shot_image  = "./Saragimaru.png"

ShotData
{
	id = 1
	rect = (112,144,144,160) 
	render = ALPHA
	alpha=160
	collision = 8
}

ShotData
{
	id = 2
	rect = (0,152,40,164) 
	render = ALPHA
	alpha=192
	collision = 8
}

ShotData
{
	id = 3
	rect = (0,168,56,176) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 4
	AnimationData{
		animation_data=(2,16,240,32,256)

	}
	render = ALPHA
	alpha=160
	collision = 16
}

//have 7 type (5-11) arr= red green yellow aqua blue perple white

ShotData
{
	id = 5
	rect = (232,232,244,256) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 6
	rect = (244,232,256,256) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 7
	rect = (220,232,232,256)
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 8
	rect = (208,232,220,256) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 9
	rect = (196,232,208,256) 
	render = ALPHA
	alpha=192
	collision = 18
}

ShotData
{
	id = 10
	rect = (184,232,196,256)
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 11
	rect = (172,232,184,256) 
	render = ADD
	alpha=192
	collision = 16
}

ShotData
{
	id = 12
	rect = (66,232,97,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 13
	rect = (97,232,128,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 14
	rect = (130,232,161,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 15
	rect = (161,232,192,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 16
	rect = (192,232,223,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 17
	rect = (223,232,255,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

