let GCSD = GetCurrentScriptDirectory;

function LoadAssets{
LoadTexture(GCSD ~ "img/Ingame/Emotions/uts.png");
LoadTexture(GCSD ~ "img/Ingame/back1.png");
LoadTexture(GCSD ~ "img/Ingame/back2.png");
//LoadTexture(GCSD ~ "img/Ingame/supernova.png");
LoadTexture(GCSD ~ "img/Ingame/stagebackground.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/nuclear2.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/nuclear3.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/sun.mqo");
LoadTexture(GCSD ~ "img/Ingame/Effects/suncyl1.jpg");
LoadTexture(GCSD ~ "img/Ingame/Effects/sunglow.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/breaksun.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/booster.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/chargebullet.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/chargebullet2.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/circle.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/beam.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/source.png");
LoadTexture(GCSD ~ "img/Ingame/Effects/explosion.png");
}