#東方弾幕風[Stage]
#ScriptVersion[3]
#Title["SamplePS01"]
#Text["SamplePS01：ピクセルシェーダ：モノトーン"]
#Background["script/default_system/Default_Background_IceMountain.txt"]

@Initialize
{
	TSamplePS1();
}

@MainLoop
{
	yield;
}

task TSamplePS1
{
	//パス設定
	let dir = GetCurrentScriptDirectory();
	let pathShader = dir ~ "SamplePS01_HLSL.txt";

	//シェーダ生成
	let objShader = ObjShader_Create();
	ObjShader_SetShaderF(objShader, pathShader);
	ObjShader_SetTechnique(objShader, "TecMonotone");

	loop
	{
		//特定の描画優先度にシェーダを適応
		SetShaderI(objShader, 0, 100);
		loop(180){yield;}

		//シェーダ解除
		ResetShaderI(0, 100);
		loop(180){yield;}
	}

}

