shot_image  = "./Sprite.png"

ShotData
{
	id = 20
	rect = (112,144,144,160) 
	render = ALPHA
	alpha=160
	collision = 8
}

ShotData
{
	id = 2
	rect = (0,144,32,160) 
	render = ALPHA
	alpha=192
	collision = 8
}

ShotData
{
	id = 3
	rect = (18,160,50,176) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 4
	AnimationData{
		animation_data=(2,44,160,72,176)
		animation_data=(6,78,160,104,176)
	}
	render = ALPHA
	alpha=160
	collision = 16
}

ShotData
{
	id = 5
	rect = (32,196,64,220) 
	render = ALPHA
	alpha=160
	collision = 16
}

ShotData
{
	id = 6
	rect = (192,160,208,176) 
	render = ALPHA
	alpha=160
	collision = 16
}

ShotData
{
	id = 7
	rect = (76,160,108,176) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 8
	rect = (0,160,18,178) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 9
	rect = (230,145,246,161) 
	render = ALPHA
	alpha=192
	collision = 18
}

ShotData
{
	id = 10
	rect = (0,232,34,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 11
	rect = (34,232,66,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 12
	rect = (66,232,97,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 13
	rect = (97,232,128,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 14
	rect = (130,232,161,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 15
	rect = (161,232,192,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 16
	rect = (192,232,223,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

ShotData
{
	id = 17
	rect = (223,232,255,248) 
	render = ALPHA
	alpha=192
	collision = 16
}

