/***************************************************************************
*		Defines variables for easier access to bullet IDs and loads		   *
*		the shotsheet into the system.									   *
*																		   *
*		For ADD_ARGB versions of the shots, use the regular ID plus 500.   *
*																		   *
*		NOTE: Not every bullet ID has a variable to represent it.		   *
***************************************************************************/
local {
	let CSD = GetCurrentScriptDirectory;
	let path = CSD ~ "Glow.txt";
	LoadEnemyShotData(path);
}

// Glow Bullets (ZUN Delay) -----------------
let GLOW_GRA			= 201;
let GLOW_RE			= 202;
let GLOW_PURPL			= 203;
let GLOW_BLU			= 204;
let GLOW_AQA			= 205;
let GLOW_GREN			= 206;
let GLOW_YELOW			= 207;
let GLOW_ORNGE			= 208;

// Straight Lasers --------------------------
let ST_LASER_GRA		= 1001;
let ST_LASER_RE		= 1003;
let ST_LASER_PURPL		= 1004;
let ST_LASER_BLU		= 1007;
let ST_LASER_AQU		= 1009;
let ST_LASER_GREE		= 1011;
let ST_LASER_YELLO		= 1014;
let ST_LASER_ORANG		= 1015;