#UserShotData

ShotImage = ".\supershot.png"

// Shotdata = Links boven rechts beneden
// Render = alpha / add
// Angular = draai richting
// Delay_color = vertragingskleur

/******************************* Starting shot data ***************************************/
// Masterspark 
ShotData{ id=254 rect=(0,514,122,767) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray


// Shiki Eiki-sama stick
ShotData{ id=255 rect=(96,256,126,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Mystia's shot
ShotData{ id=1 rect=(0,16,16,31) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=2 rect=(16,16,32,31) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=3 rect=(32,16,48,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=4 rect=(48,16,64,31) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=5 rect=(64,16,80,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=6 rect=(80,16,96,31) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=7 rect=(96,16,112,31) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=8 rect=(112,16,128,31) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=9 rect=(128,16,144,31) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=10 rect=(144,16,160,31) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=11 rect=(160,16,176,31) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=12 rect=(176,16,192,31) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=13 rect=(192,16,208,31) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=14 rect=(208,16,224,31) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=15 rect=(224,16,240,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=16 rect=(240,16,256,31) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Small round bullets with outer layer
ShotData{ id=17 rect=(0,32,16,48) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=18 rect=(16,32,32,48) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=19 rect=(32,32,48,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=20 rect=(48,32,64,48) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=21 rect=(64,32,80,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=22 rect=(80,32,96,48) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=23 rect=(96,32,112,48) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=24 rect=(112,32,128,48) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=25 rect=(128,32,144,48) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=26 rect=(144,32,160,48) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=27 rect=(160,32,176,48) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=28 rect=(176,32,192,48) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=29 rect=(192,32,208,48) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=30 rect=(208,32,224,48) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=31 rect=(224,32,240,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=32 rect=(240,32,256,48) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Small round bullets
ShotData{ id=33 rect=(0,49,16,64) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=34 rect=(16,49,32,64) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=35 rect=(32,49,48,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=36 rect=(48,49,64,64) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=37 rect=(64,49,80,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=38 rect=(80,49,96,64) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=39 rect=(96,49,112,64) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=40 rect=(112,49,128,64) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=41 rect=(128,49,144,64) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=42 rect=(144,49,160,64) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=43 rect=(160,49,176,64) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=44 rect=(176,49,192,64) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=45 rect=(192,49,208,64) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=46 rect=(208,49,224,64) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=47 rect=(224,49,240,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=48 rect=(240,49,256,64) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Pellets 
ShotData{ id=49 rect=(1,65,16,79) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=50 rect=(16,65,32,79) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=51 rect=(32,65,48,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=52 rect=(48,65,64,79) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=53 rect=(64,65,80,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=54 rect=(80,65,96,79) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=55 rect=(96,65,112,79) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=56 rect=(112,65,128,79) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=57 rect=(128,65,144,79) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=58 rect=(144,65,160,79) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=59 rect=(160,65,176,79) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=60 rect=(176,65,192,79) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=61 rect=(192,65,208,79) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=62 rect=(208,65,224,79) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=63 rect=(224,65,240,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=64 rect=(240,65,255,79) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Kuinas
ShotData{ id=65 rect=(2,80,14,96) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=66 rect=(18,80,30,96) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=67 rect=(34,80,46,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=68 rect=(50,80,62,96) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=69 rect=(66,80,78,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=70 rect=(82,80,94,96) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=71 rect=(98,80,110,96) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=72 rect=(114,80,126,96) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=73 rect=(130,80,142,96) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=74 rect=(146,80,158,96) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=75 rect=(162,80,174,96) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=76 rect=(178,80,190,96) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=77 rect=(194,80,206,96) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=78 rect=(210,80,222,96) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=79 rect=(226,80,238,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=80 rect=(242,80,254,96) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Ice shots
ShotData{ id=81 rect=(0,97,16,111) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=82 rect=(16,97,32,111) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=83 rect=(32,97,48,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=84 rect=(48,97,64,111) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=85 rect=(64,97,80,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=86 rect=(80,97,96,111) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=87 rect=(96,97,112,111) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=88 rect=(112,97,128,111) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=89 rect=(128,97,144,111) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=90 rect=(144,97,160,111) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=91 rect=(160,97,176,111) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=92 rect=(176,97,192,111) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=93 rect=(192,97,208,111) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=94 rect=(208,97,224,111) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=95 rect=(224,97,240,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=96 rect=(240,97,256,111) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Amulets
ShotData{ id=97 rect=(0,112,16,128) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=98 rect=(16,112,32,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=99 rect=(32,112,48,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=100 rect=(48,112,64,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=101 rect=(64,112,80,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=102 rect=(80,112,96,128) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=103 rect=(96,112,112,128) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=104 rect=(112,112,128,128) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=105 rect=(128,112,144,128) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=106 rect=(144,112,160,128) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=107 rect=(160,112,176,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=108 rect=(176,112,192,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=109 rect=(192,112,208,128) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=110 rect=(208,112,224,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=111 rect=(224,112,240,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=112 rect=(240,112,256,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Suppository
ShotData{ id=113 rect=(0,129,16,144) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=114 rect=(16,129,32,144) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=115 rect=(32,129,48,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=116 rect=(48,129,64,144) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=117 rect=(64,129,80,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=118 rect=(80,129,96,144) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=119 rect=(96,129,112,144) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=120 rect=(112,129,128,144) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=121 rect=(128,129,144,144) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=122 rect=(144,129,160,144) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=123 rect=(160,129,176,144) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=124 rect=(176,129,192,144) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=125 rect=(192,129,208,144) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=126 rect=(208,129,224,144) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=127 rect=(224,129,240,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=128 rect=(240,129,256,144) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Dark pellets
ShotData{ id=129 rect=(0,145,16,160) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=130 rect=(16,145,32,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=131 rect=(32,145,48,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=132 rect=(48,145,64,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=133 rect=(64,145,80,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=134 rect=(80,145,96,160) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=135 rect=(96,145,112,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=136 rect=(112,145,128,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=137 rect=(128,145,144,160) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=138 rect=(144,145,160,160) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=139 rect=(160,145,176,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=140 rect=(176,145,192,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=141 rect=(192,145,208,160) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=142 rect=(208,145,224,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=143 rect=(224,145,240,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=144 rect=(240,145,256,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Marisa's small stars
ShotData{ id=145 rect=(0,160,16,175) render=ALPHA angular_velocity = 2 delay_color= (128,128,128) } //gray
ShotData{ id=146 rect=(16,160,32,175) render=ALPHA angular_velocity = -2 delay_color= (255,64,64) } //red
ShotData{ id=147 rect=(32,160,48,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //lighred
ShotData{ id=148 rect=(48,160,64,175) render=ALPHA angular_velocity = -2 delay_color= (255,64,255) } //purple
ShotData{ id=149 rect=(64,160,80,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,255) } //lila
ShotData{ id=150 rect=(80,160,96,175) render=ALPHA angular_velocity = -2 delay_color= (32,32,255) } //darkblue
ShotData{ id=151 rect=(96,160,112,175) render=ALPHA angular_velocity = 2 delay_color= (64,64,255) } //blue
ShotData{ id=152 rect=(112,160,128,175) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } //mint
ShotData{ id=153 rect=(128,160,144,175) render=ALPHA angular_velocity = 2 delay_color= (64,144,255) } //aqua
ShotData{ id=154 rect=(144,160,160,175) render=ALPHA angular_velocity = -2 delay_color= (32,255,32) } //darkgreen
ShotData{ id=155 rect=(160,160,176,175) render=ALPHA angular_velocity = 2 delay_color= (64,255,128) } //teal
ShotData{ id=156 rect=(176,160,192,175) render=ALPHA angular_velocity = -2 delay_color= (64,255,144) } //lime
ShotData{ id=157 rect=(192,160,208,175) render=ALPHA angular_velocity = 2 delay_color= (128,255,144) } //swampgreen
ShotData{ id=158 rect=(208,160,224,175) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } //yellow
ShotData{ id=159 rect=(224,160,240,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange
ShotData{ id=160 rect=(240,160,256,175) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } //white


// Komachi coins
// I skipped the weird coints as they look ugly and bad ingame. Only three Komachi coins available.
ShotData{ id=161 rect=(208,192,224,208) render=ALPHA angular_velocity = 2 delay_color= (255,255,64) } //yellow
ShotData{ id=162 rect=(224,192,240,208) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange
ShotData{ id=163 rect=(240,192,256,208) render=ALPHA angular_velocity = 2 delay_color= (255,255,255) } //white


// Glowing medium round bullets (right side)
ShotData{ id=164 rect=(256,162,288,191) render=ADD angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=165 rect=(288,162,320,191) render=ADD angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=166 rect=(320,162,352,191) render=ADD angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=167 rect=(352,162,384,191) render=ADD angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=168 rect=(384,162,416,191) render=ADD angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=169 rect=(416,162,448,191) render=ADD angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=170 rect=(448,162,480,191) render=ADD angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Fireball (animating)
ShotData{ id=171 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(8,0,416,32,448) 
		animation_data=(8,32,416,64,448) 	
		animation_data=(8,64,416,96,448) 	
		animation_data=(8,96,416,128,448) 	
	}
} 

// Red glowing round bullet like Orin's (animating)
ShotData{ id=172 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(8,256,405,288,434) 
		animation_data=(8,288,405,320,434) 	
		animation_data=(8,320,405,352,434) 	
		animation_data=(8,352,405,384,434) 	
	}
}

// Blue glowing round bullet like Orin's (animating)
ShotData{ id=173 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(8,256,438,288,466) 
		animation_data=(8,288,438,320,466) 	
		animation_data=(8,320,438,352,466) 	
		animation_data=(8,352,438,384,466) 	
	}
}


// Fading suppository 
// Note that only ONE shot declared as there is no need for 16 different colours of suppository. 
ShotData{ id=174 rect=(0,338,16,352) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray


// Dots (the smallest ones Th06 style)
ShotData{ id=175 rect=(0,240,8,248) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=176 rect=(8,240,16,248) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=177 rect=(16,240,24,248) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=178 rect=(24,240,32,248) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=179 rect=(32,240,40,248) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=180 rect=(48,240,56,248) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=181 rect=(56,240,64,248) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=182 rect=(0,248,8,256) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=183 rect=(8,248,16,256) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=184 rect=(16,248,24,256) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=185 rect=(24,248,32,256) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=186 rect=(32,248,40,256) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=187 rect=(48,248,56,256) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=188 rect=(56,248,64,256) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Slightly larger dots (5 colours)
ShotData{ id=189 rect=(64,240,80,256) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=190 rect=(80,240,96,256) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=191 rect=(96,240,112,256) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=192 rect=(112,240,128,256) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=193 rect=(128,240,144,256) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Rainbow dots (Like MoF with the + inside them)
ShotData{ id=194 rect=(0,191,8,199) render=ALPHA angular_velocity = 10 delay_color= (128,128,128) } //gray
ShotData{ id=195 rect=(8,191,16,199) render=ALPHA angular_velocity = 10 delay_color= (255,64,64) } //red
ShotData{ id=196 rect=(16,191,24,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //lighred
ShotData{ id=197 rect=(24,191,32,199) render=ALPHA angular_velocity = 10 delay_color= (255,64,255) } //purple
ShotData{ id=198 rect=(32,191,40,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,255) } //lila
ShotData{ id=199 rect=(48,191,56,199) render=ALPHA angular_velocity = 10 delay_color= (32,32,255) } //darkblue
ShotData{ id=200 rect=(56,191,64,199) render=ALPHA angular_velocity = 10 delay_color= (64,64,255) } //blue
ShotData{ id=201 rect=(0,199,8,208) render=ALPHA angular_velocity = 10 delay_color= (64,144,255) } //aqua
ShotData{ id=202 rect=(8,199,16,208) render=ALPHA angular_velocity = 10 delay_color= (32,255,32) } //darkgreen
ShotData{ id=203 rect=(16,199,24,208) render=ALPHA angular_velocity = 10 delay_color= (64,255,128) } //teal
ShotData{ id=204 rect=(24,199,32,208) render=ALPHA angular_velocity = 10 delay_color= (64,255,144) } //lime
ShotData{ id=205 rect=(32,199,40,208) render=ALPHA angular_velocity = 10 delay_color= (128,255,144) } //swampgreen
ShotData{ id=206 rect=(48,199,56,208) render=ALPHA angular_velocity = 10 delay_color= (255,255,64) } //yellow
ShotData{ id=207 rect=(56,199,64,208) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //orange


// Marisa's large stars (right side) 
// Note that I swapped Purple/Blue location because in IN they also rotated oposite direction in Astroid belt
ShotData{ id=208 rect=(256,0,288,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } // White
ShotData{ id=209 rect=(288,0,320,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,64) } // red
ShotData{ id=210 rect=(352,0,384,31) render=ALPHA angular_velocity = -2 delay_color= (64,64,255) } // blue
ShotData{ id=211 rect=(320,0,352,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,255) } // purple
ShotData{ id=212 rect=(384,0,416,31) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } // aqua
ShotData{ id=213 rect=(416,0,448,31) render=ALPHA angular_velocity = 2 delay_color= (64,255,64) } // green
ShotData{ id=214 rect=(448,0,480,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } // yellow


// Large round bullets (right side)
ShotData{ id=215 rect=(256,33,288,63) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=216 rect=(288,33,320,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=217 rect=(320,33,352,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=218 rect=(352,33,384,63) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=219 rect=(384,33,416,63) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=220 rect=(416,33,448,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=221 rect=(448,33,480,63) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Yuyuko butterflies (right side)
ShotData{ id=222 rect=(258,66,288,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=223 rect=(288,66,320,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=224 rect=(320,66,352,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=225 rect=(352,66,384,93) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=226 rect=(384,66,416,93) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=227 rect=(416,66,448,93) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=228 rect=(448,66,480,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Sakuya knife (right side)
ShotData{ id=229 rect=(264,96,280,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=230 rect=(295,96,312,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=231 rect=(328,96,344,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=232 rect=(360,96,375,128) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=233 rect=(392,96,408,128) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=234 rect=(424,96,440,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=235 rect=(456,96,472,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Oval bullets (right side)
ShotData{ id=236 rect=(265,128,280,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=237 rect=(298,128,310,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=238 rect=(329,128,343,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=239 rect=(361,128,376,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=240 rect=(393,128,408,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=241 rect=(425,128,439,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=242 rect=(457,128,472,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Bubbles
ShotData{ id=243 rect=(256,190,320,256) render=ADD angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=244 rect=(320,190,384,256) render=ADD angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=245 rect=(384,190,448,256) render=ADD angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=246 rect=(448,190,511,256) render=ADD angular_velocity = 0 delay_color= (255,255,64) } // yellow


//********************* Attention after this part ************************//
// Due to limit of IDs, you will have to choose between either Koishi hearts or music notes.
// 254 and 255 are reserved for Shiki Eiki-sama stick and Marisa masterspark beam.
// You can manually remove the double slash '//' to activate them. 
// Just note that you will have to choose between Music Notes or Hearts.

// Koishi Hearts 
ShotData{ id=247 rect=(0,208,32,239) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=248 rect=(32,208,64,239) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=249 rect=(64,208,96,239) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=250 rect=(96,208,128,239) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=251 rect=(128,208,160,239) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=252 rect=(160,208,192,239) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=253 rect=(192,208,224,239) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Prismsister notes 
//ShotData{ id=247 rect=(0,256,32,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
//ShotData{ id=248 rect=(32,256,64,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
//ShotData{ id=249 rect=(64,256,96,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
//ShotData{ id=250 rect=(124,256,154,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
//ShotData{ id=251 rect=(155,256,192,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
//ShotData{ id=252 rect=(192,256,222,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
//ShotData{ id=253 rect=(222,256,256,288) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
