	SetCameraFocusX(0);
	SetCameraFocusY(0);
	SetCameraFocusZ(0);
	SetCameraRadius(800);
    SetCameraElevationAngle(-10);
	SetCameraAzimuthAngle(90);
	StageBG;


task StageBG{
let mult = 0;
let obj = ObjPrim_Create(OBJ_SPRITE_3D);
ObjPrim_SetTexture(obj, GetCurrentScriptDirectory ~ "./img/glass.png");
Obj_SetRenderPriorityI(obj,20);
ObjRender_SetAngleX(obj,-30);
ObjSprite3D_SetSourceDestRect(obj,0,0+mult,(256*6),(256*6)+mult);
ObjRender_SetScaleXYZ(obj,2,2,1.5);
ObjRender_SetBlendType(obj,BLEND_ALPHA);
loop{
ObjSprite3D_SetSourceDestRect(obj,0,0+mult,(256*6),(256*6)+mult);
mult++;
yield;
}
}