let imgarr=[];
///////////////////////////////SYSTEM FILES//////////////////////////////
let numimg=GCSD~"img\Numbers.png"; imgarr=imgarr~[numimg];//Contains the numbers 0-9 and a point
let textimg=GCSD~"img\ascii.png"; imgarr=imgarr~[textimg];//Contains the text used
let blackimg=GCSD~"img\black.png"; imgarr=imgarr~[blackimg];//Pure black image (NOT transparent)
let whiteimg=GCSD~"img\white.png"; imgarr=imgarr~[whiteimg];//Pure white image
let mapleimg=GCSD~"img\maple.png"; imgarr=imgarr~[mapleimg];//Maple leaf
let nitorigarage=GCSD~"img\nitorigarage.png"; imgarr=imgarr~[nitorigarage];//Nitori in the garage
let speechimg=GCSD~"img\Bubble.png"; imgarr=imgarr~[speechimg];//Speech bubble
let Cbar=GCSD~"img\Cbar.png"; imgarr=imgarr~[Cbar];//Bar outside
let Cbarb=GCSD~"img\Cbarb.png"; imgarr=imgarr~[Cbarb];//Bar inside
let vehicleimg=[GCSD~"img\Nitoricycle.png", GCSD, GCSD, GCSD, GCSD, GCSD, GCSD]; imgarr=imgarr~vehicleimg;//Vehicles
let holebackimg=GCSD~"img\holeback.png"; imgarr=imgarr~[holebackimg]; //Background with hole
let holebackimgb=GCSD~"img\holebackb.png"; imgarr=imgarr~[holebackimgb];//Background with hole b
let experimentbackimg=GCSD~"img\experiment.png"; imgarr=imgarr~[experimentbackimg];//Experimental background
let blueprintbackimg=GCSD~"img\blueprintback.png"; imgarr=imgarr~[blueprintbackimg];//Experimental background
let weaponlistbackimg=GCSD~"img\weaponlistback.png"; imgarr=imgarr~[weaponlistbackimg];//Weapon List background

////////////////////////////////ITEM IMAGES/////////////////////////////
let itemimg=GCSD~"img\items.png"; imgarr=imgarr~[itemimg];//Item drops
let blueprintimg=GCSD~"img\blueprints.png"; imgarr=imgarr~[blueprintimg];//Experimental background

////////////////////////////////HELPER IMAGES///////////////////////////
let helperimg=GCSD~"img\helpers.png"; imgarr=imgarr~[helperimg];//Helpers

////////////////////////////////PROLOGUE FILES//////////////////////////
let probg1=GCSD~"img\0_1.png"; imgarr=imgarr~[probg1];//Prologue
let probg2=GCSD~"img\0_2.png"; imgarr=imgarr~[probg2];//Prologue

////////////////////////////////AREA1 FILES/////////////////////////////
let ar1bg1=GCSD~"img\1_1_1.png"; imgarr=imgarr~[ar1bg1];//Stage 1 bg
let ar1bg2=GCSD~"img\1_1_2.png"; imgarr=imgarr~[ar1bg2];//Stage 1 bg

///////////////////////////////MUSIC FILES//////////////////////////////
let blankbgm=GCSD~"bgm\blank.mp3"; // Blank
let menubgm="";
let probgm=GCSD~"bgm\probgm.mp3"; // The Dark Blowhole (Prologue)
let ar1bgm1=GCSD~"bgm\ar1bgm1.mp3"; // Retribution for the Eternal Night
let ar1bgm2=GCSD~"bgm\ar1bgm2.mp3"; // Dream Battle






sub LoadImages{
	ascent(i in 0..length(imgarr)){LoadGraphic(imgarr[i]);}
}