darkwalker247 's Projects

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Version: 3
Downloads: 188
Category: Library
Danmakufu Version: ph3
Tags: library, kitsune, darkwalker, dark, ran, resource, interpolation, interpolated, movement

A set of functions and tasks for tweening. Methods: - linear - smoothstep - smootherstep - acceleration - deceleration - overshoot Functions: - Linear(a, b, x) - Smoothstep(a, b, x) - Smootherstep(a, b, x) - Acceleration(a, b, x) - Deceleration(a, b, x) - Overshoot(a, b, x, magnit...

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Version: 3.1
Downloads: 8614
Category: Player
Danmakufu Version: ph3
Tags: player, bot, ai, kirishima, twins, twain, twilight refrain, autopilot, auto, autoplay

Mostly the same as my Kirishima Twins player script except that it attempts to play scripts by itself without user input. It's not perfect, as it sometimes has trouble with straight lasers and collideable familiars. Version 2: - Fixed the issue where the AI would go after the boss object inst...

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Version: 2
Downloads: 203
Category: Library
Danmakufu Version: ph3
Tags: functions, effects, explosion, focus, library, yakumo, aura, charge, kitsune, darkwalker, dark, ran

Some fancy effects for Danmakufu; fire-and-forget style and controlled by the events system. All (0,0) bugs arising from a parent object being destroyed should be prevented automatically. To use: First #include the Stellar.dnh file in any script you need it in. Then call Stellar_Init() before...

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Version: 2
Downloads: 292
Category: Library
Danmakufu Version: ph3
Tags: functions, effects, explosion, focus, shockwave, library, yakumo, kitsune, darkwalker, dark, ran

My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...

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Version: 4
Downloads: 251
Category: Shot Definition
Danmakufu Version: ph3
Tags: bright, crisp, constants, dark, data, sheet, shot

Version 4: Faded all shots so they're not as eye-killing, and changed pellets and all ball types to fixed angle. Version 3.1: Uploaded the CORRECT file this time... Version 3: Redrew the ice and knife shots from scratch, Extended the lasers so the colors end closer to the tips, fixed the to...

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