let DamageSE = GetCurrentScriptDirectory ~ "./se/se_damage00.wav";
let LaserSE = GetCurrentScriptDirectory ~ "./se/se_lazer02.wav";
let MissileSE1 = GetCurrentScriptDirectory ~ "./se/se_msl.wav";
let MissileSE2 = GetCurrentScriptDirectory ~ "./se/se_msl2.wav";
let BombSE = GetCurrentScriptDirectory ~ "./se/se_nep00.wav";
let Pichuun = GetCurrentScriptDirectory ~ "./se/se_pldead00.wav";
let Pichuun2 = GetCurrentScriptDirectory ~ "./se/se_pldead01.wav";
let ShotSE = GetCurrentScriptDirectory ~ "./se/se_plst00.wav";
let SlashSE = GetCurrentScriptDirectory ~ "./se/se_slash.wav";
let GrazeSE = GetCurrentScriptDirectory ~ "./se/se_graze.wav";
let GunSE = GetCurrentScriptDirectory ~ "./se/se_gunshot.wav";
let ReloadSE = GetCurrentScriptDirectory ~ "./se/se_reload.wav";


LoadSound(DamageSE);
LoadSound(LaserSE);
LoadSound(MissileSE1);
LoadSound(MissileSE2);
LoadSound(BombSE);
LoadSound(Pichuun);
LoadSound(Pichuun2);
LoadSound(ShotSE);
LoadSound(SlashSE);
LoadSound(GrazeSE);
LoadSound(ReloadSE);
LoadSound(GunSE);