,320,511,351) render=ALPHA collision=4 delay_color= (64,255,64) } // Green
ShotData{ id=753 rect=(448,352,479,383) render=ALPHA collision=4 delay_color= (255,255,64) } // Yellow
ShotData{ id=754 rect=(480,352,511,383) render=ALPHA collision=4 delay_color= (255,128,64) } // Orange