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			Expanded Shotdata 
		     	  for Danmakufu

							v4.1
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History:

	Version 4.1

	- Added large round bullets on black background as alternate lasers.
	- Moved several types of bullets seperate vertically giving them more space, 
	  thus appearing ingame less cut off. (Like suppository, Icicles, Dark pellets etc.)
	- Put the Murasa and Round-ring bullets in a black background. This seems to 
	  make them appear more beautiful ingame.
	- Removed duplicate ID 81 ( has no impact on the order of IDs for other bullets )
	- Tweaked several more SetGraphicRects for bullets 
	- Increased spinning of bubble bullets from 25 to 35 and modified them in photoshop
	  to give them a smoother spin. 
	- Added spinning effect to the glowing bullets ( because these can be used as laser flashes, see MoF/SA/UFO ).
	- Applied some cleaning/erasing 
	- Masterspark, Shou/Nazrin laser and Hitbox bullet are no longer part of the sheet anymore.


How to:


	Simply place 'supershot.txt' and 'supershot.png' together and call 
	it with 'LoadUserShotData' in the 'Initialize'. 



Important notes:

	- There are 255 shots in total.

	- Covers roughly all major used shottypes from dots to the large bubbles.

	- Prismsister or Koishi bullets have to be toggled for use. Remove or add '//' as you please.

	- Regular square lasers or alternate large round bullet lasers are toggle as well. 






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Credits etc:

	ZUN - The god of touhou.
	Helepolis - sheet editing, sheet scripting.

	Community of Motk for suggestions, feedback and help.



If you got questions or comments regarding this shotsheet please visit: http://www.shrinemaiden.org/forum/index.php?topic=1050.0
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