shot_image = "./img/shot.png"

ShotData{
	id = 1
	rect = (0, 32, 16, 96)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 2
	rect = (16, 32, 32, 96)
	render = ALPHA
	alpha = 128
	collision = 8
}

ShotData{
	id = 3
	rect = (32, 32, 48, 96)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 4
	rect = (64, 32, 96, 64)
	render = ADD
	alpha = 128
	collision = 16
	angular_velocity = 2;
}

ShotData{
	id = 5
	rect = (96, 32, 128, 64)
	render = ADD
	alpha = 128
	collision = 8
}

ShotData{
	id = 6
	rect = (64, 32, 96, 64)
	render = ADD
	alpha = 128
	collision = 24
}

ShotData{
	id = 7
	
	AnimationData{
		animation_data = (3, 128, 32, 160, 64)
		animation_data = (3, 160, 32, 192, 64)
		animation_data = (3, 192, 32, 224, 64)
		animation_data = (3, 224, 32, 256, 64)
	}
	
	render = ADD
	alpha = 256
	collision = 8
}

ShotData{
	id = 8
	rect = (0, 16, 16, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 9
	rect = (32, 16, 40, 24)
	render = ALPHA
	alpha = 256
	collision = 4
}

ShotData{
	id = 10
	rect = (48, 16, 64, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 11
	rect = (64, 65, 96, 96)
	render = ALPHA
	alpha = 256
	collision = 16
}

ShotData{
	id = 12
	rect = (64, 16, 80, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 13
	rect = (96, 16, 112, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 14
	rect = (112, 16, 128, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 15
	rect = (128, 16, 144, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}

ShotData{
	id = 16
	rect = (64, 32, 96, 64)
	render = ADD
	alpha = 128
	collision = 60
}

ShotData{
	id = 17
	rect = (80, 16, 96, 32)
	render = ALPHA
	alpha = 256
	collision = 8
}