#TouhouDanmakufu[Player]
#ScriptVersion[3]	
#ID["Dragonfiles"]
#Title["Dragonfiles Army"]
#Text["Dragonfiles. [r] Switch by pressing C [r] By SKN SMR"]
#Image["./Cutin.png"]
#ReplayName["Dragonfiles"]

let objPlayer = GetPlayerObjectID();
let objSlowShot = ID_INVALID;
let current = GetCurrentScriptDirectory();
let enemy;
let focus = false;
let type = 0;
let vx = 5;
let vy = 2.25;
let spelltime = false;
let arr1 = [];
let arr2 = [];
let arr3 = [];
let arr4 = [];
let arr5 = [];
let lwidth = 0;
let lwidthC = 0;
let enemyCount;

task EnemyCount{
	loop{
		enemyCount = length(GetIntersectionRegistedEnemyID());
		yield;
	}
}
let s = ObjSound_Create;
@Initialize
{
    AddArchiveFile(GetCurrentScriptDirectory() ~ "./plimg.dat");
	SetPlayerSpeed(vx, vy);
	SetPlayerClip(12,12,GetStgFrameWidth-12,GetStgFrameHeight-12);
	SetPlayerDownStateFrame(60);
	SetPlayerRebirthFrame(20);
	let path = current ~ "MarisaShotData.txt";
	LoadPlayerShotData(path); //???????
	ObjPlayer_AddIntersectionCircleA1(objPlayer, 0, 0, 2, 25);
	LoadSound(GetCurrentScriptDirectory~"graze.wav");
	LoadSound(GetCurrentScriptDirectory~"se_shot.wav");
	LoadSound(GetCurrentScriptDirectory~"Eff2.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot6.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot7.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot8.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	LoadSound(GetCurrentScriptDirectory~"Laser7.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge1.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge2.wav");
	LoadSound(GetCurrentScriptDirectory~"1up.wav");
	LoadSound(GetCurrentScriptDirectory~"item_00.wav");
	LoadSound(GetCurrentScriptDirectory~"SpellCard.wav");
	LoadSound(current~"se_pldead.wav");
	//SetPlayerInvincibilityFrame(99999999999);
	TImage();
	TShot();
	TMagicCircle();
	TMagicCircle2();
	HitBox(3);
	HitBox(-3);
	Orb;
}

@MainLoop
{
	enemy = GetAllEnemyID;
	yield;
}

@FinalizeShot
{
}

@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_SPELL)
	{
		//????????
		let spell = GetPlayerSpell();
		if(spell >= 1)
		{
			SetScriptResult(true);
			SetPlayerSpell(spell-1);
			if(type==0)
			{
			TSpellKaizen;
			}

			/*if(type==1 && focus==false)
			{
			FlashKujiru;
			}*/
			if(type==1)
			{
			TSpellKujiru;
			}
			
		}
		else
		{
			SetScriptResult(false);
		}
	}
	case(EV_HIT)
	{
		PlaySE(GetCurrentScriptDirectory~"se_pldead.wav");
		TExplosion();
	}
	case(EV_PLAYER_REBIRTH)
	{
		//??
		SetPlayerSpell(3);
		SetPlayerInvincibilityFrame(180);
	}
		case(EV_GRAZE){
			PlaySE(GetCurrentScriptDirectory~"graze.wav");
		}
				case(EV_GET_ITEM)
		{
			let itemType = GetEventArgument(0);
			alternative(itemType)
				case(ITEM_1UP){
					PlaySE(current~"./1up.wav");
					SetPlayerLife(GetPlayerLife);
					WriteLog("ITEM_1UP");
				}
				case(ITEM_1UP_S){
					PlaySE(current~"./1up.wav");
					SetPlayerLife(GetPlayerLife);
					WriteLog("ITEM_1UP_S");
				}
				case(ITEM_SPELL){
					PlaySE(current~"./item_00.wav");
					SetPlayerSpell(GetPlayerSpell);
					WriteLog("ITEM_SPELL");
				}
				case(ITEM_SPELL_S){
					PlaySE(current~"./item_00.wav");
					SetPlayerSpell(GetPlayerSpell);
					WriteLog("ITEM_SPELL_S");
				}
				case(ITEM_POWER){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER");
				}
				case(ITEM_POWER_S){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER_S");
				}
				case(ITEM_POINT){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER");
				}
				case(ITEM_POINT_S){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER_S");
				}
		}
	
}

task TImage
{
	let f = 0;
	let f2 = 0;
	let px = 35;
	let py = 48;
	let path = GetCurrentScriptDirectory() ~ "Sprite.png";
	ObjPrim_SetTexture(objPlayer, path);
	Obj_SetRenderPriorityI(objPlayer,45);
	loop
	{
	if(type==0)
		{
		px = 35;
	    py = 48;
			let path = GetCurrentScriptDirectory() ~ "kaizen.png";
			ObjPrim_SetTexture(objPlayer, path);
			ObjRender_SetScaleXYZ(objPlayer,1.15,1.15,0);
		}
		if(type==1)
		{
		px = 35;
	    py = 51;
			let path = GetCurrentScriptDirectory() ~ "kujiru.png";
			ObjPrim_SetTexture(objPlayer, path);
			ObjRender_SetScaleXYZ(objPlayer,1.1,1.1,0);
		}
		
		if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py, px, py*2);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py, px*2, py*2);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py, px*3, py*2);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py, px*4, py*2);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py, px*5, py*2);}
			if(f2>=10&& f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py, px*6, py*2);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py, px*7, py*2);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7,py, px*8, py*2);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py*2, px, py*3);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py*2, px*2, py*3);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py*2, px*3, py*3);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py*2, px*4, py*3);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py*2, px*5, py*3);}
			if(f2>=10 && f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py*2, px*6, py*3);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py*2, px*7, py*3);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7, py*2, px*8, py*3);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else
		{
			if(f<6){ObjSprite2D_SetSourceRect(objPlayer, 0, 1, px, 48);}
			if(f>=6&& f<=12){ObjSprite2D_SetSourceRect(objPlayer, px, 1, px*2, 48);}
			if(f>=12 && f<=18){ObjSprite2D_SetSourceRect(objPlayer, px*2, 1, px*3, 48);}
			if(f>=18 && f<=24){ObjSprite2D_SetSourceRect(objPlayer, px*3, 1, px*4, 48);}
			if(f>=24 && f<=30){ObjSprite2D_SetSourceRect(objPlayer, px*4, 1, px*5, 48);}
			if(f>=30 && f<=36){ObjSprite2D_SetSourceRect(objPlayer, px*5, 1, px*6, 48);}
			if(f>=36 && f<=42){ObjSprite2D_SetSourceRect(objPlayer, px*6, 1, px*7, 48);}
			if(f>=42){ObjSprite2D_SetSourceRect(objPlayer, px*7, 1, px*8, 48);}
			if(f>=48){f=0;}
			f++;
			f2 = 0;
		}
		ObjSprite2D_SetDestCenter(objPlayer);
		yield;
	}

}

task Orb
{
	ascent(i in 0..2) // Generate Orbs
	{
		let obj= CreateTool;
		arr2 = arr2 ~ [obj];
	}

	/*
	1.U:Blue missle / F:Green missle / Bomb: The sun thing
	2.U:Illution Laser [spead] / F:Flame / Bomb:master spark
	3.U:Spread Shot / F:Green Stars (Reisen) / Bomb: Marisa B 11
	4.U:Cold Inferno / F:Alice 11 / Bomb:Cold star
	*/
	ascent(i in 0..2)
	{
		Orb2(arr2[i],i);
	}

		
		task Orb2(obj,num)
		{
			let ufco = [[-100,0],[100,0]];
			let fco = [[16,-15],[6,-25]];
			let count = 0;
			let dif = [[60,20],[-60,20]];
			let way = [0,0];
			let time = 10;
			let fcount = 0;
			let orbcount = 0;
			let dn0 = 0;
			let dn1 = 0;
			let px = 35;
	        let py = 51;
	        let f = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetDestRect(obj,-9,-11,9,11);
			ObjSprite2D_SetSourceRect(obj,22,0,38,20);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=1){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetAngleXYZ(obj,0,0,count*way[num]*10);
				ObjRender_SetScaleXYZ(obj,2.2,2.2,0);
				ObjRender_SetColor(obj,0,200,255);
			if(f<6){ObjSprite2D_SetSourceRect(obj, 0, 1, px, 48);}
			if(f>=6&& f<=12){ObjSprite2D_SetSourceRect(obj, px, 1, px*2, 48);}
			if(f>=12 && f<=18){ObjSprite2D_SetSourceRect(obj, px*2, 1, px*3, 48);}
			if(f>=18 && f<=24){ObjSprite2D_SetSourceRect(obj, px*3, 1, px*4, 48);}
			if(f>=24 && f<=30){ObjSprite2D_SetSourceRect(obj, px*4, 1, px*5, 48);}
			if(f>=30 && f<=36){ObjSprite2D_SetSourceRect(obj, px*5, 1, px*6, 48);}
			if(f>=36 && f<=42){ObjSprite2D_SetSourceRect(obj, px*6, 1, px*7, 48);}
			if(f>=42){ObjSprite2D_SetSourceRect(obj, px*7, 1, px*8, 48);}
			if(f>=48){f=0;}
			f++;
				count++;
				if(focus==true && fcount<10)
				{
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				orbcount+=4;
				
				if(focus==false && fcount>0)
				{
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
					orbcount=0;
				}
				yield;
			}
		}
		
		}
	
	
function CreateTool
{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"kujiru.png";
		ObjPrim_SetTexture(obj,img);
		ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
		Obj_SetRenderPriorityI(obj,45);
		return obj;
}

task TShot
{
	let shotCount = -1;
	let bNextShot = false;
	let objShot = ID_INVALID;
	let shotnum = 0;
	let t = 0;
	AddVirtualKey(VK_USER1,KEY_C,KEY_INVALID);
	LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	loop
	{
		if(GetVirtualKeyState(VK_USER1)==KEY_PUSH && spelltime == false)
		{
			PlaySE(GetCurrentScriptDirectory~"Shot9.wav");
			type = (type+1)%2;
			TCharge01(GetPlayerX,GetPlayerY,1.25,30,255,255,255);
			TExpan(GetPlayerX,GetPlayerY,20.5,30,255,255,255);
		}
		if((GetVirtualKeyState(VK_SHOT)==KEY_PUSH || GetVirtualKeyState(VK_SHOT)==KEY_HOLD || bNextShot==true) && shotCount==-1)
		{
			shotCount = 0;
			bNextShot = false;
		}
		if(GetVirtualKeyState(VK_SHOT)==KEY_FREE)
		{
			if(lwidth>0){lwidth--;}
			if(lwidthC>0){lwidthC--;}
		}
		if(GetVirtualKeyState(VK_SHOT)==KEY_HOLD && shotCount>0)
		{
			bNextShot = true;
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_PUSH || GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD && GetPlayerState == STATE_NORMAL && IsPermitPlayerShot && !IsPlayerSpellActive)
		{
			focus = true;
		}
		else if(GetPlayerState == STATE_NORMAL && IsPermitPlayerShot && !IsPlayerSpellActive)
		{
			focus = false;
			Obj_Delete(objSlowShot);
		}
		
		if(shotCount%2==0 && GetPlayerState==STATE_NORMAL && IsPermitPlayerShot && !IsPlayerSpellActive)
		{
				if(type==0)
				{
					PlaySound("se_shot",68,0);
					if(shotnum%2==0)
					{
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1,0,0,0);
					KaizenVanillaBullet(GetPlayerX+20,GetPlayerY+10,30,270,3.5,1,0,0,0);
					KaizenVanillaBullet(GetPlayerX-20,GetPlayerY+10,30,270,3.5,1,0,0,0);
					}
					let dir = [270,270,270,270];;
					if(focus == true) {dir = [270,270,270,270];}
					if(focus==false)
					{
					if(shotnum%1==0)
					{
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,220-60*sin(t*2),2.5,1,1,-40-10*sin(t*2),10+40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,320+60*sin(t*2),2.5,1,1,40+10*sin(t*2),-10-40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,250+80*sin(t*2),2.5,1,1,-40-10*sin(t*2),10+40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,270,2.5,1,2,-40-10*sin(t*2),10+10*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,290-80*sin(t*2),2.5,1,1,40+10*sin(t*2),-10-40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,270,2.5,1,2,40+10*sin(t*2),-10-10*sin(t*2));
					}
					
					}
					if(focus==true)
					{
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,255,2.5,1,2,-20,20+40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,315,2.5,1,2,20,-20-40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,285,2.5,1,2,20,-20-40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,225,2.5,1,2,-20,20+40*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,270+20*sin(t*2),2.5,1,1,40+10*sin(t*2),-10-10*sin(t*2));
					KaizenVanillaBullet(GetPlayerX,GetPlayerY+10,30,270-20*sin(t*2),2.5,1,1,-40-10*sin(t*2),10+10*sin(t*2));
					
					}
					t++;
					shotnum++;
				}
				
				if(type==1 && !IsPlayerSpellActive)
				{
					PlaySound("se_shot",68,0);
					let dir = rand(0,360);
					if(focus==false)
					{
					if(shotnum%2==0)
					{
					KujiruVanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1);
					KujiruVanillaBullet(GetPlayerX-20,GetPlayerY+10,30,270,3.5,1);
					KujiruVanillaBullet(GetPlayerX+20,GetPlayerY+10,30,270,3.5,1);
					}
					if(shotnum%2==0)
					{

					KujiruSubBullet(ObjRender_GetX(arr2[0]),ObjRender_GetY(arr2[0]),30,90+rand(-1,1)*20,2,100,rand(7,10),false);
					KujiruSubBullet(ObjRender_GetX(arr2[1]),ObjRender_GetY(arr2[1]),30,90+rand(-1,1)*20,2,100,rand(7,10),false);
					
					}
					}
					if(focus==true)
					{
					if(shotnum%2==0)
					{
					KujiruVanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1);
					KujiruVanillaBullet(GetPlayerX-12,GetPlayerY+10,30,270,3.5,1);
					KujiruVanillaBullet(GetPlayerX+12,GetPlayerY+10,30,270,3.5,1);
					}
					if(shotnum%3==0)
					{
					KujiruSubBullet(ObjRender_GetX(arr2[0]),ObjRender_GetY(arr2[0]),30,270+rand(-1,1)*30,1.5,2,rand(7,10),true);
					KujiruSubBullet(ObjRender_GetX(arr2[1]),ObjRender_GetY(arr2[1]),30,270+rand(-1,1)*30,1.5,2,rand(7,10),true);
					}
					}
					t++;
					shotnum++;
				}
		}

		if(shotCount >= 0)
		{
			shotCount++;
		}
		if(shotCount == 15)
		{
			shotCount=-1;
		}
		yield;
	}
}

function GetDotAngle(x1,y1,x2,y2)
{
	let angle=atan2(y1-y2,x1-x2);
	return angle;
}


task HitBox(z){
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"Focus.png";
		let c = 0;
		let alpha = 0;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,0,0,64,64);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		while(!Obj_IsDeleted(obj)){
		ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
		ObjRender_SetAngleXYZ(obj,0,0,c);
		ObjRender_SetAlpha(obj,alpha);
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD){
			if(alpha<250){alpha+=30;}
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_FREE){
		if(alpha>0){alpha-=30;}
		}
		if(GetPlayerState != STATE_NORMAL){alpha=0;}
		c+=z;
		yield;
		}
	}
	
task KaizenVanillaBullet(x,y,spd,dir,dmg,pdmg,type,a,b)
{
	let shotcolor = type;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
        Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		if(type==0)
		{
		if(t%2==0)
		{
		ObjShot_SetGraphic(mainobj, 1);
		}
		if(t%2==1)
		{
		ObjShot_SetGraphic(mainobj, 2);
		}
		}
		if(t%6==0)
		{
		ObjMove_SetAngle(mainobj, dir+a);
		}
		if(t%6==3)
		{
		ObjMove_SetAngle(mainobj, dir+b);
		}
		//ObjMove_SetAngle(mainobj, dir+cos(t*b_width)*a_width);
		t++;
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,10,mangle,0,10^10,type);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 192;
		ObjMove_SetMaxSpeed(obj2,2.5);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 116;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,1,0);
			t2+=0.5;
		if(type==0)
		{
		if(t%2==0)
		{
		ObjShot_SetGraphic(obj2, 1);
		}
		if(t%2==1)
		{
		ObjShot_SetGraphic(obj2, 2);
		}
		}
		t++;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}

task KujiruVanillaBullet(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 6;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1.4;
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
    Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,t2,t2,0);
		t++;
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,2,dir,0,10^10,6);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 132;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 132;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,1.4,t2,0);
			t2+=0.4;
			yield;
			}
		Obj_Delete(obj2);
}

task KujiruSubBullet(x,y,spd,dir,dmg,pdmg,shtcl,h)
{
	let shotcolor = shtcl;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let t3 = 10;
	let finalpos = 0;
	let c = false;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
    Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	let ux = 15*cos( dir );
    let uy = 15*sin( dir );
	if(h==false)
	{
	ObjMove_AddPatternB2( mainobj, 0 , ux, uy, 0, -1.25, -200,-200, );
	}
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,t2-3*sin(t*2),3,0);
		if(h==true)
		{
		ObjMove_SetSpeed(mainobj,t-10);
		}
		t++;
		
		if(h==true)
		{
		if(!c){
		let angle = 0;
		let nearObj=-1;
		let EnemyObjectArray=GetIntersectionRegistedEnemyID;
		let dis=0;
		let Dis=1000^2;
		if(length(EnemyObjectArray)!=0)
		{
			ascent(i in 0..length(EnemyObjectArray))
			{
			dis=(ObjRender_GetY(EnemyObjectArray[i])-ObjRender_GetY(mainobj))^2+(ObjRender_GetX(EnemyObjectArray[i])-ObjRender_GetX(mainobj))^2;
			if(dis<Dis)
			{
				nearObj=EnemyObjectArray[i];
				Dis=dis;
			}
			}
		}
		if(nearObj!=-1)
		{
			angle=atan2(ObjRender_GetY(nearObj)-ObjRender_GetY(mainobj),ObjRender_GetX(nearObj)-ObjRender_GetX(mainobj));
		}
		else{angle=dir;}
		ObjMove_SetAngle(mainobj,angle+rand(-1,1)*10);
	c = true;
			}
			}
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,5,mangle,0,10^10,shtcl);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 210;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 210;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,4,0);
			t2+=0.1;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}
   
task kunnietest(x,y,spd,dir,dmg,pdmg,shtcl)
{
	let shotcolor = shtcl;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 0;
	let t3 = 2;
	let finalpos = 0;
	let c = false;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
    Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,t,t3,0);
		//ObjShot_SetDamage(mainobj,10);
		ObjShot_SetIntersectionEnable(mainobj,true);
		t+=0.03;
		if(t2>40)
		{
		t+=4;
		t3=3;
		ObjShot_SetIntersectionLine(mainobj,mx-t,my-1,mx+t,my+1,500);
		}
		t2++;
		if(t2>60)
		{
		descent(i in 0..30)
	    {
		ObjRender_SetColor(mainobj,i*255/30,i*255/30,i*255/30);
		ObjRender_SetScaleY(mainobj,t3);
		ObjRender_SetScaleX(mainobj,t);
		t3-=3/30;
		yield;
	    }
		Obj_Delete(mainobj);
		}
		yield;
	}
}

let pfPlayerCutInDpellNameDeleted = true;
let pfPlayerCutInSpellNameGhostDeleted = true;
let pfPlayerCuIinameEffectDeleted = true;
let pfPlayerCutInSpellName;
let pfPlayerCutInSpellNameGhost;
let pfPlayerCutInNameEffect;
		
task TSpellKaizen
{
	let current = GetCurrentScriptDirectory();
	let imgEffect = current ~ "./musou_effect.png";
	spelltime = true;
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,20);

	let t = 1;
	let t2 = 1;
	SetPlayerInvincibilityFrame(440);//無敵時間を設定
	let angle = 0;
    SpellUseName(" ",255,255,255);
	PlaySound("cardcall",100,0);
	let wat = GetPlayerX;
	wait(30);
	PlaySound("flash_01",50,0);
	loop(20)
	{
	ascent(i in 0 .. 2)
	{
	KaizenBBullet(wat+rand(-1,1)*t2,GetStgFrameHeight,rand(20,30),270+rand(-1,1)*10,0,400,1,20,-20);
	KaizenBBullet(wat+rand(-1,1)*t2,GetStgFrameHeight,rand(20,30),270+rand(-1,1)*10,0,400,2,-20,20);
	PlaySound("LaserShort",50,0);
	t2+=7;
	}
	wait(2);
	}
	t2=200;
	ascent(i in 0 .. 4){
	ScreenShake(260);
	}
	wait(40);
	PlaySound("bom_06",80,0);
	ascent(i in 0 .. 8){
	loop(8){
	ascent(i in 0 .. t){
	let ar = GetIntersectionRegistedEnemyID;
	tlaser(wat+rand(-1,1)*t2,GetStgFrameHeight,0,270,0,400,rand(3,5));
	PlaySound("LaserLong",50,0);
	}
		//Musou(angle + 45*i);
		t+=0.15;
		t2-=2.5;
		
		wait(3);
		}
	}
	loop(60){
		yield;
	}
	spelltime = false;
	Obj_Delete(objManage);
	
task KaizenBBullet(x,y,spd,dir,dmg,pdmg,type,a,b)
{
	let shotcolor = type;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
        Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		tail(mx, my, mangle, type);
		if(t%6==0)
		{
		ObjMove_SetAngle(mainobj, dir+a);
		}
		if(t%6==3)
		{
		ObjMove_SetAngle(mainobj, dir+b);
		}
		//ObjMove_SetAngle(mainobj, dir+cos(t*b_width)*a_width);
		t++;
		yield;
	}
	Obj_Delete(mainobj);
}

task tail(x, y, z, type){
		let obj = ObjPrim_Create(OBJ_SPRITE_2D);
		ObjPrim_SetTexture(obj, GetCurrentScriptDirectory~"Sht.png");
		if(type==1)
		{
		ObjSprite2D_SetSourceRect(obj, 0,0,40,28);
		}
		if(type==2)
		{
		ObjSprite2D_SetSourceRect(obj, 0,30,40,58);
		}
		Obj_SetRenderPriorityI(obj, 31);
		ObjRender_SetBlendType(obj, BLEND_ADD_ARGB);
		ascent(i in 0..20){
		ObjRender_SetScaleXYZ(obj, 1, 1, 1);
		if(type==1)
		{
		ObjRender_SetColor(obj,255,255,255);
		}
		if(type==2)
		{
		ObjRender_SetColor(obj,255,255,155);
		}
			
			ObjRender_SetAngleZ(obj, z);
			ObjRender_SetAlpha(obj, 164/i*2);
			ObjRender_SetPosition(obj, x, y, 0);
			ObjSprite2D_SetDestCenter(obj);
			yield;
		}
		Obj_Delete(obj);
	}
	
task tlaser(x,y,spd,dir,dmg,pdmg,type)
{
	let mx;
	let my;
	let mangle;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,type);
	let count = 0;
    let cl = 20;
	let t = 0;
	let t2 = 1;
	ObjRender_SetAngleZ(mainobj,-90);
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
        ObjRender_SetBlendType(mainobj,BLEND_ADD_ARGB);
		ObjRender_SetAlpha(mainobj,255);
		ObjRender_SetScaleX(mainobj,80);
		ObjSpell_SetIntersectionLine(spell,mx-10*cos(angle),my,mx+10*cos(angle),my+0*sin(angle),80*60.5);
		ObjRender_SetScaleY(mainobj,t2);
        cl+=5;
		wait(60);
		descent(i in 0..30)
	{
		ObjRender_SetColor(mainobj,i*255/30,i*255/30,i*255/30);
		ObjSpell_SetIntersectionLine(spell,mx-10*cos(angle),my,mx+10*cos(angle),my+0*sin(angle),80*60.5);
		ObjRender_SetScaleY(mainobj,t2);
		ObjRender_SetScaleX(mainobj,80);
		t2-=3.5/80;
		yield;
	}
		Obj_Delete(mainobj);
		t++;	
		yield;
	}
}

task SpellUseName(n,r,g,b){
	
	pfPlayerCutInDpellNameDeleted = false;
	pfPlayerCutInSpellNameGhostDeleted = false;
	


	
	let tScale1 = 10;
	let tScale2 = 10;
	
	let tAlpha1 = 0;
	let tAlpha2 = 0;
	
	let yOff = 400;
	
	let tYOff1 = -yOff;
	let tYOff2 = -yOff;
	
	
	pfPlayerCutInDpellNameDeleted = false;
	
	pfPlayerCutInNameEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(pfPlayerCutInNameEffect, BLEND_ALPHA);
	Obj_SetRenderPriority(pfPlayerCutInNameEffect, 60);
	ObjPrim_SetTexture(pfPlayerCutInNameEffect, GetCurrentScriptDirectory() ~ "./bom_name_05.png");
	ObjSprite2D_SetDestRect(pfPlayerCutInNameEffect, -120, -18, 120, 18);
	ObjSprite2D_SetSourceRect(pfPlayerCutInNameEffect, 0, 0, 255, 40);
	
	let eScale = 10;
	
	let eAlpha = 0;
	
	let xOff = 100;
	yOff = 500;
	
	let eXOff = xOff;
	let eYOff = -yOff;
	
	loop(60){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 + eXOff);
			ObjRender_SetY(pfPlayerCutInNameEffect, 440 + eYOff);
			
			ObjRender_SetScaleXYZ(pfPlayerCutInNameEffect, eScale, eScale, eScale);
			ObjRender_SetAlpha(pfPlayerCutInNameEffect, eAlpha);
			
			eScale -= 9/60;
			eAlpha += 195/60;
			
			eXOff -= xOff/60;
			eYOff += yOff/60;
			yield;
		}
	}
	
	loop(160){yield;}
	
	let x = 14;
	let y = 218;
	
	while(x > 0 && !pfPlayerCutInDpellNameDeleted){
		ObjRender_SetY(pfPlayerCutInNameEffect, 430);
		
		y -= x;
		
		if(y < 200){
			x -= 0.58;
		}
		yield;
	}
	

	
	loop(120){yield;}
	
	xOff = 0;
	
	loop(65){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 - xOff);
			xOff -= 10;
			
			yield;
		}
	}
	
	if(!pfPlayerCutInDpellNameDeleted){
		Obj_Delete(pfPlayerCutInNameEffect);
		
		pfPlayerCutInDpellNameDeleted = true;
		pfPlayerCutInDpellNameDeleted = true;
	}
}

task DeleteSpellName{
	if(!pfPlayerCutInDpellNameDeleted){
		
		pfPlayerCutInDpellNameDeleted = true;
		
		Obj_Delete(pfPlayerCutInSpellName);
		if(!pfPlayerCutInSpellNameGhostDeleted){Obj_Delete(pfPlayerCutInSpellNameGhost);}
		if(!pfPlayerCutInDpellNameDeleted){Obj_Delete(pfPlayerCutInNameEffect);}
	}
}
	
}

task FlashKujiru
{
	let current = GetCurrentScriptDirectory();
	let imgEffect = current ~ "./musou_effect.png";
	spelltime = true;
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,20);

	let t = 0;
	let t2 = 1;
	let t3 = 0;
	SetPlayerInvincibilityFrame(80);//無敵時間を設定
	let angle = rand(0, 360);
    SpellUseName(" ",255,255,255);
	//PlaySound("cardcall",100,0);
	let wat = GetPlayerX;
	t2=200;
	//wait(40);
	//PlaySound("bom_06",80,0);
	ascent(i in 0 .. 1){
	loop(1){
	ascent(i in 0 .. 1){
	let ar = GetIntersectionRegistedEnemyID;
	let sht = [7,8,9,10,11,12,13];
	KujiruBombBullet(GetPlayerX,GetPlayerY,20,270,30,100,14,false,20,-20);
	PlaySound("flash_01",50,0);
	}
		//Musou(angle + 45*i);
		t++;
		t2-=2.5;
		t3++;
		
		wait(8);
		}
	}
	loop(120){
		yield;
	}
	spelltime = false;
	Obj_Delete(objManage);
	
task KujiruBombBullet(x,y,spd,dir,dmg,pdmg,shtcl,h,a,b)
{
	let shotcolor = shtcl;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let t3 = 10;
	let r= rand(10,20);
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
    Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	let c = false;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,t2-3*sin(t*2),10,0);
		ObjRender_SetBlendType(mainobj,BLEND_SUBTRACT);
		ObjMove_SetAngle(mainobj, dir+cos(t*b)*a);
		//ObjRender_SetColor(mainobj,0,0,0);
		tail(mx, my, mangle, shtcl,a,b);
		ObjRender_SetAlpha(mainobj,255);
		ObjMove_SetSpeed(mainobj,t-12);
		ObjSpell_SetIntersectionCircle(spell,mx,my,40);
		t++;
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,5,mangle,0,10^10,shtcl);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 210;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_INV_DESTRGB);
		let alphaM = 210;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,4,0);
			t2+=0.1;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}

task tail(x, y, z, shtcl,a,b){
		let obj2 = CreatePlayerShotA1(x,y,5,z,0,10^10,shtcl);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 255;
		let t2 = 1;
		let t = 0;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_SUBTRACT);
		ObjRender_SetColor(obj2,255,255,255);
		let alphaM = 210;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		loop(40)
			{
			alpha-=alphaM/25;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,2,10,0);
			//ObjMove_SetAngle(obj2, z+cos(t*b)*a);
			t2+=0.1;
			t++;
			yield;
			}
		Obj_Delete(obj2);
	}

task SpellUseName(n,r,g,b){
	
	pfPlayerCutInDpellNameDeleted = false;
	pfPlayerCutInSpellNameGhostDeleted = false;
	


	
	let tScale1 = 10;
	let tScale2 = 10;
	
	let tAlpha1 = 0;
	let tAlpha2 = 0;
	
	let yOff = 400;
	
	let tYOff1 = -yOff;
	let tYOff2 = -yOff;
	
	
	pfPlayerCutInDpellNameDeleted = false;
	
	pfPlayerCutInNameEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(pfPlayerCutInNameEffect, BLEND_ALPHA);
	Obj_SetRenderPriority(pfPlayerCutInNameEffect, 60);
	ObjPrim_SetTexture(pfPlayerCutInNameEffect, GetCurrentScriptDirectory() ~ "./bom_name_06.png");
	ObjSprite2D_SetDestRect(pfPlayerCutInNameEffect, -120, -18, 120, 18);
	ObjSprite2D_SetSourceRect(pfPlayerCutInNameEffect, 0, 0, 255, 40);
	
	let eScale = 10;
	
	let eAlpha = 0;
	
	let xOff = 100;
	yOff = 500;
	
	let eXOff = xOff;
	let eYOff = -yOff;
	
	loop(20){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 + eXOff);
			ObjRender_SetY(pfPlayerCutInNameEffect, 455 + eYOff);
			
			ObjRender_SetScaleXYZ(pfPlayerCutInNameEffect, eScale, eScale, eScale);
			ObjRender_SetAlpha(pfPlayerCutInNameEffect, eAlpha);
			
			eScale -= 10/22;
			eAlpha += 195/20;
			
			eXOff -= xOff/20;
			eYOff += yOff/20;
			yield;
		}
	}
	
	loop(5){yield;}
	
	let x = 14;
	let y = 438;
	
	while(x > 0 && !pfPlayerCutInDpellNameDeleted){
		ObjRender_SetY(pfPlayerCutInNameEffect, 430);
		
		y -= x;
		
		if(y < 200){
			x -= 0.58;
		}
		yield;
	}
	

	
	loop(20){yield;}
	
	xOff = 0;
	
	loop(15){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 - xOff);
			xOff -= 10;
			
			yield;
		}
	}
	
	if(!pfPlayerCutInDpellNameDeleted){
		Obj_Delete(pfPlayerCutInNameEffect);
		
		pfPlayerCutInDpellNameDeleted = true;
		pfPlayerCutInDpellNameDeleted = true;
	}
}

task DeleteSpellName{
	if(!pfPlayerCutInDpellNameDeleted){
		
		pfPlayerCutInDpellNameDeleted = true;
		
		Obj_Delete(pfPlayerCutInSpellName);
		if(!pfPlayerCutInSpellNameGhostDeleted){Obj_Delete(pfPlayerCutInSpellNameGhost);}
		if(!pfPlayerCutInDpellNameDeleted){Obj_Delete(pfPlayerCutInNameEffect);}
	}
}
	
}

task TSpellKujiru
{
	let current = GetCurrentScriptDirectory();
	let imgEffect = current ~ "./musou_effect.png";
	spelltime = true;
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,15);

	let t = 0;
	let t2 = 1;
	let t3 = 0;
	SetPlayerInvincibilityFrame(380);//無敵時間を設定
	let angle = rand(0, 360);
    SpellUseName(" ",255,255,255);
	PlaySound("cardcall",100,0);
	let wat = GetPlayerX;
	t2=200;
	wait(40);
	PlaySound("bom_06",80,0);
	ascent(i in 0 .. 8){
	loop(3){
	ascent(i in 0 .. 7){
	let ar = GetIntersectionRegistedEnemyID;
	let sht = [7,8,9,10,11,12,13];
	KujiruBombBullet(GetPlayerX,GetPlayerY,0,i*360/7+t*20,0,100,sht[i],true);
	PlaySound("LaserShort",50,0);
	}
		//Musou(angle + 45*i);
		t++;
		t2-=2.5;
		t3++;
		
		wait(8);
		}
	}
	loop(60){
		yield;
	}
	spelltime = false;
	Obj_Delete(objManage);
	
task KujiruBombBullet(x,y,spd,dir,dmg,pdmg,shtcl,h)
{
	let shotcolor = shtcl;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let t3 = 10;
	let r= rand(10,20);
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
    Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	let c = false;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,t2-3*sin(t*2),7,0);
		tail(mx, my, mangle, shtcl);
		ObjMove_SetSpeed(mainobj,t-12);
		//DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, mx, my, 30);
		ObjSpell_SetIntersectionCircle(spell,mx,my,20);
		t++;
		if(h==true)
		{
		if(!c){
		let angle = 0;
		let nearObj=-1;
		let EnemyObjectArray=GetIntersectionRegistedEnemyID;
		let dis=0;
		let Dis=1000^2;
		if(length(EnemyObjectArray)!=0)
		{
			ascent(i in 0..length(EnemyObjectArray))
			{
			dis=(ObjRender_GetY(EnemyObjectArray[i])-ObjRender_GetY(mainobj))^2+(ObjRender_GetX(EnemyObjectArray[i])-ObjRender_GetX(mainobj))^2;
			if(dis<Dis)
			{
				nearObj=EnemyObjectArray[i];
				Dis=dis;
			}
			}
		}
		if(nearObj!=-1)
		{
			angle=atan2(ObjRender_GetY(nearObj)-ObjRender_GetY(mainobj),ObjRender_GetX(nearObj)-ObjRender_GetX(mainobj));
		}
		else{angle=dir;}
		wait(r);
		ObjMove_SetAngle(mainobj,angle+rand(-1,1)*20);
	c = true;
			}
		}
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,5,mangle,0,10^10,shtcl);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 210;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 210;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,4,0);
			t2+=0.1;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}

task tail(x, y, z, shtcl){
		let obj2 = CreatePlayerShotA1(x,y,5,z,0,10^10,shtcl);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 210;
		let t2 = 1;
		ObjMove_SetMaxSpeed(obj2,4);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 210;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		loop(20)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,7,0);
			t2+=0.1;
			yield;
			}
		Obj_Delete(obj2);
	}

task SpellUseName(n,r,g,b){
	
	pfPlayerCutInDpellNameDeleted = false;
	pfPlayerCutInSpellNameGhostDeleted = false;
	


	
	let tScale1 = 10;
	let tScale2 = 10;
	
	let tAlpha1 = 0;
	let tAlpha2 = 0;
	
	let yOff = 400;
	
	let tYOff1 = -yOff;
	let tYOff2 = -yOff;
	
	
	pfPlayerCutInDpellNameDeleted = false;
	
	pfPlayerCutInNameEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(pfPlayerCutInNameEffect, BLEND_ALPHA);
	Obj_SetRenderPriority(pfPlayerCutInNameEffect, 60);
	ObjPrim_SetTexture(pfPlayerCutInNameEffect, GetCurrentScriptDirectory() ~ "./bom_name_06.png");
	ObjSprite2D_SetDestRect(pfPlayerCutInNameEffect, -120, -18, 120, 18);
	ObjSprite2D_SetSourceRect(pfPlayerCutInNameEffect, 0, 0, 255, 40);
	
	let eScale = 10;
	
	let eAlpha = 0;
	
	let xOff = 100;
	yOff = 500;
	
	let eXOff = xOff;
	let eYOff = -yOff;
	
	loop(60){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 + eXOff);
			ObjRender_SetY(pfPlayerCutInNameEffect, 440 + eYOff);
			
			ObjRender_SetScaleXYZ(pfPlayerCutInNameEffect, eScale, eScale, eScale);
			ObjRender_SetAlpha(pfPlayerCutInNameEffect, eAlpha);
			
			eScale -= 9/60;
			eAlpha += 195/60;
			
			eXOff -= xOff/60;
			eYOff += yOff/60;
			yield;
		}
	}
	
	loop(80){yield;}
	
	let x = 14;
	let y = 218;
	
	while(x > 0 && !pfPlayerCutInDpellNameDeleted){
		ObjRender_SetY(pfPlayerCutInNameEffect, 430);
		
		y -= x;
		
		if(y < 200){
			x -= 0.58;
		}
		yield;
	}
	

	
	loop(120){yield;}
	
	xOff = 0;
	
	loop(65){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 500 - xOff);
			xOff -= 10;
			
			yield;
		}
	}
	
	if(!pfPlayerCutInDpellNameDeleted){
		Obj_Delete(pfPlayerCutInNameEffect);
		
		pfPlayerCutInDpellNameDeleted = true;
		pfPlayerCutInDpellNameDeleted = true;
	}
}

task DeleteSpellName{
	if(!pfPlayerCutInDpellNameDeleted){
		
		pfPlayerCutInDpellNameDeleted = true;
		
		Obj_Delete(pfPlayerCutInSpellName);
		if(!pfPlayerCutInSpellNameGhostDeleted){Obj_Delete(pfPlayerCutInSpellNameGhost);}
		if(!pfPlayerCutInDpellNameDeleted){Obj_Delete(pfPlayerCutInNameEffect);}
	}
}
	
}

function TExpan(px,py,maxv,t,r,g,b)
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./grav_00.png";
	let scale = 0;
	let v = 0;
	let z = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,55,55);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			ObjRender_SetAngleZ(obj,z*20);
			z++;
			yield;
			}
			Obj_Delete(obj);
		}
}

function TExpan2(px,py,maxv,t,r,g,b) // Missile Explode
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./del_en_00.png";
	let scale = 0;
	let v = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,399,399);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			yield;
			}
			Obj_Delete(obj);
		}
}


		
task etama(r,a,type){
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"eff2.png";
	let dir = rand(0,359);
	let angle = rand(0,359);
	let size = 0.5+r/150;
	let s = size;
	let ra = r;
	let c = 0;
	let m = -10;
	let cp = rand(-7,7);
	let alpha = 0;
	let count = 0;
	let alphaplus = 255/ra;
	ObjPrim_SetTexture(obj,img);
	if(type==1){ObjSprite2D_SetSourceRect(obj,32,226,64,254);}
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetAlpha(obj,0);
	while(r>0){
	ObjRender_SetPosition(obj,GetPlayerX+r*cos(dir),GetPlayerY+r*sin(dir),0);
	ObjRender_SetAngleXYZ(obj,0,0,angle+c*20);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetAlpha(obj,alpha*5);
	if(r>ra/2){alpha += alphaplus+1;}
	else{
	alpha -= alphaplus;
	if(alpha<=0){Obj_Delete(obj);}
	}
	r -= 10+c;
	c -= 0.1;
	yield;
	}
	Obj_Delete(obj);
}

function TCharge01(x,y,size,frame,r,g,b){
    let t = 0;
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"rei_en_00.png";
	ObjPrim_SetTexture(obj,img);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ObjSprite2D_SetSourceRect(obj,0,0,300,259);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetPosition(obj,x,y,0);
	ObjRender_SetAlpha(obj,0);
	ObjRender_SetScaleXYZ(obj,size,size,0);
	ObjRender_SetColor(obj,r,g,b);
	TZ;
	TAlpha;
	TShrink;
	return obj;
	task TAlpha{
		let l=10;
		let alpha=255/l;
		loop(l){
			ObjRender_SetAlpha(obj,alpha);
			alpha+=255/(l*2);
			yield;
			}
		}
		task TZ{
		loop(100){
			ObjRender_SetAngleZ(obj,t*10);
			t--;
			yield;
			}
		}
	task TShrink{
		let l=frame;
		let a = size*2/l/l;
		ascent(i in 0..l){
			ObjRender_SetScaleXYZ(obj,size,size,0);
			ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
			size = size-i*a;
			if(Obj_IsDeleted(GetPlayerID)){Obj_Delete(obj);}
			yield;
			}
		Obj_Delete(obj);
		
	}
}

task fragment(shot,size,num){
		if(!Obj_IsDeleted(shot)){
		loop(num){
		realTask;
		}
		}
			task realTask{
			let obj=ObjPrim_Create(OBJ_SPRITE_2D);
			let img=GetCurrentScriptDirectory~"effbreak.png";
			let s = rand(0.8,1.2)+size;
			let pic = ObjShot_GetImageID(shot);
			let color = GetShotDataInfoA1(pic,TARGET_ENEMY,INFO_DELAY_COLOR);
			let rect = [0,0,32,32];
			ObjPrim_SetTexture(obj,img);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			ObjSprite2D_SetDestCenter(obj);
			ObjRender_SetScaleXYZ(obj,s,s,0);
			ObjRender_SetAngleXYZ(obj,0,0,rand(0,359));
			ObjRender_SetBlendType(obj,BLEND_ALPHA);
			ObjRender_SetColor(obj,color[0],color[1],color[2]);
			Obj_SetRenderPriority(obj,0.21);
			ObjShot_SetIntersectionEnable(shot,false);
			let x = ObjMove_GetX(shot);
			let y = ObjMove_GetY(shot);
			if(x!=0 && y!=0){
			ascent(i in 0..7){
			ObjRender_SetPosition(obj,x,y,0);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			rect[0] = rect[0]+32;
			rect[2] = rect[2]+32;
			wait(3);
			}
			}
			Obj_Delete(obj);
			}
		}
		
task spongy(shot,t){
		let cloud = ObjShot_GetImageID(shot);
		let obj=ObjPrim_Create(OBJ_SPRITE_2D);
		if(!Obj_IsDeleted(shot)){
		let img=GetCurrentScriptDirectory()~"AllStarShot.png";
		let s = 1;
		let adc = false;
		let rect = GetShotDataInfoA1(cloud,TARGET_ENEMY,INFO_RECT);
		let dir = ObjMove_GetAngle(shot)+90;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetPosition(obj,ObjMove_GetX(shot),ObjMove_GetY(shot),0);
		ObjRender_SetAngleXYZ(obj,0,0,dir);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
	 if( (cloud>=1 && cloud<=41) || (cloud>=58 && cloud<=73) || (cloud>=106 && cloud <=121)
	 || (cloud>=170 && cloud<=185) || (cloud>=233 && cloud<=239)
	 || (cloud>=248 && cloud <=252) || (cloud>=269 && cloud<=283)
	 || (cloud>=300 && cloud<=307) || (cloud>=340 && cloud<=346)
	 || (cloud>=355 && cloud<=362) || (cloud>=371 && cloud<=382)
	 || (cloud>=399 && cloud<=408)){
	 adc = true;
	 ObjRender_SetBlendType(obj,BLEND_ADD_RGB);
	 }
		if(cloud>=41){
		ascent(i in 0..t){
		ObjRender_SetScaleXYZ(obj,s,s,0);
		if(adc==false){ObjRender_SetAlpha(obj,255-i*255/t);}
		if(adc==true){ObjRender_SetColor(obj,255-i*255/t,255-i*255/t,255-i*255/t);}
		s += 0.1;
		yield;
		}
		}
		Obj_Delete(obj);
		}
		}

function GetDistance(x1,y1,x2,y2){
return((|((x2-x1)^2+(y2-y1)^2)^(1/2)|));
}

task TMagicCircle
{


	let countVertex = 40;
	let listRadius = [];
	let t = 0;
	loop(countVertex)
	{
		listRadius = listRadius ~ [0];
	}

	let path = current ~ "spell_card_00.png";
	let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D);
	ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
	ObjPrim_SetVertexCount(obj, countVertex);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);

	ascent(iVert in 0..countVertex / 2)
	{
		let left = iVert * 128;
		let indexVert = iVert * 2;
		ObjPrim_SetVertexUVT(obj, indexVert + 0, left, 0);
		ObjPrim_SetVertexUVT(obj, indexVert + 1, left, 64);		
	}
	let cx = 0;
	let cy = 0;
	let maxRadius = 228;
	let alpha = 0;
	let frame = 0;
	let angleRender = 0;
	let frameInvOld = 0;

	while(true)
	{
		let frameInv = GetPlayerInvincibilityFrame();

		if(frameInv <= 0)
		{
			Obj_SetVisible(obj, false);
			frameInvOld = 0;
		}
		else
		{
			if(frameInvOld == 0)
			{
				//???
				ascent(iVert in 0..countVertex)
				{
					listRadius[iVert] = 0;
				}
				alpha = 0;
				frame = 0;
			}
			frameInvOld = frameInv;

			let px = GetPlayerX();
			let py = GetPlayerY();

			alpha += 1 / 120;
			alpha = min(alpha, 1);
			angleRender += 180 / countVertex / 2 *sin(t*2);
			Obj_SetVisible(obj, true);
            t++;
			frameInv = min(100, frameInv);
			let rRate = frameInv / 100;

			ascent(iVert in 0..countVertex / 2)
			{
				let indexVert = iVert * 2;
				let angle = 360 / (countVertex / 2 - 1) * iVert;

				let vx1 = listRadius[indexVert] * cos(angle);
				let vy1 = listRadius[indexVert] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);

				let vx2 = listRadius[indexVert+1] * cos(angle);
				let vy2 = listRadius[indexVert+1] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);

				//?????
				if(frame >= 0)
				{//??
					let dr = (maxRadius * rRate - listRadius[indexVert]) / 8;
					listRadius[indexVert] = listRadius[indexVert] + dr;
				}
				if(frame > 10)
				{//??
					let rRateIn = rRate - 0.12;
					if(rRateIn < 0){rRateIn=0;}
					let dr= (maxRadius * rRateIn - listRadius[indexVert + 1]) / 16;
					listRadius[indexVert + 1] = listRadius[indexVert + 1] + dr;
				}

			}
            if(type==0)
			{
			ObjRender_SetColor(obj, 164 * alpha, 200 * alpha, 255 * alpha);
			}
			if(type==1)
			{
			ObjRender_SetColor(obj, 164 * alpha, 255 * alpha, 164 * alpha);
			}
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetAngleXYZ(obj,t,t, t*5);

			frame++;
		}

		yield;
	}
}

task TMagicCircle2
{


	let countVertex = 120;
	let listRadius = [];
	let t = 0;
	loop(countVertex)
	{
		listRadius = listRadius ~ [0];
	}

	let path = current ~ "spell_eff_00.png";
	let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D);
	ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
	ObjPrim_SetVertexCount(obj, countVertex);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);

	ascent(iVert in 0..countVertex / 2)
	{
		let left = iVert * 128;
		let indexVert = iVert * 2;
		ObjPrim_SetVertexUVT(obj, indexVert + 0, left, 0);
		ObjPrim_SetVertexUVT(obj, indexVert + 1, left, 64);		
	}
	let cx = 0;
	let cy = 0;
	let maxRadius = 172;
	let alpha = 0;
	let frame = 0;
	let angleRender = 0;
	let frameInvOld = 0;

	while(true)
	{
		let frameInv = GetPlayerInvincibilityFrame();

		if(frameInv <= 0)
		{
			Obj_SetVisible(obj, false);
			frameInvOld = 0;
		}
		else
		{
			if(frameInvOld == 0)
			{
				//???
				ascent(iVert in 0..countVertex)
				{
					listRadius[iVert] = 0;
				}
				alpha = 0;
				frame = 0;
			}
			frameInvOld = frameInv;

			let px = GetPlayerX();
			let py = GetPlayerY();

			alpha += 1 / 120;
			alpha = min(alpha, 1);
			angleRender += 180 / countVertex / 2 *sin(t*2);
			Obj_SetVisible(obj, true);
            t--;
			frameInv = min(100, frameInv);
			let rRate = frameInv / 100;

			ascent(iVert in 0..countVertex / 2)
			{
				let indexVert = iVert * 2;
				let angle = 360 / (countVertex / 2 - 1) * iVert;

				let vx1 = listRadius[indexVert] * cos(angle);
				let vy1 = listRadius[indexVert] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);

				let vx2 = listRadius[indexVert+1] * cos(angle);
				let vy2 = listRadius[indexVert+1] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);

				//?????
				if(frame >= 0)
				{//??
					let dr = (maxRadius * rRate - listRadius[indexVert]) / 8;
					listRadius[indexVert] = listRadius[indexVert] + dr;
				}
				if(frame > 10)
				{//??
					let rRateIn = rRate - 0.12;
					if(rRateIn < 0){rRateIn=0;}
					let dr= (maxRadius * rRateIn - listRadius[indexVert + 1]) / 16;
					listRadius[indexVert + 1] = listRadius[indexVert + 1] + dr;
				}

			}

			if(type==0)
			{
			ObjRender_SetColor(obj, 255 * alpha, 192 * alpha, 132 * alpha);
			}
			if(type==1)
			{
			ObjRender_SetColor(obj, 164 * alpha, 200 * alpha, 255 * alpha);
			}
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetAngleXYZ(obj,t/2,t/2, t*5);

			frame++;
		}

		yield;
	}
}

task TExplosion
{
	let path = GetCurrentScriptDirectory() ~ "Explode.png";
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ObjSprite2D_SetSourceRect(obj, 0, 0, 64, 64);
	ObjSprite2D_SetDestRect(obj, -32, -32, 32, 32);
	ObjRender_SetPosition(obj, GetPlayerX, GetPlayerY, 0);
	let alpha = 255;
	let scale = 0;
	let dis = 0;
	let px = GetPlayerX;
	let py = GetPlayerY;
	ExplosionCircle;
	DeleteCircle;
	task ExplosionCircle
	{
		loop(30)
		{
			scale += 0.2;
			alpha -= 9;
			ObjRender_SetColor(obj, alpha, alpha, alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetScaleXYZ(obj, scale, scale, 1);
			yield;
		}
		Obj_Delete(obj);
	}
	task DeleteCircle
	{
		wait(GetPlayerRebirthFrame);
		if(spelltime==false)
		{
			loop(40)
			{
			let arr = GetShotIdInCircleA2(GetStgFrameWidth/2,GetStgFrameHeight/2,600,TARGET_ENEMY);
			DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, px, py, dis);
			dis += 25;
			yield;
			}
		}
	}
}

task Homing(obj,h_obj,maxTraverse){  // max. angle of traverse
	let angle = ObjMove_GetAngle(obj);
	let dir = 0;
	let boss = GetIntersectionRegistedEnemyID;
    while(! Obj_IsDeleted(obj) && Obj_GetValueD(h_obj,"HomingOrNot",1)==1 && FindTarget!=-1) {
        ObjMove_SetAngle(obj, angle);
		maxTraverse += 0.2;
		if(length(boss)>=1){
		dir = atan2(ObjMove_GetY(h_obj) - ObjMove_GetY(obj),
                        ObjMove_GetX(h_obj) - ObjMove_GetX(obj));
						if(ObjRender_GetX(h_obj)==0 && ObjRender_GetY(h_obj) ==0){
							if(FindTarget!=-1)
							{
								h_obj = FindTarget;
							}
							else
							{
								break;
							}
						}
						}
        let diff = dir - angle;
        while(diff >= 180) { diff -= 360; }    // adjust the range
        while(diff < -180) { diff += 360; }

        let diffAbs = (|diff|);
        if(diffAbs < maxTraverse) {
            angle = dir;
        } else {
            angle += maxTraverse * diff / diffAbs;
        }
		yield;
    }
}	
	
function FindTarget{
	let enemy_id = GetIntersectionRegistedEnemyID;
	let mindis = 999;
	let h_obj;
	if(length(enemy_id)>0){
	h_obj = enemy_id[0];
	ascent(i in 0..length(enemy_id)){
	let dis = GetDistance(GetPlayerX,GetPlayerY,ObjMove_GetX(enemy_id[i]),ObjMove_GetY(enemy_id[i]));
		if(mindis>dis){
		mindis = dis;
		h_obj = enemy_id[i];
		}
	}
	return h_obj;
	}
	else
	{
	return -1;
	}
}

task PlaySound(str,v,w){
	if(str == "Laser7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Laser7.wav");}
	if(str == "Shot7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot7.wav");}
	if(str == "Shot8"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot8.wav");}
	if(str == "Shot9"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot9.wav");}
	if(str == "Charge1"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge1.wav");}
	if(str == "Charge2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge2.wav");}
	if(str == "Charge3"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge3.wav");}
	if(str == "Charge4"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge4.wav");}
	if(str == "Eff2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Eff2.wav");}
	if(str == "se_shot"){ObjSound_Load(s,GetCurrentScriptDirectory~"se_shot.wav");}
	if(str == "Slash"){ObjSound_Load(s,GetCurrentScriptDirectory~"Slash.wav");}
	if(str == "cardcall"){ObjSound_Load(s,GetCurrentScriptDirectory~"cardcall.wav");}
	if(str == "LenenShot3"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenShot3.wav");}
	if(str == "bom_06"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_06.wav");}
	if(str == "bom_05"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_05.wav");}
	if(str == "bom_07"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_07.wav");}
	if(str == "bom_10"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_10.wav");}
	if(str == "j_barrier"){ObjSound_Load(s,GetCurrentScriptDirectory~"j_barrier.wav");}
	if(str == "freeze_00"){ObjSound_Load(s,GetCurrentScriptDirectory~"freeze_00.wav");}
	if(str == "flash_00"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_flash_00.wav");}
	if(str == "flash_01"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_flash_01.wav");}
	if(str == "LaserDelayLong"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserDelayLong.wav");}
	if(str == "LaserLong"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserLong.wav");}
	if(str == "LaserShort"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserShort.wav");}
	loop(w){yield;}
	ObjSound_SetSoundDivision(s,SOUND_SE);
	ObjSound_SetVolumeRate(s,v);
	ObjSound_Play(s);
	/*loop(120){yield;}
	Obj_Delete(s);*/
	}

				task ScreenShake(time){
				loop(time/2){
				Set2DCameraFocusX(Get2DCameraX + rand(-8, 8));
				Set2DCameraFocusY(Get2DCameraY + rand(-8, 8));
				yield;
				Reset2DCamera;
				yield;
				}
				Reset2DCamera;
			}	

function wait(t){
	loop(t){yield;}
	}
