
task se_alert {
//Okuu's alert
	let path = GetCurrentScriptDirectory~"sfx/se_alert.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_bonus {
//Bonus get
	let path = GetCurrentScriptDirectory~"sfx/se_bonus.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_bonus2 {
//PCB Border bonus
	let path = GetCurrentScriptDirectory~"sfx/se_bonus2.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_bonus3 {
//MoF Spell get
	let path = GetCurrentScriptDirectory~"sfx/se_bonus3.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_boon00 {
//Lighter version of BOON sound
	let path = GetCurrentScriptDirectory~"sfx/se_boon00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_boon01 {
//Boon serious sound
	let path = GetCurrentScriptDirectory~"sfx/se_boon01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_cancel00 {
//Quit X menu sound
	let path = GetCurrentScriptDirectory~"sfx/se_cancel00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_cardget {
//Spell card get
	let path = GetCurrentScriptDirectory~"sfx/se_cardget.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_cat00 {
//Spell Declare
	let path = GetCurrentScriptDirectory~"sfx/se_cat00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_ch00 {
//Old PCB charge sound
	let path = GetCurrentScriptDirectory~"sfx/se_ch00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_ch01 {
//Charge ready (For player)
	let path = GetCurrentScriptDirectory~"sfx/se_ch01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_charge {
//Usual charge sound
	let path = GetCurrentScriptDirectory~"sfx/se_charge.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_don00 {
//Waterish explosion
	let path = GetCurrentScriptDirectory~"sfx/se_don00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,85);
	ObjSound_Play(sound);
}

task se_enep00 {
//Fairy destroy
	let path = GetCurrentScriptDirectory~"sfx/se_enep00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_enep01 {
//Boss destroy
	let path = GetCurrentScriptDirectory~"sfx/se_enep01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_enep02 {
//Okuu explosion
	let path = GetCurrentScriptDirectory~"sfx/se_enep02.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,80);
	ObjSound_Play(sound);
}

task se_extend {
//Extend get
	let path = GetCurrentScriptDirectory~"sfx/se_extend.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_extend2 {
//FW perfect freeze get
	let path = GetCurrentScriptDirectory~"sfx/se_extend2.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_fault {
//Youkai laugh
	let path = GetCurrentScriptDirectory~"sfx/se_fault.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_gosp {
//Bubbly sound
	let path = GetCurrentScriptDirectory~"sfx/se_gosp.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_graze {
//Graze FX
	let path = GetCurrentScriptDirectory~"sfx/se_graze.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_gun00 {
//Huge laser
	let path = GetCurrentScriptDirectory~"sfx/se_gun00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_invalid {
//Cannot select
	let path = GetCurrentScriptDirectory~"sfx/se_invalid.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_item00 {
//Item Get
	let path = GetCurrentScriptDirectory~"sfx/se_item00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_item01 {
//Multiple item get
	let path = GetCurrentScriptDirectory~"sfx/se_item01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_kira00 {
//Small barrage
	let path = GetCurrentScriptDirectory~"sfx/se_kira00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_kira01 {
//Small barrage light ver
	let path = GetCurrentScriptDirectory~"sfx/se_kira01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,70);
	ObjSound_Play(sound);
}

task se_kira02 {
//Small barrage shorter ver
	let path = GetCurrentScriptDirectory~"sfx/se_kira02.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lazer00 {
//Usual laser
	let path = GetCurrentScriptDirectory~"sfx/se_lazer00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lazer01 {
//Incomplete laser
	let path = GetCurrentScriptDirectory~"sfx/se_lazer01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lazer02 {
//Player laser
	let path = GetCurrentScriptDirectory~"sfx/se_lazer02.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lgods1 {
//Divine spirit 1
	let path = GetCurrentScriptDirectory~"sfx/se_lgods1.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lgods2 {
//Divine spirit 2
	let path = GetCurrentScriptDirectory~"sfx/se_lgods2.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lgods3 {
//Divine spirit 3
	let path = GetCurrentScriptDirectory~"sfx/se_lgods3.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lgods4 {
//Divine spirit 4
	let path = GetCurrentScriptDirectory~"sfx/se_lgods4.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_lgodsget {
//Divine spirit get
	let path = GetCurrentScriptDirectory~"sfx/se_lgodsget.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_life1 {
//Last life!
	let path = GetCurrentScriptDirectory~"sfx/se_life1.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_msl {
//NUTS
	let path = GetCurrentScriptDirectory~"sfx/se_msl.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_nep00 {
//MASUTA SUPAKKU
	let path = GetCurrentScriptDirectory~"sfx/se_nep00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,80);
	ObjSound_Play(sound);
}

task se_nodamage {
//lol
	let path = GetCurrentScriptDirectory~"sfx/se_nodamage.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_option {
//Familiar summon
	let path = GetCurrentScriptDirectory~"sfx/se_option.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,100);
	ObjSound_Play(sound);
}

task se_pause {
//Pause menu sound
	let path = GetCurrentScriptDirectory~"sfx/se_pause.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_playerdead {
//PoFV Explosion
	let path = GetCurrentScriptDirectory~"sfx/se_playerdead.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_pldead00 {
//Pi-chun!
	let path = GetCurrentScriptDirectory~"sfx/se_pldead00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_pldead01 {
//TD awesome trance death
	let path = GetCurrentScriptDirectory~"sfx/se_pldead01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_plst00 {
//Player shot
	let path = GetCurrentScriptDirectory~"sfx/se_plst00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_power0 {
//PCB Charge
	let path = GetCurrentScriptDirectory~"sfx/se_power0.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_power1 {
//PCB clear
	let path = GetCurrentScriptDirectory~"sfx/se_power1.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_powerup0 {
//Pre FW power up
	let path = GetCurrentScriptDirectory~"sfx/se_powerup0.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_powerup1 {
//FW power up
	let path = GetCurrentScriptDirectory~"sfx/se_powerup1.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_select00 {
//Select menu sound
	let path = GetCurrentScriptDirectory~"sfx/se_select00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_shutter {
//Say fuzzy pickles
	let path = GetCurrentScriptDirectory~"sfx/se_shutter.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_slash {
//Youmu slash
	let path = GetCurrentScriptDirectory~"sfx/se_slash.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,100);
	ObjSound_Play(sound);
}

task se_tan00 {
//Generic bullet sound
	let path = GetCurrentScriptDirectory~"sfx/se_tan00.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,65);
	ObjSound_Play(sound);
}

task se_tan01 {
//Lower bullet
	let path = GetCurrentScriptDirectory~"sfx/se_tan01.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_tan02 {
//Lowerest bullets
	let path = GetCurrentScriptDirectory~"sfx/se_tan02.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_timeout {
//Clock
	let path = GetCurrentScriptDirectory~"sfx/se_timeout.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_timeout2 {
//NO
	let path = GetCurrentScriptDirectory~"sfx/se_timeout2.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_timestop0 {
//Sakuya time stop
	let path = GetCurrentScriptDirectory~"sfx/se_timestop0.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_ufo {
//Unzaan and shit
	let path = GetCurrentScriptDirectory~"sfx/se_ufo.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_warpl {
//Yukari warp
	let path = GetCurrentScriptDirectory~"sfx/se_warpl.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_warpr {
//Yukari warp 2
	let path = GetCurrentScriptDirectory~"sfx/se_warpr.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_water {
//Water
	let path = GetCurrentScriptDirectory~"sfx/se_water.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,75);
	ObjSound_Play(sound);
}

task se_damage1 {
//Boss damage
	let path = GetCurrentScriptDirectory~"sfx/se_damage1.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_damage2 {
//Almost there
	let path = GetCurrentScriptDirectory~"sfx/se_damage2.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}

task se_damage3 {
//Final breath
	let path = GetCurrentScriptDirectory~"sfx/se_damage3.wav";
	let sound = ObjSound_Create();
	ObjSound_Load(sound,path);
	ObjSound_SetVolumeRate(sound,90);
	ObjSound_Play(sound);
}


