#PlayerShotData

ShotImage = ".\mima.png"


ShotData{
   id=1
   render = ALPHA
   alpha = 180
   angular_velocity = 0
   rect=(202, 195, 215, 210)
   }

ShotData{
	id=2
	rect=(0, 177, 20, 201)
	render=ALPHA
	alpha=170
	angular_velocity=0
	}
ShotData
{
	id = 3 //ID
	rect = (50,200,60,245) 
	render = ADD 
	alpha=200
	angular_velocity = 0 
}
//Hitbox ids
ShotData{
	id=5
	rect=(246, 246, 256, 256)
	render=ALPHA
	alpha=255
	angular_velocity=0

   }
ShotData{
	id=6
	rect=(128, 223, 192, 287)
	render=ALPHA
	alpha=255
	angular_velocity=0

   }