//パス定義用ファイル

let SE_GRAZE=current ~ "../../Common/se/se_graze.wav";
let SE_PLAYERDOWN=current ~ "../../Common/se/se_pldead00.wav";
let SE_PLAYERDOWN2=current ~ "../../Common/se/se_pldead01.wav";
//let SE_SHOT=current ~ "../../Common/se/se_plst00.wav";
let SE_ITEM=current ~ "../../Common/se/se_item.wav";
let SE_SPELL1=current ~ "../../Common/se/se_slash.wav";
let SE_SPELL2=current ~ "../../Common/se/se_nep00.wav";
let SE_SPELL3=current ~ "../../Common/se/se_tan00.wav";
let SE_BONUS=current ~ "../../Common/se/se_bonus2.wav";
//let SE_MISSILE=current ~ "../../Common/se/se_msl.wav";
//let SE_MISSILE2=current ~ "../../Common/se/se_msl2.wav";
//let SE_EXPLODE=current ~ "../../Common/se/se_tan03.wav";
let SE_EXPLODE2 = current ~ "../../Common/se/gun10.wav";

let IMG_PLAYER;
let IMG_REIMU=GetCurrentScriptDirectory() ~ "../../Reimu/img/pl00_th14.png";
let IMG_REIMU2=GetCurrentScriptDirectory() ~ "../../Reimu/img/pl00.png";
let IMG_MARISA=GetCurrentScriptDirectory() ~ "../../Marisa/img/pl01.png";
let IMG_SAKUYA=GetCurrentScriptDirectory() ~ "../../Sakuya/img/pl02_th14.png";

let IMG_OPTION;
let IMG_REIMU_OPTION=GetCurrentScriptDirectory() ~ "../../Reimu/img/option_pl00.png";
let IMG_MARISA_OPTION=GetCurrentScriptDirectory() ~ "../../Marisa/img/pl01_option.png";
let IMG_SAKUYA_OPTION=GetCurrentScriptDirectory() ~ "../../Sakuya/img/pl02_option.png";

let IMG_KNIFE_EXP=GetCurrentScriptDirectory~"../../Sakuya/img/pl02_expl.png";

let IMG_ABSORBER=GetCurrentScriptDirectory~"../../Marisa/img/pl01_th14_bombb.png";
let IMG_SPARK=GetCurrentScriptDirectory~"../../Marisa/img/pl01_th14_bomba.png";
let IMG_SEAL=GetCurrentScriptDirectory~"../../Reimu/img/pl00_th14_bombb.png";
let IMG_ROD=GetCurrentScriptDirectory~"../../Reimu/img/pl00_th14_bomba.png";

let IMG_WHITECIRCLE_S=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_S.png";
let IMG_WHITECIRCLE_L=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_L.png";
let IMG_LIGHT= GetCurrentScriptDirectory~"../../Common/img/Light.png";
let IMG_DEADCIRCLE=GetCurrentScriptDirectory~"../../Common/img/deadcircle.png";
let IMG_MOVEMAGICCIRCLE=GetCurrentScriptDirectory~"../../Common/img/Effectelse.png";
let IMG_SHOT=GetCurrentScriptDirectory~"../../Common/img/pl_shot.png";
let IMG_SHOCK=GetCurrentScriptDirectory~"../../Common/img/Shock.png";
let IMG_SPLASH=GetCurrentScriptDirectory~"../../Common/img/eff_splash.png";