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〇東方宝天京　〜 Treasure Castle Labyrinth
(Touhou Houtenkyou: Eastern Treasure Heaven Capital)

A derivative work of the Touhou Project: a shooting game for Touhou Danmakufu ph3.
Presented by iroirodou and DOGSDAY.

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1. Greetings
    Yo! This is Naudiz of DOGSDAY (among other circles but that's beside the point).
    This is the official Treasure Castle Labyrinth game! With the authorization and guidance of D.Byte, a TCL game has finally seen the light of day.
    Anyways, thank you for downloading this project. Here's to hoping you enjoy playing it as much as we've enjoyed developing it.

2. Installation
    Extract the "th_tcl" folder to a place of your choosing, then run "th_tcl.exe".
    To change the settings of the game, run "config.exe" beforehand.

3. Uninstallation
    Delete the "th_tcl" folder, and you're done.
    That's it. No strings attatched.

4. Contact
    Most of us can be found on Twitter. Our handles are as follows (with communicable languages in parentheses):
    Naudiz (EN/ES):     @Naudizzy
    Jean (EN/RU/DE):    @MrsByakuren
    Gilde (EN/JA):      @stellarcanopy, @stellarcasual
    Mino (EN):          @Mino_TH
    Natashi (EN/TH):    @Natashinitai
    D.Byte (JA):        @D_PPGS
    Pesot.jp/ (JA):     @pesot_jp

5. Changelog
    2019-11-24: Trial version 0.01a release.
        - Initial trial version release.
    2020-02-08: Trial version 0.10a release.
        - Updated D.Byte's circle name. (Reverie Promenade -> iroirodou)
        - Added replay functionality. (finally)
        - Added the option to play using the old version of the soundtrack.
        - Added the option to forgo the Treasure Lantern system. (for experts)
        - Improved enemy, shot, and item visibility.
        - Updated all three stages.
        - Updated Marisa and Byakuren's shot types.
        - Updated certain gameplay systems.
        - Updated certain visual effects.
        - Updated certain text strings.
        - Fixed various bugs.

6. Known Issues
        - Due to a bug, the version of Touhou Danmakufu that comes with this version of the game uses a large amount of RAM.
        For optimal performance, we advise closing any browsers and other memory-hungry applications before playing,
        and relaunching the game before starting subsequent runs to prevent additional memory use.
        Again, we are terribly sorry for the inconvenience.
        
        - There is a slight chance of score desynchronization in replays, but so far no gameplay desynchronization has been observed.
        
        - The game may occasionally throw a "bad allocation" error. It is uncommon and inconsistent, so please relaunch the game if it occurs.
    
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Staff
    D.Byte:             creator and owner of Treasure Castle Labyrinth, artist, storywriter, development overseer
    Pesot.jp/:          soundtrack composer and arranger
    Kuroha:             soundtrack composer (stage 1)
    
    Naudiz:             lead developer, system and package scripter, level designer, graphic designer
    Jean Fox:           creator of the Treasure Castle Labyrinth development group, level designer
    Gilde:              English-Japanese translator, level design helper
    Green Dinobot:      pixel artist
    Mino:               system helper and playtester
    Natashi:            engine optimiser
    
Playtesters
    Adam            PKWeegee
    CreepyNinja_    Stormplush
    frogmask        Trickysticks
    Greninja        TwinHonks
    K.Sine          yeashie
    
Resources
    http://japanese-pattern.info/ (RIP)
    http://bg-patterns.com/
    http://www.sda.nagoya-cu.ac.jp/sa08m13/images/top.html
    http://www.ikiya.jp/crest/download.html
    https://www.vecteezy.com/
    https://pngtree.com
    https://pixabay.com
    http://www.keywordsking.com/
    http://pngimg.com/
    http://www.pngall.com/
    http://danmakufu.wiki.fc2.com/wiki/%E7%B4%A0%E6%9D%90%E3%83%AA%E3%83%B3%E3%82%AF
    https://free-texture.net/seamless-pattern
    https://maoudamashii.jokersounds.com/
    http://osabisi.sakura.ne.jp/m2/
    https://opengameart.org/

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