shot_image  = "./player_shot.png"

ShotData
{
	id = 1
	rect = (1,1,19,96)
	alpha = 160
}

ShotData
{
	id = 2
	rect = (65,1,81,47)
	alpha = 160
}

ShotData
{
	id = 3
	rect = (0,0,0,0)
	alpha = 0
	collision = 42
}

ShotData
{
	id = 4
	rect = (21,1,49,96)
	alpha = 240
}

ShotData
{
	id = 10
	rect = (96,0,111,32)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 11
	rect = (96,32,111,64)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 12
	rect = (96,64,111,96)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 13
	rect = (96,96,111,128)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 14
	rect = (112,0,127,32)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 15
	rect = (112,32,127,64)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 16
	rect = (112,64,127,96)
	alpha = 255
	render = ADD
}

ShotData
{
	id = 17
	rect = (112,96,127,128)
	alpha = 255
	render = ADD
}
