let poof =  GetCurrentScriptDirectory~"./se/se_enep00_2.wav";
let explosion = GetCurrentScriptDirectory~"./se/se_enep01.wav";

let shot1 = GetCurrentScriptDirectory~"./se/se_tan00.wav";
let shot2 = GetCurrentScriptDirectory~"./se/se_tan01.wav";

let chime1 = GetCurrentScriptDirectory~"./se/se_kira00.wav";

let timeout1 = GetCurrentScriptDirectory~"./se/se_timeout.wav";
let timeout2 = GetCurrentScriptDirectory~"./se/se_timeout2.wav";

let laser0 = GetCurrentScriptDirectory~"./se/se_lazer00.wav";
let laser1 = GetCurrentScriptDirectory~"./se/se_gun00.wav";
let laser2 = GetCurrentScriptDirectory~"./se/se_lazer01.wav";
let laser3 = GetCurrentScriptDirectory~"./se/beam.wav";

let charge0 = GetCurrentScriptDirectory~"./se/se_ch00.wav";
let charge1 = GetCurrentScriptDirectory~"./se/se_ch02.wav";
let charge2 = GetCurrentScriptDirectory~"./se/se_power0.wav";
let charge3 = GetCurrentScriptDirectory~"./se/charge.wav";
let charge4 = GetCurrentScriptDirectory~"./se/power0.wav";
let charge5 = GetCurrentScriptDirectory~"./se/Charge2.wav";

let slash = GetCurrentScriptDirectory~"./se/se_slash.wav";

let explode = GetCurrentScriptDirectory~"./se/se_enep02.wav";

let boon0 = GetCurrentScriptDirectory~"./se/se_boon00.wav";
let boon1 = GetCurrentScriptDirectory~"./se/se_boon01.wav";

let scratch = GetCurrentScriptDirectory~"./se/scratch.wav";
let spellcard = GetCurrentScriptDirectory~"./se/seUseSpellCard.wav";

let bubble = GetCurrentScriptDirectory~"./se/bubble.wav";

let mindread = GetCurrentScriptDirectory~"./se/mindread.wav";
let lenboon1 = GetCurrentScriptDirectory~"./se/lenmecha04.wav";
let lenshot1 = GetCurrentScriptDirectory~"./se/lenshot4.wav";
let lenshot2 = GetCurrentScriptDirectory~"./se/lenshot5.wav";

let lenlaser1 = GetCurrentScriptDirectory~"./se/lenlaser1.wav";
let lenlaser2 = GetCurrentScriptDirectory~"./se/lenlaser2.wav";

let grow = GetCurrentScriptDirectory~"./se/se_big.wav";
let shrink = GetCurrentScriptDirectory~"./se/se_small.wav";

let UFO = GetCurrentScriptDirectory~"./se/se_ufo.wav";
let EarthAttack = GetCurrentScriptDirectory~"./se/earthattack.wav";
let SkyAttack = GetCurrentScriptDirectory~"./se/skyattack.wav";

let cautionsiren = GetCurrentScriptDirectory~"./se/caution.wav";

let famexplode = GetCurrentScriptDirectory~"./se/boom.wav";
let recollectionend = GetCurrentScriptDirectory~"./se/se_pldead01.wav";
let recollectionpoof = GetCurrentScriptDirectory~"./se/se_tan03.wav";

let DED = GetCurrentScriptDirectory~"./se/se_playerdead.wav";
let SMITE = GetCurrentScriptDirectory~"./se/SMITE.wav";

task SE_Play(let path, let vl){
let seobj = ObjSound_Create;
ObjSound_Load(seobj,path);
ObjSound_Play(seobj);
ObjSound_SetVolumeRate(seobj,vl);
loop(120){yield;}
RemoveSound(path);

}