/***************************************************************************
*		Defines variables for easier access to bullet IDs and loads		   *
*		the shotsheet into the system.									   *
*																		   *
*		For ADD_ARGB versions of the shots, use the regular ID plus 500.   *
*																		   *
*		NOTE: Not every bullet ID has a variable to represent it.		   *
***************************************************************************/
local {
	let CSD = GetCurrentScriptDirectory;
	let path = CSD ~ "CancelShot.txt";
	LoadEnemyShotData(path);
}

// Glow Bullets (ZUN Delay) -----------------
let CANCELSHOT			= 110;
