task missiles(){
  if(ObjEnemy_GetInfo(objBoss, INFO_LIFE) <= 0){return;} //Default kill to prevent (0,0) spawning
	//{
		let aux; let scale;
    
    let r = 0; let rain = 0;
    let numBullets = 10; let z = [3.125, -6.25];
	//}
	
  while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){
    yield;
  }
}
