script_enemy_main {
    #include_function ".\..\lib\enemyfunctions.txt"
    #include_function "script\lib\dialoguefunctions.txt"
	let nitoriimg=GetCurrentScriptDirectory~"img\nitori.png";

sub SetDialogue{
	yield;
	SetCharImg("LEFT", nitoriimg, 0, 0, 64, 64);
	AddDialogueText("This place seems more depressing than usual... and what happened to all the bamboo?", 255, 128, 255, 128);
	AddDialogueText("I do not like the looks of this... I better be careful and hurry to the shrine...", 255, 128, 255, 128);
	InitializeDialogue(0);
}

	@Initialize {
		EnemyInit(10, 100);
		LoadGraphic(nitoriimg);
		SetDialogue;
	}
	
	@MainLoop{
        yield;
	}
		
	@DrawLoop {
	}
	
	@Finalize {
	}
}