const SFX_CHARGE = GetCurrentScriptDirectory ~ "./SFX/Charge_00.wav";
const SFX_FAMILIAR = GetCurrentScriptDirectory ~ "./SFX/Familiar_00.wav";
const SFX_RELEASE = GetCurrentScriptDirectory ~ "./SFX/Release_00.wav";
const SFX_WARNING = GetCurrentScriptDirectory ~ "./SFX/Warning_00.wav";
const SFX_FINAL00 = GetCurrentScriptDirectory ~ "./SFX/Final_00.wav";
const SFX_FINAL01 = GetCurrentScriptDirectory ~ "./SFX/Final_01.wav";

const SFX_MAGIC00 = GetCurrentScriptDirectory ~ "./SFX/Magic_02.wav";
const SFX_MAGIC01 = GetCurrentScriptDirectory ~ "./SFX/Magic_00.wav";
const SFX_MAGIC02 = GetCurrentScriptDirectory ~ "./SFX/Magic_01.wav";
const SFX_SHOT00 = GetCurrentScriptDirectory ~ "./SFX/Shot_04.wav";
const SFX_SHOT01 = GetCurrentScriptDirectory ~ "./SFX/Shot_02.wav";
const SFX_SHOT02 = GetCurrentScriptDirectory ~ "./SFX/Shot_00.wav";
const SFX_SHOT03 = GetCurrentScriptDirectory ~ "./SFX/LShot_00.wav";
const SFX_SHOT04 = GetCurrentScriptDirectory ~ "./SFX/Shot_01.wav";

const SFX_HUGESHOT = GetCurrentScriptDirectory ~ "./SFX/HShot_00.wav";
const SFX_BOOOOOOM = GetCurrentScriptDirectory ~ "./SFX/Bom_00.wav";
const SFX_SPECIAL = GetCurrentScriptDirectory ~ "./SFX/Special_00.wav";
const SFX_THICK = GetCurrentScriptDirectory ~ "./SFX/Hit_00.wav";
const SFX_LASER00 = GetCurrentScriptDirectory ~ "./SFX/Laser_01.wav";
const SFX_LASER01 = GetCurrentScriptDirectory ~ "./SFX/Laser_00.wav";

const SFX_MAO00 = GetCurrentScriptDirectory ~ "./SFX/Maou_01.wav";
const SFX_MAO01 = GetCurrentScriptDirectory ~ "./SFX/Maou_00.wav";
const SFX_MAO02 = GetCurrentScriptDirectory ~ "./SFX/Maou_02.wav";
const SFX_WON00 = GetCurrentScriptDirectory ~ "./SFX/Wuon_00.wav";
const SFX_WON01 = GetCurrentScriptDirectory ~ "./SFX/BigLaser_00.wav";


//PlaySFXV(SFX_SHOT01, 56);
//PlaySFXVDelay(SFX_SHOT01, 56, 60*1);