shot_image  = "./Sht.png"

ShotData
{
	id = 200 //FUUFAA
	AnimationData
	{ 
	animation_data=(2,1,112,47,127)
	animation_data=(2,1,127,47,143)
	animation_data=(2,1,143,47,159)
	animation_data=(2,1,159,47,175)
	animation_data=(2,1,175,47,191)
	animation_data=(2,1,191,47,207)
	animation_data=(2,1,207,47,223)
	animation_data=(2,1,223,47,239)
	animation_data=(10,1,239,47,255)
	}
	render = ALPHA
	alpha=192
	collision = 8
}

ShotData
{
	id = 1
	rect = (0,0,28,10)
	render = ALPHA
	alpha=192
	collision = 18
}

ShotData
{
	id = 2
	AnimationData
	{ 
	animation_data=(3,44,0,60,10)
	animation_data=(3,82,0,92,10)
	animation_data=(10,120,0,126,10)
	}
	render = ALPHA
	alpha=192
	collision = 8
}

ShotData
{
	id = 3
	rect = (0,19,56,37)
	render = ALPHA
	alpha=152
	collision = 8
}

ShotData
{
	id = 4
	AnimationData
	{ 
	animation_data=(3,90,19,118,37)
	animation_data=(3,124,19,182,37)
	animation_data=(10,236,19,346,37)
	}
	render = ALPHA
	alpha=152
	collision = 16
}

ShotData
{
	id = 5
	rect = (4,44,44,76) 
	render = ALPHA
	alpha=182
	collision = 16
}

ShotData
{
	id = 6
	rect = (0,83,56,102) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 7
	AnimationData
	{ 
	animation_data=(3,16,52,32,68)
	animation_data=(3,32,52,48,68)
	animation_data=(10,48,52,64,68)
	}
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 8
	rect = (0,84,56,98) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 9
	AnimationData
	{ 
	animation_data=(3,0,67,16,83)
	animation_data=(3,16,67,32,83)
	animation_data=(3,32,67,48,83)
	animation_data=(10,48,67,64,83)
	}
	render = ADD_ARGB
	alpha=192
	collision = 18
}

ShotData
{
	id = 10
	rect = (0,129,61,189) 
	render = ALPHA
	alpha=152
	fixed_angle=true 
	angular_velocity = 15
	collision = 16
}

ShotData
{
	id = 11
	AnimationData
	{ 
	animation_data=(3,65,129,124,189)
	animation_data=(3,128,129,189,189)
	animation_data=(10,191,129,254,189)
	}
	render = ALPHA
	alpha=192
	fixed_angle=true 
	angular_velocity = 15
	collision = 16
}

ShotData
{
	id = 12
	rect = (0,172,78,184) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 13
	rect = (0,246,256,256) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 14
	rect = (0,406,58,420) 
	render = ADD_ARGB
	alpha=192
	collision = 16
}

ShotData
{
	id = 15
	rect = (0,430,56,462) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 16
	rect = (0,344,18,364) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 17
	rect = (0,364,48,384) 
	render = ALPHA
	alpha=192
	collision = 16
}

