let shot1 = CSD ~ "newsfx\tan00.wav"; 
let shot2 = CSD ~ "newsfx\tan01.wav";
let shot3 = CSD ~ "newsfx\tan02.wav";
let shot4 = CSD ~ "newsfx\tan03.wav";
let shot5 = CSD ~ "newsfx\tan04.wav";
let shot6 = CSD ~ "newsfx\tan05.wav";
let ded = CSD ~ "newsfx\boom00.wav";
let ded2 = CSD ~ "newsfx\boom01.wav";
let kira = CSD ~ "newsfx\kira00.wav";
let kira2 = CSD ~ "newsfx\kira01.wav";
let kira3 = CSD ~ "newsfx\kira02.wav";
let kira4 = CSD ~ "newsfx\kira03.wav";
let lazor = CSD ~ "newsfx\Laser.wav";
let lazor2 = CSD ~ "newsfx\lazer00.wav";
let lazor3 = CSD ~ "newsfx\lazer01.wav";
let charge = CSD ~ "newsfx\charge00.wav";
let caution = CSD ~ "newsfx\caution.wav";
let time1 = CSD ~ "newsfx\timeout.wav";
let time2 = CSD ~ "newsfx\timeout02.wav";
let warp = CSD ~ "newsfx\warp.wav";
let bulletwave = CSD ~ "newsfx\kira00.wav";