darkwalker247 's Projects

Thumb
Version: 2
Downloads: 500
Category: Shot Definition
Danmakufu Version: ph3
Tags: shotsheet, bloom, soft, shot, sheet, yakumo, shotdata, data, ran

Legacy shot data for my WIP engine, ported to PH3. Contains 10 different 16x16 shots with 20 colors each (10 normal, 10 inverted, the 7 most useful normal colors have constants). Just import the BloomShot00Constants.dnh file to use. 1-20 = Beam 21-40 = Lily 41-60 = Ringed circle...

Thumb
Version: 2
Downloads: 587
Category: Library
Danmakufu Version: ph3
Tags: functions, library, yakumo, ran, effects, explosion, focus, shockwave, dark, kitsune, darkwalker

My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...

Thumb
Version: 3.1
Downloads: 9664
Category: Player
Danmakufu Version: ph3
Tags: player, bot, ai, kirishima, twins, twain, twilight refrain, autopilot, auto, autoplay

Mostly the same as my Kirishima Twins player script except that it attempts to play scripts by itself without user input. It's not perfect, as it sometimes has trouble with straight lasers and collideable familiars. Version 2: - Fixed the issue where the AI would go after the boss object inst...

Thumb
Version: 1.0.0
Downloads: 493
Category: Plural
Danmakufu Version: ph3
Tags: 98, pc, ran, dark, locaa, pc-98, darkwalker, kitsune, 8, alice, plural, contest

My entry for LoCAA 8, featuring PC-98 Alice. Length: 2 nonspells, 3 spells Player: any Credits: - MKM for the engine, a few graphics, and some of the system code. - ZUN for most of the sounds, character, and the original music. All other content and code is owned by me but may be used f...

Thumb
Version: 4
Downloads: 670
Category: Player
Danmakufu Version: ph3
Tags: twins, narumi, mizuki, refrain, twilight, kirishima, ph3, player

Mizuki and Narumi Kirishima from TWilight refrAIN, replicated as a DNH player. I used the focus/slow key as the switch key rather than the original C key switching but it can be changed back with a quick edit to the code (I commented out code that will use VK_USER1 to switch) Hitbox radius: 1...

See all of darkwalker247's projects