let GCSD = GetCurrentScriptDirectory;

function LoadAssets{
LoadTexture(GCSD ~ "img/System.png");
LoadTexture(GCSD ~ "img/chain.png");

LoadTexture(GCSD ~ "img/Ingame/back1.png");
LoadTexture(GCSD ~ "img/Ingame/back2.png");
LoadTexture(GCSD ~ "img/Ingame/boss.png");
LoadTexture(GCSD ~ "img/Ingame/cutin.png");

LoadTexture(GCSD ~ "img/Ingame/BG/cloud.png");
LoadTexture(GCSD ~ "img/Ingame/BG/back.png");
LoadTexture(GCSD ~ "img/Ingame/BG/color.png");
LoadTexture(GCSD ~ "img/Ingame/BG/ground.png");
LoadTexture(GCSD ~ "img/Ingame/BG/haze.png");

LoadTexture(GCSD ~ "img/Ingame/BG/cherry1.png");
LoadTexture(GCSD ~ "img/Ingame/BG/cherry2.png");
LoadTexture(GCSD ~ "img/Ingame/BG/cherry3.png");
LoadTexture(GCSD ~ "img/Ingame/BG/cherryground.png");

LoadTexture(GCSD ~ "img/Ingame/BG/cloudy.png");
LoadTexture(GCSD ~ "img/Ingame/BG/cloudbig.png");
LoadTexture(GCSD ~ "img/Ingame/BG/fall.png");

LoadTexture(GCSD ~ "img/Ingame/BG/worldfog.png");

LoadTexture(GCSD ~ "img/Ingame/BG/door.png");
LoadTexture(GCSD ~ "img/Ingame/BG/doordoor.png");
}