#UserShotData

shot_image = "./Shot.png"
ShotData{ id=1 rect=(0,0,18,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=2 rect=(18,0,36,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=3 rect=(36,0,54,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=4 rect=(54,0,72,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=5 rect=(72,0,90,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=6 rect=(90,0,108,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=7 rect=(108,0,126,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=8 rect=(126,0,144,18) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=9 rect=(0,18,18,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=10 rect=(18,18,36,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=11 rect=(36,18,54,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=12 rect=(54,18,72,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=13 rect=(72,18,90,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=14 rect=(90,18,108,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=15 rect=(108,18,126,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=16 rect=(126,18,144,36) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=17 rect=(0,36,18,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=18 rect=(18,36,36,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=19 rect=(36,36,54,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=20 rect=(54,36,72,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=21 rect=(72,36,90,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=22 rect=(90,36,108,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=23 rect=(108,36,126,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=24 rect=(126,36,144,54) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=25 rect=(0,54,18,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=26 rect=(18,54,36,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=27 rect=(36,54,54,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=28 rect=(54,54,72,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=29 rect=(72,54,90,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=30 rect=(90,54,108,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=31 rect=(108,54,126,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=32 rect=(126,54,144,72) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=33 rect=(0,72,18,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=34 rect=(18,72,36,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=35 rect=(36,72,54,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=36 rect=(54,72,72,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=37 rect=(72,72,90,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=38 rect=(90,72,108,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=39 rect=(108,72,126,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=40 rect=(126,72,144,90) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=41 rect=(0,90,18,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=42 rect=(18,90,36,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=43 rect=(36,90,54,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=44 rect=(54,90,72,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=45 rect=(72,90,90,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=46 rect=(90,90,108,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=47 rect=(108,90,126,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=48 rect=(126,90,144,108) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=49 rect=(0,108,18,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=50 rect=(18,108,36,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=51 rect=(36,108,54,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=52 rect=(54,108,72,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=53 rect=(72,108,90,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=54 rect=(90,108,108,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=55 rect=(108,108,126,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=56 rect=(126,108,144,126) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=57 rect=(0,126,18,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=58 rect=(18,126,36,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=59 rect=(36,126,54,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=60 rect=(54,126,72,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=61 rect=(72,126,90,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=62 rect=(90,126,108,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=63 rect=(108,126,126,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=64 rect=(126,126,144,144) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=65 rect=(0,144,18,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=66 rect=(18,144,36,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=67 rect=(36,144,54,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=68 rect=(54,144,72,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=69 rect=(72,144,90,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=70 rect=(90,144,108,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=71 rect=(108,144,126,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=72 rect=(126,144,144,162) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=73 rect=(0,162,18,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=74 rect=(18,162,36,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=75 rect=(36,162,54,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=76 rect=(54,162,72,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=77 rect=(72,162,90,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=78 rect=(90,162,108,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=79 rect=(108,162,126,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=80 rect=(126,162,144,180) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=81 rect=(0,180,18,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=82 rect=(18,180,36,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=83 rect=(36,180,54,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=84 rect=(54,180,72,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=85 rect=(72,180,90,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=86 rect=(90,180,108,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=87 rect=(108,180,126,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=88 rect=(126,180,144,198) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=89 rect=(0,198,18,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=90 rect=(18,198,36,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=91 rect=(36,198,54,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=92 rect=(54,198,72,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=93 rect=(72,198,90,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=94 rect=(90,198,108,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=95 rect=(108,198,126,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=96 rect=(126,198,144,216) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=97 rect=(0,216,34,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=98 rect=(34,216,68,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=99 rect=(68,216,102,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=100 rect=(102,216,136,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=101 rect=(136,216,170,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=102 rect=(170,216,204,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=103 rect=(204,216,238,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=104 rect=(238,216,272,250) render=ADD_ARGB collision = (4, 0, 0) angular_velocity = 3 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=105 rect=(0,250,34,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=106 rect=(34,250,68,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=107 rect=(68,250,102,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=108 rect=(102,250,136,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=109 rect=(136,250,170,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=110 rect=(170,250,204,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=111 rect=(204,250,238,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=112 rect=(238,250,272,284) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=113 rect=(0,284,34,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=114 rect=(34,284,68,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=115 rect=(68,284,102,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=116 rect=(102,284,136,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=117 rect=(136,284,170,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=118 rect=(170,284,204,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=119 rect=(204,284,238,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=120 rect=(238,284,272,318) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=121 rect=(0,318,34,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=122 rect=(34,318,68,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=123 rect=(68,318,102,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=124 rect=(102,318,136,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=125 rect=(136,318,170,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (63, 211, 255) fixed_angle=false }
ShotData{ id=126 rect=(170,318,204,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=127 rect=(204,318,238,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=128 rect=(238,318,272,352) render=ALPHA collision = (6, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=129 
AnimationData{
animation_data=(3,0,352,34,386)
animation_data=(3,34,352,68,386)
animation_data=(3,68,352,102,386)
animation_data=(3,102,352,136,386)
animation_data=(3,136,352,170,386)
animation_data=(3,170,352,204,386)
animation_data=(3,204,352,238,386)
animation_data=(3,238,352,272,386)
animation_data=(3,272,352,306,386)
animation_data=(3,306,352,340,386)
animation_data=(3,340,352,374,386)
animation_data=(3,374,352,408,386)
}
render=ADD_ARGB collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 255) fixed_angle=false }
ShotData{ id=130 
AnimationData{
animation_data=(3,0,386,34,420)
animation_data=(3,34,386,68,420)
animation_data=(3,68,386,102,420)
animation_data=(3,102,386,136,420)
animation_data=(3,136,386,170,420)
animation_data=(3,170,386,204,420)
animation_data=(3,204,386,238,420)
animation_data=(3,238,386,272,420)
animation_data=(3,272,386,306,420)
animation_data=(3,306,386,340,420)
animation_data=(3,340,386,374,420)
animation_data=(3,374,386,408,420)
}
render=ADD_ARGB collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=131 
AnimationData{
animation_data=(3,0,420,34,454)
animation_data=(3,34,420,68,454)
animation_data=(3,68,420,102,454)
animation_data=(3,102,420,136,454)
animation_data=(3,136,420,170,454)
animation_data=(3,170,420,204,454)
animation_data=(3,204,420,238,454)
animation_data=(3,238,420,272,454)
animation_data=(3,272,420,306,454)
animation_data=(3,306,420,340,454)
animation_data=(3,340,420,374,454)
animation_data=(3,374,420,408,454)
}
render=ADD_ARGB collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=132 
AnimationData{
animation_data=(3,0,454,34,488)
animation_data=(3,34,454,68,488)
animation_data=(3,68,454,102,488)
animation_data=(3,102,454,136,488)
animation_data=(3,136,454,170,488)
animation_data=(3,170,454,204,488)
animation_data=(3,204,454,238,488)
animation_data=(3,238,454,272,488)
animation_data=(3,272,454,306,488)
animation_data=(3,306,454,340,488)
animation_data=(3,340,454,374,488)
animation_data=(3,374,454,408,488)
}
render=ADD_ARGB collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=133 
AnimationData{
animation_data=(3,0,488,34,522)
animation_data=(3,34,488,68,522)
animation_data=(3,68,488,102,522)
animation_data=(3,102,488,136,522)
animation_data=(3,136,488,170,522)
animation_data=(3,170,488,204,522)
animation_data=(3,204,488,238,522)
animation_data=(3,238,488,272,522)
animation_data=(3,272,488,306,522)
animation_data=(3,306,488,340,522)
animation_data=(3,340,488,374,522)
animation_data=(3,374,488,408,522)
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