#TouhouDanmakufu[Player]
#ScriptVersion[3]	
#ID["saragi"]
#Title["徒雲 蛇穴丸"]
#Text["Adagumo no Saragimaru [r] Made By SKN SMR"]
#Image["./Cutin.png"]
#ReplayName["saragi"]

let objPlayer = GetPlayerObjectID();
let objSlowShot = ID_INVALID;
let current = GetCurrentScriptDirectory();
let enemy;
let focus = false;
let type = 0;
let vx = 5;
let vy = 2;
let spelltime = false;
let arr1 = [];
let arr2 = [];
let arr3 = [];
let arr4 = [];
let Uber = 0;
let Uberblink = 0;
let playerPower = 500;
let lwidth = 0;
let useBrokenLevelThreeLasers = true;
let s = ObjSound_Create;
@Initialize
{
	SetPlayerSpeed(vx, vy);
	SetPlayerClip(0,0,GetStgFrameWidth,GetStgFrameHeight);
	SetPlayerDownStateFrame(60);
	SetPlayerRebirthFrame(20);
	let path = current ~ "MarisaShotData.txt";
	LoadPlayerShotData(path); //???????

	ObjPlayer_AddIntersectionCircleA1(objPlayer, 0, 0, 2, 25);
	LoadSound(GetCurrentScriptDirectory~"graze.wav");
	LoadSound(GetCurrentScriptDirectory~"se_shot.wav");
	LoadSound(GetCurrentScriptDirectory~"Eff2.wav");
	LoadSound(GetCurrentScriptDirectory~"Eff1.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot6.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot7.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot8.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	LoadSound(GetCurrentScriptDirectory~"Laser4.wav");
	LoadSound(GetCurrentScriptDirectory~"Laser7.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge1.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge2.wav");
	LoadSound(GetCurrentScriptDirectory~"ShotM2.wav");
	LoadSound(GetCurrentScriptDirectory~"ShotM.wav");
	LoadSound(GetCurrentScriptDirectory~"Boon1.wav");
	LoadSound(GetCurrentScriptDirectory~"Boon2.wav");
	LoadSound(GetCurrentScriptDirectory~"1up.wav");
	LoadSound(GetCurrentScriptDirectory~"item_00.wav");
	LoadSound(GetCurrentScriptDirectory~"SpellCard.wav");
	LoadSound(current~"se_pldead.wav");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleA.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleB.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleG.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleO.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleP.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleR.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleS.png");
	LoadTexture(GetCurrentScriptDirectory~"/circle/circleY.png");
	TImage();
	TShot();
	HitBox;
	TMagicCircle;
	Orb;
}



@MainLoop
{
	enemy = GetAllEnemyID;
	yield;
}

@FinalizeShot
{
}

@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_SPELL)
	{
		//????????
		let spell = GetPlayerSpell();
		if(spell >= 1)
		{
			SetScriptResult(true);
			SetPlayerSpell(spell-1);
			alternative(focus)
			case(true){TSpell1;}
			case(false){TSpell2;}
			
		}
		else
		{
			SetScriptResult(false);
		}
	}
	case(EV_HIT)
	{
		PlaySE(GetCurrentScriptDirectory~"se_pldead.wav");
		TExplosion();
	}
	case(EV_PLAYER_REBIRTH)
	{
		//??
		SetPlayerSpell(3);
		SetPlayerInvincibilityFrame(180);
		SetPlayerSpell(1);
	}
		case(EV_GRAZE){
			PlaySE(GetCurrentScriptDirectory~"graze.wav");
		}
			case(EV_GET_ITEM)
		{
			let itemType = GetEventArgument(0);
			alternative(itemType)
				case(ITEM_1UP){
					PlaySE(current~"./1up.wav");
					SetPlayerLife(GetPlayerLife);
					WriteLog("ITEM_1UP");
				}
				case(ITEM_1UP_S){
					PlaySE(current~"./1up.wav");
					SetPlayerLife(GetPlayerLife);
					WriteLog("ITEM_1UP_S");
				}
				case(ITEM_SPELL){
					PlaySE(current~"./item_00.wav");
					SetPlayerSpell(GetPlayerSpell);
					WriteLog("ITEM_SPELL");
				}
				case(ITEM_SPELL_S){
					PlaySE(current~"./item_00.wav");
					SetPlayerSpell(GetPlayerSpell);
					WriteLog("ITEM_SPELL_S");
				}
				case(ITEM_POWER){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER");
				}
				case(ITEM_POWER_S){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER_S");
				}
				case(ITEM_POINT){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER");
				}
				case(ITEM_POINT_S){
					PlaySE(current~"./item_00.wav");
					WriteLog("ITEM_POWER_S");
				}
		}
	
}

task TImage
{
	let f = 0;
	let f2 = 0;
	let px = 32;
	let py = 48;
	let path = GetCurrentScriptDirectory() ~ "Saragimaru.png";
	ObjPrim_SetTexture(objPlayer, path);
	Obj_SetRenderPriorityI(objPlayer,45);
	loop
	{
		if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py, px, py*2);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py, px*2, py*2);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py, px*3, py*2);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py, px*4, py*2);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py, px*5, py*2);}
			if(f2>=10&& f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py, px*6, py*2);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py, px*7, py*2);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7,py, px*8, py*2);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py*2, px, py*3);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py*2, px*2, py*3);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py*2, px*3, py*3);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py*2, px*4, py*3);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py*2, px*5, py*3);}
			if(f2>=10 && f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py*2, px*6, py*3);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py*2, px*7, py*3);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7, py*2, px*8, py*3);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else
		{
			if(f<6){ObjSprite2D_SetSourceRect(objPlayer, 0, 1, px, 48);}
			if(f>=6&& f<=12){ObjSprite2D_SetSourceRect(objPlayer, px+0, 1, px*2, 48);}
			if(f>=12 && f<=18){ObjSprite2D_SetSourceRect(objPlayer, px*2+0, 1, px*3, 48);}
			if(f>=18 && f<=24){ObjSprite2D_SetSourceRect(objPlayer, px*3+0, 1, px*4, 48);}
			if(f>=24 && f<=30){ObjSprite2D_SetSourceRect(objPlayer, px*4+0, 1, px*5, 48);}
			if(f>=30 && f<=36){ObjSprite2D_SetSourceRect(objPlayer, px*5+0, 1, px*6, 48);}
			if(f>=36 && f<=42){ObjSprite2D_SetSourceRect(objPlayer, px*6+0, 1, px*7, 48);}
			if(f>=42){ObjSprite2D_SetSourceRect(objPlayer, px*7+0, 1, px*8, 48);}
			if(f>=48){f=0;}
			f++;
			f2 = 0;
		}
		ObjSprite2D_SetDestCenter(objPlayer);
		yield;
	}

}


task Orb
{
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr1 = arr1 ~ [obj];
	}
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr2 = arr2 ~ [obj];
	}
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr3 = arr3 ~ [obj];
	}
	if(focus == false){
	ascent(i in 0..8) // Generate Orbs
	{
		let obj= CreateTool;
		arr4 = arr4 ~ [obj];
		}
	}
	if(focus == true){
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr4 = arr4 ~ [obj];
		}
	}
	

	/*
	1.U:Blue missle / F:Green missle / Bomb: The sun thing
	2.U:Illution Laser [spead] / F:Flame / Bomb:master spark
	3.U:Spread Shot / F:Green Stars (Reisen) / Bomb: Marisa B 11
	4.U:Cold Inferno / F:Alice 11 / Bomb:Cold star
	*/
	ascent(i in 0..4)
	{
		Orb1(arr1[i],i);
		Orb2(arr2[i],i);
		Orb3(arr3[i],i);
		if(focus==true)
	{
		Orb4(arr4[i],i);
	}
		
	}


	if(focus==false)
	{
		ascent(i in 0..8)
	{
		Orb4(arr4[i],i);
	}
    }
		task Orb1(obj,num)
		{
			let ufco = [[-20,-15],[-40,-15],[40,-15],[20,-15]];
			let fco = [[18,-15],[7,-25],[-7,-25],[-18,-15]];
			let count = 0;
			let dif = [[-0,0],[-0,0],[0,0],[0,0]];
			let way = [1,-1,1,-1];
			let time = 10;
			let fcount = 0;
			let t = 0;
			let cenA = GetPlayerX+20;
			let dn0 = 0;
			let dn1 = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetDestRect(obj,-6,-6,7,7);
			ObjSprite2D_SetSourceRect(obj,0,240,16,256);
			//AfterOrb(obj,209,161,224,175,0);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=0){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				if(focus==true)
				{
				ObjRender_SetPosition(arr1[0],GetPlayerX+30+ufco[num][0]*sin(count*1.5)/1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[1],GetPlayerX+40+ufco[num][0]*sin(count*-1.5)/1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[2],GetPlayerX-40+ufco[num][0]*sin(count*1.5)/1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[3],GetPlayerX-30+ufco[num][0]*sin(count*-1.5)/1.5,GetPlayerY+ufco[num][1]+dn1,0);
				}
				if(focus==false)
				{
				ObjRender_SetPosition(arr1[0],GetPlayerX+70+ufco[num][0]*sin(count*1.6)*1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[1],GetPlayerX+80+ufco[num][0]*sin(count*-1.6)*1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[2],GetPlayerX-80+ufco[num][0]*sin(count*1.6)*1.5,GetPlayerY+ufco[num][1]+dn1,0);
				ObjRender_SetPosition(arr1[3],GetPlayerX-70+ufco[num][0]*sin(count*-1.6)*1.5,GetPlayerY+ufco[num][1]+dn1,0);
				}
				ObjRender_SetAngleXYZ(obj,0,0,count*way[num]*10);
                ObjRender_SetScaleXYZ(obj,1.2,1.2,0);
				count++;
				if(focus==true && fcount<10)
				{
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==false && fcount>0)
				{
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
				}
				yield;
			}
		}
		
		task Orb2(obj,num)
		{
			let ufco = [[-40,10],[-20,-25],[20,-25],[40,10]];
			let fco = [[0,-30],[0,-30],[0,-30],[0,-30]];
			let count = 0;
			let dif = [[34,8],[20,-10],[-20,-0],[-34,8]];
			let way = [1,1,-1,-1];
			let time = 10;
			let fcount = 0;
			let dn0 = 0;
			let dn1 = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetDestRect(obj,-6,-6,7,7);
			ObjSprite2D_SetSourceRect(obj,226,161,240,175);
			LaserGraphic;
			LaserEffect;
			AfterOrb(obj,209,161,224,175,1);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=1){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);
				//ObjRender_SetAngleXYZ(obj,0,0,count*way[num]*10);
                                ObjRender_SetScaleXYZ(obj,1.1+0.2*sin(count*8),1.1+0.2*sin(count*8),0);
				count++;
				if(focus==true && fcount<10)
				{
				    ObjSprite2D_SetSourceRect(obj,114,161,128,175);
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==false && fcount>0)
				{
				    ObjSprite2D_SetSourceRect(obj,226,161,240,175);
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
				}
				yield;
			}
			//GetVirtualKeyState(VK_SHOT)==KEY_HOLD
			task LaserEffect
			{
				let ball = ObjPrim_Create(OBJ_SPRITE_2D); // graphic
				let img = GetCurrentScriptDirectory~"Sprite.png";
				ObjPrim_SetTexture(ball,img);
				ObjSprite2D_SetSourceRect(ball,0,192,32,224);
				ObjSprite2D_SetDestCenter(ball);
				ObjRender_SetBlendType(ball,BLEND_ADD_ARGB);
				Obj_SetRenderPriorityI(ball,44);
				ObjRender_SetColor(ball,192,192,192);
				while(!Obj_IsDeleted(ball))
				{
					if(GetVirtualKeyState(VK_SHOT)==KEY_HOLD && type==1 && GetPlayerState==STATE_NORMAL && GetVirtualKeyState(VK_SLOWMOVE)==KEY_FREE){Obj_SetVisible(ball,true);}
					else{Obj_SetVisible(ball,false);}
					ObjRender_SetPosition(ball,ObjRender_GetX(obj),ObjRender_GetY(obj),0);
					ObjRender_SetScaleXYZ(ball,0.8+0.1*sin(count*25),0.8+0.1*sin(count*25),0);
					yield;
				}
			}
			task LaserGraphic
			{
				let laser = ObjPrim_Create(OBJ_SPRITE_2D); // graphic
				let img = GetCurrentScriptDirectory~"Sprite.png";
				let angle = [262,270,270,278];
				ObjPrim_SetTexture(laser,img);
				ObjSprite2D_SetSourceRect(laser,0,176,512,192);
				ObjSprite2D_SetDestCenter(laser);
				ObjRender_SetBlendType(laser,BLEND_ADD_ARGB);
				ObjRender_SetAngleXYZ(laser,0,0,angle[num]-180);
				while(!Obj_IsDeleted(obj))
				{
					ObjRender_SetPosition(laser,ObjRender_GetX(obj)+256*cos(angle[num]),ObjRender_GetY(obj)+256*sin(angle[num]),0);
					ObjSprite2D_SetSourceRect(laser,count*7.5,176,512+count*7.5,192);
					ObjRender_SetScaleY(laser,lwidth/4);
					if(GetPlayerState==STATE_DOWN || lwidth<=0 || type!=1 || IsPlayerSpellActive){Obj_SetVisible(laser,false);}
					else{Obj_SetVisible(laser,true);}
					let eneid = GetIntersectionRegistedEnemyID;
					ascent(i in 0..length(eneid))
					{
						let lx = ObjRender_GetX(obj);
						let ly = ObjRender_GetY(obj);
						if(count%4==0 && GetVirtualKeyState(VK_SHOT)==KEY_HOLD && type==1 && focus==false && !IsPlayerSpellActive && GetPlayerState!=STATE_DOWN)
						{PlaySound("Laser4",10,0);}
						if(IsIntersected_Line_Circle(lx,ly,lx+600*cos(angle[num]),ly+600*sin(angle[num]),24,ObjMove_GetX(eneid[i]),ObjMove_GetY(eneid[i]),10)
						&& count%4==0 && GetVirtualKeyState(VK_SHOT)==KEY_HOLD && type==1 && focus==false && !IsPlayerSpellActive && GetPlayerState!=STATE_DOWN)
						{
							let dis = GetObjectDistance(obj,eneid[i]);
							//LaserDamage(eneid[i],ObjRender_GetX(obj)+dis*cos(angle[num]),ObjRender_GetY(obj)+dis*sin(angle[num]),angle[num]);
							//ObjRender_SetColor(laser,0,0,255);
							//ObjRender_SetColor(laser, 100, 100, 255);
						}
					}
					yield;
				}
			}
		}
		
		
		task Orb3(obj,num)
		{
			let ufco = [[-15,35],[-30,-25],[30,-25],[15,35]];
			let fco = [[-45,0],[0,-45],[45,0],[0,45]];
			let count = 0;
			let dif = [[-30,-35],[30,-20],[15,25],[-15,10]];
			let way = [1,1,-1,-1];
			let time = 10;
			let fcount = 0;
			let orbcount = 0;
			let dn0 = 0;
			let dn1 = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetDestRect(obj,-6,-6,7,7);
			ObjSprite2D_SetSourceRect(obj,162,161,176,175);
			AfterOrb(obj,209,161,224,175,2);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=2){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				if(fcount<10){ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);}
				else{ObjRender_SetPosition(obj,GetPlayerX+45*cos(num*90+orbcount-40),GetPlayerY+45*sin(num*90+orbcount-40),0);}
                                ObjRender_SetScaleXYZ(obj,1.1+0.2*sin(count*8),1.1+0.2*sin(count*8),0);
				//ObjRender_SetAngleXYZ(obj,0,0,count*way[num]*10);
				count++;
				if(focus==true && fcount<10)
				{
				    ObjSprite2D_SetSourceRect(obj,194,161,208,175);
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==true){orbcount+=4;}
				
				if(focus==false && fcount>0)
				{
				    ObjSprite2D_SetSourceRect(obj,162,161,176,175);
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
					orbcount=0;
				}
				yield;
			}
		}
		task Orb4(obj,num)
		{
			let fco = [[-40,-20],[-15,-25],[15,-25],[40,-20]];
			let ufco = [[34,0],[30,15],[-30,15],[-34,0],[20,25],[7,30],[-20,25],[-7,30]];
			let count = 0;
			let dif = [[-75,-20],[-45,-50],[45,-50],[75,-20],[-34,-60],[-47,-50],[34,-60],[47,-50]];
			//let way = [1,1,-1,-1];
			let dir = [270,252,288,270,262,267,278,273];
			let time = 10;
			let fcount = 0;
			let t = 0;
			let dn0 = 0;
			let dn1 = 0;
			/*let dn2 = 0;
			let dn3 = 0;
			let dn4 = 0;
			let dn5 = 0;
			let dn6 = 0;
			let dn7 = 0;*/
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			let dr2 = dif[num][0]/time;
			let dr3 = dif[num][1]/time;
			let dr4 = dif[num][0]/time;
			let dr5 = dif[num][1]/time;
			let dr6 = dif[num][0]/time;
			let dr7 = dif[num][1]/time;
			ObjSprite2D_SetDestRect(obj,-5,-6,7,7);
			ObjSprite2D_SetSourceRect(obj,240,204,256,226);
			AfterOrb(obj,209,161,224,175,3);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=3){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				if(focus==true){ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);}
				if(focus==false){ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]*sin(t),GetPlayerY+ufco[num][1]+dn1,0);}
				if(focus==true){ObjRender_SetScaleXYZ(obj,1.1+0.2*sin(count*8),1.1+0.2*sin(count*8),0);ObjRender_SetAngleXYZ(obj,0,0,0);}
				if(focus==false){ObjRender_SetAngleXYZ(obj,0,0,90+dir[num]+20*sin(count*6));ObjRender_SetScaleXYZ(obj,1.6,2,0);}
				if(focus==true){ObjRender_SetAlpha(obj,96);}
				if(focus==false){ObjRender_SetAlpha(obj,192);}
				count++;
				t+=1.6;
				if(focus==true && fcount<10)
				{
					ObjSprite2D_SetSourceRect(obj,178,161,192,177);
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==false && fcount>0)
				{
					ObjSprite2D_SetSourceRect(obj,240,204,256,226);
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
				}
				yield;
			}
		}
		task AfterOrb(mobj,r1,r2,r3,r4,ftype)
		{
			let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
			let img = GetCurrentScriptDirectory~"Sprite.png";
			let scale = 1.5;
                        let count = 0;
			let fcolor = [0,0,0];
			ObjPrim_SetTexture(obj,img);
			
			ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
			ObjSprite2D_SetSourceRect(obj,r1,r2,r3,r4);
			ObjSprite2D_SetDestCenter(obj);
			while(!Obj_IsDeleted(mobj))
			{
				if(ftype==0 && focus==false){fcolor = [0,0,228];}
				if(ftype==0 && focus==true){fcolor = [0,228,0];}
				if(ftype==1 && focus==false){fcolor = [228,0,228];}
				if(ftype==1 && focus==true){fcolor = [228,0,0];}
				if(ftype==2 && focus==false){fcolor = [228,228,0];}
				if(ftype==2 && focus==true){fcolor = [228,128,0];}
				if(ftype==3 && focus==true){fcolor = [79,79,114];ObjRender_SetAngleXYZ(obj,0,0,90);}
				if(ftype==3 && focus==false){fcolor = [288,0,0];ObjRender_SetAngleXYZ(obj,0,0,count*2);}
				ObjRender_SetPosition(obj,ObjRender_GetX(mobj),ObjRender_GetY(mobj),0);
                                ObjRender_SetScaleXYZ(obj,1.6+0.4*sin(count*2),1.6+0.4*sin(count*2),0);
                                //ObjRender_SetAngleXYZ(obj,0,0,count*2);
	                	ObjRender_SetAlpha(obj,150);
                                count++;
				if(type==ftype && GetPlayerState!=STATE_DOWN)
				{
					if(ftype!=3 || (ftype==3)) // type 3+1 is exclusive
					{
						Obj_SetVisible(obj,true);
					}
					else {Obj_SetVisible(obj,false);}
				}
				else {Obj_SetVisible(obj,false);}
				ObjRender_SetColor(obj,fcolor[0],fcolor[1],fcolor[2]);
				yield;
			}
		}
	}
	
function CreateTool
{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"Saragimaru.png";
		ObjPrim_SetTexture(obj,img);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		Obj_SetRenderPriorityI(obj,43);
		return obj;
}

let bNextShot = false;

task TShot
{
	let shotCount = -1;
	let objShot = ID_INVALID;
	let shotnum = 0;
	let nico = 0;
	let t = 0;
	AddVirtualKey(VK_USER1,KEY_C,KEY_INVALID);
	//LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	loop
	{
		if(GetVirtualKeyState(VK_USER1)==KEY_PUSH && spelltime == false)
		{
			//PlaySE(GetCurrentScriptDirectory~"Shot9.wav");
			type = (type+1)%1;
		}
		if((GetVirtualKeyState(VK_SHOT)==KEY_PUSH || GetVirtualKeyState(VK_SHOT)==KEY_HOLD || bNextShot==true) && shotCount==-1)
		{
			shotCount = 0;
			bNextShot = false;
			
		}
		else{ SetPlayerSpeed(vx, vy); }
		if(GetVirtualKeyState(VK_SHOT)==KEY_FREE)
		{
			if(lwidth>0){lwidth--;}
		}
		if(GetVirtualKeyState(VK_SHOT)==KEY_HOLD && shotCount>0)
		{
			bNextShot = true;
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_PUSH || GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD && GetPlayerState == STATE_NORMAL && IsPermitPlayerShot)
		{
			focus = true;
		}
		else if(GetPlayerState == STATE_NORMAL && IsPermitPlayerShot)
		{
			focus = false;
			Obj_Delete(objSlowShot);
		}
		
		
		if(shotCount%2==0 && GetPlayerState==STATE_NORMAL && IsPermitPlayerShot)
		{
				if(type==0)
				{
					PlaySound("LenSht",60,0);
					let dir = [270,270,270,270];;

					if(focus == true) {dir = [270,270,270,270];}
					let offset_angle = sin(t*8) * 5;
					let oa = (t%8-3.5)*5;
					if(focus==false)
					{
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1,-55,40);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1,55,40);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1,60,11);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,270,3.5,1,-60,11);
					
				            OpBullet(ObjRender_GetX(arr1[0]),ObjRender_GetY(arr1[0]),40,270,2.5,1);
                            OpBullet(ObjRender_GetX(arr1[1]),ObjRender_GetY(arr1[1]),40,270,2.5,1);	
                            OpBullet(ObjRender_GetX(arr1[2]),ObjRender_GetY(arr1[2]),40,270,2.5,1);
                            OpBullet(ObjRender_GetX(arr1[3]),ObjRender_GetY(arr1[3]),40,270,2.5,1);									
					}
					if(focus==true)
					{
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,260,3.5,1,-55,50);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,280,3.5,1,55,50);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,260,3.5,1,-60,11);
					VanillaBullet(GetPlayerX,GetPlayerY+10,30,280,3.5,1,60,11);
					
							OpBullet(ObjRender_GetX(arr1[0]),ObjRender_GetY(arr1[0]),40,270,2.5,1);
							OpBullet(ObjRender_GetX(arr1[3]),ObjRender_GetY(arr1[3]),40,270,2.5,1);
							OpBullet(ObjRender_GetX(arr1[1]),ObjRender_GetY(arr1[1]),40,270,2.5,1);
							OpBullet(ObjRender_GetX(arr1[2]),ObjRender_GetY(arr1[2]),40,270,2.5,1);
					}
					t++;
					shotnum++;
				}
		}

		if(shotCount >= 0)
		{
			shotCount++;
		}
		if(shotCount == 15)
		{
			shotCount=-1;
		}
		yield;
	}
}

task HitBox{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"Focus.png";
		let c = 0;
		let alpha = 0;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,0,0,64,64);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		while(!Obj_IsDeleted(obj)){
		ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
		ObjRender_SetAngleXYZ(obj,0,0,c);
		ObjRender_SetAlpha(obj,alpha);
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD){
			if(alpha<250){alpha+=30;}
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_FREE){
		if(alpha>0){alpha-=30;}
		}
		if(GetPlayerState != STATE_NORMAL){alpha=0;}
		c+=3;
		yield;
		}
	}
	
task VanillaBullet(x,y,spd,dir,dmg,pdmg,a_width,b_width)
{
	let shotcolor = 2;
	let mx;
	let my;
	let mangle;
	let t = 0;
	let t2 = 1;
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
        Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjMove_SetAngle(mainobj, dir+cos(t*b_width)*a_width);
		t++;
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,5,mangle,0,10^10,2);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 192;
		ObjMove_SetMaxSpeed(obj2,2.5);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 192;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90+oa*1.2);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t2,t2,0);
			t2+=0.08;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}
	
task OpBullet(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 3;
	let mx;
	let my;
	let mangle;
	let t = 1;
	let finalpos = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
        Obj_SetRenderPriorityI(mainobj,42);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);

		mangle = ObjMove_GetAngle(mainobj);
		yield;
	}
	let obj2 = CreatePlayerShotA1(mx,my,4,mangle,0,10^10,3);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 192;
		ObjMove_SetMaxSpeed(obj2,3.5);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 192;
		alpha = alphaM;	
		let angleZ = 0;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = mangle;
	if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight)
	{
	ascent(i in 0..2)
	{
	opef(mx,my,-dir+rand(-1,1)*20);
	}
	}
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,-90);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,1,t,0);
			t-=0.02;
			yield;
			}
		Obj_Delete(obj2);
	Obj_Delete(mainobj);
}

task opef(x,y,angle)
{
let obj2 = CreatePlayerShotA1(x,y,10,angle,0,10^10,4);
		
		ObjMove_SetAcceleration(obj2,-10/15);
		let alpha = 192;
		ObjMove_SetMaxSpeed(obj2,4.5);
		ObjRender_SetBlendType(obj2,BLEND_ADD_ARGB);
		let alphaM = 160;
		alpha = alphaM;	
		let angleZ = 0;
		let t = 0.22;
		let oa = rand(-(t%8-3.5)*5,(t%8-3.5)*5);
		let dirs = rand(0,360);
		
		loop(15)
			{
			alpha-=alphaM/15;
			angleZ+=14;
			ObjRender_SetAngleZ(obj2,dirs+angleZ);
			ObjRender_SetAlpha(obj2,alpha);
			ObjRender_SetScaleXYZ(obj2,t,t,0);
			ObjRender_SetColor(obj2,192,255,255);
			//t-=0.05;
			yield;
			}
		Obj_Delete(obj2);
		}

let pfPlayerCutInDpellNameDeleted = true;
let pfPlayerCutInSpellNameGhostDeleted = true;
let pfPlayerCuIinameEffectDeleted = true;
let pfPlayerCutInSpellName;
let pfPlayerCutInSpellNameGhost;
let pfPlayerCutInNameEffect;
		
task TSpell1
{
	let current = GetCurrentScriptDirectory();
	let imgEffect = current ~ "./musou_effect.png";
	spelltime = true;
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,12);

	let t = 1;
	let t2 = 1;
	SetPlayerInvincibilityFrame(380);//無敵時間を設定
	let angle = rand(0, 360);
    SpellUseName(" ",255,255,255);
	PlaySound("cardcall",100,0);
	wait(60);
	PlaySound("bom_06",80,0);
	ScreenShake(280);
	ascent(i in 0 .. 8){
	loop(8){
	ascent(i in 0 .. t){
	
	let ar = GetIntersectionRegistedEnemyID;
	Redlaser(GetStgFrameWidth+30,rand( 0, GetPlayerY ),0,rand(-1,1)*10,0,400);
	Greenlaser(GetStgFrameWidth-430,rand( 0, GetPlayerY ),0,rand(-1,1)*10,0,400);
	PlaySound("LaserShort",50,0);
	}
		//Musou(angle + 45*i);
		if(t<100)
		{
		t+=0.15;
		}
		wait(4);
		}
	}
	loop(160){
		yield;
	}
	spelltime = false;
	Obj_Delete(objManage);
	
task Greenlaser(x,y,spd,dir,dmg,pdmg)
{
	let mx;
	let my;
	let mangle;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,6);
	let count = 0;
    let cl = 20;
	let t = 0;
	let t2 = 0.6;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
        ObjRender_SetBlendType(mainobj,BLEND_ADD_ARGB);
		ObjRender_SetAlpha(mainobj,255);
		ObjRender_SetScaleX(mainobj,0.3);
		ObjSpell_SetIntersectionLine(spell,mx,my,mx+10*cos(angle),my+500*sin(angle),60*60.5);
		ObjRender_SetScaleY(mainobj,60);
        cl+=5;
		wait(10);
		ObjRender_SetScaleX(mainobj,0.6);
		wait(30);
		Obj_Delete(mainobj);
		t++;	
		yield;
	}
	let obj = CreatePlayerShotA1(mx,my,0,dir,0,100000,6);
	let dx = 0;
	ObjPrim_SetTexture(obj,6);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ascent(i in 0..7)
	{
		ObjRender_SetColor(obj,255-i*10,255-i*10,255-i*10);
		//ObjRender_SetAngleZ(obj,mangle);
		ObjRender_SetAlpha(obj,255/i*8);
		ObjRender_SetAlpha(obj,255/i*4);
		ObjRender_SetScaleY(obj,60);
		wait(4);
		ObjRender_SetScaleX(obj,t2);
		t2-=0.1;
		
		yield;
	}
	Obj_Delete(obj);
}

task Redlaser(x,y,spd,dir,dmg,pdmg)
{
	let mx;
	let my;
	let mangle;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,5);
	let count = 0;
    let cl = 20;
	let t = 0;
	let t2 = 0.6;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
        ObjRender_SetBlendType(mainobj,BLEND_ADD_ARGB);
		ObjRender_SetAlpha(mainobj,255);
		ObjRender_SetScaleX(mainobj,0.3);
		ObjSpell_SetIntersectionLine(spell,mx,my,mx+10*cos(angle),my+500*sin(angle),60*60.5);
		ObjRender_SetScaleY(mainobj,60);
        cl+=5;
		wait(10);
		ObjRender_SetScaleX(mainobj,0.6);
		wait(30);
		Obj_Delete(mainobj);
		t++;	
		yield;
	}
	let obj = CreatePlayerShotA1(mx,my,0,dir,0,100000,5);
	let dx = 0;
	ObjPrim_SetTexture(obj,6);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ascent(i in 0..7)
	{
		ObjRender_SetColor(obj,255-i*10,255-i*10,255-i*10);
		//ObjRender_SetAngleZ(obj,mangle);
		ObjRender_SetAlpha(obj,255/i*8);
		ObjRender_SetAlpha(obj,255/i*4);
		ObjRender_SetScaleY(obj,60);
		wait(4);
		ObjRender_SetScaleX(obj,t2);
		t2-=0.1;
		
		yield;
	}
	Obj_Delete(obj);
}

task SpellUseName(n,r,g,b){
	
	pfPlayerCutInDpellNameDeleted = false;
	pfPlayerCutInSpellNameGhostDeleted = false;
	


	
	let tScale1 = 10;
	let tScale2 = 10;
	
	let tAlpha1 = 0;
	let tAlpha2 = 0;
	
	let yOff = 400;
	
	let tYOff1 = -yOff;
	let tYOff2 = -yOff;
	
	
	pfPlayerCutInDpellNameDeleted = false;
	
	pfPlayerCutInNameEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(pfPlayerCutInNameEffect, BLEND_ALPHA);
	Obj_SetRenderPriority(pfPlayerCutInNameEffect, 0.60);
	ObjPrim_SetTexture(pfPlayerCutInNameEffect, GetCurrentScriptDirectory() ~ "./bom_name_05.png");
	ObjSprite2D_SetDestRect(pfPlayerCutInNameEffect, -100, -15, 100, 15);
	ObjSprite2D_SetSourceRect(pfPlayerCutInNameEffect, 0, 0, 255, 40);
	
	let eScale = 10;
	
	let eAlpha = 0;
	
	let xOff = 100;
	yOff = 500;
	
	let eXOff = xOff;
	let eYOff = -yOff;
	
	loop(60){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 270 + eXOff);
			ObjRender_SetY(pfPlayerCutInNameEffect, 430 + eYOff);
			
			ObjRender_SetScaleXYZ(pfPlayerCutInNameEffect, eScale, eScale, eScale);
			ObjRender_SetAlpha(pfPlayerCutInNameEffect, eAlpha);
			
			eScale -= 9/60;
			eAlpha += 195/60;
			
			eXOff -= xOff/60;
			eYOff += yOff/60;
			yield;
		}
	}
	
	loop(60){yield;}
	
	let x = 14;
	let y = 218;
	
	while(x > 0 && !pfPlayerCutInDpellNameDeleted){
		ObjRender_SetY(pfPlayerCutInNameEffect, 430);
		
		y -= x;
		
		if(y < 200){
			x -= 0.58;
		}
		yield;
	}
	

	
	loop(120){yield;}
	
	xOff = 0;
	
	loop(65){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 270 - xOff);
			xOff -= 10;
			
			yield;
		}
	}
	
	if(!pfPlayerCutInDpellNameDeleted){
		Obj_Delete(pfPlayerCutInNameEffect);
		
		pfPlayerCutInDpellNameDeleted = true;
		pfPlayerCutInDpellNameDeleted = true;
	}
}

task DeleteSpellName{
	if(!pfPlayerCutInDpellNameDeleted){
		
		pfPlayerCutInDpellNameDeleted = true;
		
		Obj_Delete(pfPlayerCutInSpellName);
		if(!pfPlayerCutInSpellNameGhostDeleted){Obj_Delete(pfPlayerCutInSpellNameGhost);}
		if(!pfPlayerCutInDpellNameDeleted){Obj_Delete(pfPlayerCutInNameEffect);}
	}
}
	
}

function GetDotAngle(x1,y1,x2,y2)
{
	let angle=atan2(y1-y2,x1-x2);
	return angle;
}

task TSpell2
{
	let current = GetCurrentScriptDirectory();
	let imgEffect = current ~ "./musou_effect.png";
	spelltime = true;
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,4);
	let t = 0;
	let t2 = 1;
	SetPlayerInvincibilityFrame(380);//無敵時間を設定
	let angle = rand(0, 360);
    SpellUseName(" ",255,255,255);
	PlaySound("cardcall",100,0);
	wait(60);
	PlaySound("flash_01",80,0);
	ScreenShake(280);
	loop(1){
	let stw = rand(0,270);
	//have 7 type (5-11) arr= red green yellow aqua blue perple white
	let ar = GetIntersectionRegistedEnemyID;
	let x = GetStgFrameWidth/2;
	let y = GetStgFrameHeight/2;
	let rx = GetStgFrameWidth/2+rand(-150,150);
	let ry = 440;
	ascent(i in -3..5)
	{
		x = ObjMove_GetX(ar[0]);
		y = ObjMove_GetY(ar[0]);
		let angle = GetDotAngle(x,y,rx,ry);
		let cl = [11,5,7,6,8,9,10,11];
		laser(rx+(i*36)*cos(angle+90)-10*cos(angle+90),ry+(i*36)*sin(angle+90)-10*sin(angle+90),0,angle,0,400,cl[i+3]);
		PlaySound("DLaserLong",80,0);
	}
		//Musou(angle + 45*i);
		if(t<48)
		{
		t+=8;
		}
		wait(0);
		}

	loop(280){
		yield;
	}
	spelltime = false;
	Obj_Delete(objManage);
	
task laser(x,y,spd,dir,dmg,pdmg,type)
{
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,type);
	let count = 0;
    let cl = 20;
	let t2 = 2.65;
	let c = 0;
    ObjRender_SetBlendType(mainobj,BLEND_ADD_ARGB);
	ObjRender_SetAlpha(mainobj,255);

	ObjRender_SetScaleX(mainobj,t2/4);

	ObjRender_SetScaleY(mainobj,60);

	loop(50){ObjSpell_SetIntersectionLine(spell,x,y,x+500*cos(dir),y+500*sin(dir),20);yield;}
	PlaySound("LaserLong",70,0);
	ObjRender_SetScaleX(mainobj,t2);
	loop(180){ObjSpell_SetIntersectionLine(spell,x,y,x+500*cos(dir),y+500*sin(dir),20);yield;}
	Obj_Delete(mainobj);
	let obj = CreatePlayerShotA1(x,y,0,dir,0,100000,type);
	let dx = 0;
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	descent(i in 0..30)
	{
		ObjRender_SetColor(obj,i*255/30,i*255/30,i*255/30);
		ObjRender_SetScaleY(obj,60);
		ObjRender_SetScaleX(obj,t2);
		t2-=3.5/30;
		yield;
	}
	Obj_Delete(obj);
}

task SpellUseName(n,r,g,b){
	
	pfPlayerCutInDpellNameDeleted = false;
	pfPlayerCutInSpellNameGhostDeleted = false;
	


	
	let tScale1 = 10;
	let tScale2 = 10;
	
	let tAlpha1 = 0;
	let tAlpha2 = 0;
	
	let yOff = 400;
	
	let tYOff1 = -yOff;
	let tYOff2 = -yOff;
	
	
	pfPlayerCutInDpellNameDeleted = false;
	
	pfPlayerCutInNameEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(pfPlayerCutInNameEffect, BLEND_ALPHA);
	Obj_SetRenderPriority(pfPlayerCutInNameEffect, 0.60);
	ObjPrim_SetTexture(pfPlayerCutInNameEffect, GetCurrentScriptDirectory() ~ "./flash_bom_name_05.png");
	ObjSprite2D_SetDestRect(pfPlayerCutInNameEffect, -210/1.5, -20/1.5, 210/1.5, 20/1.5);
	ObjSprite2D_SetSourceRect(pfPlayerCutInNameEffect, 0, 0, 210, 20);
	
	let eScale = 10;
	
	let eAlpha = 0;
	
	let xOff = 100;
	yOff = 500;
	
	let eXOff = xOff;
	let eYOff = -yOff;
	
	loop(60){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 270 + eXOff);
			ObjRender_SetY(pfPlayerCutInNameEffect, 430 + eYOff);
			
			ObjRender_SetScaleXYZ(pfPlayerCutInNameEffect, eScale, eScale, eScale);
			ObjRender_SetAlpha(pfPlayerCutInNameEffect, eAlpha);
			
			eScale -= 9/60;
			eAlpha += 195/60;
			
			eXOff -= xOff/60;
			eYOff += yOff/60;
			yield;
		}
	}
	
	loop(60){yield;}
	
	let x = 14;
	let y = 218;
	
	while(x > 0 && !pfPlayerCutInDpellNameDeleted){
		ObjRender_SetY(pfPlayerCutInNameEffect, 430);
		
		y -= x;
		
		if(y < 200){
			x -= 0.58;
		}
		yield;
	}
	

	
	loop(120){yield;}
	
	xOff = 0;
	
	loop(65){
		if(!pfPlayerCutInDpellNameDeleted){
			ObjRender_SetX(pfPlayerCutInNameEffect, 270 - xOff);
			xOff -= 10;
			
			yield;
		}
	}
	
	if(!pfPlayerCutInDpellNameDeleted){
		Obj_Delete(pfPlayerCutInNameEffect);
		
		pfPlayerCutInDpellNameDeleted = true;
		pfPlayerCutInDpellNameDeleted = true;
	}
}

task DeleteSpellName{
	if(!pfPlayerCutInDpellNameDeleted){
		
		pfPlayerCutInDpellNameDeleted = true;
		
		Obj_Delete(pfPlayerCutInSpellName);
		if(!pfPlayerCutInSpellNameGhostDeleted){Obj_Delete(pfPlayerCutInSpellNameGhost);}
		if(!pfPlayerCutInDpellNameDeleted){Obj_Delete(pfPlayerCutInNameEffect);}
	}
}
	
}

task TSpell3
{
	let angleArr = [270,150,30,210,90,330];
	let px = GetPlayerX;
	let py = GetPlayerY;
	spelltime = true;
	SetPlayerInvincibilityFrame(300);
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ascent(i in 0..6)
	{
		let x = px+75*cos(angleArr[i]);
		let y = py+75*sin(angleArr[i]);
		PlaySound("Boon1",70,0);
		//ColourfulCircle(x,y,angleArr[i],i);
		TransAtttack_Ran(x, y, i);
		ObjSpell_SetIntersectionCircle(spell,x,y,110);
		wait(10);
		
	}
	

	task TransAtttack_Ran(base_x, base_y ,num)
{
	let CP = 24;
	let pl_TransAtSize = 160;
	let transAtSize = 160;
	let effX = base_x;
	let vx = 0;
	let vy = 0;
	let pl_TransAtTimer = 205;
	let effY = base_y;
	
	//外側
	let strArr = ["circleR.png","circleB.png","circleY.png","circleP.png","circleG.png","circleO.png"];
	let objEffect = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjPrim_SetPrimitiveType(objEffect, PRIMITIVE_TRIANGLESTRIP);
	ObjPrim_SetVertexCount(objEffect, (CP+1)*2);
	Obj_SetRenderPriorityI(objEffect, 61);
	let img = GetCurrentScriptDirectory ~ "/circle/" ~ strArr[num];
	ObjPrim_SetTexture(objEffect,img);
	//内側
	let objEffect2 = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjPrim_SetPrimitiveType(objEffect2, PRIMITIVE_TRIANGLESTRIP);
	let cArr = [[255,0,0],[0,0,255],[255,255,0],[255,0,255],[0,255,0],[255,128,0]][num];
	ObjPrim_SetVertexCount(objEffect2, (CP+1)*2);
	ObjRender_SetBlendType(objEffect2, BLEND_ADD_RGB);
	Obj_SetRenderPriorityI(objEffect2, 60);
	ObjPrim_SetTexture(objEffect2, GetCurrentScriptDirectory() ~ "pl00c.png");
	ascent(i in 0 .. CP+1)
	{
		ObjPrim_SetVertexColor(objEffect2, i*20, 0, 0, 0);
	}
	//効果音
	sub_ResetVertexAlpha(objEffect, objEffect2, 255);
	//アイテム吸引
	//My_CollectAllItems();
	
	let TransAt_range = 0;
	let effIn = 0;
	let effOut = 0;
	ascent(t in 0 .. pl_TransAtTimer)
	{
		if (GetPlayerState() != STATE_NORMAL) { break; }
		ObjRender_SetPosition(objEffect, effX, effY, 0);
		ObjRender_SetPosition(objEffect2, effX, effY, 0);
		if (t < pl_TransAtTimer/14) {
			TransAt_range = 110*sin(t/(pl_TransAtTimer/14)*90);
			effOut = TransAt_range;
			if (t > pl_TransAtTimer/42) { effIn += (TransAt_range-effIn-22)/12; ObjSpell_SetIntersectionCircle(spell,base_x,base_y,TransAt_range);}
		} else {
			TransAt_range = 110;
			effOut = TransAt_range;
			effIn += (TransAt_range-effIn-22)/12;
			ObjSpell_SetIntersectionCircle(spell,base_x,base_y,TransAt_range);
		}
		sub_ResetVertex(objEffect, objEffect2, effIn, effOut, t);
		//変化実行
		effX += vx; effY += vy;
		//エフェクト
		loop(4)
		{
			let ea = rand(0,360);
			let ex = effX+TransAt_range*cos(ea);
			let ey = effY+TransAt_range*sin(ea);
			LeafEffect(ex, ey, 1.5, ea+rand(0,360), rand(5,25), 20, cArr[0],cArr[1],cArr[2]);
			ObjRender_SetColor(objEffect2,cArr[0],cArr[1],cArr[2]);
			ObjSpell_SetIntersectionCircle(spell,base_x,base_y,TransAt_range);
		}
		yield;
	}
	PlaySound("Boon2",70,0);
	ascent(t in 0 .. 15)
	{
		if (GetPlayerState() != STATE_NORMAL) { break; }
		TransAt_range -= transAtSize/15;
		effOut += (TransAt_range-effOut)/12;
		effIn = TransAt_range-22;
		sub_ResetVertex(objEffect, objEffect2, effIn, effOut, pl_TransAtTimer+t);
		sub_ResetVertexAlpha(objEffect, objEffect2, 255*(15-t)/15);
		ObjSpell_SetIntersectionCircle(spell,base_x,base_y,TransAt_range);
		yield;
	}
	Obj_Delete(objEffect);
	Obj_Delete(objEffect2);
	//強制中断時のフォロー

	function sub_ResetVertex(obj, obj2, sizeIn, sizeOut, e_offset)
	{
		let e_offset2 = e_offset*5;
		let sizeCen = (sizeIn+sizeOut)/2;
		ascent(i in 0 .. (CP+1)*2)
		{
			let tmp_a = i*180/CP;
			let vx = cos(tmp_a);
			let vy = sin(tmp_a);
			if (i%2 == 0) {
				ObjPrim_SetVertexPosition(obj, i, vx*sizeIn, vy*sizeIn, 0);
				ObjPrim_SetVertexUVT(obj, i, 97, e_offset2+256*i/CP);
				ObjPrim_SetVertexPosition(obj2, i, vx/2, vy/2, 0);
				ObjPrim_SetVertexUVT(obj2, i, e_offset2, e_offset2+128*i/CP);
			} else {
				ObjPrim_SetVertexPosition(obj, i, vx*sizeOut, vy*sizeOut, 0);
				ObjPrim_SetVertexUVT(obj, i, 127, e_offset2+256*i/CP);
				ObjPrim_SetVertexPosition(obj2, i, vx*sizeCen, vy*sizeCen, 0);
				ObjPrim_SetVertexUVT(obj2, i, 64+e_offset2, e_offset2+128*i/CP);
			}
		}
	}
	function sub_ResetVertexAlpha(obj, obj2, alpha)
	{
		ObjRender_SetAlpha(obj, alpha);
		ascent(i in 0 .. CP+1)
		{
			ObjPrim_SetVertexColor(obj2, i*2+1, alpha, alpha, alpha);
		}
	}
	spelltime = false;
	Obj_Delete(spell);
	Obj_Delete(objManage);
}

task LeafEffect(x, y, speed, angle, size, timer, cr, cg, cb)
{
	let gType = trunc(rand(0,4));
	let gx = (gType%4)*32 + 1;
	let gy = 97;
	let vx = cos(angle)*speed;
	let vy = sin(angle)*speed;
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjPrim_SetTexture(obj, GetCurrentScriptDirectory() ~ "bright.png");
	ObjSprite2D_SetSourceRect(obj, 0, 0, 64, 64);
	ObjSprite2D_SetDestRect(obj, -size, -size, size, size);
	ObjRender_SetBlendType(obj, BLEND_ADD_ARGB);
	ObjRender_SetAngleZ(obj, rand(0,360));
	ObjRender_SetAlpha(obj,32);
	descent(t in 0 .. timer)
	{
		let tmp = (t+1)/timer;
		ObjRender_SetColor(obj, cr*tmp, cg*tmp, cb*tmp);
		ObjRender_SetPosition(obj, x, y, 0);
		x += vx; y += vy;
		yield;
	}
	Obj_Delete(obj);
}
}

function TExpan(px,py,maxv,t,r,g,b)
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./ring.png";
	let scale = 0;
	let v = 0;
	let count = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale+0.4*sin(count*10),scale+0.4*sin(count*10),0);
			count++;
			yield;
			}
			Obj_Delete(obj);
		}
}

function TExpanS(px,py,maxv,t,r,g,b)
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./Sx.png";
	let scale = 0;
	let v = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			yield;
			}
			Obj_Delete(obj);
		}
}

function TExpan2(px,py,maxv,t,r,g,b) // Missile Explode
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./MissleExplode.png";
	let scale = 0;
	let v = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			yield;
			}
			Obj_Delete(obj);
		}
}


		
task etama(r,a,type){
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"eff2.png";
	let dir = rand(0,359);
	let angle = rand(0,359);
	let size = 0.5+r/150;
	let s = size;
	let ra = r;
	let c = 0;
	let m = -10;
	let cp = rand(-7,7);
	let alpha = 0;
	let count = 0;
	let alphaplus = 255/ra;
	ObjPrim_SetTexture(obj,img);
	if(type==1){ObjSprite2D_SetSourceRect(obj,32,226,64,254);}
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetAlpha(obj,0);
	while(r>0){
	ObjRender_SetPosition(obj,GetPlayerX+r*cos(dir),GetPlayerY+r*sin(dir),0);
	ObjRender_SetAngleXYZ(obj,0,0,angle+c*20);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetAlpha(obj,alpha*5);
	if(r>ra/2){alpha += alphaplus+1;}
	else{
	alpha -= alphaplus;
	if(alpha<=0){Obj_Delete(obj);}
	}
	r -= 10+c;
	c -= 0.1;
	yield;
	}
	Obj_Delete(obj);
}

function TCharge01(x,y,size,frame,r,g,b){
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"ring.png";
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetPosition(obj,x,y,0);
	ObjRender_SetAlpha(obj,0);
	ObjRender_SetScaleXYZ(obj,size,size,0);
	ObjRender_SetColor(obj,r,g,b);
	TAlpha;
	TShrink;
	return obj;
	task TAlpha{
		let l=10;
		let alpha=255/l;
		loop(l){
			ObjRender_SetAlpha(obj,alpha);
			alpha+=255/(l*2);
			yield;
			}
		}
	task TShrink{
		let l=frame;
		let a = size*2/l/l;
		ascent(i in 0..l){
			ObjRender_SetScaleXYZ(obj,size,size,0);
			ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
			size = size-i*a;
			if(Obj_IsDeleted(GetPlayerID)){Obj_Delete(obj);}
			yield;
			}
		Obj_Delete(obj);
		
	}
}

task fragment(shot,size,num){
		if(!Obj_IsDeleted(shot)){
		loop(num){
		realTask;
		}
		}
			task realTask{
			let obj=ObjPrim_Create(OBJ_SPRITE_2D);
			let img=GetCurrentScriptDirectory~"effbreak.png";
			let s = rand(0.8,1.2)+size;
			let pic = ObjShot_GetImageID(shot);
			let color = GetShotDataInfoA1(pic,TARGET_ENEMY,INFO_DELAY_COLOR);
			let rect = [0,0,32,32];
			ObjPrim_SetTexture(obj,img);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			ObjSprite2D_SetDestCenter(obj);
			ObjRender_SetScaleXYZ(obj,s,s,0);
			ObjRender_SetAngleXYZ(obj,0,0,rand(0,359));
			ObjRender_SetBlendType(obj,BLEND_ALPHA);
			ObjRender_SetColor(obj,color[0],color[1],color[2]);
			Obj_SetRenderPriority(obj,0.21);
			ObjShot_SetIntersectionEnable(shot,false);
			let x = ObjMove_GetX(shot);
			let y = ObjMove_GetY(shot);
			if(x!=0 && y!=0){
			ascent(i in 0..7){
			ObjRender_SetPosition(obj,x,y,0);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			rect[0] = rect[0]+32;
			rect[2] = rect[2]+32;
			wait(3);
			}
			}
			Obj_Delete(obj);
			}
		}
		
task spongy(shot,t){
		let cloud = ObjShot_GetImageID(shot);
		let obj=ObjPrim_Create(OBJ_SPRITE_2D);
		if(!Obj_IsDeleted(shot)){
		let img=GetCurrentScriptDirectory()~"AllStarShot.png";
		let s = 1;
		let adc = false;
		let rect = GetShotDataInfoA1(cloud,TARGET_ENEMY,INFO_RECT);
		let dir = ObjMove_GetAngle(shot)+90;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetPosition(obj,ObjMove_GetX(shot),ObjMove_GetY(shot),0);
		ObjRender_SetAngleXYZ(obj,0,0,dir);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
	 if( (cloud>=1 && cloud<=41) || (cloud>=58 && cloud<=73) || (cloud>=106 && cloud <=121)
	 || (cloud>=170 && cloud<=185) || (cloud>=233 && cloud<=239)
	 || (cloud>=248 && cloud <=252) || (cloud>=269 && cloud<=283)
	 || (cloud>=300 && cloud<=307) || (cloud>=340 && cloud<=346)
	 || (cloud>=355 && cloud<=362) || (cloud>=371 && cloud<=382)
	 || (cloud>=399 && cloud<=408)){
	 adc = true;
	 ObjRender_SetBlendType(obj,BLEND_ADD_RGB);
	 }
		if(cloud>=41){
		ascent(i in 0..t){
		ObjRender_SetScaleXYZ(obj,s,s,0);
		if(adc==false){ObjRender_SetAlpha(obj,255-i*255/t);}
		if(adc==true){ObjRender_SetColor(obj,255-i*255/t,255-i*255/t,255-i*255/t);}
		s += 0.1;
		yield;
		}
		}
		Obj_Delete(obj);
		}
		}

function GetDistance(x1,y1,x2,y2){
return((|((x2-x1)^2+(y2-y1)^2)^(1/2)|));
}

task TMagicCircle
{


	let countVertex = 64;
	let listRadius = [];
	loop(countVertex)
	{
		listRadius = listRadius ~ [0];
	}

	let path = current ~ "Default_Player_MagicCircle.png";
	let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D);
	ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
	ObjPrim_SetVertexCount(obj, countVertex);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ascent(iVert in 0..countVertex / 2)
	{
		let left = iVert * 128;
		let indexVert = iVert * 2;
		ObjPrim_SetVertexUVT(obj, indexVert + 0, left, 0);
		ObjPrim_SetVertexUVT(obj, indexVert + 1, left, 64);		
	}

	let cx = 0;
	let cy = 0;
	let maxRadius = 128;
	let alpha = 0;
	let frame = 0;
	let angleRender = 0;
	let frameInvOld = 0;

	while(true)
	{
		let frameInv = GetPlayerInvincibilityFrame();

		if(frameInv <= 0)
		{
			Obj_SetVisible(obj, false);
			frameInvOld = 0;
		}
		else
		{
			if(frameInvOld == 0)
			{
				//???
				ascent(iVert in 0..countVertex)
				{
					listRadius[iVert] = 0;
				}
				alpha = 0;
				frame = 0;
			}
			frameInvOld = frameInv;

			let px = GetPlayerX();
			let py = GetPlayerY();

			alpha += 1 / 120;
			alpha = min(alpha, 1);
			angleRender += 360 / countVertex / 2;
			Obj_SetVisible(obj, true);

			frameInv = min(100, frameInv);
			let rRate = frameInv / 100;

			ascent(iVert in 0..countVertex / 2)
			{
				let indexVert = iVert * 2;
				let angle = 360 / (countVertex / 2 - 1) * iVert;

				let vx1 = listRadius[indexVert] * cos(angle);
				let vy1 = listRadius[indexVert] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);

				let vx2 = listRadius[indexVert+1] * cos(angle);
				let vy2 = listRadius[indexVert+1] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);

				//?????
				if(frame >= 0)
				{//??
					let dr = (maxRadius * rRate - listRadius[indexVert]) / 8;
					listRadius[indexVert] = listRadius[indexVert] + dr;
				}
				if(frame > 10)
				{//??
					let rRateIn = rRate - 0.12;
					if(rRateIn < 0){rRateIn=0;}
					let dr= (maxRadius * rRateIn - listRadius[indexVert + 1]) / 16;
					listRadius[indexVert + 1] = listRadius[indexVert + 1] + dr;
				}

			}

			ObjRender_SetColor(obj, 192 * alpha, 192 * alpha, 255 * alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetAngleZ(obj, angleRender);

			frame++;
		}

		yield;
	}
}

task TExplosion
{
	let path = GetCurrentScriptDirectory() ~ "Explode.png";
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ObjSprite2D_SetSourceRect(obj, 0, 0, 64, 64);
	ObjSprite2D_SetDestRect(obj, -64, -64, 64, 64);
	ObjRender_SetPosition(obj, GetPlayerX, GetPlayerY, 0);
	let alpha = 255;
	let scale = 0;
	let dis = 0;
	let px = GetPlayerX;
	let py = GetPlayerY;
	ExplosionCircle;
	DeleteCircle;
	task ExplosionCircle
	{
		loop(30)
		{
			scale += 0.08;
			alpha -= 9;
			ObjRender_SetColor(obj, alpha, alpha, alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetScaleXYZ(obj, scale, scale, 1);
			yield;
		}
		Obj_Delete(obj);
	}
	task DeleteCircle
	{
		wait(GetPlayerRebirthFrame);
		if(spelltime==false)
		{
			loop(40)
			{
			let arr = GetShotIdInCircleA2(GetStgFrameWidth/2,GetStgFrameHeight/2,600,TARGET_ENEMY);
			DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, px, py, dis);
			dis += 25;
			yield;
			}
		}
	}
}

task Homing(obj,h_obj,maxTraverse){  // max. angle of traverse
	let angle = ObjMove_GetAngle(obj);
	let dir = 0;
	let boss = GetIntersectionRegistedEnemyID;
    while(! Obj_IsDeleted(obj) && Obj_GetValueD(h_obj,"HomingOrNot",1)==1 && FindTarget!=-1) {
        ObjMove_SetAngle(obj, angle);
		maxTraverse += 0.02;
		if(length(boss)>=1){
		dir = atan2(ObjMove_GetY(h_obj) - ObjMove_GetY(obj),
                        ObjMove_GetX(h_obj) - ObjMove_GetX(obj));
						if(ObjRender_GetX(h_obj)==0 && ObjRender_GetY(h_obj) ==0){
							if(FindTarget!=-1)
							{
								h_obj = FindTarget;
							}
							else
							{
								break;
							}
						}
						}
        let diff = dir - angle;
        while(diff >= 180) { diff -= 360; }    // adjust the range
        while(diff < -180) { diff += 360; }

        let diffAbs = (|diff|);
        if(diffAbs < maxTraverse) {
            angle = dir;
        } else {
            angle += maxTraverse * diff / diffAbs;
        }
		yield;
    }
}	
	
function FindTarget{
	let enemy_id = GetIntersectionRegistedEnemyID;
	let mindis = 999;
	let h_obj;
	if(length(enemy_id)>0){
	h_obj = enemy_id[0];
	ascent(i in 0..length(enemy_id)){
	let dis = GetDistance(GetPlayerX,GetPlayerY,ObjMove_GetX(enemy_id[i]),ObjMove_GetY(enemy_id[i]));
		if(mindis>dis){
		mindis = dis;
		h_obj = enemy_id[i];
		}
	}
	return h_obj;
	}
	else
	{
	return -1;
	}
}

task PlaySound(str,v,w){
	if(str == "Laser7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Laser7.wav");}
	if(str == "Laser4"){ObjSound_Load(s,GetCurrentScriptDirectory~"Laser4.wav");}
	if(str == "Shot7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot7.wav");}
	if(str == "Shot8"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot8.wav");}
	if(str == "Shot9"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot9.wav");}
	if(str == "ShotM"){ObjSound_Load(s,GetCurrentScriptDirectory~"ShotM.wav");}
	if(str == "ShotM2"){ObjSound_Load(s,GetCurrentScriptDirectory~"ShotM2.wav");}
	if(str == "Charge1"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge1.wav");}
	if(str == "Charge2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge2.wav");}
	if(str == "Charge3"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge3.wav");}
	if(str == "Charge4"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge4.wav");}
	if(str == "Eff2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Eff2.wav");}
	if(str == "Eff1"){ObjSound_Load(s,GetCurrentScriptDirectory~"Eff1.wav");}
	if(str == "Boon2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Boon2.wav");}
	if(str == "Boon1"){ObjSound_Load(s,GetCurrentScriptDirectory~"Boon1.wav");}
	if(str == "se_shot"){ObjSound_Load(s,GetCurrentScriptDirectory~"se_shot.wav");}
	if(str == "Slash"){ObjSound_Load(s,GetCurrentScriptDirectory~"Slash.wav");}
	if(str == "LenSht"){ObjSound_Load(s,GetCurrentScriptDirectory~"j_shot_01.wav");}
	if(str == "DLaserLong"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserDelayLong.wav");}
	if(str == "LaserShort"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserShort.wav");}
	if(str == "cardcall"){ObjSound_Load(s,GetCurrentScriptDirectory~"cardcall.wav");}
	if(str == "bom_06"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_06.wav");}
	if(str == "LaserLong"){ObjSound_Load(s,GetCurrentScriptDirectory~"LenenLaserLong.wav");}
	if(str == "flash_00"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_flash_00.wav");}
	if(str == "flash_01"){ObjSound_Load(s,GetCurrentScriptDirectory~"bom_flash_01.wav");}
	loop(w){yield;}
	ObjSound_SetSoundDivision(s,SOUND_SE);
	ObjSound_SetVolumeRate(s,v);
	ObjSound_Play(s);
	/*loop(120){yield;}
	Obj_Delete(s);*/
	}

				task ScreenShake(time){
				loop(time/2){
				Set2DCameraFocusX(Get2DCameraX + rand(-8, 8));
				Set2DCameraFocusY(Get2DCameraY + rand(-8, 8));
				yield;
				Reset2DCamera;
				yield;
				}
				Reset2DCamera;
			}	

function wait(t){
	loop(t){yield;}
	}
	