#TouhouDanmakufu
#Title[Non-spell 2]
#Text[Hard Mode.]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main{
let CSD = GetCurrentScriptDirectory;
let niceshot = CSD~"\supershot\supershot.txt";
let death = CSD~"BossDeath.wav";
let time01 = CSD~"timeout01.wav";
let time02 = CSD~"timeout02.wav";
let frame = 0;
let circle = CSD~"Circle.png";
let SE1 = CSD~"Shot1.WAV";
let booksheet = CSD~"servant.png";
#include_function ".\AnimationLib.dnh"
#include_function ".\FunctionLib.dnh"


 @Initialize{
                LoadUserShotData(niceshot);
                LoadGraphic(circle);
                LoadGraphic(booksheet);
		SetLife(500);
		SetTimer(70);
		SetInvincibility(100);
		SetMovePosition03(GetCenterX, GetCenterY-140, 10, 4);
                SetDamageRate(20,20);
                SetEffectForZeroLife(70,200,1);
                mainTask;
                Timer;
				Support;

    CreateAnimation("book", "intro", 4);
    SetAnimationFrame("book", "intro", 0, booksheet, 12, 0, 2, 31, 30);
    SetAnimationFrame("book", "intro", 1, booksheet, 12, 31, 2, 62, 30);
    SetAnimationFrame("book", "intro", 2, booksheet, 12, 62, 2, 93, 30);
    SetAnimationFrame("book", "intro", 3, booksheet, 12, 93, 2, 124, 30);

    Animate("book","intro",false);

  }


  @MainLoop{
  yield;
  SetCollisionA(GetX,GetY,10);
  SetCollisionB(GetX,GetY,15);
 }

 let circlespin = 0;
 let wave = 0;
 let float = 0;

 @DrawLoop{

  SetTexture(circle);
  SetGraphicRect(64,64,192,192);
  SetGraphicScale(1+sin(wave)*0.5,1+sin(wave)*0.5);
  SetGraphicAngle(0,0,circlespin);
  SetAlpha(150);
  DrawGraphic(GetX,GetY);
  circlespin+=5;
  wave+=2;

  SetTexture(booksheet);
  SetGraphicScale(1,1);
  SetAlpha(255);
  SetGraphicAngle(0,0,0);
  DrawAnimatedSprite("book", GetX, GetY+sin(float)*4);
  float += (1/((|GetSpeedX|)+1))*3;

 }

 @Finalize{
 }


     task mainTask{
     wait(100);
     let addangle=0;
	 let wave=0;
     loop{
	 
	 ascent(i in 0..10){
	 CreateShot01(GetX+50,GetY+50-i*10,2,addangle,30,20);
	 CreateShot01(GetX-50,GetY-50+i*10,2,addangle,30,20);
	 CreateShot01(GetX+50-i*10,GetY-50,2,addangle,30,20);
	 CreateShot01(GetX-50+i*10,GetY+50,2,addangle,30,20);
	 }
	 
	 wave+=7.5;
	 addangle+=100+sin(wave)*50;
	 wait(20);
     }
     }
	 
	 task Support{
	 wait(100);
	 let addangle=0;
	 loop{
     
	 PlaySE(SE1);
	 ascent(l in 0..3){
	 ascent(i in 0..5){
	 CreateShot01(GetX+25,GetY+25-i*10,3,270-addangle+l*360/4,25,10);
	 CreateShot01(GetX-25,GetY-25+i*10,3,270-addangle+l*360/4,25,10);
	 CreateShot01(GetX+25-i*10,GetY-25,3,270-addangle+l*360/4,25,10);
	 CreateShot01(GetX-25+i*10,GetY+25,3,270-addangle+l*360/4,25,10);
	 }}
	 
	 addangle+=47.5;
	 wait(15);
	 }
	 }


     task Timer{
     loop{
	if (GetTimer > 5 && GetTimer <= 11){PlaySE(time01);}
	if (GetTimer >= 1 && GetTimer <= 5){PlaySE(time02);}
	wait(60);
	}
        }
     
}
