"Hello, this is D.Byte.

It seems that a great deal of people have taken the time to play Treasure Castle Labyrinth's trial version!
The dev team and I have been pleasantly surprised by the amount of attention it's gotten.
And on top of that, there's been a storm of post-release feedback and points to improve upon! (Which figures lol)
We're doing our best to respond to everyone's opinions as much as possible,
so this version (0.10a) should provide a somewhat marked improvement over 0.01a.
(Do be careful of the fullscreen version crashing due to low memory on PC, though.)

In addition to all that, we're slowly but surely making progress on the latter half of the game.
When it comes to dev updates for the latter half, I'll be posting screenshots on Twitter
and videos on Iroirodou's Fantia page-- though they'll naturally contain spoilers, of course.
(TCL dev updates will be available for free on Fantia as well, so don't worry!)
(Note that if you want to see spoilers, you'll have to sign up as a free follower on Fantia.)
If you're at all interested, please feel free to poke that 'follow' button!
→ https://fantia.jp/fanclubs/24382



◇Main Game Mechanics◇

The game's main unique mechanic is the Treasure Lantern.
(Balancing it just right has been a pretty tall order.)
Try to master the Treasure Lantern system, and shoot for billionaire status!


The red lantern is specialized for just clearing the game.
You'll probably get tons of extra lives by the game's latter half,
so it's good for people who want to get to the end no matter what.
Recommended for beginners.

The green lantern is specialized for bombs.
Since it's easy to get extra bombs, it's good for people who're trying to muscle through via the auto-bomb function.
Recommended for mid-level players and those using the auto-bomb.

The blue lantern is specialized for scoring.
Recommended for expert players who don't need any stinkin' rewards-- just a high score!!
(Speaking of which... is it just me, or have the resource mechanics been updated a bit?)

This version also introduces a color wheel indicator.
The color of the small Treasure Lantern Items that appear will vary based on the wheel's current color!


◇Hashtags◇

If you'd like to Tweet about TCL, adding these hashtags or phrases will make it easier for the development team to see them.

Dev promo tag → #東方宝天京 (both JP and EN Tweets are OK)

Fanart → #TCL_Fanart

Bugs and Requests → #TCL_Report

Miscellaneous comments → 宝天京、TCL、ほーてん


◇If there's anything that seems weird◇

The demo version may have some unaddressed bugs.
If you encounter any, please contact the development team.
(See the contact info in the ReadMe file)


◇Let's Plays and Live Streams◇

By all means, feel free!
I'd be happy if you could put the game's name in your video title, and the download URL in the description.

◇Disclaimers◇

Be advised that I cannot take responsibility for any problems that may arise as a result of interacting with this game.
Please refrain from defamatory behaviour towards this work or its producers, or anything that would damage the setting's image.
If you could keep a healthy dose of common sense in mind, we'd deeply appreciate it.


◇If everything's good to go◇

By all means, enjoy."


◇Version history◇

2020/___/___: v0.10a (Demo 2) release
  -Updated visuals of title screen, options menu, manual & music room
  -Updated certain player shots
  -Updated & added additional mechanics to Treasure Lantern system
  -Updated & added additional visual elements to stage enemies and bosses
  -Updated & added new danmaku to Stage 1~3
  -Overall difficulty adjustment (mainly Easy/Normal)
  -Updated visual elements for Stage 3 boss
  -Updated visuals & calculations for results screen
  -Updated Tenshi's dialogue
  -Added a toggle for the original album versions of the BGM
  -Added an extra mode without the Treasure Lantern sytem
  -Added replay functionality

2019/11/24: v0.01a (Demo 1) release
