function SoundLoad
{
	LoadSound(SE_GRAZE);
	LoadSound(SE_PLAYERDOWN);
	LoadSound(SE_PLAYERDOWN2);
//	LoadSound(SE_SHOT);
	LoadSound(SE_ITEM);
	LoadSound(SE_SPELL1);
	LoadSound(SE_SPELL2);
	LoadSound(SE_SPELL3);
	LoadSound(SE_BONUS);
//	LoadSound(SE_MISSILE);
//	LoadSound(SE_MISSILE2);
//	LoadSound(SE_EXPLODE);
	LoadSound(SE_EXPLODE2);
}

function CSoundSFX(path){
    let obj = ObjSound_Create();
    ObjSound_Load(obj, path);
    ObjSound_SetSoundDivision(obj, SOUND_SE);
    ObjSound_SetVolumeRate(obj, 100);
    return obj;
}

function PlayVol(path, vol){
	let obj = CSoundSFX(path);
	ObjSound_SetVolumeRate(obj, vol);
    ObjSound_Play(obj);
}