#UserShotData

shot_image = "./ExtendedZUN.png"
ShotData{ id=1 rect=(0,0,16,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2 rect=(16,0,32,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=3 rect=(32,0,48,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=4 rect=(48,0,64,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=5 rect=(64,0,80,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=6 rect=(80,0,96,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=7 rect=(96,0,112,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=8 rect=(112,0,128,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=9 rect=(128,0,144,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=10 rect=(144,0,160,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=11 rect=(160,0,176,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=12 rect=(176,0,192,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=13 rect=(192,0,208,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=14 rect=(208,0,224,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=15 rect=(224,0,240,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=16 rect=(240,0,256,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=17 rect=(256,0,272,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=18 rect=(272,0,288,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=19 rect=(288,0,304,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=20 rect=(304,0,320,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=21 rect=(320,0,336,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=22 rect=(336,0,352,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=23 rect=(352,0,368,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=24 rect=(368,0,384,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=25 rect=(384,0,400,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=26 rect=(400,0,416,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=27 rect=(416,0,432,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=28 rect=(432,0,448,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=29 rect=(448,0,464,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=30 rect=(464,0,480,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=31 rect=(480,0,496,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=32 rect=(496,0,512,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=33 rect=(512,0,528,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=34 rect=(528,0,544,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=35 rect=(544,0,560,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=36 rect=(560,0,576,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=37 rect=(576,0,592,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=38 rect=(592,0,608,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=39 rect=(608,0,624,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=40 rect=(624,0,640,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=41 rect=(640,0,656,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=42 rect=(656,0,672,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=43 rect=(672,0,688,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=44 rect=(688,0,704,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=45 rect=(704,0,720,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=46 rect=(720,0,736,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=47 rect=(736,0,752,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=48 rect=(752,0,768,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=49 rect=(768,0,784,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=50 rect=(784,0,800,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=51 rect=(800,0,816,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=52 rect=(816,0,832,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=53 rect=(832,0,848,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=54 rect=(848,0,864,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=55 rect=(864,0,880,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=56 rect=(880,0,896,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=57 rect=(896,0,912,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=58 rect=(912,0,928,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=59 rect=(928,0,944,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=60 rect=(944,0,960,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=61 rect=(0,16,16,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=62 rect=(16,16,32,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=63 rect=(32,16,48,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=64 rect=(48,16,64,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=65 rect=(64,16,80,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=66 rect=(80,16,96,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=67 rect=(96,16,112,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=68 rect=(112,16,128,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=69 rect=(128,16,144,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=70 rect=(144,16,160,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=71 rect=(160,16,176,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=72 rect=(176,16,192,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=73 rect=(192,16,208,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=74 rect=(208,16,224,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=75 rect=(224,16,240,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=76 rect=(240,16,256,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=77 rect=(256,16,272,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=78 rect=(272,16,288,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=79 rect=(288,16,304,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=80 rect=(304,16,320,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=81 rect=(320,16,336,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=82 rect=(336,16,352,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=83 rect=(352,16,368,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=84 rect=(368,16,384,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=85 rect=(384,16,400,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=86 rect=(400,16,416,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=87 rect=(416,16,432,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=88 rect=(432,16,448,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=89 rect=(448,16,464,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=90 rect=(464,16,480,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=91 rect=(480,16,496,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=92 rect=(496,16,512,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=93 rect=(512,16,528,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=94 rect=(528,16,544,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=95 rect=(544,16,560,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=96 rect=(560,16,576,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=97 rect=(576,16,592,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=98 rect=(592,16,608,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=99 rect=(608,16,624,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=100 rect=(624,16,640,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=101 rect=(640,16,656,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=102 rect=(656,16,672,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=103 rect=(672,16,688,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=104 rect=(688,16,704,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=105 rect=(704,16,720,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=106 rect=(720,16,736,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=107 rect=(736,16,752,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=108 rect=(752,16,768,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=109 rect=(768,16,784,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=110 rect=(784,16,800,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=111 rect=(800,16,816,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=112 rect=(816,16,832,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=113 rect=(832,16,848,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=114 rect=(848,16,864,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=115 rect=(864,16,880,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=116 rect=(880,16,896,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=117 rect=(896,16,912,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=118 rect=(912,16,928,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=119 rect=(928,16,944,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=120 rect=(944,16,960,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=121 rect=(0,32,16,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=122 rect=(16,32,32,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=123 rect=(32,32,48,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=124 rect=(48,32,64,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=125 rect=(64,32,80,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=126 rect=(80,32,96,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=127 rect=(96,32,112,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=128 rect=(112,32,128,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=129 rect=(128,32,144,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=130 rect=(144,32,160,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=131 rect=(160,32,176,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=132 rect=(176,32,192,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=133 rect=(192,32,208,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=134 rect=(208,32,224,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=135 rect=(224,32,240,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=136 rect=(240,32,256,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=137 rect=(256,32,272,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=138 rect=(272,32,288,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=139 rect=(288,32,304,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=140 rect=(304,32,320,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=141 rect=(320,32,336,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=142 rect=(336,32,352,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=143 rect=(352,32,368,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=144 rect=(368,32,384,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=145 rect=(384,32,400,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=146 rect=(400,32,416,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=147 rect=(416,32,432,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=148 rect=(432,32,448,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=149 rect=(448,32,464,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=150 rect=(464,32,480,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=151 rect=(480,32,496,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=152 rect=(496,32,512,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=153 rect=(512,32,528,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=154 rect=(528,32,544,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=155 rect=(544,32,560,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=156 rect=(560,32,576,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=157 rect=(576,32,592,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=158 rect=(592,32,608,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=159 rect=(608,32,624,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=160 rect=(624,32,640,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=161 rect=(640,32,656,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=162 rect=(656,32,672,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=163 rect=(672,32,688,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=164 rect=(688,32,704,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=165 rect=(704,32,720,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=166 rect=(720,32,736,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=167 rect=(736,32,752,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=168 rect=(752,32,768,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=169 rect=(768,32,784,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=170 rect=(784,32,800,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=171 rect=(800,32,816,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=172 rect=(816,32,832,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=173 rect=(832,32,848,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=174 rect=(848,32,864,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=175 rect=(864,32,880,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=176 rect=(880,32,896,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=177 rect=(896,32,912,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=178 rect=(912,32,928,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=179 rect=(928,32,944,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=180 rect=(944,32,960,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=181 rect=(0,48,16,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=182 rect=(16,48,32,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=183 rect=(32,48,48,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=184 rect=(48,48,64,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=185 rect=(64,48,80,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=186 rect=(80,48,96,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=187 rect=(96,48,112,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=188 rect=(112,48,128,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=189 rect=(128,48,144,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=190 rect=(144,48,160,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=191 rect=(160,48,176,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=192 rect=(176,48,192,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=193 rect=(192,48,208,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=194 rect=(208,48,224,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=195 rect=(224,48,240,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=196 rect=(240,48,256,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=197 rect=(256,48,272,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=198 rect=(272,48,288,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=199 rect=(288,48,304,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=200 rect=(304,48,320,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=201 rect=(320,48,336,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=202 rect=(336,48,352,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=203 rect=(352,48,368,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=204 rect=(368,48,384,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=205 rect=(384,48,400,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=206 rect=(400,48,416,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=207 rect=(416,48,432,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=208 rect=(432,48,448,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=209 rect=(448,48,464,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=210 rect=(464,48,480,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=211 rect=(480,48,496,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=212 rect=(496,48,512,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=213 rect=(512,48,528,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=214 rect=(528,48,544,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=215 rect=(544,48,560,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=216 rect=(560,48,576,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=217 rect=(576,48,592,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=218 rect=(592,48,608,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=219 rect=(608,48,624,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=220 rect=(624,48,640,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=221 rect=(640,48,656,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=222 rect=(656,48,672,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=223 rect=(672,48,688,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=224 rect=(688,48,704,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=225 rect=(704,48,720,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=226 rect=(720,48,736,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=227 rect=(736,48,752,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=228 rect=(752,48,768,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=229 rect=(768,48,784,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=230 rect=(784,48,800,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=231 rect=(800,48,816,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=232 rect=(816,48,832,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=233 rect=(832,48,848,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=234 rect=(848,48,864,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=235 rect=(864,48,880,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=236 rect=(880,48,896,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=237 rect=(896,48,912,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=238 rect=(912,48,928,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=239 rect=(928,48,944,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=240 rect=(944,48,960,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=241 rect=(0,64,16,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=242 rect=(16,64,32,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=243 rect=(32,64,48,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=244 rect=(48,64,64,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=245 rect=(64,64,80,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=246 rect=(80,64,96,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=247 rect=(96,64,112,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=248 rect=(112,64,128,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=249 rect=(128,64,144,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=250 rect=(144,64,160,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=251 rect=(160,64,176,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=252 rect=(176,64,192,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=253 rect=(192,64,208,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=254 rect=(208,64,224,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=255 rect=(224,64,240,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=256 rect=(240,64,256,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=257 rect=(256,64,272,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=258 rect=(272,64,288,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=259 rect=(288,64,304,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=260 rect=(304,64,320,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=261 rect=(320,64,336,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=262 rect=(336,64,352,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=263 rect=(352,64,368,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=264 rect=(368,64,384,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=265 rect=(384,64,400,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=266 rect=(400,64,416,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=267 rect=(416,64,432,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=268 rect=(432,64,448,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=269 rect=(448,64,464,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=270 rect=(464,64,480,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=271 rect=(480,64,496,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=272 rect=(496,64,512,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=273 rect=(512,64,528,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=274 rect=(528,64,544,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=275 rect=(544,64,560,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=276 rect=(560,64,576,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=277 rect=(576,64,592,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=278 rect=(592,64,608,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=279 rect=(608,64,624,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=280 rect=(624,64,640,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=281 rect=(640,64,656,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=282 rect=(656,64,672,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=283 rect=(672,64,688,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=284 rect=(688,64,704,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=285 rect=(704,64,720,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=286 rect=(720,64,736,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=287 rect=(736,64,752,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=288 rect=(752,64,768,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=289 rect=(768,64,784,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=290 rect=(784,64,800,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=291 rect=(800,64,816,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=292 rect=(816,64,832,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=293 rect=(832,64,848,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=294 rect=(848,64,864,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=295 rect=(864,64,880,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=296 rect=(880,64,896,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=297 rect=(896,64,912,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=298 rect=(912,64,928,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=299 rect=(928,64,944,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=300 rect=(944,64,960,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=301 rect=(0,80,16,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=302 rect=(16,80,32,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=303 rect=(32,80,48,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=304 rect=(48,80,64,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=305 rect=(64,80,80,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=306 rect=(80,80,96,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=307 rect=(96,80,112,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=308 rect=(112,80,128,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=309 rect=(128,80,144,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=310 rect=(144,80,160,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=311 rect=(160,80,176,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=312 rect=(176,80,192,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=313 rect=(192,80,208,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=314 rect=(208,80,224,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=315 rect=(224,80,240,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=316 rect=(240,80,256,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=317 rect=(256,80,272,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=318 rect=(272,80,288,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=319 rect=(288,80,304,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=320 rect=(304,80,320,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=321 rect=(320,80,336,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=322 rect=(336,80,352,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=323 rect=(352,80,368,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=324 rect=(368,80,384,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=325 rect=(384,80,400,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=326 rect=(400,80,416,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=327 rect=(416,80,432,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=328 rect=(432,80,448,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=329 rect=(448,80,464,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=330 rect=(464,80,480,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=331 rect=(480,80,496,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=332 rect=(496,80,512,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=333 rect=(512,80,528,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=334 rect=(528,80,544,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=335 rect=(544,80,560,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=336 rect=(560,80,576,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=337 rect=(576,80,592,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=338 rect=(592,80,608,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=339 rect=(608,80,624,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=340 rect=(624,80,640,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=341 rect=(640,80,656,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=342 rect=(656,80,672,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=343 rect=(672,80,688,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=344 rect=(688,80,704,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=345 rect=(704,80,720,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=346 rect=(720,80,736,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=347 rect=(736,80,752,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=348 rect=(752,80,768,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=349 rect=(768,80,784,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=350 rect=(784,80,800,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=351 rect=(800,80,816,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=352 rect=(816,80,832,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=353 rect=(832,80,848,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=354 rect=(848,80,864,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=355 rect=(864,80,880,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=356 rect=(880,80,896,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=357 rect=(896,80,912,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=358 rect=(912,80,928,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=359 rect=(928,80,944,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=360 rect=(944,80,960,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=361 rect=(0,96,16,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=362 rect=(16,96,32,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=363 rect=(32,96,48,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=364 rect=(48,96,64,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=365 rect=(64,96,80,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=366 rect=(80,96,96,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=367 rect=(96,96,112,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=368 rect=(112,96,128,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=369 rect=(128,96,144,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=370 rect=(144,96,160,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=371 rect=(160,96,176,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=372 rect=(176,96,192,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=373 rect=(192,96,208,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=374 rect=(208,96,224,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=375 rect=(224,96,240,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=376 rect=(240,96,256,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=377 rect=(256,96,272,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=378 rect=(272,96,288,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=379 rect=(288,96,304,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=380 rect=(304,96,320,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=381 rect=(320,96,336,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=382 rect=(336,96,352,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=383 rect=(352,96,368,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=384 rect=(368,96,384,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=385 rect=(384,96,400,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=386 rect=(400,96,416,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=387 rect=(416,96,432,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=388 rect=(432,96,448,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=389 rect=(448,96,464,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=390 rect=(464,96,480,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=391 rect=(480,96,496,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=392 rect=(496,96,512,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=393 rect=(512,96,528,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=394 rect=(528,96,544,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=395 rect=(544,96,560,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=396 rect=(560,96,576,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=397 rect=(576,96,592,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=398 rect=(592,96,608,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=399 rect=(608,96,624,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=400 rect=(624,96,640,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=401 rect=(640,96,656,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=402 rect=(656,96,672,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=403 rect=(672,96,688,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=404 rect=(688,96,704,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=405 rect=(704,96,720,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=406 rect=(720,96,736,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=407 rect=(736,96,752,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=408 rect=(752,96,768,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=409 rect=(768,96,784,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=410 rect=(784,96,800,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=411 rect=(800,96,816,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=412 rect=(816,96,832,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=413 rect=(832,96,848,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=414 rect=(848,96,864,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=415 rect=(864,96,880,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=416 rect=(880,96,896,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=417 rect=(896,96,912,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=418 rect=(912,96,928,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=419 rect=(928,96,944,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=420 rect=(944,96,960,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=421 rect=(0,112,16,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=422 rect=(16,112,32,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=423 rect=(32,112,48,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=424 rect=(48,112,64,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=425 rect=(64,112,80,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=426 rect=(80,112,96,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=427 rect=(96,112,112,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=428 rect=(112,112,128,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=429 rect=(128,112,144,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=430 rect=(144,112,160,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=431 rect=(160,112,176,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=432 rect=(176,112,192,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=433 rect=(192,112,208,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=434 rect=(208,112,224,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=435 rect=(224,112,240,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=436 rect=(240,112,256,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=437 rect=(256,112,272,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=438 rect=(272,112,288,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=439 rect=(288,112,304,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=440 rect=(304,112,320,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=441 rect=(320,112,336,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=442 rect=(336,112,352,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=443 rect=(352,112,368,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=444 rect=(368,112,384,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=445 rect=(384,112,400,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=446 rect=(400,112,416,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=447 rect=(416,112,432,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=448 rect=(432,112,448,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=449 rect=(448,112,464,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=450 rect=(464,112,480,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=451 rect=(480,112,496,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=452 rect=(496,112,512,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=453 rect=(512,112,528,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=454 rect=(528,112,544,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=455 rect=(544,112,560,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=456 rect=(560,112,576,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=457 rect=(576,112,592,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=458 rect=(592,112,608,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=459 rect=(608,112,624,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=460 rect=(624,112,640,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=461 rect=(640,112,656,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=462 rect=(656,112,672,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=463 rect=(672,112,688,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=464 rect=(688,112,704,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=465 rect=(704,112,720,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=466 rect=(720,112,736,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=467 rect=(736,112,752,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=468 rect=(752,112,768,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=469 rect=(768,112,784,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=470 rect=(784,112,800,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=471 rect=(800,112,816,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=472 rect=(816,112,832,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=473 rect=(832,112,848,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=474 rect=(848,112,864,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=475 rect=(864,112,880,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=476 rect=(880,112,896,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=477 rect=(896,112,912,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=478 rect=(912,112,928,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=479 rect=(928,112,944,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=480 rect=(944,112,960,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=481 rect=(0,128,16,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=482 rect=(16,128,32,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=483 rect=(32,128,48,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=484 rect=(48,128,64,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=485 rect=(64,128,80,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=486 rect=(80,128,96,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=487 rect=(96,128,112,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=488 rect=(112,128,128,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=489 rect=(128,128,144,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=490 rect=(144,128,160,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=491 rect=(160,128,176,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=492 rect=(176,128,192,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=493 rect=(192,128,208,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=494 rect=(208,128,224,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=495 rect=(224,128,240,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=496 rect=(240,128,256,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=497 rect=(256,128,272,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=498 rect=(272,128,288,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=499 rect=(288,128,304,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=500 rect=(304,128,320,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=501 rect=(320,128,336,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=502 rect=(336,128,352,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=503 rect=(352,128,368,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=504 rect=(368,128,384,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=505 rect=(384,128,400,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=506 rect=(400,128,416,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=507 rect=(416,128,432,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=508 rect=(432,128,448,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=509 rect=(448,128,464,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=510 rect=(464,128,480,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=511 rect=(480,128,496,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=512 rect=(496,128,512,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=513 rect=(512,128,528,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=514 rect=(528,128,544,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=515 rect=(544,128,560,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=516 rect=(560,128,576,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=517 rect=(576,128,592,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=518 rect=(592,128,608,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=519 rect=(608,128,624,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=520 rect=(624,128,640,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=521 rect=(640,128,656,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=522 rect=(656,128,672,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=523 rect=(672,128,688,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=524 rect=(688,128,704,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=525 rect=(704,128,720,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=526 rect=(720,128,736,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=527 rect=(736,128,752,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=528 rect=(752,128,768,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=529 rect=(768,128,784,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=530 rect=(784,128,800,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=531 rect=(800,128,816,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=532 rect=(816,128,832,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=533 rect=(832,128,848,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=534 rect=(848,128,864,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=535 rect=(864,128,880,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=536 rect=(880,128,896,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=537 rect=(896,128,912,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=538 rect=(912,128,928,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=539 rect=(928,128,944,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=540 rect=(944,128,960,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=541 rect=(0,144,16,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=542 rect=(16,144,32,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=543 rect=(32,144,48,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=544 rect=(48,144,64,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=545 rect=(64,144,80,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=546 rect=(80,144,96,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=547 rect=(96,144,112,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=548 rect=(112,144,128,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=549 rect=(128,144,144,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=550 rect=(144,144,160,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=551 rect=(160,144,176,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=552 rect=(176,144,192,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=553 rect=(192,144,208,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=554 rect=(208,144,224,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=555 rect=(224,144,240,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=556 rect=(240,144,256,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=557 rect=(256,144,272,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=558 rect=(272,144,288,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=559 rect=(288,144,304,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=560 rect=(304,144,320,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=561 rect=(320,144,336,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=562 rect=(336,144,352,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=563 rect=(352,144,368,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=564 rect=(368,144,384,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=565 rect=(384,144,400,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=566 rect=(400,144,416,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=567 rect=(416,144,432,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=568 rect=(432,144,448,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=569 rect=(448,144,464,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=570 rect=(464,144,480,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=571 rect=(480,144,496,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=572 rect=(496,144,512,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=573 rect=(512,144,528,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=574 rect=(528,144,544,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=575 rect=(544,144,560,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=576 rect=(560,144,576,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=577 rect=(576,144,592,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=578 rect=(592,144,608,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=579 rect=(608,144,624,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=580 rect=(624,144,640,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=581 rect=(640,144,656,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=582 rect=(656,144,672,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=583 rect=(672,144,688,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=584 rect=(688,144,704,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=585 rect=(704,144,720,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=586 rect=(720,144,736,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=587 rect=(736,144,752,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=588 rect=(752,144,768,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=589 rect=(768,144,784,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=590 rect=(784,144,800,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=591 rect=(800,144,816,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=592 rect=(816,144,832,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=593 rect=(832,144,848,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=594 rect=(848,144,864,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=595 rect=(864,144,880,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=596 rect=(880,144,896,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=597 rect=(896,144,912,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=598 rect=(912,144,928,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=599 rect=(928,144,944,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=600 rect=(944,144,960,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=601 rect=(0,160,16,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=602 rect=(16,160,32,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=603 rect=(32,160,48,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=604 rect=(48,160,64,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=605 rect=(64,160,80,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=606 rect=(80,160,96,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=607 rect=(96,160,112,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=608 rect=(112,160,128,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=609 rect=(128,160,144,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=610 rect=(144,160,160,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=611 rect=(160,160,176,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=612 rect=(176,160,192,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=613 rect=(192,160,208,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=614 rect=(208,160,224,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=615 rect=(224,160,240,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=616 rect=(240,160,256,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=617 rect=(256,160,272,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=618 rect=(272,160,288,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=619 rect=(288,160,304,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=620 rect=(304,160,320,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=621 rect=(320,160,336,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=622 rect=(336,160,352,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=623 rect=(352,160,368,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=624 rect=(368,160,384,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=625 rect=(384,160,400,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=626 rect=(400,160,416,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=627 rect=(416,160,432,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=628 rect=(432,160,448,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=629 rect=(448,160,464,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=630 rect=(464,160,480,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=631 rect=(480,160,496,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=632 rect=(496,160,512,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=633 rect=(512,160,528,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=634 rect=(528,160,544,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=635 rect=(544,160,560,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=636 rect=(560,160,576,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=637 rect=(576,160,592,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=638 rect=(592,160,608,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=639 rect=(608,160,624,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=640 rect=(624,160,640,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=641 rect=(640,160,656,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=642 rect=(656,160,672,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=643 rect=(672,160,688,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=644 rect=(688,160,704,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=645 rect=(704,160,720,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=646 rect=(720,160,736,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=647 rect=(736,160,752,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=648 rect=(752,160,768,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=649 rect=(768,160,784,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=650 rect=(784,160,800,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=651 rect=(800,160,816,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=652 rect=(816,160,832,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=653 rect=(832,160,848,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=654 rect=(848,160,864,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=655 rect=(864,160,880,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=656 rect=(880,160,896,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=657 rect=(896,160,912,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=658 rect=(912,160,928,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=659 rect=(928,160,944,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=660 rect=(944,160,960,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=661 rect=(0,176,16,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=662 rect=(16,176,32,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=663 rect=(32,176,48,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=664 rect=(48,176,64,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=665 rect=(64,176,80,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=666 rect=(80,176,96,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=667 rect=(96,176,112,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=668 rect=(112,176,128,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=669 rect=(128,176,144,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=670 rect=(144,176,160,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=671 rect=(160,176,176,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=672 rect=(176,176,192,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=673 rect=(192,176,208,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=674 rect=(208,176,224,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=675 rect=(224,176,240,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=676 rect=(240,176,256,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=677 rect=(256,176,272,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=678 rect=(272,176,288,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=679 rect=(288,176,304,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=680 rect=(304,176,320,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=681 rect=(320,176,336,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=682 rect=(336,176,352,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=683 rect=(352,176,368,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=684 rect=(368,176,384,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=685 rect=(384,176,400,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=686 rect=(400,176,416,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=687 rect=(416,176,432,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=688 rect=(432,176,448,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=689 rect=(448,176,464,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=690 rect=(464,176,480,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=691 rect=(480,176,496,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=692 rect=(496,176,512,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=693 rect=(512,176,528,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=694 rect=(528,176,544,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=695 rect=(544,176,560,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=696 rect=(560,176,576,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=697 rect=(576,176,592,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=698 rect=(592,176,608,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=699 rect=(608,176,624,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=700 rect=(624,176,640,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=701 rect=(640,176,656,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=702 rect=(656,176,672,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=703 rect=(672,176,688,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=704 rect=(688,176,704,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=705 rect=(704,176,720,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=706 rect=(720,176,736,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=707 rect=(736,176,752,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=708 rect=(752,176,768,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=709 rect=(768,176,784,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=710 rect=(784,176,800,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=711 rect=(800,176,816,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=712 rect=(816,176,832,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=713 rect=(832,176,848,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=714 rect=(848,176,864,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=715 rect=(864,176,880,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=716 rect=(880,176,896,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=717 rect=(896,176,912,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=718 rect=(912,176,928,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=719 rect=(928,176,944,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=720 rect=(944,176,960,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=721 rect=(0,192,16,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=722 rect=(16,192,32,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=723 rect=(32,192,48,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=724 rect=(48,192,64,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=725 rect=(64,192,80,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=726 rect=(80,192,96,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=727 rect=(96,192,112,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=728 rect=(112,192,128,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=729 rect=(128,192,144,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=730 rect=(144,192,160,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=731 rect=(160,192,176,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=732 rect=(176,192,192,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=733 rect=(192,192,208,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=734 rect=(208,192,224,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=735 rect=(224,192,240,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=736 rect=(240,192,256,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=737 rect=(256,192,272,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=738 rect=(272,192,288,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=739 rect=(288,192,304,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=740 rect=(304,192,320,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=741 rect=(320,192,336,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=742 rect=(336,192,352,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=743 rect=(352,192,368,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=744 rect=(368,192,384,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=745 rect=(384,192,400,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=746 rect=(400,192,416,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=747 rect=(416,192,432,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=748 rect=(432,192,448,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=749 rect=(448,192,464,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=750 rect=(464,192,480,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=751 rect=(480,192,496,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=752 rect=(496,192,512,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=753 rect=(512,192,528,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=754 rect=(528,192,544,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=755 rect=(544,192,560,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=756 rect=(560,192,576,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=757 rect=(576,192,592,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=758 rect=(592,192,608,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=759 rect=(608,192,624,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=760 rect=(624,192,640,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=761 rect=(640,192,656,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=762 rect=(656,192,672,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=763 rect=(672,192,688,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=764 rect=(688,192,704,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=765 rect=(704,192,720,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=766 rect=(720,192,736,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=767 rect=(736,192,752,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=768 rect=(752,192,768,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=769 rect=(768,192,784,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=770 rect=(784,192,800,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=771 rect=(800,192,816,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=772 rect=(816,192,832,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=773 rect=(832,192,848,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=774 rect=(848,192,864,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=775 rect=(864,192,880,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=776 rect=(880,192,896,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=777 rect=(896,192,912,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=778 rect=(912,192,928,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=779 rect=(928,192,944,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=780 rect=(944,192,960,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=781 rect=(0,208,16,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=782 rect=(16,208,32,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=783 rect=(32,208,48,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=784 rect=(48,208,64,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=785 rect=(64,208,80,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=786 rect=(80,208,96,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=787 rect=(96,208,112,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=788 rect=(112,208,128,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=789 rect=(128,208,144,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=790 rect=(144,208,160,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=791 rect=(160,208,176,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=792 rect=(176,208,192,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=793 rect=(192,208,208,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=794 rect=(208,208,224,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=795 rect=(224,208,240,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=796 rect=(240,208,256,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=797 rect=(256,208,272,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=798 rect=(272,208,288,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=799 rect=(288,208,304,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=800 rect=(304,208,320,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=801 rect=(320,208,336,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=802 rect=(336,208,352,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=803 rect=(352,208,368,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=804 rect=(368,208,384,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=805 rect=(384,208,400,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=806 rect=(400,208,416,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=807 rect=(416,208,432,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=808 rect=(432,208,448,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=809 rect=(448,208,464,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=810 rect=(464,208,480,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=811 rect=(480,208,496,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=812 rect=(496,208,512,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=813 rect=(512,208,528,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=814 rect=(528,208,544,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=815 rect=(544,208,560,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=816 rect=(560,208,576,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=817 rect=(576,208,592,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=818 rect=(592,208,608,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=819 rect=(608,208,624,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=820 rect=(624,208,640,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=821 rect=(640,208,656,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=822 rect=(656,208,672,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=823 rect=(672,208,688,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=824 rect=(688,208,704,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=825 rect=(704,208,720,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=826 rect=(720,208,736,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=827 rect=(736,208,752,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=828 rect=(752,208,768,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=829 rect=(768,208,784,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=830 rect=(784,208,800,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=831 rect=(800,208,816,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=832 rect=(816,208,832,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=833 rect=(832,208,848,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=834 rect=(848,208,864,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=835 rect=(864,208,880,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=836 rect=(880,208,896,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=837 rect=(896,208,912,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=838 rect=(912,208,928,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=839 rect=(928,208,944,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=840 rect=(944,208,960,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=841 rect=(0,224,8,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=842 rect=(8,224,16,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=843 rect=(16,224,24,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=844 rect=(24,224,32,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=845 rect=(32,224,40,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=846 rect=(40,224,48,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=847 rect=(48,224,56,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=848 rect=(56,224,64,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=849 rect=(64,224,72,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=850 rect=(72,224,80,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=851 rect=(80,224,88,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=852 rect=(88,224,96,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=853 rect=(96,224,104,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=854 rect=(104,224,112,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=855 rect=(112,224,120,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=856 rect=(120,224,128,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=857 rect=(128,224,136,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=858 rect=(136,224,144,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=859 rect=(144,224,152,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=860 rect=(152,224,160,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=861 rect=(160,224,168,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=862 rect=(168,224,176,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=863 rect=(176,224,184,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=864 rect=(184,224,192,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=865 rect=(192,224,200,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=866 rect=(200,224,208,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=867 rect=(208,224,216,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=868 rect=(216,224,224,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=869 rect=(224,224,232,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=870 rect=(232,224,240,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=871 rect=(240,224,248,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=872 rect=(248,224,256,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=873 rect=(256,224,264,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=874 rect=(264,224,272,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=875 rect=(272,224,280,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=876 rect=(280,224,288,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=877 rect=(288,224,296,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=878 rect=(296,224,304,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=879 rect=(304,224,312,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=880 rect=(312,224,320,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=881 rect=(320,224,328,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=882 rect=(328,224,336,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=883 rect=(336,224,344,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=884 rect=(344,224,352,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=885 rect=(352,224,360,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=886 rect=(360,224,368,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=887 rect=(368,224,376,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=888 rect=(376,224,384,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=889 rect=(384,224,392,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=890 rect=(392,224,400,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=891 rect=(400,224,408,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=892 rect=(408,224,416,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=893 rect=(416,224,424,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=894 rect=(424,224,432,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=895 rect=(432,224,440,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=896 rect=(440,224,448,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=897 rect=(448,224,456,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=898 rect=(456,224,464,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=899 rect=(464,224,472,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=900 rect=(472,224,480,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=901 rect=(0,232,8,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=902 rect=(8,232,16,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=903 rect=(16,232,24,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=904 rect=(24,232,32,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=905 rect=(32,232,40,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=906 rect=(40,232,48,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=907 rect=(48,232,56,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=908 rect=(56,232,64,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=909 rect=(64,232,72,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=910 rect=(72,232,80,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=911 rect=(80,232,88,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=912 rect=(88,232,96,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=913 rect=(96,232,104,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=914 rect=(104,232,112,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=915 rect=(112,232,120,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=916 rect=(120,232,128,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=917 rect=(128,232,136,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=918 rect=(136,232,144,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=919 rect=(144,232,152,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=920 rect=(152,232,160,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=921 rect=(160,232,168,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=922 rect=(168,232,176,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=923 rect=(176,232,184,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=924 rect=(184,232,192,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=925 rect=(192,232,200,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=926 rect=(200,232,208,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=927 rect=(208,232,216,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=928 rect=(216,232,224,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=929 rect=(224,232,232,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=930 rect=(232,232,240,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=931 rect=(240,232,248,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=932 rect=(248,232,256,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=933 rect=(256,232,264,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=934 rect=(264,232,272,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=935 rect=(272,232,280,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=936 rect=(280,232,288,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=937 rect=(288,232,296,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=938 rect=(296,232,304,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=939 rect=(304,232,312,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=940 rect=(312,232,320,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=941 rect=(320,232,328,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=942 rect=(328,232,336,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=943 rect=(336,232,344,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=944 rect=(344,232,352,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=945 rect=(352,232,360,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=946 rect=(360,232,368,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=947 rect=(368,232,376,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=948 rect=(376,232,384,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=949 rect=(384,232,392,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=950 rect=(392,232,400,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=951 rect=(400,232,408,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=952 rect=(408,232,416,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=953 rect=(416,232,424,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=954 rect=(424,232,432,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=955 rect=(432,232,440,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=956 rect=(440,232,448,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=957 rect=(448,232,456,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=958 rect=(456,232,464,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=959 rect=(464,232,472,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=960 rect=(472,232,480,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=961 rect=(0,240,8,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=962 rect=(8,240,16,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=963 rect=(16,240,24,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=964 rect=(24,240,32,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=965 rect=(32,240,40,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=966 rect=(40,240,48,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=967 rect=(48,240,56,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=968 rect=(56,240,64,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=969 rect=(64,240,72,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=970 rect=(72,240,80,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=971 rect=(80,240,88,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=972 rect=(88,240,96,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=973 rect=(96,240,104,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=974 rect=(104,240,112,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=975 rect=(112,240,120,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=976 rect=(120,240,128,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=977 rect=(128,240,136,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=978 rect=(136,240,144,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=979 rect=(144,240,152,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=980 rect=(152,240,160,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=981 rect=(160,240,168,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=982 rect=(168,240,176,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=983 rect=(176,240,184,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=984 rect=(184,240,192,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=985 rect=(192,240,200,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=986 rect=(200,240,208,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=987 rect=(208,240,216,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=988 rect=(216,240,224,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=989 rect=(224,240,232,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=990 rect=(232,240,240,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=991 rect=(240,240,248,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=992 rect=(248,240,256,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=993 rect=(256,240,264,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=994 rect=(264,240,272,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=995 rect=(272,240,280,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=996 rect=(280,240,288,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=997 rect=(288,240,296,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=998 rect=(296,240,304,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=999 rect=(304,240,312,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1000 rect=(312,240,320,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1001 rect=(320,240,328,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1002 rect=(328,240,336,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1003 rect=(336,240,344,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1004 rect=(344,240,352,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1005 rect=(352,240,360,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1006 rect=(360,240,368,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1007 rect=(368,240,376,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1008 rect=(376,240,384,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1009 rect=(384,240,392,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1010 rect=(392,240,400,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1011 rect=(400,240,408,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1012 rect=(408,240,416,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1013 rect=(416,240,424,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1014 rect=(424,240,432,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1015 rect=(432,240,440,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1016 rect=(440,240,448,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1017 rect=(448,240,456,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1018 rect=(456,240,464,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1019 rect=(464,240,472,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1020 rect=(472,240,480,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1021 rect=(0,248,32,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=1022 rect=(32,248,64,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=1023 rect=(64,248,96,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=1024 rect=(96,248,128,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=1025 rect=(128,248,160,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=1026 rect=(160,248,192,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=1027 rect=(192,248,224,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=1028 rect=(224,248,256,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=1029 rect=(256,248,288,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=1030 rect=(288,248,320,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=1031 rect=(320,248,352,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=1032 rect=(352,248,384,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=1033 rect=(384,248,416,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=1034 rect=(416,248,448,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=1035 rect=(448,248,480,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=1036 rect=(480,248,512,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=1037 rect=(512,248,544,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=1038 rect=(544,248,576,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1039 rect=(576,248,608,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1040 rect=(608,248,640,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1041 rect=(640,248,672,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1042 rect=(672,248,704,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1043 rect=(704,248,736,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=1044 rect=(736,248,768,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=1045 rect=(768,248,800,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=1046 rect=(800,248,832,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=1047 rect=(832,248,864,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=1048 rect=(864,248,896,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=1049 rect=(896,248,928,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=1050 rect=(928,248,960,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=1051 rect=(0,280,32,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1052 rect=(32,280,64,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1053 rect=(64,280,96,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1054 rect=(96,280,128,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1055 rect=(128,280,160,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1056 rect=(160,280,192,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1057 rect=(192,280,224,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1058 rect=(224,280,256,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1059 rect=(256,280,288,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1060 rect=(288,280,320,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1061 rect=(320,280,352,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1062 rect=(352,280,384,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1063 rect=(384,280,416,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1064 rect=(416,280,448,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1065 rect=(448,280,480,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1066 rect=(480,280,512,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1067 rect=(512,280,544,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1068 rect=(544,280,576,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1069 rect=(576,280,608,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1070 rect=(608,280,640,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1071 rect=(640,280,672,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1072 rect=(672,280,704,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1073 rect=(704,280,736,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1074 rect=(736,280,768,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1075 rect=(768,280,800,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1076 rect=(800,280,832,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1077 rect=(832,280,864,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1078 rect=(864,280,896,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1079 rect=(896,280,928,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1080 rect=(928,280,960,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1081 rect=(0,312,32,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1082 rect=(32,312,64,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1083 rect=(64,312,96,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1084 rect=(96,312,128,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1085 rect=(128,312,160,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1086 rect=(160,312,192,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1087 rect=(192,312,224,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1088 rect=(224,312,256,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1089 rect=(256,312,288,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1090 rect=(288,312,320,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1091 rect=(320,312,352,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1092 rect=(352,312,384,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1093 rect=(384,312,416,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1094 rect=(416,312,448,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1095 rect=(448,312,480,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1096 rect=(480,312,512,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1097 rect=(512,312,544,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1098 rect=(544,312,576,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1099 rect=(576,312,608,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1100 rect=(608,312,640,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1101 rect=(640,312,672,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1102 rect=(672,312,704,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1103 rect=(704,312,736,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1104 rect=(736,312,768,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1105 rect=(768,312,800,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1106 rect=(800,312,832,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1107 rect=(832,312,864,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1108 rect=(864,312,896,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1109 rect=(896,312,928,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1110 rect=(928,312,960,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1111 rect=(0,344,32,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1112 rect=(32,344,64,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1113 rect=(64,344,96,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1114 rect=(96,344,128,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1115 rect=(128,344,160,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1116 rect=(160,344,192,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1117 rect=(192,344,224,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1118 rect=(224,344,256,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1119 rect=(256,344,288,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1120 rect=(288,344,320,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1121 rect=(320,344,352,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1122 rect=(352,344,384,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1123 rect=(384,344,416,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1124 rect=(416,344,448,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1125 rect=(448,344,480,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1126 rect=(480,344,512,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1127 rect=(512,344,544,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1128 rect=(544,344,576,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1129 rect=(576,344,608,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1130 rect=(608,344,640,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1131 rect=(640,344,672,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1132 rect=(672,344,704,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1133 rect=(704,344,736,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1134 rect=(736,344,768,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1135 rect=(768,344,800,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1136 rect=(800,344,832,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1137 rect=(832,344,864,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1138 rect=(864,344,896,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1139 rect=(896,344,928,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1140 rect=(928,344,960,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1141 rect=(0,376,32,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1142 rect=(32,376,64,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1143 rect=(64,376,96,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1144 rect=(96,376,128,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1145 rect=(128,376,160,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1146 rect=(160,376,192,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1147 rect=(192,376,224,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1148 rect=(224,376,256,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1149 rect=(256,376,288,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1150 rect=(288,376,320,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1151 rect=(320,376,352,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1152 rect=(352,376,384,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1153 rect=(384,376,416,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1154 rect=(416,376,448,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1155 rect=(448,376,480,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1156 rect=(480,376,512,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1157 rect=(512,376,544,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1158 rect=(544,376,576,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1159 rect=(576,376,608,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1160 rect=(608,376,640,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1161 rect=(640,376,672,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1162 rect=(672,376,704,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1163 rect=(704,376,736,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1164 rect=(736,376,768,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1165 rect=(768,376,800,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1166 rect=(800,376,832,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1167 rect=(832,376,864,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1168 rect=(864,376,896,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1169 rect=(896,376,928,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1170 rect=(928,376,960,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1171 rect=(0,408,32,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1172 rect=(32,408,64,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1173 rect=(64,408,96,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1174 rect=(96,408,128,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1175 rect=(128,408,160,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1176 rect=(160,408,192,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1177 rect=(192,408,224,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1178 rect=(224,408,256,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1179 rect=(256,408,288,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1180 rect=(288,408,320,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1181 rect=(320,408,352,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1182 rect=(352,408,384,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1183 rect=(384,408,416,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1184 rect=(416,408,448,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1185 rect=(448,408,480,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1186 rect=(480,408,512,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1187 rect=(512,408,544,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1188 rect=(544,408,576,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1189 rect=(576,408,608,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1190 rect=(608,408,640,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1191 rect=(640,408,672,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1192 rect=(672,408,704,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1193 rect=(704,408,736,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1194 rect=(736,408,768,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1195 rect=(768,408,800,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1196 rect=(800,408,832,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1197 rect=(832,408,864,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1198 rect=(864,408,896,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1199 rect=(896,408,928,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1200 rect=(928,408,960,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1201 rect=(0,440,32,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1202 rect=(32,440,64,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1203 rect=(64,440,96,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1204 rect=(96,440,128,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1205 rect=(128,440,160,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1206 rect=(160,440,192,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1207 rect=(192,440,224,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1208 rect=(224,440,256,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1209 rect=(256,440,288,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1210 rect=(288,440,320,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1211 rect=(320,440,352,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1212 rect=(352,440,384,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1213 rect=(384,440,416,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1214 rect=(416,440,448,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1215 rect=(448,440,480,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1216 rect=(480,440,512,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1217 rect=(512,440,544,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1218 rect=(544,440,576,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1219 rect=(576,440,608,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1220 rect=(608,440,640,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1221 rect=(640,440,672,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1222 rect=(672,440,704,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1223 rect=(704,440,736,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1224 rect=(736,440,768,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1225 rect=(768,440,800,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1226 rect=(800,440,832,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1227 rect=(832,440,864,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1228 rect=(864,440,896,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1229 rect=(896,440,928,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1230 rect=(928,440,960,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1231 rect=(0,472,32,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1232 rect=(32,472,64,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1233 rect=(64,472,96,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1234 rect=(96,472,128,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1235 rect=(128,472,160,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1236 rect=(160,472,192,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1237 rect=(192,472,224,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1238 rect=(224,472,256,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1239 rect=(256,472,288,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1240 rect=(288,472,320,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1241 rect=(320,472,352,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1242 rect=(352,472,384,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1243 rect=(384,472,416,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1244 rect=(416,472,448,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1245 rect=(448,472,480,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1246 rect=(480,472,512,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1247 rect=(512,472,544,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1248 rect=(544,472,576,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1249 rect=(576,472,608,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1250 rect=(608,472,640,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1251 rect=(640,472,672,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1252 rect=(672,472,704,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1253 rect=(704,472,736,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1254 rect=(736,472,768,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1255 rect=(768,472,800,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1256 rect=(800,472,832,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1257 rect=(832,472,864,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1258 rect=(864,472,896,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1259 rect=(896,472,928,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1260 rect=(928,472,960,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1261 rect=(0,504,32,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1262 rect=(32,504,64,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1263 rect=(64,504,96,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1264 rect=(96,504,128,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1265 rect=(128,504,160,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1266 rect=(160,504,192,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1267 rect=(192,504,224,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1268 rect=(224,504,256,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1269 rect=(256,504,288,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1270 rect=(288,504,320,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1271 rect=(320,504,352,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1272 rect=(352,504,384,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1273 rect=(384,504,416,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1274 rect=(416,504,448,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1275 rect=(448,504,480,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1276 rect=(480,504,512,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1277 rect=(512,504,544,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1278 rect=(544,504,576,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1279 rect=(576,504,608,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1280 rect=(608,504,640,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1281 rect=(640,504,672,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1282 rect=(672,504,704,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1283 rect=(704,504,736,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1284 rect=(736,504,768,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1285 rect=(768,504,800,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1286 rect=(800,504,832,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1287 rect=(832,504,864,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1288 rect=(864,504,896,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1289 rect=(896,504,928,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1290 rect=(928,504,960,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1291 rect=(0,760,32,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1292 rect=(32,760,64,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1293 rect=(64,760,96,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1294 rect=(96,760,128,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1295 rect=(128,760,160,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1296 rect=(160,760,192,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1297 rect=(192,760,224,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1298 rect=(224,760,256,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1299 rect=(256,760,288,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1300 rect=(288,760,320,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1301 rect=(320,760,352,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1302 rect=(352,760,384,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1303 rect=(384,760,416,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1304 rect=(416,760,448,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1305 rect=(448,760,480,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1306 rect=(480,760,512,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1307 rect=(512,760,544,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1308 rect=(544,760,576,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1309 rect=(576,760,608,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1310 rect=(608,760,640,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1311 rect=(640,760,672,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1312 rect=(672,760,704,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1313 rect=(704,760,736,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1314 rect=(736,760,768,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1315 rect=(768,760,800,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1316 rect=(800,760,832,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1317 rect=(832,760,864,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1318 rect=(864,760,896,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1319 rect=(896,760,928,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1320 rect=(928,760,960,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1321 rect=(0,792,64,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1322 rect=(64,792,128,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1323 rect=(128,792,192,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1324 rect=(192,792,256,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1325 rect=(256,792,320,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1326 rect=(320,792,384,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1327 rect=(384,792,448,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1328 rect=(448,792,512,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1329 rect=(512,792,576,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1330 rect=(576,792,640,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1331 rect=(640,792,704,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1332 rect=(704,792,768,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1333 rect=(768,792,832,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1334 rect=(832,792,896,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1335 rect=(896,792,960,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1336 rect=(0,856,64,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1337 rect=(64,856,128,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1338 rect=(128,856,192,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1339 rect=(192,856,256,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1340 rect=(256,856,320,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1341 rect=(320,856,384,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1342 rect=(384,856,448,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1343 rect=(448,856,512,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1344 rect=(512,856,576,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1345 rect=(576,856,640,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1346 rect=(640,856,704,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1347 rect=(704,856,768,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1348 rect=(768,856,832,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1349 rect=(832,856,896,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1350 rect=(896,856,960,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1351 rect=(0,920,64,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1352 rect=(64,920,128,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1353 rect=(128,920,192,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1354 rect=(192,920,256,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1355 rect=(256,920,320,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1356 rect=(320,920,384,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1357 rect=(384,920,448,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1358 rect=(448,920,512,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1359 rect=(512,920,576,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1360 rect=(576,920,640,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1361 rect=(640,920,704,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1362 rect=(704,920,768,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1363 rect=(768,920,832,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1364 rect=(832,920,896,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1365 rect=(896,920,960,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1366 rect=(0,984,64,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1367 rect=(64,984,128,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1368 rect=(128,984,192,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1369 rect=(192,984,256,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1370 rect=(256,984,320,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1371 rect=(320,984,384,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1372 rect=(384,984,448,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1373 rect=(448,984,512,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1374 rect=(512,984,576,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1375 rect=(576,984,640,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1376 rect=(640,984,704,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1377 rect=(704,984,768,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1378 rect=(768,984,832,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1379 rect=(832,984,896,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1380 rect=(896,984,960,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1381 rect=(0,1048,16,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1382 rect=(16,1048,32,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1383 rect=(32,1048,48,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1384 rect=(48,1048,64,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1385 rect=(64,1048,80,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1386 rect=(80,1048,96,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1387 rect=(96,1048,112,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1388 rect=(112,1048,128,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1389 rect=(128,1048,144,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1390 rect=(144,1048,160,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1391 rect=(160,1048,176,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1392 rect=(176,1048,192,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1393 rect=(192,1048,208,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1394 rect=(208,1048,224,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1395 rect=(224,1048,240,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1396 rect=(240,1048,256,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1397 rect=(256,1048,272,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1398 rect=(272,1048,288,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1399 rect=(288,1048,304,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1400 rect=(304,1048,320,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1401 rect=(320,1048,336,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1402 rect=(336,1048,352,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1403 rect=(352,1048,368,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1404 rect=(368,1048,384,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1405 rect=(384,1048,400,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1406 rect=(400,1048,416,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1407 rect=(416,1048,432,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1408 rect=(432,1048,448,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1409 rect=(448,1048,464,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1410 rect=(464,1048,480,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1411 rect=(480,1048,496,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1412 rect=(496,1048,512,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1413 rect=(512,1048,528,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1414 rect=(528,1048,544,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1415 rect=(544,1048,560,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1416 rect=(560,1048,576,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1417 rect=(576,1048,592,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1418 rect=(592,1048,608,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1419 rect=(608,1048,624,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1420 rect=(624,1048,640,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1421 rect=(640,1048,656,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1422 rect=(656,1048,672,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1423 rect=(672,1048,688,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1424 rect=(688,1048,704,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1425 rect=(704,1048,720,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1426 rect=(720,1048,736,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1427 rect=(736,1048,752,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1428 rect=(752,1048,768,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1429 rect=(768,1048,784,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1430 rect=(784,1048,800,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1431 rect=(800,1048,816,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1432 rect=(816,1048,832,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1433 rect=(832,1048,848,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1434 rect=(848,1048,864,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1435 rect=(864,1048,880,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1436 rect=(880,1048,896,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1437 rect=(896,1048,912,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1438 rect=(912,1048,928,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1439 rect=(928,1048,944,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1440 rect=(944,1048,960,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1441 rect=(1920,0,1936,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1442 rect=(1936,0,1952,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1443 rect=(1952,0,1968,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1444 rect=(1968,0,1984,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1445 rect=(1984,0,2000,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1446 rect=(2000,0,2016,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1447 rect=(2016,0,2032,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1448 rect=(2032,0,2048,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1449 rect=(2048,0,2064,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1450 rect=(2064,0,2080,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1451 rect=(2080,0,2096,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1452 rect=(2096,0,2112,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1453 rect=(2112,0,2128,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1454 rect=(2128,0,2144,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1455 rect=(2144,0,2160,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1456 rect=(2160,0,2176,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1457 rect=(2176,0,2192,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1458 rect=(2192,0,2208,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1459 rect=(2208,0,2224,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1460 rect=(2224,0,2240,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1461 rect=(2240,0,2256,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1462 rect=(2256,0,2272,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1463 rect=(2272,0,2288,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1464 rect=(2288,0,2304,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1465 rect=(2304,0,2320,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1466 rect=(2320,0,2336,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1467 rect=(2336,0,2352,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1468 rect=(2352,0,2368,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1469 rect=(2368,0,2384,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1470 rect=(2384,0,2400,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1471 rect=(2400,0,2416,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1472 rect=(2416,0,2432,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1473 rect=(2432,0,2448,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1474 rect=(2448,0,2464,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1475 rect=(2464,0,2480,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1476 rect=(2480,0,2496,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1477 rect=(2496,0,2512,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1478 rect=(2512,0,2528,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1479 rect=(2528,0,2544,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1480 rect=(2544,0,2560,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1481 rect=(2560,0,2576,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1482 rect=(2576,0,2592,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1483 rect=(2592,0,2608,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1484 rect=(2608,0,2624,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1485 rect=(2624,0,2640,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1486 rect=(2640,0,2656,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1487 rect=(2656,0,2672,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1488 rect=(2672,0,2688,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1489 rect=(2688,0,2704,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1490 rect=(2704,0,2720,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1491 rect=(2720,0,2736,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1492 rect=(2736,0,2752,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1493 rect=(2752,0,2768,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1494 rect=(2768,0,2784,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1495 rect=(2784,0,2800,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1496 rect=(2800,0,2816,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1497 rect=(2816,0,2832,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1498 rect=(2832,0,2848,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1499 rect=(2848,0,2864,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1500 rect=(2864,0,2880,16) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1501 rect=(1920,16,1936,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1502 rect=(1936,16,1952,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1503 rect=(1952,16,1968,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1504 rect=(1968,16,1984,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1505 rect=(1984,16,2000,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1506 rect=(2000,16,2016,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1507 rect=(2016,16,2032,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1508 rect=(2032,16,2048,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1509 rect=(2048,16,2064,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1510 rect=(2064,16,2080,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1511 rect=(2080,16,2096,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1512 rect=(2096,16,2112,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1513 rect=(2112,16,2128,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1514 rect=(2128,16,2144,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1515 rect=(2144,16,2160,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1516 rect=(2160,16,2176,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1517 rect=(2176,16,2192,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1518 rect=(2192,16,2208,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1519 rect=(2208,16,2224,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1520 rect=(2224,16,2240,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1521 rect=(2240,16,2256,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1522 rect=(2256,16,2272,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1523 rect=(2272,16,2288,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1524 rect=(2288,16,2304,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1525 rect=(2304,16,2320,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1526 rect=(2320,16,2336,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1527 rect=(2336,16,2352,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1528 rect=(2352,16,2368,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1529 rect=(2368,16,2384,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1530 rect=(2384,16,2400,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1531 rect=(2400,16,2416,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1532 rect=(2416,16,2432,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1533 rect=(2432,16,2448,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1534 rect=(2448,16,2464,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1535 rect=(2464,16,2480,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1536 rect=(2480,16,2496,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1537 rect=(2496,16,2512,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1538 rect=(2512,16,2528,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1539 rect=(2528,16,2544,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1540 rect=(2544,16,2560,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1541 rect=(2560,16,2576,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1542 rect=(2576,16,2592,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1543 rect=(2592,16,2608,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1544 rect=(2608,16,2624,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1545 rect=(2624,16,2640,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1546 rect=(2640,16,2656,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1547 rect=(2656,16,2672,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1548 rect=(2672,16,2688,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1549 rect=(2688,16,2704,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1550 rect=(2704,16,2720,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1551 rect=(2720,16,2736,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1552 rect=(2736,16,2752,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1553 rect=(2752,16,2768,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1554 rect=(2768,16,2784,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1555 rect=(2784,16,2800,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1556 rect=(2800,16,2816,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1557 rect=(2816,16,2832,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1558 rect=(2832,16,2848,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1559 rect=(2848,16,2864,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1560 rect=(2864,16,2880,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1561 rect=(1920,32,1936,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1562 rect=(1936,32,1952,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1563 rect=(1952,32,1968,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1564 rect=(1968,32,1984,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1565 rect=(1984,32,2000,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1566 rect=(2000,32,2016,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1567 rect=(2016,32,2032,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1568 rect=(2032,32,2048,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1569 rect=(2048,32,2064,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1570 rect=(2064,32,2080,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1571 rect=(2080,32,2096,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1572 rect=(2096,32,2112,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1573 rect=(2112,32,2128,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1574 rect=(2128,32,2144,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1575 rect=(2144,32,2160,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1576 rect=(2160,32,2176,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1577 rect=(2176,32,2192,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1578 rect=(2192,32,2208,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1579 rect=(2208,32,2224,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1580 rect=(2224,32,2240,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1581 rect=(2240,32,2256,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1582 rect=(2256,32,2272,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1583 rect=(2272,32,2288,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1584 rect=(2288,32,2304,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1585 rect=(2304,32,2320,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1586 rect=(2320,32,2336,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1587 rect=(2336,32,2352,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1588 rect=(2352,32,2368,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1589 rect=(2368,32,2384,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1590 rect=(2384,32,2400,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1591 rect=(2400,32,2416,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1592 rect=(2416,32,2432,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1593 rect=(2432,32,2448,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1594 rect=(2448,32,2464,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1595 rect=(2464,32,2480,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1596 rect=(2480,32,2496,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1597 rect=(2496,32,2512,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1598 rect=(2512,32,2528,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1599 rect=(2528,32,2544,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1600 rect=(2544,32,2560,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1601 rect=(2560,32,2576,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1602 rect=(2576,32,2592,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1603 rect=(2592,32,2608,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1604 rect=(2608,32,2624,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1605 rect=(2624,32,2640,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1606 rect=(2640,32,2656,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1607 rect=(2656,32,2672,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1608 rect=(2672,32,2688,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1609 rect=(2688,32,2704,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1610 rect=(2704,32,2720,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1611 rect=(2720,32,2736,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1612 rect=(2736,32,2752,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1613 rect=(2752,32,2768,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1614 rect=(2768,32,2784,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1615 rect=(2784,32,2800,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1616 rect=(2800,32,2816,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1617 rect=(2816,32,2832,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1618 rect=(2832,32,2848,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1619 rect=(2848,32,2864,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1620 rect=(2864,32,2880,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1621 rect=(1920,48,1936,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1622 rect=(1936,48,1952,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1623 rect=(1952,48,1968,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1624 rect=(1968,48,1984,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1625 rect=(1984,48,2000,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1626 rect=(2000,48,2016,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1627 rect=(2016,48,2032,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1628 rect=(2032,48,2048,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1629 rect=(2048,48,2064,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1630 rect=(2064,48,2080,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1631 rect=(2080,48,2096,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1632 rect=(2096,48,2112,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1633 rect=(2112,48,2128,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1634 rect=(2128,48,2144,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1635 rect=(2144,48,2160,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1636 rect=(2160,48,2176,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1637 rect=(2176,48,2192,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1638 rect=(2192,48,2208,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1639 rect=(2208,48,2224,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1640 rect=(2224,48,2240,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1641 rect=(2240,48,2256,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1642 rect=(2256,48,2272,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1643 rect=(2272,48,2288,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1644 rect=(2288,48,2304,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1645 rect=(2304,48,2320,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1646 rect=(2320,48,2336,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1647 rect=(2336,48,2352,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1648 rect=(2352,48,2368,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1649 rect=(2368,48,2384,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1650 rect=(2384,48,2400,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1651 rect=(2400,48,2416,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1652 rect=(2416,48,2432,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1653 rect=(2432,48,2448,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1654 rect=(2448,48,2464,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1655 rect=(2464,48,2480,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1656 rect=(2480,48,2496,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1657 rect=(2496,48,2512,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1658 rect=(2512,48,2528,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1659 rect=(2528,48,2544,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1660 rect=(2544,48,2560,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1661 rect=(2560,48,2576,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1662 rect=(2576,48,2592,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1663 rect=(2592,48,2608,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1664 rect=(2608,48,2624,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1665 rect=(2624,48,2640,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1666 rect=(2640,48,2656,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1667 rect=(2656,48,2672,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1668 rect=(2672,48,2688,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1669 rect=(2688,48,2704,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1670 rect=(2704,48,2720,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1671 rect=(2720,48,2736,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1672 rect=(2736,48,2752,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1673 rect=(2752,48,2768,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1674 rect=(2768,48,2784,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1675 rect=(2784,48,2800,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1676 rect=(2800,48,2816,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1677 rect=(2816,48,2832,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1678 rect=(2832,48,2848,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1679 rect=(2848,48,2864,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1680 rect=(2864,48,2880,64) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1681 rect=(1920,64,1936,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1682 rect=(1936,64,1952,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1683 rect=(1952,64,1968,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1684 rect=(1968,64,1984,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1685 rect=(1984,64,2000,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1686 rect=(2000,64,2016,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1687 rect=(2016,64,2032,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1688 rect=(2032,64,2048,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1689 rect=(2048,64,2064,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1690 rect=(2064,64,2080,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1691 rect=(2080,64,2096,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1692 rect=(2096,64,2112,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1693 rect=(2112,64,2128,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1694 rect=(2128,64,2144,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1695 rect=(2144,64,2160,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1696 rect=(2160,64,2176,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1697 rect=(2176,64,2192,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1698 rect=(2192,64,2208,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1699 rect=(2208,64,2224,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1700 rect=(2224,64,2240,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1701 rect=(2240,64,2256,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1702 rect=(2256,64,2272,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1703 rect=(2272,64,2288,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1704 rect=(2288,64,2304,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1705 rect=(2304,64,2320,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1706 rect=(2320,64,2336,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1707 rect=(2336,64,2352,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1708 rect=(2352,64,2368,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1709 rect=(2368,64,2384,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1710 rect=(2384,64,2400,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1711 rect=(2400,64,2416,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1712 rect=(2416,64,2432,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1713 rect=(2432,64,2448,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1714 rect=(2448,64,2464,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1715 rect=(2464,64,2480,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1716 rect=(2480,64,2496,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1717 rect=(2496,64,2512,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1718 rect=(2512,64,2528,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1719 rect=(2528,64,2544,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1720 rect=(2544,64,2560,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1721 rect=(2560,64,2576,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1722 rect=(2576,64,2592,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1723 rect=(2592,64,2608,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1724 rect=(2608,64,2624,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1725 rect=(2624,64,2640,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1726 rect=(2640,64,2656,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1727 rect=(2656,64,2672,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1728 rect=(2672,64,2688,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1729 rect=(2688,64,2704,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1730 rect=(2704,64,2720,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1731 rect=(2720,64,2736,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1732 rect=(2736,64,2752,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1733 rect=(2752,64,2768,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1734 rect=(2768,64,2784,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1735 rect=(2784,64,2800,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1736 rect=(2800,64,2816,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1737 rect=(2816,64,2832,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1738 rect=(2832,64,2848,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1739 rect=(2848,64,2864,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1740 rect=(2864,64,2880,80) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1741 rect=(1920,80,1936,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1742 rect=(1936,80,1952,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1743 rect=(1952,80,1968,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1744 rect=(1968,80,1984,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1745 rect=(1984,80,2000,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1746 rect=(2000,80,2016,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1747 rect=(2016,80,2032,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1748 rect=(2032,80,2048,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1749 rect=(2048,80,2064,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1750 rect=(2064,80,2080,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1751 rect=(2080,80,2096,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1752 rect=(2096,80,2112,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1753 rect=(2112,80,2128,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1754 rect=(2128,80,2144,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1755 rect=(2144,80,2160,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1756 rect=(2160,80,2176,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1757 rect=(2176,80,2192,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1758 rect=(2192,80,2208,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1759 rect=(2208,80,2224,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1760 rect=(2224,80,2240,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1761 rect=(2240,80,2256,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1762 rect=(2256,80,2272,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1763 rect=(2272,80,2288,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1764 rect=(2288,80,2304,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1765 rect=(2304,80,2320,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1766 rect=(2320,80,2336,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1767 rect=(2336,80,2352,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1768 rect=(2352,80,2368,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1769 rect=(2368,80,2384,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1770 rect=(2384,80,2400,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1771 rect=(2400,80,2416,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1772 rect=(2416,80,2432,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1773 rect=(2432,80,2448,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1774 rect=(2448,80,2464,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1775 rect=(2464,80,2480,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1776 rect=(2480,80,2496,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1777 rect=(2496,80,2512,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1778 rect=(2512,80,2528,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1779 rect=(2528,80,2544,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1780 rect=(2544,80,2560,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1781 rect=(2560,80,2576,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1782 rect=(2576,80,2592,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1783 rect=(2592,80,2608,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1784 rect=(2608,80,2624,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1785 rect=(2624,80,2640,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1786 rect=(2640,80,2656,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1787 rect=(2656,80,2672,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1788 rect=(2672,80,2688,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1789 rect=(2688,80,2704,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1790 rect=(2704,80,2720,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1791 rect=(2720,80,2736,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1792 rect=(2736,80,2752,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1793 rect=(2752,80,2768,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1794 rect=(2768,80,2784,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1795 rect=(2784,80,2800,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1796 rect=(2800,80,2816,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1797 rect=(2816,80,2832,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1798 rect=(2832,80,2848,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1799 rect=(2848,80,2864,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1800 rect=(2864,80,2880,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1801 rect=(1920,96,1936,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1802 rect=(1936,96,1952,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1803 rect=(1952,96,1968,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1804 rect=(1968,96,1984,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1805 rect=(1984,96,2000,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1806 rect=(2000,96,2016,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1807 rect=(2016,96,2032,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1808 rect=(2032,96,2048,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1809 rect=(2048,96,2064,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1810 rect=(2064,96,2080,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1811 rect=(2080,96,2096,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1812 rect=(2096,96,2112,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1813 rect=(2112,96,2128,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1814 rect=(2128,96,2144,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1815 rect=(2144,96,2160,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1816 rect=(2160,96,2176,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1817 rect=(2176,96,2192,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1818 rect=(2192,96,2208,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1819 rect=(2208,96,2224,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1820 rect=(2224,96,2240,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1821 rect=(2240,96,2256,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1822 rect=(2256,96,2272,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1823 rect=(2272,96,2288,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1824 rect=(2288,96,2304,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1825 rect=(2304,96,2320,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1826 rect=(2320,96,2336,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1827 rect=(2336,96,2352,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1828 rect=(2352,96,2368,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1829 rect=(2368,96,2384,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1830 rect=(2384,96,2400,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1831 rect=(2400,96,2416,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1832 rect=(2416,96,2432,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1833 rect=(2432,96,2448,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1834 rect=(2448,96,2464,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1835 rect=(2464,96,2480,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1836 rect=(2480,96,2496,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1837 rect=(2496,96,2512,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1838 rect=(2512,96,2528,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1839 rect=(2528,96,2544,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1840 rect=(2544,96,2560,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1841 rect=(2560,96,2576,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1842 rect=(2576,96,2592,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1843 rect=(2592,96,2608,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1844 rect=(2608,96,2624,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1845 rect=(2624,96,2640,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1846 rect=(2640,96,2656,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1847 rect=(2656,96,2672,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1848 rect=(2672,96,2688,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1849 rect=(2688,96,2704,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1850 rect=(2704,96,2720,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1851 rect=(2720,96,2736,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1852 rect=(2736,96,2752,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1853 rect=(2752,96,2768,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1854 rect=(2768,96,2784,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1855 rect=(2784,96,2800,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1856 rect=(2800,96,2816,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1857 rect=(2816,96,2832,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1858 rect=(2832,96,2848,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1859 rect=(2848,96,2864,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1860 rect=(2864,96,2880,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1861 rect=(1920,112,1936,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1862 rect=(1936,112,1952,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1863 rect=(1952,112,1968,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1864 rect=(1968,112,1984,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1865 rect=(1984,112,2000,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1866 rect=(2000,112,2016,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1867 rect=(2016,112,2032,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1868 rect=(2032,112,2048,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1869 rect=(2048,112,2064,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1870 rect=(2064,112,2080,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1871 rect=(2080,112,2096,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1872 rect=(2096,112,2112,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1873 rect=(2112,112,2128,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1874 rect=(2128,112,2144,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1875 rect=(2144,112,2160,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1876 rect=(2160,112,2176,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1877 rect=(2176,112,2192,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1878 rect=(2192,112,2208,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1879 rect=(2208,112,2224,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1880 rect=(2224,112,2240,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1881 rect=(2240,112,2256,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1882 rect=(2256,112,2272,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1883 rect=(2272,112,2288,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1884 rect=(2288,112,2304,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1885 rect=(2304,112,2320,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1886 rect=(2320,112,2336,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1887 rect=(2336,112,2352,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1888 rect=(2352,112,2368,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1889 rect=(2368,112,2384,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1890 rect=(2384,112,2400,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1891 rect=(2400,112,2416,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1892 rect=(2416,112,2432,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1893 rect=(2432,112,2448,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1894 rect=(2448,112,2464,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1895 rect=(2464,112,2480,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1896 rect=(2480,112,2496,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1897 rect=(2496,112,2512,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1898 rect=(2512,112,2528,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1899 rect=(2528,112,2544,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1900 rect=(2544,112,2560,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1901 rect=(2560,112,2576,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1902 rect=(2576,112,2592,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1903 rect=(2592,112,2608,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1904 rect=(2608,112,2624,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1905 rect=(2624,112,2640,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1906 rect=(2640,112,2656,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1907 rect=(2656,112,2672,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1908 rect=(2672,112,2688,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1909 rect=(2688,112,2704,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1910 rect=(2704,112,2720,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1911 rect=(2720,112,2736,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1912 rect=(2736,112,2752,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1913 rect=(2752,112,2768,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1914 rect=(2768,112,2784,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1915 rect=(2784,112,2800,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1916 rect=(2800,112,2816,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1917 rect=(2816,112,2832,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1918 rect=(2832,112,2848,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1919 rect=(2848,112,2864,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1920 rect=(2864,112,2880,128) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1921 rect=(1920,128,1936,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1922 rect=(1936,128,1952,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1923 rect=(1952,128,1968,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1924 rect=(1968,128,1984,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1925 rect=(1984,128,2000,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1926 rect=(2000,128,2016,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1927 rect=(2016,128,2032,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1928 rect=(2032,128,2048,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1929 rect=(2048,128,2064,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1930 rect=(2064,128,2080,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1931 rect=(2080,128,2096,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1932 rect=(2096,128,2112,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1933 rect=(2112,128,2128,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1934 rect=(2128,128,2144,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1935 rect=(2144,128,2160,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1936 rect=(2160,128,2176,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1937 rect=(2176,128,2192,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1938 rect=(2192,128,2208,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1939 rect=(2208,128,2224,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1940 rect=(2224,128,2240,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1941 rect=(2240,128,2256,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1942 rect=(2256,128,2272,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1943 rect=(2272,128,2288,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1944 rect=(2288,128,2304,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1945 rect=(2304,128,2320,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1946 rect=(2320,128,2336,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=1947 rect=(2336,128,2352,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1948 rect=(2352,128,2368,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1949 rect=(2368,128,2384,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1950 rect=(2384,128,2400,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1951 rect=(2400,128,2416,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1952 rect=(2416,128,2432,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1953 rect=(2432,128,2448,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1954 rect=(2448,128,2464,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=1955 rect=(2464,128,2480,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1956 rect=(2480,128,2496,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1957 rect=(2496,128,2512,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1958 rect=(2512,128,2528,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1959 rect=(2528,128,2544,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1960 rect=(2544,128,2560,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1961 rect=(2560,128,2576,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1962 rect=(2576,128,2592,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1963 rect=(2592,128,2608,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1964 rect=(2608,128,2624,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1965 rect=(2624,128,2640,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1966 rect=(2640,128,2656,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=1967 rect=(2656,128,2672,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1968 rect=(2672,128,2688,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1969 rect=(2688,128,2704,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1970 rect=(2704,128,2720,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=1971 rect=(2720,128,2736,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1972 rect=(2736,128,2752,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1973 rect=(2752,128,2768,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1974 rect=(2768,128,2784,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1975 rect=(2784,128,2800,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1976 rect=(2800,128,2816,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=1977 rect=(2816,128,2832,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1978 rect=(2832,128,2848,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1979 rect=(2848,128,2864,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1980 rect=(2864,128,2880,144) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=1981 rect=(1920,144,1936,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1982 rect=(1936,144,1952,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=1983 rect=(1952,144,1968,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1984 rect=(1968,144,1984,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1985 rect=(1984,144,2000,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1986 rect=(2000,144,2016,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=1987 rect=(2016,144,2032,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1988 rect=(2032,144,2048,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1989 rect=(2048,144,2064,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1990 rect=(2064,144,2080,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=1991 rect=(2080,144,2096,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1992 rect=(2096,144,2112,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1993 rect=(2112,144,2128,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1994 rect=(2128,144,2144,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=1995 rect=(2144,144,2160,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1996 rect=(2160,144,2176,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1997 rect=(2176,144,2192,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1998 rect=(2192,144,2208,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=1999 rect=(2208,144,2224,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2000 rect=(2224,144,2240,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2001 rect=(2240,144,2256,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2002 rect=(2256,144,2272,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2003 rect=(2272,144,2288,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2004 rect=(2288,144,2304,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2005 rect=(2304,144,2320,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2006 rect=(2320,144,2336,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2007 rect=(2336,144,2352,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2008 rect=(2352,144,2368,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2009 rect=(2368,144,2384,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2010 rect=(2384,144,2400,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2011 rect=(2400,144,2416,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2012 rect=(2416,144,2432,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2013 rect=(2432,144,2448,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2014 rect=(2448,144,2464,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2015 rect=(2464,144,2480,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2016 rect=(2480,144,2496,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2017 rect=(2496,144,2512,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2018 rect=(2512,144,2528,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2019 rect=(2528,144,2544,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2020 rect=(2544,144,2560,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2021 rect=(2560,144,2576,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2022 rect=(2576,144,2592,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2023 rect=(2592,144,2608,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2024 rect=(2608,144,2624,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2025 rect=(2624,144,2640,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2026 rect=(2640,144,2656,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2027 rect=(2656,144,2672,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2028 rect=(2672,144,2688,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2029 rect=(2688,144,2704,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2030 rect=(2704,144,2720,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2031 rect=(2720,144,2736,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2032 rect=(2736,144,2752,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2033 rect=(2752,144,2768,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2034 rect=(2768,144,2784,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2035 rect=(2784,144,2800,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2036 rect=(2800,144,2816,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2037 rect=(2816,144,2832,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2038 rect=(2832,144,2848,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2039 rect=(2848,144,2864,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2040 rect=(2864,144,2880,160) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2041 rect=(1920,160,1936,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=2042 rect=(1936,160,1952,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=2043 rect=(1952,160,1968,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2044 rect=(1968,160,1984,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2045 rect=(1984,160,2000,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2046 rect=(2000,160,2016,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2047 rect=(2016,160,2032,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2048 rect=(2032,160,2048,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2049 rect=(2048,160,2064,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2050 rect=(2064,160,2080,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2051 rect=(2080,160,2096,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2052 rect=(2096,160,2112,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2053 rect=(2112,160,2128,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2054 rect=(2128,160,2144,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2055 rect=(2144,160,2160,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2056 rect=(2160,160,2176,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2057 rect=(2176,160,2192,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2058 rect=(2192,160,2208,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2059 rect=(2208,160,2224,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2060 rect=(2224,160,2240,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2061 rect=(2240,160,2256,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2062 rect=(2256,160,2272,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2063 rect=(2272,160,2288,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2064 rect=(2288,160,2304,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2065 rect=(2304,160,2320,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2066 rect=(2320,160,2336,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2067 rect=(2336,160,2352,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2068 rect=(2352,160,2368,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2069 rect=(2368,160,2384,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2070 rect=(2384,160,2400,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2071 rect=(2400,160,2416,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2072 rect=(2416,160,2432,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2073 rect=(2432,160,2448,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2074 rect=(2448,160,2464,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2075 rect=(2464,160,2480,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2076 rect=(2480,160,2496,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2077 rect=(2496,160,2512,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2078 rect=(2512,160,2528,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2079 rect=(2528,160,2544,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2080 rect=(2544,160,2560,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2081 rect=(2560,160,2576,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2082 rect=(2576,160,2592,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2083 rect=(2592,160,2608,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2084 rect=(2608,160,2624,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2085 rect=(2624,160,2640,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2086 rect=(2640,160,2656,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2087 rect=(2656,160,2672,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2088 rect=(2672,160,2688,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2089 rect=(2688,160,2704,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2090 rect=(2704,160,2720,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2091 rect=(2720,160,2736,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2092 rect=(2736,160,2752,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2093 rect=(2752,160,2768,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2094 rect=(2768,160,2784,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2095 rect=(2784,160,2800,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2096 rect=(2800,160,2816,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2097 rect=(2816,160,2832,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2098 rect=(2832,160,2848,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2099 rect=(2848,160,2864,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2100 rect=(2864,160,2880,176) render=ALPHA collision = (2, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2101 rect=(1920,176,1936,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2102 rect=(1936,176,1952,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2103 rect=(1952,176,1968,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2104 rect=(1968,176,1984,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2105 rect=(1984,176,2000,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2106 rect=(2000,176,2016,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2107 rect=(2016,176,2032,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2108 rect=(2032,176,2048,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2109 rect=(2048,176,2064,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2110 rect=(2064,176,2080,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2111 rect=(2080,176,2096,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2112 rect=(2096,176,2112,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2113 rect=(2112,176,2128,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2114 rect=(2128,176,2144,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2115 rect=(2144,176,2160,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2116 rect=(2160,176,2176,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2117 rect=(2176,176,2192,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2118 rect=(2192,176,2208,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2119 rect=(2208,176,2224,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2120 rect=(2224,176,2240,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2121 rect=(2240,176,2256,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2122 rect=(2256,176,2272,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2123 rect=(2272,176,2288,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2124 rect=(2288,176,2304,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2125 rect=(2304,176,2320,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2126 rect=(2320,176,2336,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2127 rect=(2336,176,2352,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2128 rect=(2352,176,2368,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2129 rect=(2368,176,2384,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2130 rect=(2384,176,2400,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2131 rect=(2400,176,2416,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2132 rect=(2416,176,2432,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2133 rect=(2432,176,2448,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2134 rect=(2448,176,2464,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2135 rect=(2464,176,2480,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2136 rect=(2480,176,2496,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2137 rect=(2496,176,2512,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2138 rect=(2512,176,2528,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2139 rect=(2528,176,2544,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2140 rect=(2544,176,2560,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2141 rect=(2560,176,2576,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2142 rect=(2576,176,2592,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2143 rect=(2592,176,2608,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2144 rect=(2608,176,2624,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2145 rect=(2624,176,2640,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2146 rect=(2640,176,2656,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2147 rect=(2656,176,2672,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2148 rect=(2672,176,2688,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2149 rect=(2688,176,2704,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2150 rect=(2704,176,2720,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2151 rect=(2720,176,2736,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2152 rect=(2736,176,2752,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2153 rect=(2752,176,2768,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2154 rect=(2768,176,2784,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2155 rect=(2784,176,2800,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2156 rect=(2800,176,2816,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2157 rect=(2816,176,2832,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2158 rect=(2832,176,2848,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2159 rect=(2848,176,2864,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2160 rect=(2864,176,2880,192) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2161 rect=(1920,192,1936,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2162 rect=(1936,192,1952,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2163 rect=(1952,192,1968,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2164 rect=(1968,192,1984,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2165 rect=(1984,192,2000,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2166 rect=(2000,192,2016,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2167 rect=(2016,192,2032,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2168 rect=(2032,192,2048,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2169 rect=(2048,192,2064,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2170 rect=(2064,192,2080,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2171 rect=(2080,192,2096,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2172 rect=(2096,192,2112,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2173 rect=(2112,192,2128,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2174 rect=(2128,192,2144,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2175 rect=(2144,192,2160,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2176 rect=(2160,192,2176,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2177 rect=(2176,192,2192,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2178 rect=(2192,192,2208,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2179 rect=(2208,192,2224,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2180 rect=(2224,192,2240,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2181 rect=(2240,192,2256,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2182 rect=(2256,192,2272,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2183 rect=(2272,192,2288,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2184 rect=(2288,192,2304,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2185 rect=(2304,192,2320,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2186 rect=(2320,192,2336,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2187 rect=(2336,192,2352,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2188 rect=(2352,192,2368,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2189 rect=(2368,192,2384,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2190 rect=(2384,192,2400,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2191 rect=(2400,192,2416,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2192 rect=(2416,192,2432,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2193 rect=(2432,192,2448,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2194 rect=(2448,192,2464,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2195 rect=(2464,192,2480,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2196 rect=(2480,192,2496,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2197 rect=(2496,192,2512,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2198 rect=(2512,192,2528,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2199 rect=(2528,192,2544,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2200 rect=(2544,192,2560,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2201 rect=(2560,192,2576,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2202 rect=(2576,192,2592,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2203 rect=(2592,192,2608,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2204 rect=(2608,192,2624,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2205 rect=(2624,192,2640,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2206 rect=(2640,192,2656,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2207 rect=(2656,192,2672,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2208 rect=(2672,192,2688,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2209 rect=(2688,192,2704,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2210 rect=(2704,192,2720,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2211 rect=(2720,192,2736,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2212 rect=(2736,192,2752,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2213 rect=(2752,192,2768,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2214 rect=(2768,192,2784,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2215 rect=(2784,192,2800,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2216 rect=(2800,192,2816,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2217 rect=(2816,192,2832,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2218 rect=(2832,192,2848,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2219 rect=(2848,192,2864,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2220 rect=(2864,192,2880,208) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2221 rect=(1920,208,1936,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2222 rect=(1936,208,1952,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2223 rect=(1952,208,1968,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2224 rect=(1968,208,1984,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2225 rect=(1984,208,2000,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2226 rect=(2000,208,2016,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2227 rect=(2016,208,2032,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2228 rect=(2032,208,2048,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2229 rect=(2048,208,2064,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2230 rect=(2064,208,2080,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2231 rect=(2080,208,2096,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2232 rect=(2096,208,2112,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2233 rect=(2112,208,2128,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2234 rect=(2128,208,2144,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2235 rect=(2144,208,2160,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2236 rect=(2160,208,2176,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2237 rect=(2176,208,2192,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2238 rect=(2192,208,2208,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2239 rect=(2208,208,2224,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2240 rect=(2224,208,2240,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2241 rect=(2240,208,2256,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2242 rect=(2256,208,2272,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2243 rect=(2272,208,2288,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2244 rect=(2288,208,2304,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2245 rect=(2304,208,2320,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2246 rect=(2320,208,2336,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2247 rect=(2336,208,2352,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2248 rect=(2352,208,2368,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2249 rect=(2368,208,2384,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2250 rect=(2384,208,2400,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2251 rect=(2400,208,2416,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2252 rect=(2416,208,2432,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2253 rect=(2432,208,2448,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2254 rect=(2448,208,2464,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2255 rect=(2464,208,2480,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2256 rect=(2480,208,2496,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2257 rect=(2496,208,2512,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2258 rect=(2512,208,2528,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2259 rect=(2528,208,2544,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2260 rect=(2544,208,2560,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2261 rect=(2560,208,2576,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2262 rect=(2576,208,2592,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2263 rect=(2592,208,2608,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2264 rect=(2608,208,2624,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2265 rect=(2624,208,2640,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2266 rect=(2640,208,2656,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2267 rect=(2656,208,2672,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2268 rect=(2672,208,2688,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2269 rect=(2688,208,2704,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2270 rect=(2704,208,2720,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2271 rect=(2720,208,2736,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2272 rect=(2736,208,2752,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2273 rect=(2752,208,2768,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2274 rect=(2768,208,2784,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2275 rect=(2784,208,2800,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2276 rect=(2800,208,2816,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2277 rect=(2816,208,2832,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2278 rect=(2832,208,2848,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2279 rect=(2848,208,2864,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2280 rect=(2864,208,2880,224) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2281 rect=(1920,224,1928,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2282 rect=(1928,224,1936,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2283 rect=(1936,224,1944,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2284 rect=(1944,224,1952,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2285 rect=(1952,224,1960,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2286 rect=(1960,224,1968,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2287 rect=(1968,224,1976,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2288 rect=(1976,224,1984,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2289 rect=(1984,224,1992,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2290 rect=(1992,224,2000,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2291 rect=(2000,224,2008,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2292 rect=(2008,224,2016,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2293 rect=(2016,224,2024,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2294 rect=(2024,224,2032,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2295 rect=(2032,224,2040,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2296 rect=(2040,224,2048,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2297 rect=(2048,224,2056,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2298 rect=(2056,224,2064,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2299 rect=(2064,224,2072,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2300 rect=(2072,224,2080,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2301 rect=(2080,224,2088,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2302 rect=(2088,224,2096,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2303 rect=(2096,224,2104,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2304 rect=(2104,224,2112,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2305 rect=(2112,224,2120,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2306 rect=(2120,224,2128,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2307 rect=(2128,224,2136,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2308 rect=(2136,224,2144,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2309 rect=(2144,224,2152,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2310 rect=(2152,224,2160,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2311 rect=(2160,224,2168,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2312 rect=(2168,224,2176,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2313 rect=(2176,224,2184,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2314 rect=(2184,224,2192,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2315 rect=(2192,224,2200,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2316 rect=(2200,224,2208,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2317 rect=(2208,224,2216,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2318 rect=(2216,224,2224,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2319 rect=(2224,224,2232,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2320 rect=(2232,224,2240,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2321 rect=(2240,224,2248,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2322 rect=(2248,224,2256,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2323 rect=(2256,224,2264,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2324 rect=(2264,224,2272,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2325 rect=(2272,224,2280,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2326 rect=(2280,224,2288,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2327 rect=(2288,224,2296,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2328 rect=(2296,224,2304,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2329 rect=(2304,224,2312,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2330 rect=(2312,224,2320,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2331 rect=(2320,224,2328,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2332 rect=(2328,224,2336,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2333 rect=(2336,224,2344,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2334 rect=(2344,224,2352,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2335 rect=(2352,224,2360,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2336 rect=(2360,224,2368,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2337 rect=(2368,224,2376,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2338 rect=(2376,224,2384,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2339 rect=(2384,224,2392,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2340 rect=(2392,224,2400,232) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2341 rect=(1920,232,1928,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2342 rect=(1928,232,1936,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2343 rect=(1936,232,1944,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2344 rect=(1944,232,1952,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2345 rect=(1952,232,1960,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2346 rect=(1960,232,1968,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2347 rect=(1968,232,1976,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2348 rect=(1976,232,1984,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2349 rect=(1984,232,1992,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2350 rect=(1992,232,2000,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2351 rect=(2000,232,2008,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2352 rect=(2008,232,2016,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2353 rect=(2016,232,2024,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2354 rect=(2024,232,2032,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2355 rect=(2032,232,2040,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2356 rect=(2040,232,2048,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2357 rect=(2048,232,2056,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2358 rect=(2056,232,2064,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2359 rect=(2064,232,2072,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2360 rect=(2072,232,2080,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2361 rect=(2080,232,2088,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2362 rect=(2088,232,2096,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2363 rect=(2096,232,2104,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2364 rect=(2104,232,2112,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2365 rect=(2112,232,2120,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2366 rect=(2120,232,2128,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2367 rect=(2128,232,2136,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2368 rect=(2136,232,2144,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2369 rect=(2144,232,2152,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2370 rect=(2152,232,2160,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2371 rect=(2160,232,2168,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2372 rect=(2168,232,2176,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2373 rect=(2176,232,2184,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2374 rect=(2184,232,2192,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2375 rect=(2192,232,2200,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2376 rect=(2200,232,2208,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2377 rect=(2208,232,2216,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2378 rect=(2216,232,2224,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2379 rect=(2224,232,2232,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2380 rect=(2232,232,2240,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2381 rect=(2240,232,2248,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2382 rect=(2248,232,2256,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2383 rect=(2256,232,2264,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2384 rect=(2264,232,2272,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2385 rect=(2272,232,2280,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2386 rect=(2280,232,2288,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2387 rect=(2288,232,2296,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2388 rect=(2296,232,2304,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2389 rect=(2304,232,2312,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2390 rect=(2312,232,2320,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2391 rect=(2320,232,2328,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2392 rect=(2328,232,2336,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2393 rect=(2336,232,2344,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2394 rect=(2344,232,2352,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2395 rect=(2352,232,2360,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2396 rect=(2360,232,2368,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2397 rect=(2368,232,2376,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2398 rect=(2376,232,2384,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2399 rect=(2384,232,2392,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2400 rect=(2392,232,2400,240) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2401 rect=(1920,240,1928,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2402 rect=(1928,240,1936,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2403 rect=(1936,240,1944,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2404 rect=(1944,240,1952,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2405 rect=(1952,240,1960,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2406 rect=(1960,240,1968,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2407 rect=(1968,240,1976,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2408 rect=(1976,240,1984,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2409 rect=(1984,240,1992,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2410 rect=(1992,240,2000,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2411 rect=(2000,240,2008,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2412 rect=(2008,240,2016,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2413 rect=(2016,240,2024,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2414 rect=(2024,240,2032,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2415 rect=(2032,240,2040,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2416 rect=(2040,240,2048,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2417 rect=(2048,240,2056,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2418 rect=(2056,240,2064,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2419 rect=(2064,240,2072,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2420 rect=(2072,240,2080,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2421 rect=(2080,240,2088,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2422 rect=(2088,240,2096,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2423 rect=(2096,240,2104,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2424 rect=(2104,240,2112,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2425 rect=(2112,240,2120,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2426 rect=(2120,240,2128,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2427 rect=(2128,240,2136,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2428 rect=(2136,240,2144,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2429 rect=(2144,240,2152,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2430 rect=(2152,240,2160,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2431 rect=(2160,240,2168,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2432 rect=(2168,240,2176,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2433 rect=(2176,240,2184,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2434 rect=(2184,240,2192,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2435 rect=(2192,240,2200,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2436 rect=(2200,240,2208,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2437 rect=(2208,240,2216,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2438 rect=(2216,240,2224,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2439 rect=(2224,240,2232,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2440 rect=(2232,240,2240,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2441 rect=(2240,240,2248,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2442 rect=(2248,240,2256,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2443 rect=(2256,240,2264,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2444 rect=(2264,240,2272,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2445 rect=(2272,240,2280,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2446 rect=(2280,240,2288,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2447 rect=(2288,240,2296,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2448 rect=(2296,240,2304,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2449 rect=(2304,240,2312,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2450 rect=(2312,240,2320,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2451 rect=(2320,240,2328,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2452 rect=(2328,240,2336,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2453 rect=(2336,240,2344,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2454 rect=(2344,240,2352,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2455 rect=(2352,240,2360,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2456 rect=(2360,240,2368,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2457 rect=(2368,240,2376,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2458 rect=(2376,240,2384,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2459 rect=(2384,240,2392,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2460 rect=(2392,240,2400,248) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2461 rect=(1920,248,1952,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 127, 127) }
ShotData{ id=2462 rect=(1952,248,1984,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2463 rect=(1984,248,2016,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 63) }
ShotData{ id=2464 rect=(2016,248,2048,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2465 rect=(2048,248,2080,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 127, 63) }
ShotData{ id=2466 rect=(2080,248,2112,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2467 rect=(2112,248,2144,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 255, 63) }
ShotData{ id=2468 rect=(2144,248,2176,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2469 rect=(2176,248,2208,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (191, 255, 0) }
ShotData{ id=2470 rect=(2208,248,2240,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2471 rect=(2240,248,2272,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2472 rect=(2272,248,2304,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2473 rect=(2304,248,2336,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 63) }
ShotData{ id=2474 rect=(2336,248,2368,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2475 rect=(2368,248,2400,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2476 rect=(2400,248,2432,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2477 rect=(2432,248,2464,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 255, 255) }
ShotData{ id=2478 rect=(2464,248,2496,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2479 rect=(2496,248,2528,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2480 rect=(2528,248,2560,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2481 rect=(2560,248,2592,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2482 rect=(2592,248,2624,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2483 rect=(2624,248,2656,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (63, 63, 255) }
ShotData{ id=2484 rect=(2656,248,2688,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2485 rect=(2688,248,2720,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (127, 63, 255) }
ShotData{ id=2486 rect=(2720,248,2752,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2487 rect=(2752,248,2784,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2488 rect=(2784,248,2816,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 255) }
ShotData{ id=2489 rect=(2816,248,2848,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2490 rect=(2848,248,2880,280) render=ALPHA collision = (4, 0, 0) angular_velocity = 4 delay_color= (255, 63, 192) }
ShotData{ id=2491 rect=(1920,280,1952,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2492 rect=(1952,280,1984,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2493 rect=(1984,280,2016,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2494 rect=(2016,280,2048,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2495 rect=(2048,280,2080,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2496 rect=(2080,280,2112,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2497 rect=(2112,280,2144,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2498 rect=(2144,280,2176,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2499 rect=(2176,280,2208,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2500 rect=(2208,280,2240,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2501 rect=(2240,280,2272,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2502 rect=(2272,280,2304,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2503 rect=(2304,280,2336,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2504 rect=(2336,280,2368,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2505 rect=(2368,280,2400,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2506 rect=(2400,280,2432,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2507 rect=(2432,280,2464,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2508 rect=(2464,280,2496,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2509 rect=(2496,280,2528,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2510 rect=(2528,280,2560,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2511 rect=(2560,280,2592,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2512 rect=(2592,280,2624,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2513 rect=(2624,280,2656,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2514 rect=(2656,280,2688,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2515 rect=(2688,280,2720,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2516 rect=(2720,280,2752,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2517 rect=(2752,280,2784,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2518 rect=(2784,280,2816,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2519 rect=(2816,280,2848,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2520 rect=(2848,280,2880,312) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2521 rect=(1920,312,1952,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2522 rect=(1952,312,1984,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2523 rect=(1984,312,2016,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2524 rect=(2016,312,2048,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2525 rect=(2048,312,2080,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2526 rect=(2080,312,2112,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2527 rect=(2112,312,2144,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2528 rect=(2144,312,2176,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2529 rect=(2176,312,2208,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2530 rect=(2208,312,2240,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2531 rect=(2240,312,2272,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2532 rect=(2272,312,2304,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2533 rect=(2304,312,2336,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2534 rect=(2336,312,2368,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2535 rect=(2368,312,2400,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2536 rect=(2400,312,2432,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2537 rect=(2432,312,2464,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2538 rect=(2464,312,2496,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2539 rect=(2496,312,2528,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2540 rect=(2528,312,2560,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2541 rect=(2560,312,2592,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2542 rect=(2592,312,2624,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2543 rect=(2624,312,2656,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2544 rect=(2656,312,2688,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2545 rect=(2688,312,2720,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2546 rect=(2720,312,2752,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2547 rect=(2752,312,2784,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2548 rect=(2784,312,2816,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2549 rect=(2816,312,2848,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2550 rect=(2848,312,2880,344) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2551 rect=(1920,344,1952,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2552 rect=(1952,344,1984,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2553 rect=(1984,344,2016,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2554 rect=(2016,344,2048,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2555 rect=(2048,344,2080,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2556 rect=(2080,344,2112,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2557 rect=(2112,344,2144,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2558 rect=(2144,344,2176,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2559 rect=(2176,344,2208,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2560 rect=(2208,344,2240,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2561 rect=(2240,344,2272,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2562 rect=(2272,344,2304,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2563 rect=(2304,344,2336,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2564 rect=(2336,344,2368,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2565 rect=(2368,344,2400,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2566 rect=(2400,344,2432,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2567 rect=(2432,344,2464,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2568 rect=(2464,344,2496,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2569 rect=(2496,344,2528,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2570 rect=(2528,344,2560,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2571 rect=(2560,344,2592,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2572 rect=(2592,344,2624,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2573 rect=(2624,344,2656,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2574 rect=(2656,344,2688,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2575 rect=(2688,344,2720,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2576 rect=(2720,344,2752,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2577 rect=(2752,344,2784,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2578 rect=(2784,344,2816,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2579 rect=(2816,344,2848,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2580 rect=(2848,344,2880,376) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2581 rect=(1920,376,1952,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2582 rect=(1952,376,1984,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2583 rect=(1984,376,2016,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2584 rect=(2016,376,2048,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2585 rect=(2048,376,2080,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2586 rect=(2080,376,2112,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2587 rect=(2112,376,2144,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2588 rect=(2144,376,2176,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2589 rect=(2176,376,2208,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2590 rect=(2208,376,2240,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2591 rect=(2240,376,2272,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2592 rect=(2272,376,2304,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2593 rect=(2304,376,2336,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2594 rect=(2336,376,2368,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2595 rect=(2368,376,2400,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2596 rect=(2400,376,2432,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2597 rect=(2432,376,2464,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2598 rect=(2464,376,2496,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2599 rect=(2496,376,2528,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2600 rect=(2528,376,2560,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2601 rect=(2560,376,2592,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2602 rect=(2592,376,2624,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2603 rect=(2624,376,2656,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2604 rect=(2656,376,2688,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2605 rect=(2688,376,2720,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2606 rect=(2720,376,2752,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2607 rect=(2752,376,2784,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2608 rect=(2784,376,2816,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2609 rect=(2816,376,2848,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2610 rect=(2848,376,2880,408) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2611 rect=(1920,408,1952,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2612 rect=(1952,408,1984,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2613 rect=(1984,408,2016,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2614 rect=(2016,408,2048,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2615 rect=(2048,408,2080,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2616 rect=(2080,408,2112,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2617 rect=(2112,408,2144,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2618 rect=(2144,408,2176,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2619 rect=(2176,408,2208,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2620 rect=(2208,408,2240,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2621 rect=(2240,408,2272,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2622 rect=(2272,408,2304,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2623 rect=(2304,408,2336,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2624 rect=(2336,408,2368,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2625 rect=(2368,408,2400,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2626 rect=(2400,408,2432,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2627 rect=(2432,408,2464,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2628 rect=(2464,408,2496,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2629 rect=(2496,408,2528,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2630 rect=(2528,408,2560,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2631 rect=(2560,408,2592,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2632 rect=(2592,408,2624,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2633 rect=(2624,408,2656,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2634 rect=(2656,408,2688,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2635 rect=(2688,408,2720,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2636 rect=(2720,408,2752,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2637 rect=(2752,408,2784,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2638 rect=(2784,408,2816,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2639 rect=(2816,408,2848,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2640 rect=(2848,408,2880,440) render=ALPHA collision = (8, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2641 rect=(1920,440,1952,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2642 rect=(1952,440,1984,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2643 rect=(1984,440,2016,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2644 rect=(2016,440,2048,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2645 rect=(2048,440,2080,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2646 rect=(2080,440,2112,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2647 rect=(2112,440,2144,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2648 rect=(2144,440,2176,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2649 rect=(2176,440,2208,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2650 rect=(2208,440,2240,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2651 rect=(2240,440,2272,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2652 rect=(2272,440,2304,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2653 rect=(2304,440,2336,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2654 rect=(2336,440,2368,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2655 rect=(2368,440,2400,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2656 rect=(2400,440,2432,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2657 rect=(2432,440,2464,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2658 rect=(2464,440,2496,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2659 rect=(2496,440,2528,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2660 rect=(2528,440,2560,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2661 rect=(2560,440,2592,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2662 rect=(2592,440,2624,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2663 rect=(2624,440,2656,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2664 rect=(2656,440,2688,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2665 rect=(2688,440,2720,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2666 rect=(2720,440,2752,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2667 rect=(2752,440,2784,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2668 rect=(2784,440,2816,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2669 rect=(2816,440,2848,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2670 rect=(2848,440,2880,472) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2671 rect=(1920,472,1952,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2672 rect=(1952,472,1984,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2673 rect=(1984,472,2016,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2674 rect=(2016,472,2048,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2675 rect=(2048,472,2080,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2676 rect=(2080,472,2112,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2677 rect=(2112,472,2144,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2678 rect=(2144,472,2176,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2679 rect=(2176,472,2208,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2680 rect=(2208,472,2240,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2681 rect=(2240,472,2272,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2682 rect=(2272,472,2304,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2683 rect=(2304,472,2336,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2684 rect=(2336,472,2368,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2685 rect=(2368,472,2400,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2686 rect=(2400,472,2432,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2687 rect=(2432,472,2464,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2688 rect=(2464,472,2496,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2689 rect=(2496,472,2528,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2690 rect=(2528,472,2560,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2691 rect=(2560,472,2592,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2692 rect=(2592,472,2624,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2693 rect=(2624,472,2656,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2694 rect=(2656,472,2688,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2695 rect=(2688,472,2720,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2696 rect=(2720,472,2752,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2697 rect=(2752,472,2784,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2698 rect=(2784,472,2816,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2699 rect=(2816,472,2848,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2700 rect=(2848,472,2880,504) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2701 rect=(1920,504,1952,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2702 rect=(1952,504,1984,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2703 rect=(1984,504,2016,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2704 rect=(2016,504,2048,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2705 rect=(2048,504,2080,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2706 rect=(2080,504,2112,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2707 rect=(2112,504,2144,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2708 rect=(2144,504,2176,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2709 rect=(2176,504,2208,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2710 rect=(2208,504,2240,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2711 rect=(2240,504,2272,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2712 rect=(2272,504,2304,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2713 rect=(2304,504,2336,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2714 rect=(2336,504,2368,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2715 rect=(2368,504,2400,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2716 rect=(2400,504,2432,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2717 rect=(2432,504,2464,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2718 rect=(2464,504,2496,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2719 rect=(2496,504,2528,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2720 rect=(2528,504,2560,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2721 rect=(2560,504,2592,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2722 rect=(2592,504,2624,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2723 rect=(2624,504,2656,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2724 rect=(2656,504,2688,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2725 rect=(2688,504,2720,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2726 rect=(2720,504,2752,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2727 rect=(2752,504,2784,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2728 rect=(2784,504,2816,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2729 rect=(2816,504,2848,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2730 rect=(2848,504,2880,536) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2731 rect=(1920,760,1952,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2732 rect=(1952,760,1984,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2733 rect=(1984,760,2016,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2734 rect=(2016,760,2048,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2735 rect=(2048,760,2080,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2736 rect=(2080,760,2112,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2737 rect=(2112,760,2144,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2738 rect=(2144,760,2176,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2739 rect=(2176,760,2208,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2740 rect=(2208,760,2240,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2741 rect=(2240,760,2272,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2742 rect=(2272,760,2304,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2743 rect=(2304,760,2336,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2744 rect=(2336,760,2368,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2745 rect=(2368,760,2400,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2746 rect=(2400,760,2432,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2747 rect=(2432,760,2464,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2748 rect=(2464,760,2496,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2749 rect=(2496,760,2528,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2750 rect=(2528,760,2560,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2751 rect=(2560,760,2592,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2752 rect=(2592,760,2624,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2753 rect=(2624,760,2656,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2754 rect=(2656,760,2688,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2755 rect=(2688,760,2720,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2756 rect=(2720,760,2752,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2757 rect=(2752,760,2784,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2758 rect=(2784,760,2816,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2759 rect=(2816,760,2848,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2760 rect=(2848,760,2880,792) render=ALPHA collision = (5, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2761 rect=(1920,792,1984,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2762 rect=(1984,792,2048,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2763 rect=(2048,792,2112,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2764 rect=(2112,792,2176,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2765 rect=(2176,792,2240,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2766 rect=(2240,792,2304,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2767 rect=(2304,792,2368,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2768 rect=(2368,792,2432,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2769 rect=(2432,792,2496,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2770 rect=(2496,792,2560,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2771 rect=(2560,792,2624,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2772 rect=(2624,792,2688,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2773 rect=(2688,792,2752,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2774 rect=(2752,792,2816,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2775 rect=(2816,792,2880,856) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2776 rect=(1920,856,1984,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2777 rect=(1984,856,2048,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2778 rect=(2048,856,2112,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2779 rect=(2112,856,2176,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2780 rect=(2176,856,2240,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2781 rect=(2240,856,2304,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2782 rect=(2304,856,2368,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2783 rect=(2368,856,2432,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2784 rect=(2432,856,2496,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2785 rect=(2496,856,2560,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2786 rect=(2560,856,2624,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2787 rect=(2624,856,2688,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2788 rect=(2688,856,2752,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2789 rect=(2752,856,2816,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2790 rect=(2816,856,2880,920) render=ALPHA collision = (16, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2791 rect=(1920,920,1984,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2792 rect=(1984,920,2048,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2793 rect=(2048,920,2112,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2794 rect=(2112,920,2176,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2795 rect=(2176,920,2240,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2796 rect=(2240,920,2304,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2797 rect=(2304,920,2368,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2798 rect=(2368,920,2432,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2799 rect=(2432,920,2496,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2800 rect=(2496,920,2560,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2801 rect=(2560,920,2624,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2802 rect=(2624,920,2688,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2803 rect=(2688,920,2752,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2804 rect=(2752,920,2816,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2805 rect=(2816,920,2880,984) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2806 rect=(1920,984,1984,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2807 rect=(1984,984,2048,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2808 rect=(2048,984,2112,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2809 rect=(2112,984,2176,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2810 rect=(2176,984,2240,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2811 rect=(2240,984,2304,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2812 rect=(2304,984,2368,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2813 rect=(2368,984,2432,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2814 rect=(2432,984,2496,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2815 rect=(2496,984,2560,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2816 rect=(2560,984,2624,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2817 rect=(2624,984,2688,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2818 rect=(2688,984,2752,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2819 rect=(2752,984,2816,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2820 rect=(2816,984,2880,1048) render=ALPHA collision = (9, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2821 rect=(1920,1048,1936,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2822 rect=(1936,1048,1952,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) }
ShotData{ id=2823 rect=(1952,1048,1968,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2824 rect=(1968,1048,1984,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2825 rect=(1984,1048,2000,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2826 rect=(2000,1048,2016,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) }
ShotData{ id=2827 rect=(2016,1048,2032,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2828 rect=(2032,1048,2048,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2829 rect=(2048,1048,2064,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2830 rect=(2064,1048,2080,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) }
ShotData{ id=2831 rect=(2080,1048,2096,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2832 rect=(2096,1048,2112,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2833 rect=(2112,1048,2128,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2834 rect=(2128,1048,2144,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) }
ShotData{ id=2835 rect=(2144,1048,2160,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2836 rect=(2160,1048,2176,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2837 rect=(2176,1048,2192,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2838 rect=(2192,1048,2208,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) }
ShotData{ id=2839 rect=(2208,1048,2224,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2840 rect=(2224,1048,2240,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2841 rect=(2240,1048,2256,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2842 rect=(2256,1048,2272,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2843 rect=(2272,1048,2288,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2844 rect=(2288,1048,2304,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2845 rect=(2304,1048,2320,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2846 rect=(2320,1048,2336,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) }
ShotData{ id=2847 rect=(2336,1048,2352,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2848 rect=(2352,1048,2368,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2849 rect=(2368,1048,2384,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2850 rect=(2384,1048,2400,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2851 rect=(2400,1048,2416,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2852 rect=(2416,1048,2432,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2853 rect=(2432,1048,2448,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2854 rect=(2448,1048,2464,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) }
ShotData{ id=2855 rect=(2464,1048,2480,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2856 rect=(2480,1048,2496,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2857 rect=(2496,1048,2512,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2858 rect=(2512,1048,2528,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2859 rect=(2528,1048,2544,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2860 rect=(2544,1048,2560,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2861 rect=(2560,1048,2576,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2862 rect=(2576,1048,2592,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2863 rect=(2592,1048,2608,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2864 rect=(2608,1048,2624,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2865 rect=(2624,1048,2640,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2866 rect=(2640,1048,2656,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) }
ShotData{ id=2867 rect=(2656,1048,2672,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2868 rect=(2672,1048,2688,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2869 rect=(2688,1048,2704,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2870 rect=(2704,1048,2720,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 63, 255) }
ShotData{ id=2871 rect=(2720,1048,2736,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2872 rect=(2736,1048,2752,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2873 rect=(2752,1048,2768,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2874 rect=(2768,1048,2784,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2875 rect=(2784,1048,2800,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2876 rect=(2800,1048,2816,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) }
ShotData{ id=2877 rect=(2816,1048,2832,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2878 rect=(2832,1048,2848,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2879 rect=(2848,1048,2864,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
ShotData{ id=2880 rect=(2864,1048,2880,1304) render=ADD_ARGB collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) }
delay_rect = (3808,1264,3840,1296)
