#UserShotData

ShotImage = ".\supershot.png"

// Shotdata = Links boven rechts beneden
// Render = alpha / add
// Angular = draai richting
// Delay_color = vertragingskleur

/******************************* Starting shot data ***************************************/

// UFO Laser 
ShotData{ id=254 rect=(136,512,170,767) render=ALPHA alpha=255 angular_velocity = 0 delay_color= (128,128,128) } //gray


// Masterspark 
ShotData{ id=255 rect=(1,514,128,767) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray


// Lasers ( 8 colours )
ShotData{ id=1 rect=(1,0,16,14) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=2 rect=(32,0,48,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=3 rect=(64,0,80,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=4 rect=(96,0,112,14) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=5 rect=(128,0,144,14) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=6 rect=(176,0,192,14) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=7 rect=(208,0,224,14) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=8 rect=(224,0,240,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange

// Mystia's shot
ShotData{ id=9 rect=(0,15,16,30) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=10 rect=(16,15,32,30) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=11 rect=(32,15,48,30) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=12 rect=(48,15,64,30) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=13 rect=(64,15,80,30) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=14 rect=(80,15,96,30) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=15 rect=(96,15,112,30) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=16 rect=(112,15,128,30) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=17 rect=(128,15,144,30) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=18 rect=(144,15,160,30) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=19 rect=(160,15,176,30) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=20 rect=(176,15,192,30) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=21 rect=(192,15,208,30) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=22 rect=(208,15,224,30) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=23 rect=(224,15,240,30) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,128,64) } //orange


// Small round bullets with outer layer
ShotData{ id=24 rect=(207,727,227,747) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=25 rect=(226,727,246,747) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=26 rect=(245,727,265,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=27 rect=(264,727,284,747) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=28 rect=(283,727,303,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=29 rect=(302,727,322,747) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=30 rect=(321,727,341,747) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=31 rect=(340,727,360,747) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=32 rect=(359,727,379,747) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=33 rect=(378,727,398,747) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=34 rect=(397,727,417,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=35 rect=(416,727,436,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=36 rect=(435,727,455,747) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=37 rect=(454,727,474,747) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=38 rect=(473,727,493,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Small round bullets
ShotData{ id=39 rect=(0,47,16,63) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=40 rect=(16,47,32,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=41 rect=(32,47,48,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=42 rect=(48,47,64,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=43 rect=(64,47,80,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=44 rect=(80,47,96,63) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=45 rect=(96,47,112,63) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=46 rect=(112,47,128,63) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=47 rect=(128,47,144,63) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=48 rect=(144,47,160,63) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=49 rect=(160,47,176,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=50 rect=(176,47,192,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=51 rect=(192,47,208,63) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=52 rect=(208,47,224,63) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=53 rect=(224,47,240,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Pellets 
ShotData{ id=54 rect=(1,64,16,78) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=55 rect=(16,64,32,78) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=56 rect=(32,64,48,78) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=57 rect=(48,64,64,78) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=58 rect=(64,64,80,78) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=59 rect=(80,64,96,78) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=60 rect=(96,64,112,78) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=61 rect=(112,64,128,78) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=62 rect=(128,64,144,78) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=63 rect=(144,64,160,78) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=64 rect=(160,64,176,78) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=65 rect=(176,64,192,78) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=66 rect=(192,64,208,78) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=67 rect=(208,64,224,78) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=68 rect=(224,64,240,78) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Kunais
ShotData{ id=69 rect=(0,78,15,95) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=70 rect=(16,78,31,95) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=71 rect=(32,78,47,95) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=72 rect=(48,78,63,95) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=73 rect=(64,78,79,95) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=74 rect=(80,78,95,95) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=75 rect=(96,78,111,95) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=76 rect=(128,78,143,95) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=77 rect=(144,78,159,95) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=78 rect=(176,78,191,95) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=79 rect=(208,78,223,95) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=80 rect=(224,78,239,95) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Ice shots
ShotData{ id=81 rect=(0,96,16,110) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=82 rect=(16,96,32,110) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=83 rect=(32,96,48,110) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=84 rect=(48,96,64,110) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=85 rect=(64,96,80,110) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=86 rect=(80,96,96,110) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=87 rect=(96,96,112,110) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=88 rect=(112,96,128,110) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=89 rect=(128,96,144,110) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=90 rect=(144,96,160,110) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=91 rect=(160,96,176,110) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=92 rect=(176,96,192,110) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=93 rect=(192,96,208,110) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=94 rect=(224,96,240,110) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Amulets
ShotData{ id=95 rect=(0,111,16,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=96 rect=(32,111,48,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=97 rect=(48,111,64,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=98 rect=(64,111,80,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=99 rect=(96,111,112,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=100 rect=(112,111,128,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=101 rect=(128,111,144,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=102 rect=(144,111,160,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=103 rect=(160,111,176,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=104 rect=(176,111,192,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=105 rect=(192,111,208,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=106 rect=(208,111,224,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=107 rect=(224,111,240,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,128,64) } //orange


// Suppository
ShotData{ id=108 rect=(0,128,16,143) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=109 rect=(32,128,48,143) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=110 rect=(48,128,64,143) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=111 rect=(64,128,80,143) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=112 rect=(80,128,96,143) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=113 rect=(96,128,112,143) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=114 rect=(128,128,144,143) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=115 rect=(144,128,160,143) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=116 rect=(160,128,176,143) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=117 rect=(176,128,192,143) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=118 rect=(192,128,208,143) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=119 rect=(224,128,240,143) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Dark pellets
ShotData{ id=120 rect=(0,144,15,160) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=121 rect=(15,144,31,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=122 rect=(47,144,64,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=123 rect=(64,144,80,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=124 rect=(80,144,96,160) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=125 rect=(96,144,112,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=126 rect=(112,144,128,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=127 rect=(128,144,144,160) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=128 rect=(144,144,160,160) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=129 rect=(160,144,176,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=130 rect=(176,144,192,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=131 rect=(192,144,208,160) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=132 rect=(208,144,224,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=133 rect=(224,144,240,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Marisa's small stars
ShotData{ id=134 rect=(0,161,16,177) render=ALPHA angular_velocity = 2 delay_color= (128,128,128) } //gray
ShotData{ id=135 rect=(16,161,32,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,64) } //red
ShotData{ id=136 rect=(32,161,48,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //lighred
ShotData{ id=137 rect=(48,161,64,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,255) } //purple
ShotData{ id=138 rect=(64,161,80,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,255) } //lila
ShotData{ id=139 rect=(80,161,96,177) render=ALPHA angular_velocity = -2 delay_color= (32,32,255) } //darkblue
ShotData{ id=140 rect=(96,161,112,177) render=ALPHA angular_velocity = 2 delay_color= (64,64,255) } //blue
ShotData{ id=141 rect=(112,161,128,177) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } //mint
ShotData{ id=142 rect=(128,161,144,177) render=ALPHA angular_velocity = 2 delay_color= (64,144,255) } //aqua
ShotData{ id=143 rect=(144,161,160,177) render=ALPHA angular_velocity = -2 delay_color= (32,255,32) } //darkgreen
ShotData{ id=144 rect=(160,161,176,177) render=ALPHA angular_velocity = 2 delay_color= (64,255,128) } //teal
ShotData{ id=145 rect=(176,161,192,177) render=ALPHA angular_velocity = -2 delay_color= (64,255,144) } //lime
ShotData{ id=146 rect=(192,161,208,177) render=ALPHA angular_velocity = 2 delay_color= (128,255,144) } //swampgreen
ShotData{ id=147 rect=(208,161,224,177) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } //yellow
ShotData{ id=148 rect=(224,161,240,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange


// Glowing medium round bullets (right side)
ShotData{ id=149 rect=(257,162,288,190) render=ADD angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=150 rect=(288,162,320,190) render=ADD angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=151 rect=(320,162,352,190) render=ADD angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=152 rect=(352,162,382,190) render=ADD angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=153 rect=(384,162,416,190) render=ADD angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=154 rect=(416,162,448,190) render=ADD angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=155 rect=(448,162,480,190) render=ADD angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Fading suppository 
// Note that only ONE shot declared as there is no need for 16 different colours of suppository. 
ShotData{ id=156 rect=(1,294,16,308) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray


// Dots (the smallest ones Th06 style, only a few declared)
ShotData{ id=157 rect=(0,245,10,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=158 rect=(12,245,22,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=159 rect=(23,245,33,255) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=160 rect=(34,245,44,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=161 rect=(45,245,55,255) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=162 rect=(56,245,66,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=163 rect=(67,245,77,255) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=164 rect=(78,245,88,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Slightly larger dots (5 colours)
ShotData{ id=165 rect=(91,240,107,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=166 rect=(107,240,123,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=167 rect=(123,240,139,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=168 rect=(139,240,155,255) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=169 rect=(155,240,171,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Rainbow dots (Like MoF with the + inside them, only few declared )
ShotData{ id=170 rect=(0,191,8,199) render=ALPHA angular_velocity = 10 delay_color= (128,128,128) } //gray
ShotData{ id=171 rect=(16,191,24,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //lighred
ShotData{ id=172 rect=(32,191,40,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,255) } //lila
ShotData{ id=173 rect=(56,191,64,199) render=ALPHA angular_velocity = 10 delay_color= (64,64,255) } //blue
ShotData{ id=174 rect=(0,199,8,207) render=ALPHA angular_velocity = 10 delay_color= (64,144,255) } //aqua
ShotData{ id=175 rect=(16,199,24,207) render=ALPHA angular_velocity = 10 delay_color= (64,255,128) } //teal
ShotData{ id=176 rect=(32,199,40,207) render=ALPHA angular_velocity = 10 delay_color= (128,255,144) } //swampgreen
ShotData{ id=177 rect=(48,199,56,207) render=ALPHA angular_velocity = 10 delay_color= (255,255,64) } //yellow
ShotData{ id=178 rect=(56,199,64,207) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //orange


// CAPTAIN MINAMITSU MURASA droplets
ShotData{ id=179 rect=(0,310,16,324) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=180 rect=(16,310,32,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=181 rect=(32,310,48,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=182 rect=(48,310,64,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=183 rect=(64,310,80,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=184 rect=(80,310,96,324) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=185 rect=(96,310,112,324) render=ALPHA alpha=180 angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=186 rect=(112,310,128,324) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=187 rect=(128,310,144,324) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=188 rect=(144,310,160,324) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=189 rect=(160,310,176,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=190 rect=(176,310,192,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=191 rect=(192,310,208,324) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=192 rect=(208,310,224,324) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=193 rect=(224,310,240,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Marisa's large stars (right side) 
// Note that I swapped Purple/Blue location because in IN they also rotated oposite direction in Astroid belt
ShotData{ id=194 rect=(257,0,288,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } // White
ShotData{ id=195 rect=(288,0,320,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,64) } // red
ShotData{ id=196 rect=(352,0,384,31) render=ALPHA angular_velocity = -2 delay_color= (64,64,255) } // blue
ShotData{ id=197 rect=(320,0,352,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,255) } // purple
ShotData{ id=198 rect=(384,0,416,31) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } // aqua
ShotData{ id=199 rect=(416,0,448,31) render=ALPHA angular_velocity = 2 delay_color= (64,255,64) } // green
ShotData{ id=200 rect=(448,0,480,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } // yellow


// Large round bullets (right side)
ShotData{ id=201 rect=(257,32,289,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=202 rect=(289,32,321,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=203 rect=(321,32,353,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=204 rect=(353,32,385,62) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=205 rect=(385,32,417,62) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=206 rect=(417,32,449,62) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=207 rect=(449,32,480,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Yuyuko butterflies (right side)
ShotData{ id=208 rect=(257,64,288,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=209 rect=(288,64,320,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=210 rect=(320,64,352,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=211 rect=(352,64,384,93) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=212 rect=(384,64,416,93) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=213 rect=(416,64,448,93) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=214 rect=(448,64,480,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Sakuya knife (right side)
ShotData{ id=215 rect=(256,93,288,127) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=216 rect=(288,93,320,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=217 rect=(320,93,352,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=218 rect=(352,93,384,127) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=219 rect=(384,93,416,127) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=220 rect=(416,93,448,127) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=221 rect=(448,93,480,127) render=ALPHA alpha=160 angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Oval bullets (right side)
ShotData{ id=222 rect=(256,127,288,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=223 rect=(288,127,320,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=224 rect=(320,127,352,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=225 rect=(352,127,384,158) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=226 rect=(384,127,416,158) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=227 rect=(416,127,448,158) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=228 rect=(448,127,480,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Bubbles (spinning added as the original have it also )
ShotData{ id=229 rect=(256,189,320,255) render=ADD angular_velocity = 20 delay_color= (255,64,64) } // red
ShotData{ id=230 rect=(320,189,384,255) render=ADD angular_velocity = 20 delay_color= (64,64,255) } // blue
ShotData{ id=231 rect=(384,189,448,255) render=ADD angular_velocity = 20 delay_color= (64,255,64) } // green
ShotData{ id=232 rect=(448,189,512,255) render=ADD angular_velocity = 20 delay_color= (255,255,64) } // yellow
ShotData{ id=233 rect=(256,256,320,321) render=ADD angular_velocity = 20 delay_color= (64,128,255) } // aqua
ShotData{ id=234 rect=(320,256,384,321) render=ADD angular_velocity = 20 delay_color= (255,64,255) } // purple
ShotData{ id=235 rect=(384,256,448,321) render=ADD angular_velocity = 20 delay_color= (255,128,64) } // orange
ShotData{ id=236 rect=(448,256,512,321) render=ADD angular_velocity = 20 delay_color= (255,255,255) } // gray


// ~~~~~~~~~~~~~~ Animating stuff ~~~~~~~~~~~~~~~~~~~~~~

// Red Fireball (animating)
ShotData{ id=237 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(4,256,324,288,356) 
		animation_data=(4,288,324,320,356) 	
		animation_data=(4,320,324,352,356) 	
		animation_data=(4,352,324,384,356) 	
	}
} 

// Blue Fireball (animating)
ShotData{ id=238 render=ADD angular_velocity = 0 delay_color= (64,64,255)
	AnimationData{ 
		animation_data=(4,384,324,416,356) 
		animation_data=(4,416,324,448,356) 	
		animation_data=(4,448,324,480,356) 	
		animation_data=(4,480,324,512,356) 	
	}
} 

// Red glowing round bullet like Orin's (animating)
ShotData{ id=239 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(4,256,401,288,432) 
		animation_data=(4,288,401,320,432) 	
		animation_data=(4,320,401,352,432) 	
		animation_data=(4,352,401,384,432) 	
	}
}

// Blue glowing round bullet like Orin's (animating)
ShotData{ id=240 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(4,256,433,288,464) 
		animation_data=(4,288,433,320,464) 	
		animation_data=(4,320,433,352,464) 	
		animation_data=(4,352,433,384,464) 	
	}
}

// Green glowing round bullet like Orin's (animating)
ShotData{ id=241 render=ADD angular_velocity = 0 delay_color= (32,255,32) 
	AnimationData{ 
		animation_data=(4,256,464,288,499) 
		animation_data=(4,288,464,320,499) 	
		animation_data=(4,320,464,352,499) 	
		animation_data=(4,352,464,384,499) 	
	}
}

// Purple glowing round bullet like Orin's (animating)
ShotData{ id=242 render=ADD angular_velocity = 0 delay_color= (255,64,255)
	AnimationData{ 
		animation_data=(4,256,500,288,532) 
		animation_data=(4,288,500,320,532) 	
		animation_data=(4,320,500,352,532) 	
		animation_data=(4,352,500,384,532) 	
	}
}

// Yellow
ShotData{ id=243 render=ADD angular_velocity = 0 delay_color= (255,255,64)
	AnimationData{ 
		animation_data=(4,384,401,416,432) 
		animation_data=(4,416,401,448,432) 	
		animation_data=(4,448,401,480,432) 	
		animation_data=(4,480,401,512,432) 	
	}
}

// Orange
ShotData{ id=244 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(4,384,433,416,464) 
		animation_data=(4,416,433,448,464) 	
		animation_data=(4,448,433,480,464) 	
		animation_data=(4,480,433,512,464) 	
	}
}

// Aqua
ShotData{ id=245 render=ADD angular_velocity = 0 delay_color= (32,255,32) 
	AnimationData{ 
		animation_data=(4,384,464,416,499) 
		animation_data=(4,416,464,448,499) 	
		animation_data=(4,448,464,480,499) 	
		animation_data=(4,480,464,512,499) 	
	}
}

//White
ShotData{ id=246 render=ADD angular_velocity = 0 delay_color= (255,64,255)
	AnimationData{ 
		animation_data=(4,384,500,416,532) 
		animation_data=(4,416,500,448,532) 	
		animation_data=(4,448,500,480,532) 	
		animation_data=(4,480,500,512,532) 	
	}
}

//********************* Attention after this part ************************//
// Due to limit of IDs, you will have to choose between either Koishi hearts or music notes.
// 254 and 255 are reserved for Shiki Eiki-sama stick and Marisa masterspark beam.
// 253 is reserved for HITBOX fake bullet
// You can manually remove the double slash '//' to activate them or put '//' to disable. 
// Just note that you will have to choose between Music Notes or Hearts. (Ofcourse it is totally your choice)

// Koishi Hearts 
ShotData{ id=247 rect=(1,208,32,238) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=248 rect=(33,208,64,238) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=249 rect=(65,208,96,238) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=250 rect=(97,208,128,238) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=251 rect=(129,208,160,238) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=252 rect=(161,208,192,238) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=253 rect=(193,208,224,238) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Prismsister notes 
//ShotData{ id=247 rect=(0,258,32,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
//ShotData{ id=248 rect=(32,258,64,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
//ShotData{ id=249 rect=(64,258,96,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
//ShotData{ id=250 rect=(124,258,154,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
//ShotData{ id=251 rect=(155,258,192,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
//ShotData{ id=252 rect=(192,258,222,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
//ShotData{ id=253 rect=(222,258,256,288) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime

