#UserShotData

shot_image = "./shot00.png"
delay_rect = ( 0, 944, 16, 960 )
delay_color = ( 0, 0, 0 )

ShotData { id = 1 rect = ( 0, 0, 18, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 2 rect = ( 18, 0, 36, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 3 rect = ( 36, 0, 54, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 4 rect = ( 54, 0, 72, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 5 rect = ( 72, 0, 90, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 6 rect = ( 90, 0, 108, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 7 rect = ( 108, 0, 126, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 8 rect = ( 126, 0, 144, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 9 rect = ( 144, 0, 162, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 10 rect = ( 162, 0, 180, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 11 rect = ( 180, 0, 198, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 12 rect = ( 198, 0, 216, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 13 rect = ( 216, 0, 234, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 14 rect = ( 234, 0, 252, 18 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 15 rect = ( 0, 18, 18, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 16 rect = ( 18, 18, 36, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 17 rect = ( 36, 18, 54, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 18 rect = ( 54, 18, 72, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 19 rect = ( 72, 18, 90, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 20 rect = ( 90, 18, 108, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 21 rect = ( 108, 18, 126, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 22 rect = ( 126, 18, 144, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 23 rect = ( 144, 18, 162, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 24 rect = ( 162, 18, 180, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 25 rect = ( 180, 18, 198, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 26 rect = ( 198, 18, 216, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 27 rect = ( 216, 18, 234, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 28 rect = ( 234, 18, 252, 36 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 29 rect = ( 0, 36, 18, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 30 rect = ( 18, 36, 36, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 31 rect = ( 36, 36, 54, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 32 rect = ( 54, 36, 72, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 33 rect = ( 72, 36, 90, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 34 rect = ( 90, 36, 108, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 35 rect = ( 108, 36, 126, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 36 rect = ( 126, 36, 144, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 37 rect = ( 144, 36, 162, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 38 rect = ( 162, 36, 180, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 39 rect = ( 180, 36, 198, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 40 rect = ( 198, 36, 216, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 41 rect = ( 216, 36, 234, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 42 rect = ( 234, 36, 252, 54 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 43 rect = ( 0, 54, 18, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 44 rect = ( 18, 54, 36, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 45 rect = ( 36, 54, 54, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 46 rect = ( 54, 54, 72, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 47 rect = ( 72, 54, 90, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 48 rect = ( 90, 54, 108, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 49 rect = ( 108, 54, 126, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 50 rect = ( 126, 54, 144, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 51 rect = ( 144, 54, 162, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 52 rect = ( 162, 54, 180, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 53 rect = ( 180, 54, 198, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 54 rect = ( 198, 54, 216, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 55 rect = ( 216, 54, 234, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 56 rect = ( 234, 54, 252, 72 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 57 rect = ( 0, 72, 18, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 58 rect = ( 18, 72, 36, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 59 rect = ( 36, 72, 54, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 60 rect = ( 54, 72, 72, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 61 rect = ( 72, 72, 90, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 62 rect = ( 90, 72, 108, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 63 rect = ( 108, 72, 126, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 64 rect = ( 126, 72, 144, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 65 rect = ( 144, 72, 162, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 66 rect = ( 162, 72, 180, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 67 rect = ( 180, 72, 198, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 68 rect = ( 198, 72, 216, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 69 rect = ( 216, 72, 234, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 70 rect = ( 234, 72, 252, 90 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 71 rect = ( 0, 90, 18, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 72 rect = ( 18, 90, 36, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 73 rect = ( 36, 90, 54, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 74 rect = ( 54, 90, 72, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 75 rect = ( 72, 90, 90, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 76 rect = ( 90, 90, 108, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 77 rect = ( 108, 90, 126, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 78 rect = ( 126, 90, 144, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 79 rect = ( 144, 90, 162, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 80 rect = ( 162, 90, 180, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 81 rect = ( 180, 90, 198, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 82 rect = ( 198, 90, 216, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 83 rect = ( 216, 90, 234, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 84 rect = ( 234, 90, 252, 108 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 85 rect = ( 0, 108, 18, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 86 rect = ( 18, 108, 36, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 87 rect = ( 36, 108, 54, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 88 rect = ( 54, 108, 72, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 89 rect = ( 72, 108, 90, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 90 rect = ( 90, 108, 108, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 91 rect = ( 108, 108, 126, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 92 rect = ( 126, 108, 144, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 93 rect = ( 144, 108, 162, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 94 rect = ( 162, 108, 180, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 95 rect = ( 180, 108, 198, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 96 rect = ( 198, 108, 216, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 97 rect = ( 216, 108, 234, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 98 rect = ( 234, 108, 252, 126 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 99 rect = ( 0, 126, 18, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 100 rect = ( 18, 126, 36, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 101 rect = ( 36, 126, 54, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 102 rect = ( 54, 126, 72, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 103 rect = ( 72, 126, 90, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 104 rect = ( 90, 126, 108, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 105 rect = ( 108, 126, 126, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 106 rect = ( 126, 126, 144, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 107 rect = ( 144, 126, 162, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 108 rect = ( 162, 126, 180, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 109 rect = ( 180, 126, 198, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 110 rect = ( 198, 126, 216, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 111 rect = ( 216, 126, 234, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 112 rect = ( 234, 126, 252, 144 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 113 rect = ( 0, 144, 18, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 114 rect = ( 18, 144, 36, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 115 rect = ( 36, 144, 54, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 116 rect = ( 54, 144, 72, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 117 rect = ( 72, 144, 90, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 118 rect = ( 90, 144, 108, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 119 rect = ( 108, 144, 126, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 120 rect = ( 126, 144, 144, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 121 rect = ( 144, 144, 162, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 122 rect = ( 162, 144, 180, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 123 rect = ( 180, 144, 198, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 124 rect = ( 198, 144, 216, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 125 rect = ( 216, 144, 234, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }
ShotData { id = 126 rect = ( 234, 144, 252, 162 ) render = ALPHA angular_velocity = 4 collision = ( 4, 0, 0 ) }

ShotData { id = 127 rect = ( 0, 162, 18, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 128 rect = ( 18, 162, 36, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 129 rect = ( 36, 162, 54, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 130 rect = ( 54, 162, 72, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 131 rect = ( 72, 162, 90, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 132 rect = ( 90, 162, 108, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 133 rect = ( 108, 162, 126, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 134 rect = ( 126, 162, 144, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 135 rect = ( 144, 162, 162, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 136 rect = ( 162, 162, 180, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 137 rect = ( 180, 162, 198, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 138 rect = ( 198, 162, 216, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 139 rect = ( 216, 162, 234, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }
ShotData { id = 140 rect = ( 234, 162, 252, 180 ) render = ALPHA angular_velocity = -4 collision = ( 4, 0, 0 ) }

ShotData { id = 141 rect = ( 0, 180, 18, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 142 rect = ( 18, 180, 36, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 143 rect = ( 36, 180, 54, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 144 rect = ( 54, 180, 72, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 145 rect = ( 72, 180, 90, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 146 rect = ( 90, 180, 108, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 147 rect = ( 108, 180, 126, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 148 rect = ( 126, 180, 144, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 149 rect = ( 144, 180, 162, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 150 rect = ( 162, 180, 180, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 151 rect = ( 180, 180, 198, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 152 rect = ( 198, 180, 216, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 153 rect = ( 216, 180, 234, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 154 rect = ( 234, 180, 252, 198 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 155 rect = ( 0, 198, 18, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 156 rect = ( 18, 198, 36, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 157 rect = ( 36, 198, 54, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 158 rect = ( 54, 198, 72, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 159 rect = ( 72, 198, 90, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 160 rect = ( 90, 198, 108, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 161 rect = ( 108, 198, 126, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 162 rect = ( 126, 198, 144, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 163 rect = ( 144, 198, 162, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 164 rect = ( 162, 198, 180, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 165 rect = ( 180, 198, 198, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 166 rect = ( 198, 198, 216, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 167 rect = ( 216, 198, 234, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 168 rect = ( 234, 198, 252, 216 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 169 rect = ( 0, 216, 18, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 170 rect = ( 18, 216, 36, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 171 rect = ( 36, 216, 54, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 172 rect = ( 54, 216, 72, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 173 rect = ( 72, 216, 90, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 174 rect = ( 90, 216, 108, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 175 rect = ( 108, 216, 126, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 176 rect = ( 126, 216, 144, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 177 rect = ( 144, 216, 162, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 178 rect = ( 162, 216, 180, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 179 rect = ( 180, 216, 198, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 180 rect = ( 198, 216, 216, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 181 rect = ( 216, 216, 234, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 182 rect = ( 234, 216, 252, 234 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 183 rect = ( 0, 234, 18, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 184 rect = ( 18, 234, 36, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 185 rect = ( 36, 234, 54, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 186 rect = ( 54, 234, 72, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 187 rect = ( 72, 234, 90, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 188 rect = ( 90, 234, 108, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 189 rect = ( 108, 234, 126, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 190 rect = ( 126, 234, 144, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 191 rect = ( 144, 234, 162, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 192 rect = ( 162, 234, 180, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 193 rect = ( 180, 234, 198, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 194 rect = ( 198, 234, 216, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 195 rect = ( 216, 234, 234, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 196 rect = ( 234, 234, 252, 252 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }

ShotData { id = 197 rect = ( 0, 252, 18, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 198 rect = ( 18, 252, 36, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 199 rect = ( 36, 252, 54, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 200 rect = ( 54, 252, 72, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 201 rect = ( 72, 252, 90, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 202 rect = ( 90, 252, 108, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 203 rect = ( 108, 252, 126, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 204 rect = ( 126, 252, 144, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 205 rect = ( 144, 252, 162, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
ShotData { id = 206 rect = ( 162, 252, 180, 270 ) render = ALPHA angular_velocity = 0 collision = ( 4, 0, 0 ) }
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