//抏夋憸掕媊
shot_image  = "./../img/pl_shot.png"

ShotData
{//楈柌儊僀儞僔儑僢僩
	id = 10 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,128,48,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=196
	collision = 16
}

ShotData
{//楈柌僔儑僢僩乮儂乕儈儞僌乯
	id = 11 //ID
	rect = (17,241,31,256)  //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=128
	collision = 8
	//angular_velocity = 15
}

ShotData
{//楈柌僔儑僢僩乮恓乯
	id = 12 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (32,192,48,256) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 12
}

ShotData
{//杺棟嵐僔儑僢僩乮儊僀儞乯
	id = 20 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,96,47,128) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=196
	collision = 16
}

ShotData
{//杺棟嵐僔儑僢僩乮僟儈乕儗乕僓乕乯
	id = 21 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (96,160,128,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=128
	collision = 12
}

ShotData
{//杺棟嵐僔儑僢僩乮敧孴乯
	id = 22 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (96,160,128,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=128
	collision = 12
}

ShotData
{//杺棟嵐僔儑僢僩乮儈僒僀儖乯
	id = 23 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (0,64,16,96) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=128
	collision = 16
}

ShotData
{//杺棟嵐僔儑僢僩乮儈僒僀儖乯
	id = 24 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (16,64,32,96) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=128
	collision = 12
}

ShotData
{//嶇栭僔儑僢僩乮愒乯
	id = 30 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (128,128,144,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 16
}

ShotData
{//嶇栭僔儑僢僩乮惵乯
	id = 31 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (144,128,160,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 16
}

ShotData
{//嶇栭僔儑僢僩乮椢乯
	id = 32 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (160,128,176,192) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 16
}


ShotData
{//嶇栭僔儖僶乕僽儗乕僪乮掆巭乯
	id = 33 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (160,192,176,256) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 16
}

ShotData
{//嶇栭僔儖僶乕僽儗乕僪乮敪幩乯
	id = 34 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
//	rect = (96,144,128,160) //昤夋尦嬮宍
	rect = (176,192,192,256) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=192
	collision = 16
}

ShotData
{//偍釶偄朹敾掕梡乮P1乯
	id = 100 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,128,47,184) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=0
	collision = 43.2
}

ShotData
{//偍釶偄朹敾掕梡乮P2乯
	id = 101 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,128,47,184) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=0
	collision = 57.6
}

ShotData
{//偍釶偄朹敾掕梡乮P3乯
	id = 102 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,128,47,184) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=0
	collision = 72
}
ShotData
{//偍釶偄朹敾掕梡乮P4乯
	id = 103 //ID
//	rect = (1,1,15,29) //昤夋尦嬮宍
	rect = (32,128,47,184) //昤夋尦嬮宍
//	render = ADD //昤夋曽朄
	alpha=0
	collision = 86.4
}