#UserShotData

shot_image = "./shot_0.png"

//SHOT_LASER
ShotData { id = 1 rect = (0,4,18,14) delay_color = (255,0,0) } //RED
ShotData { id = 2 rect = (18,4,36,14) delay_color = (255,0,0) } //DRED
ShotData { id = 3 rect = (36,4,54,14) delay_color = (255,128,0) } //ORANGE
ShotData { id = 4 rect = (54,4,72,14) delay_color = (255,128,0) } //DORANGE
ShotData { id = 5 rect = (72,4,90,14) delay_color = (255,255,0) } //YELLOW
ShotData { id = 6 rect = (90,4,108,14) delay_color = (255,255,0) } //DYELLOW
ShotData { id = 7 rect = (108,4,126,14) delay_color = (128,255,0) } //OLIVE
ShotData { id = 8 rect = (126,4,144,14) delay_color = (128,255,0) } //DOLIVE
ShotData { id = 9 rect = (144,4,162,14) delay_color = (0,255,0) } //GREEN
ShotData { id = 10 rect = (162,4,180,14) delay_color = (0,255,0) } //DGREEN
ShotData { id = 11 rect = (180,4,198,14) delay_color = (0,255,128) } //MINT
ShotData { id = 12 rect = (198,4,216,14) delay_color = (0,255,128) } //DMINT
ShotData { id = 13 rect = (216,4,234,14) delay_color = (0,255,255) } //AQUA
ShotData { id = 14 rect = (234,4,252,14) delay_color = (0,255,255) } //DAQUA
ShotData { id = 15 rect = (252,4,270,14) delay_color = (0,128,255) } //AZURE
ShotData { id = 16 rect = (270,4,288,14) delay_color = (0,128,255) } //DAZURE
ShotData { id = 17 rect = (288,4,306,14) delay_color = (0,0,255) } //BLUE
ShotData { id = 18 rect = (306,4,324,14) delay_color = (0,0,255) } //DBLUE
ShotData { id = 19 rect = (324,4,342,14) delay_color = (128,0,255) } //PURPLE
ShotData { id = 20 rect = (342,4,360,14) delay_color = (128,0,255) } //DPURPLE
ShotData { id = 21 rect = (360,4,378,14) delay_color = (255,0,255) } //MAGENTA
ShotData { id = 22 rect = (378,4,396,14) delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 23 rect = (396,4,414,14) delay_color = (255,0,128) } //PINK
ShotData { id = 24 rect = (414,4,432,14) delay_color = (255,0,128) } //DPINK
ShotData { id = 25 rect = (432,4,450,14) delay_color = (255,255,255) } //GREY
ShotData { id = 26 rect = (450,4,468,14) delay_color = (255,255,255) } //DGREY

//SHOT_BALL
ShotData { id = 27 rect = (0,18,18,36) collision = 4 fixed_angle = true delay_color = (255,0,0) } //RED
ShotData { id = 28 rect = (18,18,36,36) collision = 4 fixed_angle = true delay_color = (255,0,0) } //DRED
ShotData { id = 29 rect = (36,18,54,36) collision = 4 fixed_angle = true delay_color = (255,128,0) } //ORANGE
ShotData { id = 30 rect = (54,18,72,36) collision = 4 fixed_angle = true delay_color = (255,128,0) } //DORANGE
ShotData { id = 31 rect = (72,18,90,36) collision = 4 fixed_angle = true delay_color = (255,255,0) } //YELLOW
ShotData { id = 32 rect = (90,18,108,36) collision = 4 fixed_angle = true delay_color = (255,255,0) } //DYELLOW
ShotData { id = 33 rect = (108,18,126,36) collision = 4 fixed_angle = true delay_color = (128,255,0) } //OLIVE
ShotData { id = 34 rect = (126,18,144,36) collision = 4 fixed_angle = true delay_color = (128,255,0) } //DOLIVE
ShotData { id = 35 rect = (144,18,162,36) collision = 4 fixed_angle = true delay_color = (0,255,0) } //GREEN
ShotData { id = 36 rect = (162,18,180,36) collision = 4 fixed_angle = true delay_color = (0,255,0) } //DGREEN
ShotData { id = 37 rect = (180,18,198,36) collision = 4 fixed_angle = true delay_color = (0,255,128) } //MINT
ShotData { id = 38 rect = (198,18,216,36) collision = 4 fixed_angle = true delay_color = (0,255,128) } //DMINT
ShotData { id = 39 rect = (216,18,234,36) collision = 4 fixed_angle = true delay_color = (0,255,255) } //AQUA
ShotData { id = 40 rect = (234,18,252,36) collision = 4 fixed_angle = true delay_color = (0,255,255) } //DAQUA
ShotData { id = 41 rect = (252,18,270,36) collision = 4 fixed_angle = true delay_color = (0,128,255) } //AZURE
ShotData { id = 42 rect = (270,18,288,36) collision = 4 fixed_angle = true delay_color = (0,128,255) } //DAZURE
ShotData { id = 43 rect = (288,18,306,36) collision = 4 fixed_angle = true delay_color = (0,0,255) } //BLUE
ShotData { id = 44 rect = (306,18,324,36) collision = 4 fixed_angle = true delay_color = (0,0,255) } //DBLUE
ShotData { id = 45 rect = (324,18,342,36) collision = 4 fixed_angle = true delay_color = (128,0,255) } //PURPLE
ShotData { id = 46 rect = (342,18,360,36) collision = 4 fixed_angle = true delay_color = (128,0,255) } //DPURPLE
ShotData { id = 47 rect = (360,18,378,36) collision = 4 fixed_angle = true delay_color = (255,0,255) } //MAGENTA
ShotData { id = 48 rect = (378,18,396,36) collision = 4 fixed_angle = true delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 49 rect = (396,18,414,36) collision = 4 fixed_angle = true delay_color = (255,0,128) } //PINK
ShotData { id = 50 rect = (414,18,432,36) collision = 4 fixed_angle = true delay_color = (255,0,128) } //DPINK
ShotData { id = 51 rect = (432,18,450,36) collision = 4 fixed_angle = true delay_color = (255,255,255) } //GREY
ShotData { id = 52 rect = (450,18,468,36) collision = 4 fixed_angle = true delay_color = (255,255,255) } //DGREY

//SHOT_BALL_INVERT
ShotData { id = 53 rect = (0,36,18,54) collision = 4 fixed_angle = true delay_color = (255,0,0) } //RED
ShotData { id = 54 rect = (18,36,36,54) collision = 4 fixed_angle = true delay_color = (255,0,0) } //DRED
ShotData { id = 55 rect = (36,36,54,54) collision = 4 fixed_angle = true delay_color = (255,128,0) } //ORANGE
ShotData { id = 56 rect = (54,36,72,54) collision = 4 fixed_angle = true delay_color = (255,128,0) } //DORANGE
ShotData { id = 57 rect = (72,36,90,54) collision = 4 fixed_angle = true delay_color = (255,255,0) } //YELLOW
ShotData { id = 58 rect = (90,36,108,54) collision = 4 fixed_angle = true delay_color = (255,255,0) } //DYELLOW
ShotData { id = 59 rect = (108,36,126,54) collision = 4 fixed_angle = true delay_color = (128,255,0) } //OLIVE
ShotData { id = 60 rect = (126,36,144,54) collision = 4 fixed_angle = true delay_color = (128,255,0) } //DOLIVE
ShotData { id = 61 rect = (144,36,162,54) collision = 4 fixed_angle = true delay_color = (0,255,0) } //GREEN
ShotData { id = 62 rect = (162,36,180,54) collision = 4 fixed_angle = true delay_color = (0,255,0) } //DGREEN
ShotData { id = 63 rect = (180,36,198,54) collision = 4 fixed_angle = true delay_color = (0,255,128) } //MINT
ShotData { id = 64 rect = (198,36,216,54) collision = 4 fixed_angle = true delay_color = (0,255,128) } //DMINT
ShotData { id = 65 rect = (216,36,234,54) collision = 4 fixed_angle = true delay_color = (0,255,255) } //AQUA
ShotData { id = 66 rect = (234,36,252,54) collision = 4 fixed_angle = true delay_color = (0,255,255) } //DAQUA
ShotData { id = 67 rect = (252,36,270,54) collision = 4 fixed_angle = true delay_color = (0,128,255) } //AZURE
ShotData { id = 68 rect = (270,36,288,54) collision = 4 fixed_angle = true delay_color = (0,128,255) } //DAZURE
ShotData { id = 69 rect = (288,36,306,54) collision = 4 fixed_angle = true delay_color = (0,0,255) } //BLUE
ShotData { id = 70 rect = (306,36,324,54) collision = 4 fixed_angle = true delay_color = (0,0,255) } //DBLUE
ShotData { id = 71 rect = (324,36,342,54) collision = 4 fixed_angle = true delay_color = (128,0,255) } //PURPLE
ShotData { id = 72 rect = (342,36,360,54) collision = 4 fixed_angle = true delay_color = (128,0,255) } //DPURPLE
ShotData { id = 73 rect = (360,36,378,54) collision = 4 fixed_angle = true delay_color = (255,0,255) } //MAGENTA
ShotData { id = 74 rect = (378,36,396,54) collision = 4 fixed_angle = true delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 75 rect = (396,36,414,54) collision = 4 fixed_angle = true delay_color = (255,0,128) } //PINK
ShotData { id = 76 rect = (414,36,432,54) collision = 4 fixed_angle = true delay_color = (255,0,128) } //DPINK
ShotData { id = 77 rect = (432,36,450,54) collision = 4 fixed_angle = true delay_color = (255,255,255) } //GREY
ShotData { id = 78 rect = (450,36,468,54) collision = 4 fixed_angle = true delay_color = (255,255,255) } //DGREY

//SHOT_BALL_AURA
ShotData { id = 79 rect = (0,54,18,72) collision = 4 fixed_angle = true delay_color = (255,0,0) } //RED
ShotData { id = 80 rect = (18,54,36,72) collision = 4 fixed_angle = true delay_color = (255,0,0) } //DRED
ShotData { id = 81 rect = (36,54,54,72) collision = 4 fixed_angle = true delay_color = (255,128,0) } //ORANGE
ShotData { id = 82 rect = (54,54,72,72) collision = 4 fixed_angle = true delay_color = (255,128,0) } //DORANGE
ShotData { id = 83 rect = (72,54,90,72) collision = 4 fixed_angle = true delay_color = (255,255,0) } //YELLOW
ShotData { id = 84 rect = (90,54,108,72) collision = 4 fixed_angle = true delay_color = (255,255,0) } //DYELLOW
ShotData { id = 85 rect = (108,54,126,72) collision = 4 fixed_angle = true delay_color = (128,255,0) } //OLIVE
ShotData { id = 86 rect = (126,54,144,72) collision = 4 fixed_angle = true delay_color = (128,255,0) } //DOLIVE
ShotData { id = 87 rect = (144,54,162,72) collision = 4 fixed_angle = true delay_color = (0,255,0) } //GREEN
ShotData { id = 88 rect = (162,54,180,72) collision = 4 fixed_angle = true delay_color = (0,255,0) } //DGREEN
ShotData { id = 89 rect = (180,54,198,72) collision = 4 fixed_angle = true delay_color = (0,255,128) } //MINT
ShotData { id = 90 rect = (198,54,216,72) collision = 4 fixed_angle = true delay_color = (0,255,128) } //DMINT
ShotData { id = 91 rect = (216,54,234,72) collision = 4 fixed_angle = true delay_color = (0,255,255) } //AQUA
ShotData { id = 92 rect = (234,54,252,72) collision = 4 fixed_angle = true delay_color = (0,255,255) } //DAQUA
ShotData { id = 93 rect = (252,54,270,72) collision = 4 fixed_angle = true delay_color = (0,128,255) } //AZURE
ShotData { id = 94 rect = (270,54,288,72) collision = 4 fixed_angle = true delay_color = (0,128,255) } //DAZURE
ShotData { id = 95 rect = (288,54,306,72) collision = 4 fixed_angle = true delay_color = (0,0,255) } //BLUE
ShotData { id = 96 rect = (306,54,324,72) collision = 4 fixed_angle = true delay_color = (0,0,255) } //DBLUE
ShotData { id = 97 rect = (324,54,342,72) collision = 4 fixed_angle = true delay_color = (128,0,255) } //PURPLE
ShotData { id = 98 rect = (342,54,360,72) collision = 4 fixed_angle = true delay_color = (128,0,255) } //DPURPLE
ShotData { id = 99 rect = (360,54,378,72) collision = 4 fixed_angle = true delay_color = (255,0,255) } //MAGENTA
ShotData { id = 100 rect = (378,54,396,72) collision = 4 fixed_angle = true delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 101 rect = (396,54,414,72) collision = 4 fixed_angle = true delay_color = (255,0,128) } //PINK
ShotData { id = 102 rect = (414,54,432,72) collision = 4 fixed_angle = true delay_color = (255,0,128) } //DPINK
ShotData { id = 103 rect = (432,54,450,72) collision = 4 fixed_angle = true delay_color = (255,255,255) } //GREY
ShotData { id = 104 rect = (450,54,468,72) collision = 4 fixed_angle = true delay_color = (255,255,255) } //DGREY

//SHOT_BALL_AURA_INVERT
ShotData { id = 105 rect = (0,72,18,90) collision = 4 fixed_angle = true delay_color = (255,0,0) } //RED
ShotData { id = 106 rect = (18,72,36,90) collision = 4 fixed_angle = true delay_color = (255,0,0) } //DRED
ShotData { id = 107 rect = (36,72,54,90) collision = 4 fixed_angle = true delay_color = (255,128,0) } //ORANGE
ShotData { id = 108 rect = (54,72,72,90) collision = 4 fixed_angle = true delay_color = (255,128,0) } //DORANGE
ShotData { id = 109 rect = (72,72,90,90) collision = 4 fixed_angle = true delay_color = (255,255,0) } //YELLOW
ShotData { id = 110 rect = (90,72,108,90) collision = 4 fixed_angle = true delay_color = (255,255,0) } //DYELLOW
ShotData { id = 111 rect = (108,72,126,90) collision = 4 fixed_angle = true delay_color = (128,255,0) } //OLIVE
ShotData { id = 112 rect = (126,72,144,90) collision = 4 fixed_angle = true delay_color = (128,255,0) } //DOLIVE
ShotData { id = 113 rect = (144,72,162,90) collision = 4 fixed_angle = true delay_color = (0,255,0) } //GREEN
ShotData { id = 114 rect = (162,72,180,90) collision = 4 fixed_angle = true delay_color = (0,255,0) } //DGREEN
ShotData { id = 115 rect = (180,72,198,90) collision = 4 fixed_angle = true delay_color = (0,255,128) } //MINT
ShotData { id = 116 rect = (198,72,216,90) collision = 4 fixed_angle = true delay_color = (0,255,128) } //DMINT
ShotData { id = 117 rect = (216,72,234,90) collision = 4 fixed_angle = true delay_color = (0,255,255) } //AQUA
ShotData { id = 118 rect = (234,72,252,90) collision = 4 fixed_angle = true delay_color = (0,255,255) } //DAQUA
ShotData { id = 119 rect = (252,72,270,90) collision = 4 fixed_angle = true delay_color = (0,128,255) } //AZURE
ShotData { id = 120 rect = (270,72,288,90) collision = 4 fixed_angle = true delay_color = (0,128,255) } //DAZURE
ShotData { id = 121 rect = (288,72,306,90) collision = 4 fixed_angle = true delay_color = (0,0,255) } //BLUE
ShotData { id = 122 rect = (306,72,324,90) collision = 4 fixed_angle = true delay_color = (0,0,255) } //DBLUE
ShotData { id = 123 rect = (324,72,342,90) collision = 4 fixed_angle = true delay_color = (128,0,255) } //PURPLE
ShotData { id = 124 rect = (342,72,360,90) collision = 4 fixed_angle = true delay_color = (128,0,255) } //DPURPLE
ShotData { id = 125 rect = (360,72,378,90) collision = 4 fixed_angle = true delay_color = (255,0,255) } //MAGENTA
ShotData { id = 126 rect = (378,72,396,90) collision = 4 fixed_angle = true delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 127 rect = (396,72,414,90) collision = 4 fixed_angle = true delay_color = (255,0,128) } //PINK
ShotData { id = 128 rect = (414,72,432,90) collision = 4 fixed_angle = true delay_color = (255,0,128) } //DPINK
ShotData { id = 129 rect = (432,72,450,90) collision = 4 fixed_angle = true delay_color = (255,255,255) } //GREY
ShotData { id = 130 rect = (450,72,468,90) collision = 4 fixed_angle = true delay_color = (255,255,255) } //DGREY

//SHOT_RICE
ShotData { id = 131 rect = (0,90,18,108) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 132 rect = (18,90,36,108) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 133 rect = (36,90,54,108) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 134 rect = (54,90,72,108) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 135 rect = (72,90,90,108) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 136 rect = (90,90,108,108) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 137 rect = (108,90,126,108) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 138 rect = (126,90,144,108) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 139 rect = (144,90,162,108) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 140 rect = (162,90,180,108) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 141 rect = (180,90,198,108) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 142 rect = (198,90,216,108) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 143 rect = (216,90,234,108) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 144 rect = (234,90,252,108) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 145 rect = (252,90,270,108) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 146 rect = (270,90,288,108) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 147 rect = (288,90,306,108) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 148 rect = (306,90,324,108) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 149 rect = (324,90,342,108) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 150 rect = (342,90,360,108) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 151 rect = (360,90,378,108) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 152 rect = (378,90,396,108) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 153 rect = (396,90,414,108) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 154 rect = (414,90,432,108) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 155 rect = (432,90,450,108) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 156 rect = (450,90,468,108) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_RICE_INVERT
ShotData { id = 157 rect = (0,108,18,126) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 158 rect = (18,108,36,126) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 159 rect = (36,108,54,126) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 160 rect = (54,108,72,126) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 161 rect = (72,108,90,126) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 162 rect = (90,108,108,126) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 163 rect = (108,108,126,126) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 164 rect = (126,108,144,126) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 165 rect = (144,108,162,126) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 166 rect = (162,108,180,126) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 167 rect = (180,108,198,126) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 168 rect = (198,108,216,126) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 169 rect = (216,108,234,126) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 170 rect = (234,108,252,126) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 171 rect = (252,108,270,126) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 172 rect = (270,108,288,126) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 173 rect = (288,108,306,126) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 174 rect = (306,108,324,126) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 175 rect = (324,108,342,126) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 176 rect = (342,108,360,126) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 177 rect = (360,108,378,126) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 178 rect = (378,108,396,126) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 179 rect = (396,108,414,126) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 180 rect = (414,108,432,126) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 181 rect = (432,108,450,126) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 182 rect = (450,108,468,126) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_KUNAI
ShotData { id = 183 rect = (0,126,18,144) collision = (2,0,3) delay_color = (255,0,0) } //RED
ShotData { id = 184 rect = (18,126,36,144) collision = (2,0,3) delay_color = (255,0,0) } //DRED
ShotData { id = 185 rect = (36,126,54,144) collision = (2,0,3) delay_color = (255,128,0) } //ORANGE
ShotData { id = 186 rect = (54,126,72,144) collision = (2,0,3) delay_color = (255,128,0) } //DORANGE
ShotData { id = 187 rect = (72,126,90,144) collision = (2,0,3) delay_color = (255,255,0) } //YELLOW
ShotData { id = 188 rect = (90,126,108,144) collision = (2,0,3) delay_color = (255,255,0) } //DYELLOW
ShotData { id = 189 rect = (108,126,126,144) collision = (2,0,3) delay_color = (128,255,0) } //OLIVE
ShotData { id = 190 rect = (126,126,144,144) collision = (2,0,3) delay_color = (128,255,0) } //DOLIVE
ShotData { id = 191 rect = (144,126,162,144) collision = (2,0,3) delay_color = (0,255,0) } //GREEN
ShotData { id = 192 rect = (162,126,180,144) collision = (2,0,3) delay_color = (0,255,0) } //DGREEN
ShotData { id = 193 rect = (180,126,198,144) collision = (2,0,3) delay_color = (0,255,128) } //MINT
ShotData { id = 194 rect = (198,126,216,144) collision = (2,0,3) delay_color = (0,255,128) } //DMINT
ShotData { id = 195 rect = (216,126,234,144) collision = (2,0,3) delay_color = (0,255,255) } //AQUA
ShotData { id = 196 rect = (234,126,252,144) collision = (2,0,3) delay_color = (0,255,255) } //DAQUA
ShotData { id = 197 rect = (252,126,270,144) collision = (2,0,3) delay_color = (0,128,255) } //AZURE
ShotData { id = 198 rect = (270,126,288,144) collision = (2,0,3) delay_color = (0,128,255) } //DAZURE
ShotData { id = 199 rect = (288,126,306,144) collision = (2,0,3) delay_color = (0,0,255) } //BLUE
ShotData { id = 200 rect = (306,126,324,144) collision = (2,0,3) delay_color = (0,0,255) } //DBLUE
ShotData { id = 201 rect = (324,126,342,144) collision = (2,0,3) delay_color = (128,0,255) } //PURPLE
ShotData { id = 202 rect = (342,126,360,144) collision = (2,0,3) delay_color = (128,0,255) } //DPURPLE
ShotData { id = 203 rect = (360,126,378,144) collision = (2,0,3) delay_color = (255,0,255) } //MAGENTA
ShotData { id = 204 rect = (378,126,396,144) collision = (2,0,3) delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 205 rect = (396,126,414,144) collision = (2,0,3) delay_color = (255,0,128) } //PINK
ShotData { id = 206 rect = (414,126,432,144) collision = (2,0,3) delay_color = (255,0,128) } //DPINK
ShotData { id = 207 rect = (432,126,450,144) collision = (2,0,3) delay_color = (255,255,255) } //GREY
ShotData { id = 208 rect = (450,126,468,144) collision = (2,0,3) delay_color = (255,255,255) } //DGREY

//SHOT_KUNAI_INVERT
ShotData { id = 209 rect = (0,144,18,162) collision = (2,0,3) delay_color = (255,0,0) } //RED
ShotData { id = 210 rect = (18,144,36,162) collision = (2,0,3) delay_color = (255,0,0) } //DRED
ShotData { id = 211 rect = (36,144,54,162) collision = (2,0,3) delay_color = (255,128,0) } //ORANGE
ShotData { id = 212 rect = (54,144,72,162) collision = (2,0,3) delay_color = (255,128,0) } //DORANGE
ShotData { id = 213 rect = (72,144,90,162) collision = (2,0,3) delay_color = (255,255,0) } //YELLOW
ShotData { id = 214 rect = (90,144,108,162) collision = (2,0,3) delay_color = (255,255,0) } //DYELLOW
ShotData { id = 215 rect = (108,144,126,162) collision = (2,0,3) delay_color = (128,255,0) } //OLIVE
ShotData { id = 216 rect = (126,144,144,162) collision = (2,0,3) delay_color = (128,255,0) } //DOLIVE
ShotData { id = 217 rect = (144,144,162,162) collision = (2,0,3) delay_color = (0,255,0) } //GREEN
ShotData { id = 218 rect = (162,144,180,162) collision = (2,0,3) delay_color = (0,255,0) } //DGREEN
ShotData { id = 219 rect = (180,144,198,162) collision = (2,0,3) delay_color = (0,255,128) } //MINT
ShotData { id = 220 rect = (198,144,216,162) collision = (2,0,3) delay_color = (0,255,128) } //DMINT
ShotData { id = 221 rect = (216,144,234,162) collision = (2,0,3) delay_color = (0,255,255) } //AQUA
ShotData { id = 222 rect = (234,144,252,162) collision = (2,0,3) delay_color = (0,255,255) } //DAQUA
ShotData { id = 223 rect = (252,144,270,162) collision = (2,0,3) delay_color = (0,128,255) } //AZURE
ShotData { id = 224 rect = (270,144,288,162) collision = (2,0,3) delay_color = (0,128,255) } //DAZURE
ShotData { id = 225 rect = (288,144,306,162) collision = (2,0,3) delay_color = (0,0,255) } //BLUE
ShotData { id = 226 rect = (306,144,324,162) collision = (2,0,3) delay_color = (0,0,255) } //DBLUE
ShotData { id = 227 rect = (324,144,342,162) collision = (2,0,3) delay_color = (128,0,255) } //PURPLE
ShotData { id = 228 rect = (342,144,360,162) collision = (2,0,3) delay_color = (128,0,255) } //DPURPLE
ShotData { id = 229 rect = (360,144,378,162) collision = (2,0,3) delay_color = (255,0,255) } //MAGENTA
ShotData { id = 230 rect = (378,144,396,162) collision = (2,0,3) delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 231 rect = (396,144,414,162) collision = (2,0,3) delay_color = (255,0,128) } //PINK
ShotData { id = 232 rect = (414,144,432,162) collision = (2,0,3) delay_color = (255,0,128) } //DPINK
ShotData { id = 233 rect = (432,144,450,162) collision = (2,0,3) delay_color = (255,255,255) } //GREY
ShotData { id = 234 rect = (450,144,468,162) collision = (2,0,3) delay_color = (255,255,255) } //DGREY

//SHOT_ICE
ShotData { id = 235 rect = (0,162,18,180) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 236 rect = (18,162,36,180) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 237 rect = (36,162,54,180) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 238 rect = (54,162,72,180) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 239 rect = (72,162,90,180) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 240 rect = (90,162,108,180) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 241 rect = (108,162,126,180) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 242 rect = (126,162,144,180) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 243 rect = (144,162,162,180) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 244 rect = (162,162,180,180) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 245 rect = (180,162,198,180) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 246 rect = (198,162,216,180) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 247 rect = (216,162,234,180) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 248 rect = (234,162,252,180) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 249 rect = (252,162,270,180) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 250 rect = (270,162,288,180) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 251 rect = (288,162,306,180) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 252 rect = (306,162,324,180) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 253 rect = (324,162,342,180) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 254 rect = (342,162,360,180) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 255 rect = (360,162,378,180) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 256 rect = (378,162,396,180) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 257 rect = (396,162,414,180) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 258 rect = (414,162,432,180) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 259 rect = (432,162,450,180) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 260 rect = (450,162,468,180) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_ICE_INVERT
ShotData { id = 261 rect = (0,180,18,198) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 262 rect = (18,180,36,198) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 263 rect = (36,180,54,198) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 264 rect = (54,180,72,198) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 265 rect = (72,180,90,198) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 266 rect = (90,180,108,198) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 267 rect = (108,180,126,198) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 268 rect = (126,180,144,198) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 269 rect = (144,180,162,198) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 270 rect = (162,180,180,198) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 271 rect = (180,180,198,198) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 272 rect = (198,180,216,198) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 273 rect = (216,180,234,198) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 274 rect = (234,180,252,198) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 275 rect = (252,180,270,198) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 276 rect = (270,180,288,198) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 277 rect = (288,180,306,198) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 278 rect = (306,180,324,198) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 279 rect = (324,180,342,198) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 280 rect = (342,180,360,198) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 281 rect = (360,180,378,198) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 282 rect = (378,180,396,198) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 283 rect = (396,180,414,198) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 284 rect = (414,180,432,198) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 285 rect = (432,180,450,198) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 286 rect = (450,180,468,198) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_DIAMOND
ShotData { id = 287 rect = (0,198,18,216) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 288 rect = (18,198,36,216) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 289 rect = (36,198,54,216) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 290 rect = (54,198,72,216) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 291 rect = (72,198,90,216) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 292 rect = (90,198,108,216) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 293 rect = (108,198,126,216) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 294 rect = (126,198,144,216) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 295 rect = (144,198,162,216) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 296 rect = (162,198,180,216) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 297 rect = (180,198,198,216) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 298 rect = (198,198,216,216) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 299 rect = (216,198,234,216) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 300 rect = (234,198,252,216) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 301 rect = (252,198,270,216) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 302 rect = (270,198,288,216) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 303 rect = (288,198,306,216) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 304 rect = (306,198,324,216) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 305 rect = (324,198,342,216) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 306 rect = (342,198,360,216) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 307 rect = (360,198,378,216) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 308 rect = (378,198,396,216) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 309 rect = (396,198,414,216) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 310 rect = (414,198,432,216) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 311 rect = (432,198,450,216) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 312 rect = (450,198,468,216) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_DIAMOND_INVERT
ShotData { id = 313 rect = (0,216,18,234) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 314 rect = (18,216,36,234) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 315 rect = (36,216,54,234) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 316 rect = (54,216,72,234) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 317 rect = (72,216,90,234) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 318 rect = (90,216,108,234) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 319 rect = (108,216,126,234) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 320 rect = (126,216,144,234) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 321 rect = (144,216,162,234) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 322 rect = (162,216,180,234) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 323 rect = (180,216,198,234) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 324 rect = (198,216,216,234) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 325 rect = (216,216,234,234) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 326 rect = (234,216,252,234) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 327 rect = (252,216,270,234) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 328 rect = (270,216,288,234) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 329 rect = (288,216,306,234) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 330 rect = (306,216,324,234) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 331 rect = (324,216,342,234) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 332 rect = (342,216,360,234) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 333 rect = (360,216,378,234) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 334 rect = (378,216,396,234) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 335 rect = (396,216,414,234) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 336 rect = (414,216,432,234) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 337 rect = (432,216,450,234) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 338 rect = (450,216,468,234) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_SCALE
ShotData { id = 339 rect = (0,234,18,252) collision = 2.4 delay_color = (255,0,0) } //RED
ShotData { id = 340 rect = (18,234,36,252) collision = 2.4 delay_color = (255,0,0) } //DRED
ShotData { id = 341 rect = (36,234,54,252) collision = 2.4 delay_color = (255,128,0) } //ORANGE
ShotData { id = 342 rect = (54,234,72,252) collision = 2.4 delay_color = (255,128,0) } //DORANGE
ShotData { id = 343 rect = (72,234,90,252) collision = 2.4 delay_color = (255,255,0) } //YELLOW
ShotData { id = 344 rect = (90,234,108,252) collision = 2.4 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 345 rect = (108,234,126,252) collision = 2.4 delay_color = (128,255,0) } //OLIVE
ShotData { id = 346 rect = (126,234,144,252) collision = 2.4 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 347 rect = (144,234,162,252) collision = 2.4 delay_color = (0,255,0) } //GREEN
ShotData { id = 348 rect = (162,234,180,252) collision = 2.4 delay_color = (0,255,0) } //DGREEN
ShotData { id = 349 rect = (180,234,198,252) collision = 2.4 delay_color = (0,255,128) } //MINT
ShotData { id = 350 rect = (198,234,216,252) collision = 2.4 delay_color = (0,255,128) } //DMINT
ShotData { id = 351 rect = (216,234,234,252) collision = 2.4 delay_color = (0,255,255) } //AQUA
ShotData { id = 352 rect = (234,234,252,252) collision = 2.4 delay_color = (0,255,255) } //DAQUA
ShotData { id = 353 rect = (252,234,270,252) collision = 2.4 delay_color = (0,128,255) } //AZURE
ShotData { id = 354 rect = (270,234,288,252) collision = 2.4 delay_color = (0,128,255) } //DAZURE
ShotData { id = 355 rect = (288,234,306,252) collision = 2.4 delay_color = (0,0,255) } //BLUE
ShotData { id = 356 rect = (306,234,324,252) collision = 2.4 delay_color = (0,0,255) } //DBLUE
ShotData { id = 357 rect = (324,234,342,252) collision = 2.4 delay_color = (128,0,255) } //PURPLE
ShotData { id = 358 rect = (342,234,360,252) collision = 2.4 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 359 rect = (360,234,378,252) collision = 2.4 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 360 rect = (378,234,396,252) collision = 2.4 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 361 rect = (396,234,414,252) collision = 2.4 delay_color = (255,0,128) } //PINK
ShotData { id = 362 rect = (414,234,432,252) collision = 2.4 delay_color = (255,0,128) } //DPINK
ShotData { id = 363 rect = (432,234,450,252) collision = 2.4 delay_color = (255,255,255) } //GREY
ShotData { id = 364 rect = (450,234,468,252) collision = 2.4 delay_color = (255,255,255) } //DGREY

//SHOT_SCALE_INVERT
ShotData { id = 365 rect = (0,252,18,270) collision = 2.4 delay_color = (255,0,0) } //RED
ShotData { id = 366 rect = (18,252,36,270) collision = 2.4 delay_color = (255,0,0) } //DRED
ShotData { id = 367 rect = (36,252,54,270) collision = 2.4 delay_color = (255,128,0) } //ORANGE
ShotData { id = 368 rect = (54,252,72,270) collision = 2.4 delay_color = (255,128,0) } //DORANGE
ShotData { id = 369 rect = (72,252,90,270) collision = 2.4 delay_color = (255,255,0) } //YELLOW
ShotData { id = 370 rect = (90,252,108,270) collision = 2.4 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 371 rect = (108,252,126,270) collision = 2.4 delay_color = (128,255,0) } //OLIVE
ShotData { id = 372 rect = (126,252,144,270) collision = 2.4 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 373 rect = (144,252,162,270) collision = 2.4 delay_color = (0,255,0) } //GREEN
ShotData { id = 374 rect = (162,252,180,270) collision = 2.4 delay_color = (0,255,0) } //DGREEN
ShotData { id = 375 rect = (180,252,198,270) collision = 2.4 delay_color = (0,255,128) } //MINT
ShotData { id = 376 rect = (198,252,216,270) collision = 2.4 delay_color = (0,255,128) } //DMINT
ShotData { id = 377 rect = (216,252,234,270) collision = 2.4 delay_color = (0,255,255) } //AQUA
ShotData { id = 378 rect = (234,252,252,270) collision = 2.4 delay_color = (0,255,255) } //DAQUA
ShotData { id = 379 rect = (252,252,270,270) collision = 2.4 delay_color = (0,128,255) } //AZURE
ShotData { id = 380 rect = (270,252,288,270) collision = 2.4 delay_color = (0,128,255) } //DAZURE
ShotData { id = 381 rect = (288,252,306,270) collision = 2.4 delay_color = (0,0,255) } //BLUE
ShotData { id = 382 rect = (306,252,324,270) collision = 2.4 delay_color = (0,0,255) } //DBLUE
ShotData { id = 383 rect = (324,252,342,270) collision = 2.4 delay_color = (128,0,255) } //PURPLE
ShotData { id = 384 rect = (342,252,360,270) collision = 2.4 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 385 rect = (360,252,378,270) collision = 2.4 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 386 rect = (378,252,396,270) collision = 2.4 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 387 rect = (396,252,414,270) collision = 2.4 delay_color = (255,0,128) } //PINK
ShotData { id = 388 rect = (414,252,432,270) collision = 2.4 delay_color = (255,0,128) } //DPINK
ShotData { id = 389 rect = (432,252,450,270) collision = 2.4 delay_color = (255,255,255) } //GREY
ShotData { id = 390 rect = (450,252,468,270) collision = 2.4 delay_color = (255,255,255) } //DGREY

//SHOT_BULLET
ShotData { id = 391 rect = (0,270,18,288) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 392 rect = (18,270,36,288) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 393 rect = (36,270,54,288) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 394 rect = (54,270,72,288) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 395 rect = (72,270,90,288) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 396 rect = (90,270,108,288) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 397 rect = (108,270,126,288) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 398 rect = (126,270,144,288) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 399 rect = (144,270,162,288) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 400 rect = (162,270,180,288) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 401 rect = (180,270,198,288) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 402 rect = (198,270,216,288) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 403 rect = (216,270,234,288) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 404 rect = (234,270,252,288) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 405 rect = (252,270,270,288) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 406 rect = (270,270,288,288) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 407 rect = (288,270,306,288) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 408 rect = (306,270,324,288) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 409 rect = (324,270,342,288) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 410 rect = (342,270,360,288) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 411 rect = (360,270,378,288) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 412 rect = (378,270,396,288) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 413 rect = (396,270,414,288) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 414 rect = (414,270,432,288) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 415 rect = (432,270,450,288) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 416 rect = (450,270,468,288) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_BULLET_INVERT
ShotData { id = 417 rect = (0,288,18,306) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 418 rect = (18,288,36,306) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 419 rect = (36,288,54,306) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 420 rect = (54,288,72,306) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 421 rect = (72,288,90,306) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 422 rect = (90,288,108,306) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 423 rect = (108,288,126,306) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 424 rect = (126,288,144,306) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 425 rect = (144,288,162,306) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 426 rect = (162,288,180,306) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 427 rect = (180,288,198,306) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 428 rect = (198,288,216,306) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 429 rect = (216,288,234,306) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 430 rect = (234,288,252,306) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 431 rect = (252,288,270,306) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 432 rect = (270,288,288,306) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 433 rect = (288,288,306,306) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 434 rect = (306,288,324,306) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 435 rect = (324,288,342,306) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 436 rect = (342,288,360,306) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 437 rect = (360,288,378,306) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 438 rect = (378,288,396,306) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 439 rect = (396,288,414,306) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 440 rect = (414,288,432,306) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 441 rect = (432,288,450,306) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 442 rect = (450,288,468,306) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_DROP
ShotData { id = 443 rect = (0,306,18,324) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 444 rect = (18,306,36,324) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 445 rect = (36,306,54,324) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 446 rect = (54,306,72,324) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 447 rect = (72,306,90,324) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 448 rect = (90,306,108,324) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 449 rect = (108,306,126,324) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 450 rect = (126,306,144,324) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 451 rect = (144,306,162,324) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 452 rect = (162,306,180,324) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 453 rect = (180,306,198,324) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 454 rect = (198,306,216,324) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 455 rect = (216,306,234,324) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 456 rect = (234,306,252,324) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 457 rect = (252,306,270,324) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 458 rect = (270,306,288,324) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 459 rect = (288,306,306,324) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 460 rect = (306,306,324,324) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 461 rect = (324,306,342,324) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 462 rect = (342,306,360,324) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 463 rect = (360,306,378,324) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 464 rect = (378,306,396,324) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 465 rect = (396,306,414,324) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 466 rect = (414,306,432,324) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 467 rect = (432,306,450,324) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 468 rect = (450,306,468,324) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_DROP_INVERT
ShotData { id = 469 rect = (0,324,18,342) collision = 2 delay_color = (255,0,0) } //RED
ShotData { id = 470 rect = (18,324,36,342) collision = 2 delay_color = (255,0,0) } //DRED
ShotData { id = 471 rect = (36,324,54,342) collision = 2 delay_color = (255,128,0) } //ORANGE
ShotData { id = 472 rect = (54,324,72,342) collision = 2 delay_color = (255,128,0) } //DORANGE
ShotData { id = 473 rect = (72,324,90,342) collision = 2 delay_color = (255,255,0) } //YELLOW
ShotData { id = 474 rect = (90,324,108,342) collision = 2 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 475 rect = (108,324,126,342) collision = 2 delay_color = (128,255,0) } //OLIVE
ShotData { id = 476 rect = (126,324,144,342) collision = 2 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 477 rect = (144,324,162,342) collision = 2 delay_color = (0,255,0) } //GREEN
ShotData { id = 478 rect = (162,324,180,342) collision = 2 delay_color = (0,255,0) } //DGREEN
ShotData { id = 479 rect = (180,324,198,342) collision = 2 delay_color = (0,255,128) } //MINT
ShotData { id = 480 rect = (198,324,216,342) collision = 2 delay_color = (0,255,128) } //DMINT
ShotData { id = 481 rect = (216,324,234,342) collision = 2 delay_color = (0,255,255) } //AQUA
ShotData { id = 482 rect = (234,324,252,342) collision = 2 delay_color = (0,255,255) } //DAQUA
ShotData { id = 483 rect = (252,324,270,342) collision = 2 delay_color = (0,128,255) } //AZURE
ShotData { id = 484 rect = (270,324,288,342) collision = 2 delay_color = (0,128,255) } //DAZURE
ShotData { id = 485 rect = (288,324,306,342) collision = 2 delay_color = (0,0,255) } //BLUE
ShotData { id = 486 rect = (306,324,324,342) collision = 2 delay_color = (0,0,255) } //DBLUE
ShotData { id = 487 rect = (324,324,342,342) collision = 2 delay_color = (128,0,255) } //PURPLE
ShotData { id = 488 rect = (342,324,360,342) collision = 2 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 489 rect = (360,324,378,342) collision = 2 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 490 rect = (378,324,396,342) collision = 2 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 491 rect = (396,324,414,342) collision = 2 delay_color = (255,0,128) } //PINK
ShotData { id = 492 rect = (414,324,432,342) collision = 2 delay_color = (255,0,128) } //DPINK
ShotData { id = 493 rect = (432,324,450,342) collision = 2 delay_color = (255,255,255) } //GREY
ShotData { id = 494 rect = (450,324,468,342) collision = 2 delay_color = (255,255,255) } //DGREY

//SHOT_SAKURA
ShotData { id = 495 rect = (0,342,18,360) collision = (2,0,1) delay_color = (255,0,0) } //RED
ShotData { id = 496 rect = (18,342,36,360) collision = (2,0,1) delay_color = (255,0,0) } //DRED
ShotData { id = 497 rect = (36,342,54,360) collision = (2,0,1) delay_color = (255,128,0) } //ORANGE
ShotData { id = 498 rect = (54,342,72,360) collision = (2,0,1) delay_color = (255,128,0) } //DORANGE
ShotData { id = 499 rect = (72,342,90,360) collision = (2,0,1) delay_color = (255,255,0) } //YELLOW
ShotData { id = 500 rect = (90,342,108,360) collision = (2,0,1) delay_color = (255,255,0) } //DYELLOW
ShotData { id = 501 rect = (108,342,126,360) collision = (2,0,1) delay_color = (128,255,0) } //OLIVE
ShotData { id = 502 rect = (126,342,144,360) collision = (2,0,1) delay_color = (128,255,0) } //DOLIVE
ShotData { id = 503 rect = (144,342,162,360) collision = (2,0,1) delay_color = (0,255,0) } //GREEN
ShotData { id = 504 rect = (162,342,180,360) collision = (2,0,1) delay_color = (0,255,0) } //DGREEN
ShotData { id = 505 rect = (180,342,198,360) collision = (2,0,1) delay_color = (0,255,128) } //MINT
ShotData { id = 506 rect = (198,342,216,360) collision = (2,0,1) delay_color = (0,255,128) } //DMINT
ShotData { id = 507 rect = (216,342,234,360) collision = (2,0,1) delay_color = (0,255,255) } //AQUA
ShotData { id = 508 rect = (234,342,252,360) collision = (2,0,1) delay_color = (0,255,255) } //DAQUA
ShotData { id = 509 rect = (252,342,270,360) collision = (2,0,1) delay_color = (0,128,255) } //AZURE
ShotData { id = 510 rect = (270,342,288,360) collision = (2,0,1) delay_color = (0,128,255) } //DAZURE
ShotData { id = 511 rect = (288,342,306,360) collision = (2,0,1) delay_color = (0,0,255) } //BLUE
ShotData { id = 512 rect = (306,342,324,360) collision = (2,0,1) delay_color = (0,0,255) } //DBLUE
ShotData { id = 513 rect = (324,342,342,360) collision = (2,0,1) delay_color = (128,0,255) } //PURPLE
ShotData { id = 514 rect = (342,342,360,360) collision = (2,0,1) delay_color = (128,0,255) } //DPURPLE
ShotData { id = 515 rect = (360,342,378,360) collision = (2,0,1) delay_color = (255,0,255) } //MAGENTA
ShotData { id = 516 rect = (378,342,396,360) collision = (2,0,1) delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 517 rect = (396,342,414,360) collision = (2,0,1) delay_color = (255,0,128) } //PINK
ShotData { id = 518 rect = (414,342,432,360) collision = (2,0,1) delay_color = (255,0,128) } //DPINK
ShotData { id = 519 rect = (432,342,450,360) collision = (2,0,1) delay_color = (255,255,255) } //GREY
ShotData { id = 520 rect = (450,342,468,360) collision = (2,0,1) delay_color = (255,255,255) } //DGREY

//SHOT_SAKURA_INVERT
ShotData { id = 521 rect = (0,360,18,378) collision = (2,0,1) delay_color = (255,0,0) } //RED
ShotData { id = 522 rect = (18,360,36,378) collision = (2,0,1) delay_color = (255,0,0) } //DRED
ShotData { id = 523 rect = (36,360,54,378) collision = (2,0,1) delay_color = (255,128,0) } //ORANGE
ShotData { id = 524 rect = (54,360,72,378) collision = (2,0,1) delay_color = (255,128,0) } //DORANGE
ShotData { id = 525 rect = (72,360,90,378) collision = (2,0,1) delay_color = (255,255,0) } //YELLOW
ShotData { id = 526 rect = (90,360,108,378) collision = (2,0,1) delay_color = (255,255,0) } //DYELLOW
ShotData { id = 527 rect = (108,360,126,378) collision = (2,0,1) delay_color = (128,255,0) } //OLIVE
ShotData { id = 528 rect = (126,360,144,378) collision = (2,0,1) delay_color = (128,255,0) } //DOLIVE
ShotData { id = 529 rect = (144,360,162,378) collision = (2,0,1) delay_color = (0,255,0) } //GREEN
ShotData { id = 530 rect = (162,360,180,378) collision = (2,0,1) delay_color = (0,255,0) } //DGREEN
ShotData { id = 531 rect = (180,360,198,378) collision = (2,0,1) delay_color = (0,255,128) } //MINT
ShotData { id = 532 rect = (198,360,216,378) collision = (2,0,1) delay_color = (0,255,128) } //DMINT
ShotData { id = 533 rect = (216,360,234,378) collision = (2,0,1) delay_color = (0,255,255) } //AQUA
ShotData { id = 534 rect = (234,360,252,378) collision = (2,0,1) delay_color = (0,255,255) } //DAQUA
ShotData { id = 535 rect = (252,360,270,378) collision = (2,0,1) delay_color = (0,128,255) } //AZURE
ShotData { id = 536 rect = (270,360,288,378) collision = (2,0,1) delay_color = (0,128,255) } //DAZURE
ShotData { id = 537 rect = (288,360,306,378) collision = (2,0,1) delay_color = (0,0,255) } //BLUE
ShotData { id = 538 rect = (306,360,324,378) collision = (2,0,1) delay_color = (0,0,255) } //DBLUE
ShotData { id = 539 rect = (324,360,342,378) collision = (2,0,1) delay_color = (128,0,255) } //PURPLE
ShotData { id = 540 rect = (342,360,360,378) collision = (2,0,1) delay_color = (128,0,255) } //DPURPLE
ShotData { id = 541 rect = (360,360,378,378) collision = (2,0,1) delay_color = (255,0,255) } //MAGENTA
ShotData { id = 542 rect = (378,360,396,378) collision = (2,0,1) delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 543 rect = (396,360,414,378) collision = (2,0,1) delay_color = (255,0,128) } //PINK
ShotData { id = 544 rect = (414,360,432,378) collision = (2,0,1) delay_color = (255,0,128) } //DPINK
ShotData { id = 545 rect = (432,360,450,378) collision = (2,0,1) delay_color = (255,255,255) } //GREY
ShotData { id = 546 rect = (450,360,468,378) collision = (2,0,1) delay_color = (255,255,255) } //DGREY

//SHOT_BILL
ShotData { id = 547 rect = (0,378,18,396) collision = 2.8 delay_color = (255,0,0) } //RED
ShotData { id = 548 rect = (18,378,36,396) collision = 2.8 delay_color = (255,0,0) } //DRED
ShotData { id = 549 rect = (36,378,54,396) collision = 2.8 delay_color = (255,128,0) } //ORANGE
ShotData { id = 550 rect = (54,378,72,396) collision = 2.8 delay_color = (255,128,0) } //DORANGE
ShotData { id = 551 rect = (72,378,90,396) collision = 2.8 delay_color = (255,255,0) } //YELLOW
ShotData { id = 552 rect = (90,378,108,396) collision = 2.8 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 553 rect = (108,378,126,396) collision = 2.8 delay_color = (128,255,0) } //OLIVE
ShotData { id = 554 rect = (126,378,144,396) collision = 2.8 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 555 rect = (144,378,162,396) collision = 2.8 delay_color = (0,255,0) } //GREEN
ShotData { id = 556 rect = (162,378,180,396) collision = 2.8 delay_color = (0,255,0) } //DGREEN
ShotData { id = 557 rect = (180,378,198,396) collision = 2.8 delay_color = (0,255,128) } //MINT
ShotData { id = 558 rect = (198,378,216,396) collision = 2.8 delay_color = (0,255,128) } //DMINT
ShotData { id = 559 rect = (216,378,234,396) collision = 2.8 delay_color = (0,255,255) } //AQUA
ShotData { id = 560 rect = (234,378,252,396) collision = 2.8 delay_color = (0,255,255) } //DAQUA
ShotData { id = 561 rect = (252,378,270,396) collision = 2.8 delay_color = (0,128,255) } //AZURE
ShotData { id = 562 rect = (270,378,288,396) collision = 2.8 delay_color = (0,128,255) } //DAZURE
ShotData { id = 563 rect = (288,378,306,396) collision = 2.8 delay_color = (0,0,255) } //BLUE
ShotData { id = 564 rect = (306,378,324,396) collision = 2.8 delay_color = (0,0,255) } //DBLUE
ShotData { id = 565 rect = (324,378,342,396) collision = 2.8 delay_color = (128,0,255) } //PURPLE
ShotData { id = 566 rect = (342,378,360,396) collision = 2.8 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 567 rect = (360,378,378,396) collision = 2.8 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 568 rect = (378,378,396,396) collision = 2.8 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 569 rect = (396,378,414,396) collision = 2.8 delay_color = (255,0,128) } //PINK
ShotData { id = 570 rect = (414,378,432,396) collision = 2.8 delay_color = (255,0,128) } //DPINK
ShotData { id = 571 rect = (432,378,450,396) collision = 2.8 delay_color = (255,255,255) } //GREY
ShotData { id = 572 rect = (450,378,468,396) collision = 2.8 delay_color = (255,255,255) } //DGREY

//SHOT_BILL_INVERT
ShotData { id = 573 rect = (0,396,18,414) collision = 2.8 delay_color = (255,0,0) } //RED
ShotData { id = 574 rect = (18,396,36,414) collision = 2.8 delay_color = (255,0,0) } //DRED
ShotData { id = 575 rect = (36,396,54,414) collision = 2.8 delay_color = (255,128,0) } //ORANGE
ShotData { id = 576 rect = (54,396,72,414) collision = 2.8 delay_color = (255,128,0) } //DORANGE
ShotData { id = 577 rect = (72,396,90,414) collision = 2.8 delay_color = (255,255,0) } //YELLOW
ShotData { id = 578 rect = (90,396,108,414) collision = 2.8 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 579 rect = (108,396,126,414) collision = 2.8 delay_color = (128,255,0) } //OLIVE
ShotData { id = 580 rect = (126,396,144,414) collision = 2.8 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 581 rect = (144,396,162,414) collision = 2.8 delay_color = (0,255,0) } //GREEN
ShotData { id = 582 rect = (162,396,180,414) collision = 2.8 delay_color = (0,255,0) } //DGREEN
ShotData { id = 583 rect = (180,396,198,414) collision = 2.8 delay_color = (0,255,128) } //MINT
ShotData { id = 584 rect = (198,396,216,414) collision = 2.8 delay_color = (0,255,128) } //DMINT
ShotData { id = 585 rect = (216,396,234,414) collision = 2.8 delay_color = (0,255,255) } //AQUA
ShotData { id = 586 rect = (234,396,252,414) collision = 2.8 delay_color = (0,255,255) } //DAQUA
ShotData { id = 587 rect = (252,396,270,414) collision = 2.8 delay_color = (0,128,255) } //AZURE
ShotData { id = 588 rect = (270,396,288,414) collision = 2.8 delay_color = (0,128,255) } //DAZURE
ShotData { id = 589 rect = (288,396,306,414) collision = 2.8 delay_color = (0,0,255) } //BLUE
ShotData { id = 590 rect = (306,396,324,414) collision = 2.8 delay_color = (0,0,255) } //DBLUE
ShotData { id = 591 rect = (324,396,342,414) collision = 2.8 delay_color = (128,0,255) } //PURPLE
ShotData { id = 592 rect = (342,396,360,414) collision = 2.8 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 593 rect = (360,396,378,414) collision = 2.8 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 594 rect = (378,396,396,414) collision = 2.8 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 595 rect = (396,396,414,414) collision = 2.8 delay_color = (255,0,128) } //PINK
ShotData { id = 596 rect = (414,396,432,414) collision = 2.8 delay_color = (255,0,128) } //DPINK
ShotData { id = 597 rect = (432,396,450,414) collision = 2.8 delay_color = (255,255,255) } //GREY
ShotData { id = 598 rect = (450,396,468,414) collision = 2.8 delay_color = (255,255,255) } //DGREY

//SHOT_STAR
ShotData { id = 599 rect = (0,414,18,432) collision = 2 angular_velocity = 4 delay_color = (255,0,0) } //RED
ShotData { id = 600 rect = (18,414,36,432) collision = 2 angular_velocity = 4 delay_color = (255,0,0) } //DRED
ShotData { id = 601 rect = (36,414,54,432) collision = 2 angular_velocity = 4 delay_color = (255,128,0) } //ORANGE
ShotData { id = 602 rect = (54,414,72,432) collision = 2 angular_velocity = 4 delay_color = (255,128,0) } //DORANGE
ShotData { id = 603 rect = (72,414,90,432) collision = 2 angular_velocity = 4 delay_color = (255,255,0) } //YELLOW
ShotData { id = 604 rect = (90,414,108,432) collision = 2 angular_velocity = 4 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 605 rect = (108,414,126,432) collision = 2 angular_velocity = 4 delay_color = (128,255,0) } //OLIVE
ShotData { id = 606 rect = (126,414,144,432) collision = 2 angular_velocity = 4 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 607 rect = (144,414,162,432) collision = 2 angular_velocity = 4 delay_color = (0,255,0) } //GREEN
ShotData { id = 608 rect = (162,414,180,432) collision = 2 angular_velocity = 4 delay_color = (0,255,0) } //DGREEN
ShotData { id = 609 rect = (180,414,198,432) collision = 2 angular_velocity = 4 delay_color = (0,255,128) } //MINT
ShotData { id = 610 rect = (198,414,216,432) collision = 2 angular_velocity = 4 delay_color = (0,255,128) } //DMINT
ShotData { id = 611 rect = (216,414,234,432) collision = 2 angular_velocity = 4 delay_color = (0,255,255) } //AQUA
ShotData { id = 612 rect = (234,414,252,432) collision = 2 angular_velocity = 4 delay_color = (0,255,255) } //DAQUA
ShotData { id = 613 rect = (252,414,270,432) collision = 2 angular_velocity = 4 delay_color = (0,128,255) } //AZURE
ShotData { id = 614 rect = (270,414,288,432) collision = 2 angular_velocity = 4 delay_color = (0,128,255) } //DAZURE
ShotData { id = 615 rect = (288,414,306,432) collision = 2 angular_velocity = 4 delay_color = (0,0,255) } //BLUE
ShotData { id = 616 rect = (306,414,324,432) collision = 2 angular_velocity = 4 delay_color = (0,0,255) } //DBLUE
ShotData { id = 617 rect = (324,414,342,432) collision = 2 angular_velocity = 4 delay_color = (128,0,255) } //PURPLE
ShotData { id = 618 rect = (342,414,360,432) collision = 2 angular_velocity = 4 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 619 rect = (360,414,378,432) collision = 2 angular_velocity = 4 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 620 rect = (378,414,396,432) collision = 2 angular_velocity = 4 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 621 rect = (396,414,414,432) collision = 2 angular_velocity = 4 delay_color = (255,0,128) } //PINK
ShotData { id = 622 rect = (414,414,432,432) collision = 2 angular_velocity = 4 delay_color = (255,0,128) } //DPINK
ShotData { id = 623 rect = (432,414,450,432) collision = 2 angular_velocity = 4 delay_color = (255,255,255) } //GREY
ShotData { id = 624 rect = (450,414,468,432) collision = 2 angular_velocity = 4 delay_color = (255,255,255) } //DGREY

//SHOT_STAR_INVERT
ShotData { id = 625 rect = (0,432,18,450) collision = 2 angular_velocity = 4 delay_color = (255,0,0) } //RED
ShotData { id = 626 rect = (18,432,36,450) collision = 2 angular_velocity = 4 delay_color = (255,0,0) } //DRED
ShotData { id = 627 rect = (36,432,54,450) collision = 2 angular_velocity = 4 delay_color = (255,128,0) } //ORANGE
ShotData { id = 628 rect = (54,432,72,450) collision = 2 angular_velocity = 4 delay_color = (255,128,0) } //DORANGE
ShotData { id = 629 rect = (72,432,90,450) collision = 2 angular_velocity = 4 delay_color = (255,255,0) } //YELLOW
ShotData { id = 630 rect = (90,432,108,450) collision = 2 angular_velocity = 4 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 631 rect = (108,432,126,450) collision = 2 angular_velocity = 4 delay_color = (128,255,0) } //OLIVE
ShotData { id = 632 rect = (126,432,144,450) collision = 2 angular_velocity = 4 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 633 rect = (144,432,162,450) collision = 2 angular_velocity = 4 delay_color = (0,255,0) } //GREEN
ShotData { id = 634 rect = (162,432,180,450) collision = 2 angular_velocity = 4 delay_color = (0,255,0) } //DGREEN
ShotData { id = 635 rect = (180,432,198,450) collision = 2 angular_velocity = 4 delay_color = (0,255,128) } //MINT
ShotData { id = 636 rect = (198,432,216,450) collision = 2 angular_velocity = 4 delay_color = (0,255,128) } //DMINT
ShotData { id = 637 rect = (216,432,234,450) collision = 2 angular_velocity = 4 delay_color = (0,255,255) } //AQUA
ShotData { id = 638 rect = (234,432,252,450) collision = 2 angular_velocity = 4 delay_color = (0,255,255) } //DAQUA
ShotData { id = 639 rect = (252,432,270,450) collision = 2 angular_velocity = 4 delay_color = (0,128,255) } //AZURE
ShotData { id = 640 rect = (270,432,288,450) collision = 2 angular_velocity = 4 delay_color = (0,128,255) } //DAZURE
ShotData { id = 641 rect = (288,432,306,450) collision = 2 angular_velocity = 4 delay_color = (0,0,255) } //BLUE
ShotData { id = 642 rect = (306,432,324,450) collision = 2 angular_velocity = 4 delay_color = (0,0,255) } //DBLUE
ShotData { id = 643 rect = (324,432,342,450) collision = 2 angular_velocity = 4 delay_color = (128,0,255) } //PURPLE
ShotData { id = 644 rect = (342,432,360,450) collision = 2 angular_velocity = 4 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 645 rect = (360,432,378,450) collision = 2 angular_velocity = 4 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 646 rect = (378,432,396,450) collision = 2 angular_velocity = 4 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 647 rect = (396,432,414,450) collision = 2 angular_velocity = 4 delay_color = (255,0,128) } //PINK
ShotData { id = 648 rect = (414,432,432,450) collision = 2 angular_velocity = 4 delay_color = (255,0,128) } //DPINK
ShotData { id = 649 rect = (432,432,450,450) collision = 2 angular_velocity = 4 delay_color = (255,255,255) } //GREY
ShotData { id = 650 rect = (450,432,468,450) collision = 2 angular_velocity = 4 delay_color = (255,255,255) } //DGREY

//SHOT_COIN
ShotData { id = 651 rect = (0,450,18,468) collision = 4 angular_velocity = 4  delay_color = (255,0,0) } //RED
ShotData { id = 652 rect = (18,450,36,468) collision = 4 angular_velocity = 4 delay_color = (255,0,0) } //DRED
ShotData { id = 653 rect = (36,450,54,468) collision = 4 angular_velocity = 4 delay_color = (255,128,0) } //ORANGE
ShotData { id = 654 rect = (54,450,72,468) collision = 4 angular_velocity = 4 delay_color = (255,128,0) } //DORANGE
ShotData { id = 655 rect = (72,450,90,468) collision = 4 angular_velocity = 4 delay_color = (255,255,0) } //YELLOW
ShotData { id = 656 rect = (90,450,108,468) collision = 4 angular_velocity = 4 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 657 rect = (108,450,126,468) collision = 4 angular_velocity = 4 delay_color = (128,255,0) } //OLIVE
ShotData { id = 658 rect = (126,450,144,468) collision = 4 angular_velocity = 4 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 659 rect = (144,450,162,468) collision = 4 angular_velocity = 4 delay_color = (0,255,0) } //GREEN
ShotData { id = 660 rect = (162,450,180,468) collision = 4 angular_velocity = 4 delay_color = (0,255,0) } //DGREEN
ShotData { id = 661 rect = (180,450,198,468) collision = 4 angular_velocity = 4 delay_color = (0,255,128) } //MINT
ShotData { id = 662 rect = (198,450,216,468) collision = 4 angular_velocity = 4 delay_color = (0,255,128) } //DMINT
ShotData { id = 663 rect = (216,450,234,468) collision = 4 angular_velocity = 4 delay_color = (0,255,255) } //AQUA
ShotData { id = 664 rect = (234,450,252,468) collision = 4 angular_velocity = 4 delay_color = (0,255,255) } //DAQUA
ShotData { id = 665 rect = (252,450,270,468) collision = 4 angular_velocity = 4 delay_color = (0,128,255) } //AZURE
ShotData { id = 666 rect = (270,450,288,468) collision = 4 angular_velocity = 4 delay_color = (0,128,255) } //DAZURE
ShotData { id = 667 rect = (288,450,306,468) collision = 4 angular_velocity = 4 delay_color = (0,0,255) } //BLUE
ShotData { id = 668 rect = (306,450,324,468) collision = 4 angular_velocity = 4 delay_color = (0,0,255) } //DBLUE
ShotData { id = 669 rect = (324,450,342,468) collision = 4 angular_velocity = 4 delay_color = (128,0,255) } //PURPLE
ShotData { id = 670 rect = (342,450,360,468) collision = 4 angular_velocity = 4 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 671 rect = (360,450,378,468) collision = 4 angular_velocity = 4 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 672 rect = (378,450,396,468) collision = 4 angular_velocity = 4 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 673 rect = (396,450,414,468) collision = 4 angular_velocity = 4 delay_color = (255,0,128) } //PINK
ShotData { id = 674 rect = (414,450,432,468) collision = 4 angular_velocity = 4 delay_color = (255,0,128) } //DPINK
ShotData { id = 675 rect = (432,450,450,468) collision = 4 angular_velocity = 4 delay_color = (255,255,255) } //GREY
ShotData { id = 676 rect = (450,450,468,468) collision = 4 angular_velocity = 4 delay_color = (255,255,255) } //DGREY

//SHOT_DOT
ShotData { id = 677 rect = (0,468,10,478) collision = 2 fixed_angle = true delay_color = (255,0,0) } //RED
ShotData { id = 678 rect = (10,468,20,478) collision = 2 fixed_angle = true delay_color = (255,0,0) } //DRED
ShotData { id = 679 rect = (20,468,30,478) collision = 2 fixed_angle = true delay_color = (255,128,0) } //ORANGE
ShotData { id = 680 rect = (30,468,40,478) collision = 2 fixed_angle = true delay_color = (255,128,0) } //DORANGE
ShotData { id = 681 rect = (40,468,50,478) collision = 2 fixed_angle = true delay_color = (255,255,0) } //YELLOW
ShotData { id = 682 rect = (50,468,60,478) collision = 2 fixed_angle = true delay_color = (255,255,0) } //DYELLOW
ShotData { id = 683 rect = (60,468,70,478) collision = 2 fixed_angle = true delay_color = (128,255,0) } //OLIVE
ShotData { id = 684 rect = (70,468,80,478) collision = 2 fixed_angle = true delay_color = (128,255,0) } //DOLIVE
ShotData { id = 685 rect = (80,468,90,478) collision = 2 fixed_angle = true delay_color = (0,255,0) } //GREEN
ShotData { id = 686 rect = (90,468,100,478) collision = 2 fixed_angle = true delay_color = (0,255,0) } //DGREEN
ShotData { id = 687 rect = (100,468,110,478) collision = 2 fixed_angle = true delay_color = (0,255,128) } //MINT
ShotData { id = 688 rect = (110,468,120,478) collision = 2 fixed_angle = true delay_color = (0,255,128) } //DMINT
ShotData { id = 689 rect = (120,468,130,478) collision = 2 fixed_angle = true delay_color = (0,255,255) } //AQUA
ShotData { id = 690 rect = (130,468,140,478) collision = 2 fixed_angle = true delay_color = (0,255,255) } //DAQUA
ShotData { id = 691 rect = (140,468,150,478) collision = 2 fixed_angle = true delay_color = (0,128,255) } //AZURE
ShotData { id = 692 rect = (150,468,160,478) collision = 2 fixed_angle = true delay_color = (0,128,255) } //DAZURE
ShotData { id = 693 rect = (160,468,170,478) collision = 2 fixed_angle = true delay_color = (0,0,255) } //BLUE
ShotData { id = 694 rect = (170,468,180,478) collision = 2 fixed_angle = true delay_color = (0,0,255) } //DBLUE
ShotData { id = 695 rect = (180,468,190,478) collision = 2 fixed_angle = true delay_color = (128,0,255) } //PURPLE
ShotData { id = 696 rect = (190,468,200,478) collision = 2 fixed_angle = true delay_color = (128,0,255) } //DPURPLE
ShotData { id = 697 rect = (200,468,210,478) collision = 2 fixed_angle = true delay_color = (255,0,255) } //MAGENTA
ShotData { id = 698 rect = (210,468,220,478) collision = 2 fixed_angle = true delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 699 rect = (220,468,230,478) collision = 2 fixed_angle = true delay_color = (255,0,128) } //PINK
ShotData { id = 700 rect = (230,468,240,478) collision = 2 fixed_angle = true delay_color = (255,0,128) } //DPINK
ShotData { id = 701 rect = (240,468,250,478) collision = 2 fixed_angle = true delay_color = (255,255,255) } //GREY
ShotData { id = 702 rect = (250,468,260,478) collision = 2 fixed_angle = true delay_color = (255,255,255) } //DGREY

//SHOT_DOT_INVERT
ShotData { id = 703 rect = (0,478,10,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,0) } //RED
ShotData { id = 704 rect = (10,478,20,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,0) } //DRED
ShotData { id = 705 rect = (20,478,30,488) collision = 2 angular_velocity = 11.25 delay_color = (255,128,0) } //ORANGE
ShotData { id = 706 rect = (30,478,40,488) collision = 2 angular_velocity = 11.25 delay_color = (255,128,0) } //DORANGE
ShotData { id = 707 rect = (40,478,50,488) collision = 2 angular_velocity = 11.25 delay_color = (255,255,0) } //YELLOW
ShotData { id = 708 rect = (50,478,60,488) collision = 2 angular_velocity = 11.25 delay_color = (255,255,0) } //DYELLOW
ShotData { id = 709 rect = (60,478,70,488) collision = 2 angular_velocity = 11.25 delay_color = (128,255,0) } //OLIVE
ShotData { id = 710 rect = (70,478,80,488) collision = 2 angular_velocity = 11.25 delay_color = (128,255,0) } //DOLIVE
ShotData { id = 711 rect = (80,478,90,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,0) } //GREEN
ShotData { id = 712 rect = (90,478,100,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,0) } //DGREEN
ShotData { id = 713 rect = (100,478,110,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,128) } //MINT
ShotData { id = 714 rect = (110,478,120,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,128) } //DMINT
ShotData { id = 715 rect = (120,478,130,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,255) } //AQUA
ShotData { id = 716 rect = (130,478,140,488) collision = 2 angular_velocity = 11.25 delay_color = (0,255,255) } //DAQUA
ShotData { id = 717 rect = (140,478,150,488) collision = 2 angular_velocity = 11.25 delay_color = (0,128,255) } //AZURE
ShotData { id = 718 rect = (150,478,160,488) collision = 2 angular_velocity = 11.25 delay_color = (0,128,255) } //DAZURE
ShotData { id = 719 rect = (160,478,170,488) collision = 2 angular_velocity = 11.25 delay_color = (0,0,255) } //BLUE
ShotData { id = 720 rect = (170,478,180,488) collision = 2 angular_velocity = 11.25 delay_color = (0,0,255) } //DBLUE
ShotData { id = 721 rect = (180,478,190,488) collision = 2 angular_velocity = 11.25 delay_color = (128,0,255) } //PURPLE
ShotData { id = 722 rect = (190,478,200,488) collision = 2 angular_velocity = 11.25 delay_color = (128,0,255) } //DPURPLE
ShotData { id = 723 rect = (200,478,210,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,255) } //MAGENTA
ShotData { id = 724 rect = (210,478,220,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,255) } //DMAGENTA
ShotData { id = 725 rect = (220,478,230,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,128) } //PINK
ShotData { id = 726 rect = (230,478,240,488) collision = 2 angular_velocity = 11.25 delay_color = (255,0,128) } //DPINK
ShotData { id = 727 rect = (240,478,250,488) collision = 2 angular_velocity = 11.25 delay_color = (255,255,255) } //GREY
ShotData { id = 728 rect = (250,478,260,488) collision = 2 angular_velocity = 11.25 delay_color = (255,255,255) } //DGREY
