// Spinning round bullets
let SRound01 = 1;
let SRound02 = 2;
let SRound03 = 3;
let SRound04 = 4;
let SRound05 = 5;
let SRound06 = 6;
let SRound07 = 7;
let SRound08 = 8;
let SRound09 = 9;
let SRound10 = 10;

// Shards
let Shard01 = 11;
let Shard02 = 12;
let Shard03 = 13;
let Shard04 = 14;
let Shard05 = 15;
let Shard06 = 16;
let Shard07 = 17;
let Shard08 = 18;
let Shard09 = 19;

// Amulets/seals
let Amulet01 = 20;
let Amulet02 = 21;
let Amulet03 = 22;

// Large round bullets
let Large01 = 23;
let Large02 = 24;

// Knives
let Knife01 = 25;
let Knife02 = 26;
let Knife03 = 27;
let Knife04 = 28;
let Knife05 = 29;

// Knives (invert colors)
let Knife01I = 30;
let Knife02I = 31;
let Knife03I = 32;
let Knife04I = 33;
let Knife05I = 34;

// Small round bullets
let Small01 = 35;
let Small02 = 36;
let Small03 = 37;
let Small04 = 38;
let Small05 = 39;
let Small06 = 40;
let Small07 = 41;
let Small08 = 42;

// Medium round bullets
let Medium01 = 43;
let Medium02 = 44;
let Medium03 = 45;
let Medium04 = 46;
let Medium05 = 47;
let Medium06 = 48;

// Semi-suppositories
let Bullet01 = 49;
let Bullet02 = 50;
let Bullet03 = 51;
let Bullet04 = 52;
let Bullet05 = 53;
let Bullet06 = 54;
let Bullet07 = 55;

// The infamous "21" bullets
let Bullet201 = 56;
let Bullet202 = 57;
let Bullet203 = 58;

// Kunais
let Kunai01 = 59;
let Kunai02 = 60;
let Kunai03 = 61;

// Snowflakes
let Snow01 = 62;
let Snow02 = 63;
let Snow03 = 64;
let Snow04 = 65;
let Snow05 = 66;
let Snow06 = 67;
let Snow07 = 68;
let Snow08 = 69;

// Cherry petals (citation needed)
let Petal01 = 70;
let Petal02 = 71;
let Petal03 = 72;
let Petal04 = 73;

// Drop
let Drop01 = 74;
let Drop02 = 75;
let Drop03 = 76;
let Drop04 = 77;
let Drop05 = 78;

// Bubbles
let Bubble01 = 79;
let Bubble02 = 80;
let Bubble03 = 81;
let Bubble04 = 82;
let Bubble05 = 83;
let Bubble06 = 84;

// Glowing medium bullet
let GMedium01 = 85;
let GMedium02 = 86;
let GMedium03 = 87;
let GMedium04 = 88;
let GMedium05 = 89;
let GMedium06 = 90;
let GMedium07 = 91;
let GMedium08 = 92;
let GMedium09 = 93;
let GMedium10 = 94;

// Glowing medium bullet (invert colors)
let GMedium01I = 95;
let GMedium02I = 96;
let GMedium03I = 97;
let GMedium04I = 98;
let GMedium05I = 99;
let GMedium06I = 100;
let GMedium07I = 101;
let GMedium08I = 102;
let GMedium09I = 103;
let GMedium10I = 104;

// Glowing bars
let GBar01 = 105;
let GBar02 = 106;
let GBar03 = 107;
let GBar04 = 108;
let GBar05 = 109;
let GBar06 = 110;
let GBar07 = 111;
let GBar08 = 112;
let GBar09 = 113;
let GBar10 = 114;

// Glowing bars (invert colors)
let GBar01I = 115;
let GBar02I = 116;
let GBar03I = 117;
let GBar04I = 118;
let GBar05I = 119;
let GBar06I = 120;
let GBar07I = 121;
let GBar08I = 122;
let GBar09I = 123;
let GBar10I = 124;

// Glowing arrows
let GArrow01 = 125;
let GArrow02 = 126;
let GArrow03 = 127;
let GArrow04 = 128;
let GArrow05 = 129;
let GArrow06 = 130;
let GArrow07 = 131;
let GArrow08 = 132;
let GArrow09 = 133;
let GArrow10 = 134;

// Glowing arrows (invert colors)
let GArrow01I = 135;
let GArrow02I = 136;
let GArrow03I = 137;
let GArrow04I = 138;
let GArrow05I = 139;
let GArrow06I = 140;
let GArrow07I = 141;
let GArrow08I = 142;
let GArrow09I = 143;
let GArrow10I = 144;

// Glowing small bullets
let GSmall01 = 145;
let GSmall02 = 146;
let GSmall03 = 147;
let GSmall04 = 148;
let GSmall05 = 149;
let GSmall06 = 150;
let GSmall07 = 151;
let GSmall08 = 152;
let GSmall09 = 153;
let GSmall10 = 154;

// Glowing small bullets (invert colors)
let GSmall01I = 155;
let GSmall02I = 156;
let GSmall03I = 157;
let GSmall04I = 158;
let GSmall05I = 159;
let GSmall06I = 160;
let GSmall07I = 161;
let GSmall08I = 162;
let GSmall09I = 163;
let GSmall10I = 164;

sub ShotInit {
	LoadUserShotData(GetCurrentScriptDirectory~".\shot.txt");
}