shot_image  = "./../img/shot.png"

//useless; only used for the hitbox of the sword
ShotData
{
	id = 1 //ID
	rect = (0,240,15,256) //描画元矩形
	render = ALPHA //描画方法
	alpha=0
	collision = 0
}

//red, purple, blue knives
ShotData
{
	id = 2 //ID
	rect = (40,96,56,128) //描画元矩形
	render = ALPHA //描画方法
	alpha=64
	collision = 16
}

ShotData
{
	id = 3 //ID
	rect = (40,128,56,160) //描画元矩形
	render = ALPHA //描画方法
	alpha=64
	collision = 16
}

ShotData
{
	id = 4 //ID
	rect = (40,160,56,192) //描画元矩形
	render = ALPHA //描画方法
	alpha=64
	collision = 16
}

//bomb laser
ShotData
{
	id = 5 //ID
	rect = (64,96,80,160) //描画元矩形
	render = ADD_ARGB //描画方法
	alpha=255
	collision = 16
}