shot_image  = "./PlayerShot.png"

ShotData{
	id = 1 //Normal Shot
	rect = (0,292,24,340)
	render = ALPHA 
	alpha=120
	collision = 24
}
ShotData{
	id = 2 //Normal Shot Fade
	AnimationData { 
		animation_data=(3,0,292,24,340)
		animation_data=(3,24,292,48,340)
		animation_data=(3,48,292,72,340)
		animation_data=(3,72,292,96,340)
	}
	render = ALPHA
	alpha=180
	collision = 24
}
ShotData{
	id = 3 //Small Rock
	rect = (0,252,32,284)
	render = ALPHA 
	alpha=255
	collision = 24
}
ShotData{
	id = 4 //Rock Fade
	AnimationData {
		animation_data=(3,0,252,32,284)
		animation_data=(3,80,252,112,284)
		animation_data=(3,112,252,144,284)
		animation_data=(3,144,252,176,284)
	}
	render = ALPHA
	alpha=180
	collision = 24
}
ShotData{
	id = 6 //Giant Rock
	rect = (32,236,80,284)
	render = ALPHA
	alpha=255
	collision = 40
}
ShotData{
	id = 7 //Discord Amulets
	rect = (176,220,200,284)
	render = ALPHA 
	alpha=200
	collision = 20
}
