~~~~~ZUN's shotdata V6~~~~~
Assembled by baka36
~~~~~~~~~~~~~~~~~~~~~~

(If you have any suggestions/comments please pm me at baka36@hotmail.com)

If you want to load the shot data, type
LoadUserShotData("xxxxx\ZUN's shotdata.txt");
in @Initialise, where xxxxx is the directory to locate the text file.

Due to the limitations of the shot IDs, you will have to choose between shot types.
Go to ZUN's shotdata.txt, then put // behind the shot data that you don't want. (Or /* */)

E.g.

ShotData{ id=1 rect=(0,1,16,13) render=ALPHA delay_color=(255,255,255) angular_velocity=0}
This is the shot that I don't want, so I put // behind it.

It will look like this:

Here
  l l
  l l
  \/
  //ShotData{ id=1 rect=(0,1,16,13) render=ALPHA delay_color=(255,255,255) angular_velocity=0}

E.g. #2

ShotData {
	id=195 render=ADD
	delay_color = (230,106,255)
	AnimationData{
		animation_data = (5,66,550,88,572)
		animation_data = (1, 222, 578, 244, 600)
	}
}

I don't want this shot , so I put // behind it, it will look like this:

//ShotData {
//	id=195 render=ADD
//	delay_color = (230,106,255)
//	AnimationData{
//		animation_data = (5,66,550,88,572)
//		animation_data = (1, 222, 578, 244, 600)
//	}
//}

However it's troublesome to put // behind e.g. #2, so I type in /* */ like this:

/*			<=====HERE
ShotData {
	id=195 render=ADD
	delay_color = (230,106,255)
	AnimationData{
		animation_data = (5,66,550,88,572)
		animation_data = (1, 222, 578, 244, 600)
	}
}
*/			<=====HERE

List of shot types:

(Note #1: Use Ctrl+F to find their IDs, but please don't include the ORs & ANDs in the search bar)
(Note #2: "Shot type X OR Shot type Y" means that you have to choose either one of the shot. But you can also alter the IDs such that you can use your bullets that you want.)

01 balls
02 balls
bubbles
circles with outer layer OR straight lasers
very tiny dots
small pellets
arrowheads OR hearts AND TH13 arrows
butterflies OR star-like bullets that break ice in TH12.8, seen in last stage
icicles
kunai
knives OR big pellets
TH08 daggers OR 02s, TH06 style
amulets
bullets OR sinuate laser AND Patchouli's fireballs OR Mokou's fireballs*
black rice OR TH13 guse kannon light balls AND large stars**
stars
MoF + dots OR TH13 light balls seen at stage 6 (the ying-yangs fire them with lasers) AND Soul fireballs**
droplets OR Prismriver's musical notes with circle AND Prismriver's musical notes without circle**
Tewi's flower***
Subterranean roses***
Komachi's coins***
Yuuka's sunflowers***
Cirno's icicles***
Aya's bouncing bullet @ TH09**
Reimu's yin-yang orbs***
Shiki's stick***


*	(Type 1) OR (Type 2 AND Type 3 OR Type 4)-> Type 1 is a set of bullets, and Type 2 AND Type 3 OR Type 4 is another set, but in the 		latter set you still have to choose between type 3 or type 4.

**	(Type 1) OR (Type 2 AND Type 3)-> Type 1 is a set of bullets, and Type 2 AND Type 3 is another set.

***	These bullet types are unique, so shot ID 250-255(inclusive so a total of 6 IDs) is for those bullets, but you will have to assign the IDs		yourself depending on your needs of types of bullets for your spellcards.

SHOT IDs:

01 balls :

1	- black
2	- dark red
3	- red
4	- purple
5	- pink
6	- dark blue
7	- blue
8	- dark aqua
9	- aqua
10	- dark green
11	- green
12	- light green
13	- dark yellow
14	- yellow
15	- orange
16	- white

02 balls :

17	- black
18	- red
19	- pink
20	- blue
21	- aqua
22	- green
23	- yellow
24	- white

bubbles :

25	- black
26	- red
27	- pink
28	- blue
29	- aqua
30	- green
31	- yellow
32	- white

circles with outer layer OR straight lasers :

33	- black
34	- dark red
35	- red
36	- purple
37	- pink
38	- dark blue
39	- blue
40	- dark aqua
41	- aqua
42	- dark green
43	- green
44	- light green
45	- dark yellow
46	- yellow
47	- orange
48	- white

very tiny dots :

49	- black
50	- dark red
51	- red
52	- purple
53	- pink
54	- dark blue
55	- blue
56	- dark aqua
57	- aqua
58	- dark green
59	- green
60	- light green
61	- dark yellow
62	- yellow
63	- orange
64	- white

small pellets :

65	- black
66	- dark red
67	- red
68	- purple
69	- pink
70	- dark blue
71	- blue
72	- dark aqua
73	- aqua
74	- dark green
75	- green
76	- light green
77	- dark yellow
78	- yellow
79	- orange
80	- white

arrowheads :

81	- black
82	- dark red
83	- red
84	- purple
85	- pink
86	- dark blue
87	- blue
88	- dark aqua
89	- aqua
90	- dark green
91	- green
92	- light green
93	- dark yellow
94	- yellow
95	- orange
96	- white

OR

hearts :

81	- black
82	- red
83	- pink
84	- blue
85	- aqua
86	- green
87	- yellow
88	- white

AND

TH13 arrows :

89	- black
90	- red
91	- pink
92	- blue
93	- aqua
94	- green
95	- yellow
96	- white

butterflies OR star-like bullets that break ice in TH12.8, seen in last stage :

97	- black
98	- red
99	- pink
100	- blue
101	- aqua
102	- green
103	- yellow
104	- white

icicles :

105	- black
106	- dark red
107	- red
108	- purple
109	- pink
110	- dark blue
111	- blue
112	- dark aqua
113	- aqua
114	- dark green
115	- green
116	- light green
117	- dark yellow
118	- yellow
119	- orange
120	- white

kunai :

121	- black
122	- dark red
123	- special
124	- red
125	- purple
126	- pink
127	- dark blue
128	- blue
129	- dark aqua
130	- aqua
131	- dark green
132	- green
133	- light green
134	- dark yellow
135	- yellow
136	- orange
137	- white

knives OR big pellets :

138	- black
139	- red
140	- pink
141	- blue
142	- aqua
143	- green
144	- yellow
145	- white

TH08 daggers OR 02s, TH06 style :

146	- black
147	- red
148	- pink
149	- blue
150	- aqua
151	- green
152	- yellow
153	- white

amulets :

154	- black
155	- dark red
156	- red
157	- purple
158	- pink
159	- dark blue
160	- blue
161	- dark aqua
162	- aqua
163	- dark green
164	- green
165	- light green
166	- dark yellow
167	- yellow
168	- orange
169	- white

bullets :

170	- black
171	- dark red
172	- red
173	- purple
174	- pink
175	- dark blue
176	- blue
177	- dark aqua
178	- aqua
179	- dark green
180	- green
181	- light green
182	- dark yellow
183	- yellow
184	- orange
185	- white
186	- faded

OR

sinuate laser :

170	- black
171	- dark red
172	- red
173	- purple
174	- pink
175	- dark blue
176	- blue
177	- dark aqua
178	- aqua
179	- dark green
180	- green
181	- light green
182	- dark yellow
183	- yellow
184	- orange
185	- white

AND

Patchouli's fireballs OR Mokou's fireballs :

186	- red

black rice :

187	- black
188	- dark red
189	- red
190	- purple
191	- pink
192	- dark blue
193	- blue
194	- dark aqua
195	- aqua
196	- dark green
197	- green
198	- light green
199	- dark yellow
200	- yellow
201	- orange
202	- white

OR

TH13 guse kannon light balls :

187	- black
188	- red
189	- pink
190	- blue
191	- aqua
192	- green
193	- yellow
194	- white

AND

large stars :

195	- black
196	- red
197	- pink
198	- blue
199	- aqua
200	- green
201	- yellow
202	- white

stars :

203	- black
204	- dark red
205	- red
206	- purple
207	- pink
208	- dark blue
209	- blue
210	- dark aqua
211	- aqua
212	- dark green
213	- green
214	- light green
215	- dark yellow
216	- yellow
217	- orange
218	- white

MoF + dots :

219	- black
220	- dark red
221	- red
222	- purple
223	- pink
224	- dark blue
225	- blue
226	- dark aqua
227	- aqua
228	- dark green
229	- green
230	- light green
231	- dark yellow
232	- yellow
233	- orange
234	- white

OR

TH13 light balls seen at stage 6 (the ying-yangs fire them with lasers) :

219	- black
220	- red
221	- pink
222	- blue
223	- aqua
224	- green
225	- yellow
226	- white

AND

Soul fireballs :

227	- red
228	- pink
229	- blue
230	- aqua
231	- green
232	- yellow
233	- orange
234	- white

droplets :

235	- black
236	- dark red
237	- red
238	- purple
239	- pink
240	- dark blue
241	- blue
242	- dark aqua
243	- aqua
244	- dark green
245	- green
246	- light green
247	- dark yellow
248	- yellow
249	- orange
250	- white

OR

Prismrivers' notes with circle :

235	- red single note
236	- blue single note
237	- yellow single note
238	- red double note
239	- blue double note
240	- dark yellow double note
241	- yellow double note

AND

Prismrivers' notes without circle :

242	- red single note
243	- blue single note
244	- green single note
245	- lime single note
246	- red double note
247	- blue double note
248	- green double note
249	- lime double note


As I've mentioned the remaining bullet types are unique, so you can freely use shot ID 250-255(inclusive so a total of 6 IDs) for those bullets. I'll list the number of bullets per set instead:


Tewi's flower			1 bullet
Subterranean roses			4 bullets
Komachi's coins			3 bullets
Yuuka's sunflowers			3 bullets
Cirno's icicles			1 bullet
Aya's bouncing bullet @ TH09		1 bullet
Reimu's yin-yang orbs		1 bullet
Shiki's stick			1 bullet


Credits to ZUN for making the bullets & the MoTK fourm members for tutorials on how to make a shotdata, and Drake for providing the link to the bullet graphics. Tyvm all :D

NOTE: some of the shots are not visually satisfactory when they're used in lasers function.
Feel free to trim the graphics so as to make it look nicer.

Thank you, please enjoy the bullets.

Changes made...

===TO V5===
-tweaked shotsheet,shot data and shot guide

===TO V4===
-add a "special" kunai
-rearranged the IDs of shot data
-FFA for unique bullets

===TO V3===
-added original danmakufu bullets, enabled choices between bullets
-removed colored Reimu's yin-yang orbs, so only left 1 big one.
-removed black soul fireball
-readjusted patchouli's fireballs
-add a faded bullet(that Reisen's bullet)

===TO V2===
-tweaked patchouli's fireballs - changed color blending to ALPHA and made them bigger
-trimmed black murasa droplet
-trimmed knives
-updated credits and intro
-made MoF + dots and TH12.8 stars spin slower
-trimmed komachi coins
-trimmed yellow single musical note w/o circle

===TO V1===
-added delay colours
-trimmed MoF dots and amulets
-trimmed Reimu's yin-yang orbs
-trimmed Komachi's coins
-trimmed amulets
-tweaked colors of soul fireballs
-added patchouli's fireballs and subterrenean roses
-organised this messy shot guide