WELCOME!!

Hello, and thank you for downloading this script, the final entry in the DanMATHSkufu series. If you are a returning player
from my other DanMATHSkufu battles, know that  your loyalty is greatly appreciated. This is the new game in the 
Touhou-style series of boss battles featuring Warwick maths lecturers. Your foe this time is Samir Siksek, 
the powerful algebraist! Credits go to

-Myself (Maximilien Dralet) for danmaku design and balance, programming, sound effects, and UI.

-Jessica Dralet (my sister) for Samir Siksek, Dave Wood and Saul Schleimer sprites.

-ZUN for anything Touhou related.

-JynX for the first track used in the game, "In this World ~ Monochrome eye"  (from Evanescent Existence).

-dBu for the second track used in this script, "Romantic Hide Away" (original by ZUN).

-EpreTroll for the third track used in this script, "The Earth spirits homecoming" (original by ZUN).

-Sparen for his amazing danmakufu tutorials, which were a great help in getting me started.

-plasmaflame22 for the playable characters's base code (I changed a few things to make the script more enjoyable)

-All great bullet-hell youtubers (especially CreepyNinja who got me into bullet-hell in the first place, and 
MegamanOmega for giving me some visibility after the Dave Wood video).



			HOW TO PLAY

 IF YOU HAVE DANMAKUFU you know how this works, just extract the zip in your script file. I have included two
playable characters.

 IF YOU DO NOT HAVE DANMAKUFU Download it by going to this page
https://touhougc.web.fc2.com/ , and by clicking on a button (generally in Japanese, followed by ph3). Simply extract the obtained zip wherever you like. Then place the directory
Saul that was contained in the zip file you downloaded from the Google drive link in the "script"
directory of danmakufu. Then launch danmakufu and use the keys
to navigate the menu, z to validate (on an English keyboard) and x to cancel (on an English keyboard). To launch this script, 
go into Plural, Samir, Play and select your character.



                      CONTROLS

Anyone who's played a bullet-hell before should feel at home here. z shoots, x bombs (during which you are invincible),
the arrows move your character and IMPORTANTLY, holding down shift slows movement and displays your hitbox. DON'T MOVE
AROUND FRENETICALLY ALL THE TIME, THIS WILL ONLY GET YOU KILLED

GOOD LUCK, HOPE YOU ENJOY THIS. Please give feedback on M.Dralet@warwick.ac.uk or on Facebook.



		    SPECIAL MECHANICS

Suprisingly for a bullet hell script, there is no score system. The goal is just to have fun and beat the script.

You get one life per every spell "captured" (finishing it off without dying or bombing) and one bomb per every nonspell
captured.

Reimu C's bomb: it took me a while to figure this one out since I didn't make the player character. When you get hit and bomb
with Reimu C (ie deathbomb) some orbs appear around your character. You have 15 seconds to make them go bright (which you do
by simply shooting whilst focused) and once you have done so you will unleash an amazingly powerful blast.